OGC:Sacred Blaze Domain (5e Subclass)
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Sacred Blaze Domain
Clerical divine domain Clerics who follow the Blaze are granted power by its grace. The Blaze favors action and the pursuit of goals, regardless of their nature, and clerics who chose this path tend to be brash, unafraid, and decisive. They are both generous and vicious, as mood and situations warrant.
Sacred Blaze Domain Spells
- 1st create or destroy water, heroism
- 3rd enhance ability, scorching ray
- 5th create food and water, remove curse
- 7th fabricate, freedom of movement
- 9th flame strike, wall of force
You gain proficiency with light armor, shields, and the saber
Bounty of the Blaze
Starting when you choose this domain at 1st level, when you would suffer a level of exhaustion, ignore it. You must complete a long rest before you can use this feature again.
Channel Divinity: The Summer’s Grace
Starting at 2nd level, you can use your Channel Divinity to visit the glory of the Blaze upon your fellows.
As an action, you present your holy symbol and invoke the Blaze. All creatures you designate within 30 feet of you are satiated as though they just finished a nutritious meal. They have advantage on saving throws against fear, exhaustion, and necrotic effects for 1 hour.
Channel Divinity: Favor of the Blaze
Starting at 6th level, you can use you Channel Divinity to bring ease to your allies and hindrance to your foes. For one hour, all creatures that are friendly to you treat the area within 15 feet of you as normal terrain. All hostile creatures treat the area within 15 feet you as difficult terrain.
Wrath of the Blaze
At 8th level, you can channel the fury of the Blaze. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, you can choose to deal radiant damage instead of fire damage.
One with the Blaze
At 17th level, you are immune to fire damage from non-magical sources and have resistance to fire damage from magical sources.