OGC:Entropy Domain (5e Subclass)
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Entropy Domain (Chaotic Evil)
Divine domain for a chaotic evil cleric:
Clerics of entropy are nihilists; everything collapses in the end. Nothing will prevent this inevitable collapse; every government falls and every creature dies. As such, clerics of entropy perceive the end of everything as the perfect moment and that followers of entropy should do everything they can to hasten that inevitable conclusion.
Clerics of entropy make the worst team players in a party. Indeed, it is difficult to fathom how one would fit into a party at all, as even a party made of purely chaotic evil characters would turn on each other without a moment’s hesitation. Those that do tend to hide their true nature, working their discord from within to ensure the most destructive end possible.
Entropy Domain Spells
- 1st inflict wounds, witch bolt
- 3rd shatter, spiritual weapon
- 5th animate dead, fireball
- 7th blight, death ward
- 9th conjure elemental, contagion
When you choose this domain at 1st level, you gain proficiency with heavy armor and martial weapons.
At 1st level, the forces of chaos work through you to smite those who would stand against you. You gain the eldritch blast cantrip.
Channel Divinity: Instrument of Destruction
At 2nd level, you can use your Channel Divinity to destroy your enemies. You can use your channel divinity to deal maximum damage on a single attack. Instead of rolling, every die in the damage roll is considered to have rolled its maximum.
At 6th level, nothing stands in your way. Any weapon you attack with is considered magical for purposes of overcoming immunities and resistances.
At 8th level, your strikes are infused with destructive, cleansing fire. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
At 17th level, you are a walking avatar of destruction. You are immune to cold, fire, and lightning damage and you cannot be affected by the charmed, frightened, or petrified conditions.