OGC:Goblin Mask (5e Equipment)
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|This material is published under the OGL 1.0a|
Wondrous Item, Very Rare (requires attunement)
Your vision shifts into a sickly yellow tint. Your muscles tense up and contract inside you, made twitchy as new sensory information floods your brain. You gain the following benefits and powers while wearing the goblin mask:
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Goblin Tongue. You can speak, read, and write Goblin as a language.
- Nimble Escape. This mask has 5 charges. While wearing it, you can use an action to expend 1 of its charges to take the Disengage or Hide action as a bonus action during your turn. The mask regains 1d4 + 1 charges daily at sunrise. If you expend the mask’s last charge, roll a d20. On a 1, the mask shrivels away and is destroyed.
Appearance: The goblin mask looks like a parody of a goblin’s face; made from leather and burlap its ears and nose bulge out comically. While most other creatures can easily tell it’s a mask, goblins seem to have a hard time distinguishing the mask’s wearer from other goblins.
Background: The goblin mask was the hasty creation of a wily and charismatic adventurer trapped underground amid a clan of goblins. Her companions were taken captive by the goblins, and only she remained free. In a brazen gambit, she fashioned the goblin mask out of a backpack and scraps of clothing, and used it as a disguise to sneak into the goblin’s camp and rescue her friends. That the mask worked is a miracle, one that imbued the makeshift disguise with magic.
The mask is often found in areas where goblins live, in a treasure chest or on the bodies of its previous wearer. It is currently in the possession of Deelia Kinsberg, a half-elf anthropologist and researcher for a museum. She is out on assignment, studying goblin clans in the wild.
Optional Drawback: The mask holds within it the essence of goblinkind, and it seeks to make its wearer more goblin-like, starting with their height. The mask has a cumulative effect upon a Medium or larger creature who wears it: the wearer shrinks in height by 1d4 inches each time the mask is worn, until the wearer is Small in size (around 3 feet tall). Small creatures are not affected by this drawback.