Small aberration, unaligned
Armor Class 15 (natural armor)
Hit Points 76 (17d6 + 17)
Speed 5 ft., fly 30 ft. (hover), swim 30 ft.
Skills Perception +3
Damage Vulnerabilities thunder
Damage Resistances radiant
Condition Immunities deafened, prone
Senses , darkvision 120 ft.,passive Perception 13
Languages understands Deep Speech but can’t speak
Challenge 2 (450 XP)
Crystalline Entity. The oculite does not need to eat, sleep, or breathe.
Refraction. When the oculite takes radiant damage, one creature of the oculite’s choice within 30 feet takes the same amount of damage.
Energy Ray. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
When a sentient creature suffers complete liquefaction from an aboleth’s mucous cloud, but retains a modicum of mental integrity, the aboleths isolate them in hollowed-out crystal spheres. There, they undergo a metamorphosis that lasts 24 hours, finally solidifying as an unblinking eye. The eye is about two feet in diameter, and encased in a four-inch-thick crystal shell.
Probing Eye. Oculites serve their aboleth creators absolutely, but they are no longer sapient in any recognizable sense. They are often set to patrol a region or scout out an area. When they return to their controller, the aboleth telepathically scans the oculites’ memories for anything of interest. Their memories are eidetic and clear; some humanoid spellcasters have had success using detect thoughts and greater magics on oculites.