OGC:Integrity Domain (5e Subclass)

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Integrity Domain (Neutral Good)[edit]

Divine domain for a neutral good cleric: Clerics of integrity are firm believers in goodness and justice. While they see law as a potential means to that end, they follow the law only as much as it doesn’t conflict with their own sense of right and wrong. To a cleric of integrity, the actual facts regarding a situation are more important than what the law demands.
Clerics of integrity are usually amongst the easiest to get along with in a party of adventurers. They never betray their friends and generally look out for everyone’s best interests, even when it may not necessarily be in the cleric’s own. Where a cleric of integrity might come into conflict with their allies is when they insist on taking an unprofitable or extremely risky (or both) mission because “it’s the right thing to do” or when they refuse to condone morally questionable party actions.


Integrity Domain Spells


Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.

Spreading the Word
At 1st level, you can more easily communicate with others for the benefit of all. You gain two additional languages of your choice. In addition, when making a Charisma check that would normally require you to be able to speak with a creature, you may still make the roll, with disadvantage, if you can’t speak with that creature. You can’t communicate very complex thoughts in this way, but you can convey simple thoughts and generally cause the creature to understand what you want it to do.

Channel Divinity: Turn Evil
At 2nd level, you can use your Channel Divinity to turn fiends and other creatures of evil alignment. As an action, you present your holy symbol and speak a prayer condemning evil. Every intelligent evil creature within 30 feet of you must make a Wisdom saving throw. On a failure, the creature is turned, as the Turn Undead channel divinity.

Words of Encouragement
At 6th level, you can inspire others to push harder to obtain good goals. You may grant a creature within 30 feet of you a +10 bonus on a single attack roll, ability check, or saving throw (you choose to which check the bonus is applied). You may do this a number of times equal to your Wisdom modifier. You regain all expended uses after a long rest.

Potent Cantrips
At 8th level, you gain mastery of your cantrips. You may add your Wisdom modifier to your damage rolls when using a cantrip.

Shining Paragon
At 17th level, your goodness is an example to all. You can no longer be charmed or frightened and you always have advantage on Charisma checks.



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Races Faun (5e Race)Gremlin (5e Race)Spriggan (5e Race)
Classes Alchemist (5e Class)Cardcaster (5e Class)Diabolist (5e Class)Feywalker (5e Class)Noble (5e Class)Occultist (5e Class)
Character Options Alchemist's Apprentice (5e Background)Bloodkeeper's Barricade (5e Background)Epitheos Monastery (5e Background)
Feats Abyssal Hide (5e Feat)Alchemical Artillerist (5e Feat)Astrologer (5e Feat)Balor Wings (5e Feat)Bloodkeeper Arts (5e Feat)Cardshark (5e Feat)Cartomancy (5e Feat)Chosen of Fortune (5e Feat)Cosmic Ritualist (5e Feat)Couatl Crest (5e Feat)Deva Wings (5e Feat)Devil’s Arm (5e Feat)Dretch Belch (5e Feat)Expeditious Alchemy (5e Feat)Greased Lightning (5e Feat)Holy Drive (5e Feat)Imp’s Eye (5e Feat)Infernal Horns (5e Feat)Infernal Mask (5e Feat)Intuitive Diviner (5e Feat)Metaknowledge (5e Feat)Mounted Musketeer (5e Feat)Pernicious Poisoner (5e Feat)Planetar Visage (5e Feat)Solar Gaze (5e Feat)Soul of Light (5e Feat)Swordsaint (5e Feat)Unicorn Horn (5e Feat)Vrock Feathers (5e Feat)
Equipment Alchemical Torch (5e Equipment)Ammunition, Bullet (50) (5e Equipment)Ammunition, Fire Arrow/Bolt (20) (5e Equipment)Ammunition, Rounds (20) (5e Equipment)Ammunition, Shot (20) (5e Equipment)Barrel Chain Rifle (5e Equipment)Blunderbuss (5e Equipment)Carbine (5e Equipment)Elephant Gun (5e Equipment)Elephant Pistol (5e Equipment)Facemold Paste (5e Equipment)Fire Lance (5e Equipment)Flintlock Revolver (5e Equipment)Glacial Effector (5e Equipment)Gun Cane (5e Equipment)Gun Kit (5e Equipment)Gun Shield (5e Equipment)Hand Blunderbuss (5e Equipment)Hand Cannon (5e Equipment)Harmonica Pistol (5e Equipment)Harmonica Rifle (5e Equipment)Harquebus (5e Equipment)Harquebus Hybrid (5e Equipment)Hexagonal Rifle (5e Equipment)Hybrid Pistol (5e Equipment)King's Walking Staff (5e Equipment)Lead Ingot (5e Equipment)Lever Action Carbine (5e Equipment)Lever Action Pistol (5e Equipment)Matchlock Musket (5e Equipment)Matchlock Pistol (5e Equipment)Midnight Dust (5e Equipment)Musket (5e Equipment)Needle Rifle (5e Equipment)Pepperbox Pistol (5e Equipment)Pepperbox Rifle (5e Equipment)Pistol (5e Equipment)Pocket Pistol (5e Equipment)Powder Flask (5e Equipment)Repeating Flintlock Pistol (5e Equipment)Rest (5e Equipment)Revolver (5e Equipment)Revolving Blunderbuss (5e Equipment)Revolving Carbine (5e Equipment)Revolving Rifle (5e Equipment)Rifle (5e Equipment)Rotating Revolver (5e Equipment)Saber (5e Equipment)Smoke Bomb (5e Equipment)Sparksprig (5e Equipment)Triangular Bayonet (5e Equipment)Turret Pistol (5e Equipment)Turret Rifle (5e Equipment)Volley Musket (5e Equipment)Volley Pistol (5e Equipment)
Magic Items Adamantine Bullet (5e Equipment)Bloodkeeper Crystal (5e Equipment)Calamity Blade (5e Equipment)Dire Bear Mask (5e Equipment)Dragon's Breath Shot (5e Equipment)Figurine of Wondrous Power: Agate Cat (5e Equipment)Goblin Mask (5e Equipment)Hag Mask (5e Equipment)Hill Giant Mask (5e Equipment)Jawbreakers' War Mask (5e Equipment)Mask of Humanity (5e Equipment)Mask of the Dragon (5e Equipment)Mask of the Feychild (5e Equipment)Mask of the Infernal Offspring (5e Equipment)Mask of the Shamed Royal (5e Equipment)Moon Powder (5e Equipment)No-Headed Coin (5e Equipment)Octopoid Mask (5e Equipment)Rain Match (5e Equipment)Spark Staff (5e Equipment)Stoneborn Death Mask (5e Equipment)The Ghost Hood (5e Equipment)The Proclaimer (5e Equipment)The Slashed Faces (5e Equipment)Visage of the Vampire (5e Equipment)
Spells Astromancy (5e Spell)Conjure Deep Abomination (5e Spell)Dreaming Tide (5e Spell)Drowning (5e Spell)Eclipse (5e Spell)Herculean Force (5e Spell)Putrefy Food (5e Spell)Universal Potion (5e Spell)
Variant Rules Capacity (5e Variant Rule)Chain Fire (5e Variant Rule)Double-Action (5e Variant Rule)Experimenting and Grafting (5e Variant Rule)Firearm Customization (5e Variant Rule)Loud (5e Variant Rule)Match Loading (5e Variant Rule)Misalignment (5e Variant Rule)Misfire (5e Variant Rule)Rest (5e Variant Rule)Shot (5e Variant Rule)Turret Chain Fire (5e Variant Rule)Unwieldy (5e Variant Rule)Volley (5e Variant Rule)
Creatures, Templates and NPCs Abrikandilu (5e Creature)Accuser Devil (5e Creature)Bibliognost (5e Creature)Black Icer (5e Creature)Blazing Spider (5e Creature)Blutsauger (5e Creature)Bolt-Thrower (5e Creature)Cacodaemon (5e Creature)Carrow (5e Creature)Clockwork Knight (5e Creature)Cloud Spider (5e Creature)Contract Devil (5e Creature)Djehuty (5e Creature)Forvirskrípi (5e Creature)Gear Spider (5e Creature)Geode Spider (5e Creature)Granitehead (5e Creature)Grimlock Brute (5e Creature)Grimlock Supplicant (5e Creature)Grinder (5e Creature)Hlaupa (5e Creature)Hydrodaemon (5e Creature)Knútadraugr (5e Creature)Littoral Spider (5e Creature)Living Spellbook (5e Creature)Magma Elemental (5e Creature)Maw Swarm (5e Creature)Mubida (5e Creature)Mud Elemental (5e Creature)Ochokochi (5e Creature)Oculite (5e Creature)Plaguebelly (5e Creature)Poludnitsa (5e Creature)Revilock (5e Creature)Revilock Paragon (5e Creature)Samovila (5e Creature)Sand Elemental (5e Creature)Slithering Crown (5e Creature)Slitherwhite (5e Creature)Smoke Elemental (5e Creature)Snow Angel (5e Creature)Steam Elemental (5e Creature)Storm Elemental (5e Creature)Thanadaemon (5e Creature)Thornfist (5e Creature)Thuull (5e Creature)Titivullus (5e Creature)Troglodyte Meatseeker (5e Creature)Troglodyte Wallower (5e Creature)Viy (5e Creature)Wailer on the Ice (5e Creature)Warmonger Devil (5e Creature)Íssax (5e Creature)
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