OGC:Oath of the Angelic Avatar (5e Subclass)
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Oath of the Angelic Avatar
Paladin Sacred Oath. Angelic avatars are paladins that undergo intense conditioning to accept the physical blessings of the divine and take vows that commit them to the machinations of the greater good, an active path of resisting evil in all its forms.
The Angelic Oath binds a paladin to the tenets of goodness, pledging them to actively work to improve the lives of others, embody goodwill, and opposed to and completely intolerant of evil in all ways. Angelic avatars are easily distinguished from their fellow paladins, both for their staunch refusal to allow for evil and their much more visible blessings from the greater planes.
The precise way an angelic avatar undertakes the benign scope of their duties varies greatly from paladin to paladin—some fight against evil, others broker peace between warring nations, many are healers, and more are a mix of all three—but they always act in the interests of the greater good, frequently sacrificing their own well-being to aid or protect those who cannot defend or help themselves. Angelic avatars are well known for their harsh intolerance of evil, and towns these paladins settle in frequently move any illicit or questionable activity well away from the paladin’s gaze.
Paladins who swear the Angelic Oath are utterly devoted to the gods of good, using all of their tenets as a measure of their devotion (a daunting task for most). They idolize angels and strive to emulate them, modifying their bodies through intense prayer to appear more like and acquire some of the abilities of celestial beings.
Tenets of Angelicism
The constraints and expressions of the Angelic Oath may vary depending on the specific type of angel a sect is devoted to above all others, but all paladins of this oath share these principles.
Health. The preservation of life is founded by the wellbeing of a creature and in addition to conditioning your body, mind, and spirit, you eat healthily, abstain from alcohol, and encourage others around you to do the same.
Oppose Evil. Evil cannot be allowed to exist under any circumstances. If you cannot end it now, you must do so at the earliest opportunity, and evil is never your ally.
Penance. To maintain your purity, any evil acts or latency of the other tenets must be expunged from your soul through suffering.
Purity. Attaining the essence of an angel can allow for no tainting of the soul and any deviation from the principles of the Angelic Oath must be purged. The same is true for those to whom you’ve rendered aid.
Self-Sacrifice. Angels know that they are but gears in the machinations of benign divinity; you accept that to preserve the life of another with your own is a virtuous way to die.
You gain oath spells at the paladin levels listed.
- 3rd detect evil and good, healing word
- 5th enhance ability, lesser restoration
- 9th beacon of hope, revivify
- 13th death ward, polymorph
- 17th commune, dispel evil and good
When you take this oath at 3rd level, you gain the following Channel Divinity abilities.
Angelic Graft. As an action, you can grant yourself the Holy Drive feat or the Unicorn Horn feat for 1 minute.
At 7th level, you may use this feature as a bonus action and the duration increases to 10 minutes.
At 15th level, the duration increases to 1 hour.
Feathered Blessing. At 7th level, as an action, you can grant yourself the Couatl Crest or Soul of Light feat for 10 minutes.
At 15th level, a bonus action activates this ability and the duration increases to 1 hour.
Scion of Good. At 15th level, as an action, you can grant yourself the Deva Wings, Planetar Visage, or Solar Gaze feat for 1 hour.
Starting at 7th level, you can use your Channel Divinity twice between short or long rests. At 15th level, you can use your Channel Divinity three times between short or long rests.
At 20th level, after taking a long rest, choose any number of the feats that can be granted to you by your Channel Divinity abilities. You acquire the chosen feats until your next long rest. If you already possess any of the following feats, their effects become more pronounced.
- Couatl Crest: The range of your telepathy increases by 60 feet.
- Deva Wings: Your fly speed increases by 30 feet and your radiant damage increases to 18 (4d8).
- Holy Drive: Spend an action to choose a number of creatures equal to your proficiency bonus to also gain the benefits of this feat while they are within 30 feet of you.
- Soul of Light: You only require a short rest to recharge this ability.
- Planetar Visage: You may gain both of this feat’s benefits at the same time.
- Solar Gaze: You gain immunity to radiant damage and gain advantage on Wisdom (Perception) checks based on visual sight.
- Unicorn Horn: You receive double the normal number of charges and require only a short rest to recharge them.