Tiny fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 5 ft., fly 40 ft.
Saving Throws Dex +2, Wis +3
Skills Deception +3, Perception +3, Stealth +2
Damage Resistances cold, fire, lightning; bludgeoning, piercing and slashing damage from nonmagical attacks that aren't silvered
Damage Immunities acid, poison
Condition Immunities poisoned
Senses , darkvision 60 ft.,passive Perception 13
Languages Abyssal, Common, Infernal
Challenge 1/2 (100 XP)
Regeneration. The cacodaemon regains 2 hit points at the start of its turn if it has at least 1 hit point. If the cacodaemon takes radiant damage or damage from holy water, this trait doesn’t function at the start of the cacodaemon’s next turn.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d2 + 1) piercing damage.
Impish, cyclopean cacodaemons are the weakest of their kin and seek to inflict pain whenever possible in attempts to sate their unending appetite for mortal souls. Those who dally on the shores of the River Styx are harried by these warped creatures in hosts that grow larger the longer a victim resists.