Large fey, neutral
Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft.
Saving Throws Dex +5, Con +7
Skills Perception +5, Stealth +5
Damage Resistances bludgeoning, piercing and slashing damage from nonmagical attacks
Senses , darkvision 60 ft.,passive Perception 15
Languages understands Sylvan but does not speak
Challenge 6 (2,300 XP)
Keen Hearing And Smell. The ochokochi has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The ochokochi makes two claw attacks and one cleaver attack if it is grappling a creature.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature and the ochokochi doesn’t have another creature grappled.
Cleaver. Melee Weapon Attack: +8 to hit, reach 5 ft., one grappled creature. Hit: 23 (4d8 + 5) piercing damage.
The ochokochi (oh-choh-koh-chee) is based on a monster from Georgian folklore.
Bestial Guardians. Ochokochi appear as ugly, 8-foot tall goat-horned humanoids covered in rust-colored hair, their hands ending in foot-long razor-sharp claws. An ochokochi’s most striking feature, however, is a protuberance on its chest in the form of a 4-foot long bony cleaver. Despite their hunched and awkward gait, ochokochi are surprisingly fast and agile, and blend well with their surroundings. They are superficially similar to satyrs but are much dimmer than their distant cousins, with preferring the screams of the hunted to and the music of lyres and pipes.
Hunters of Hunters. Ochokochi inhabit wooded mountains and valleys, mostly stalking wild animals, though they prefer humanoid prey. They never harm sentient creatures native to their woods, but they despise interlopers, especially human hunters. Ochokochi often catch hunters and travelers by surprise, grabbing them with their claws and impaling them on the cleaver protruding from their chests. As normal weapons can barely harm them, ochokochi are greatly feared, and even the most seasoned hunters refuse to go into the woods when these creatures are rumored to be around.