OGC:The Heart-Eater (5e Subclass)
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Warlock otherworldly patron;
The Heart-Eater hungers for the emotions of life. It longs to feel love and hatred, anxiety and elation. By making a pact with you and taking your heart, the Heart-Eater leaves your chest light and free. It constantly urges you to live life to the fullest and experience all the dizzying highs and despairing lows that reckless life brings. Yet you never feel fully satisfied, for little do you know that your patron steals your emotions from your empty chest, feeding upon their potency.
Though you look the same and may seem the same to casual acquaintances after making a pact with the Heart-Eater, close friends may realize that something has changed in you. You are brighter, more energetic, and less risk-averse in public, but grow dour, depressed, and even cruel in private.
You may try to regain your heart in order to break your pact with the Heart-Eater, but doing so could be the goal of an adventure or an entire campaign.
Expanded Spell List
The Heart-Seeker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
- 1st false life, sleep
- 2nd alter self, calm emotions
- 3rd bestow curse, nondetection
- 4th death ward, polymorph
- 5th animate objects, modify memory
Starting at 1st level, your patron plucks your heart from your chest, dulling your emotions. You have advantage on saving throws against being charmed or frightened. Additionally, any effect that changes your emotional state, such as being charmed, frightened, or entering a barbarian Rage, affects you for only half its usual duration.
Also at 1st level, you no longer bleed, for your life is sustained by the magic of your patron. You are immune to spells and effects that require a target to have blood. When you are reduced to 0 hit points, you do not make death saving throws. You can still fail death saving throws when you take damage while at 0 hit points.
Starting at 6th level, the magic that courses through your veins fortifies you whenever you call upon the Heart-Eater’s strength. When you cast a warlock spell of 1st level or higher, you gain temporary hit points equal to twice the level of the spell slot used.
Starting at 10th level, you are quick to retort to any slight. When you are hit by an attack, you can use your reaction to make a melee weapon attack or cast eldritch blast at the creature that attacked you.
If your attack hits, you can choose to reduce the target’s speed to 0 until the start of its next turn. Once you do this, you cannot do it again until you complete a short or long rest.
Starting at 14th level, when you hit a creature with an attack, you can use this feature to cause the attack to strike its heart directly. The attack’s damage is tripled and the creature must make a Constitution saving throw against your warlock spell save DC. On a failed save, it is paralyzed for 1 minute. It can repeat this saving throw at the end of each of its turns, ending the effect on a success.
If this damage reduces the creature to 0 hit points, the creature dies and its heart appears in your hand.
Once you use this feature, you can’t use it again until you finish a long rest.