OGC:Íssax (5e Creature)
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Large elemental, neutral
Damage Vulnerabilities fire
Body of Jagged Ice. At the start of each of the íssax’s turns, all creatures within 5 feet of it take 3 (1d6) piercing damage plus 5 (1d6 + 2) cold damage. A creature that touches the íssax or hits it with a melee attack while within 5 feet of it takes 3 (1d6) piercing damage plus 5 (1d6 + 2) cold damage.
Destructive End. When the íssax is reduced to 0 hit points from bludgeoning or slashing damage, it explodes in a 10-foot-radius sphere of lethal ice shards. Each creature in the area must make a DC 13 Dexterity saving throw. A creature takes 7 (2d6) piercing damage and 9 (2d6 + 2) cold damage on a failed save, or half as much damage on a successful one.
Walking Snowstorm. A snowstorm rages in a 20-foot radius around the íssax’s form. It and other creatures within the storm have three-quarters cover, except against attacks made by creatures within the snowstorm.
Winter Step. The íssax ignores difficult terrain created by ice or snow.
Multiattack. The íssax makes two attacks.
Shard Limb. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 3) slashing damage plus 7 (2d6) cold damage, and the target’s speed is reduced by 10 feet until the start of the íssax’s next turn.
Ice Shard. Ranged Weapon Attack: +6 to hit, range 100/300 ft., one target. Hit: 17 (4d6 + 3) piercing damage plus 7 (2d6) cold damage, and the target’s speed is reduced by 10 feet until the start of the íssax’s next turn.