OGC:Conformity Domain (5e Subclass)

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Conformity Domain (Lawful Evil)[edit]

Divine domain for a lawful evil cleric: Clerics of conformity are a bit of a paradox. On the one hand, they demand that the people fully and completely submit themselves to the law, but on the other hand, the clerics themselves are perfectly willing to twist the law to their own advantage. Clerics of conformity realize that fear is a powerful motivator and use that fear to quell the ambitions of any who would oppose them.
Like their community counterparts, clerics of conformity demand leadership roles within adventuring parties, but this is not for the good of the group; rather, it is a ploy to better their own circumstances. They tend to interpret social contracts very differently for themselves than the rest of the group. Clerics of conformity generally keep their word, but almost always in a way that makes it possible for the cleric to exploit it.


Conformity Domain Spells


Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with heavy armor and martial weapons.

I am the Law!
You are skilled at making the law work for you. You may take Deception, Intimidation or Persuasion as a bonus proficiency. You gain double your proficiency bonus when using that proficiency to manipulate the law to your advantage. You also gain the friends cantrip.

Channel Divinity: Silver Tongue
At 2nd level you can use Channel Divinity to enhance your charm spells. You may use your Channel Divinity to cast an enchantment spell you know that causes a creature to be charmed by you without spending a spell slot. When you cast a spell in this way, the affected creature does not realize that you charmed them when the spell ends.

Channel Divinity: You Will Obey Me!
At 6th level you can use Channel Divinity to impose our will on others. As an action, you can create a circle of will. All creatures within 30 feet of you have disadvantage on any saving throws against any spells that you cast that impose the charmed condition. This effect lasts for 1 minute.

Divine Strike
At 8th level, you enforce your will on the tip of your blade. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Iron Fist
At 17th level your will carries the force of divine law, and no one can easily challenge your resolve. You are immune to psychic damage and you cannot be affected by spells that would charm you or put you to sleep.



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Races Faun (5e Race)Gremlin (5e Race)Spriggan (5e Race)
Classes Alchemist (5e Class)Cardcaster (5e Class)Diabolist (5e Class)Feywalker (5e Class)Noble (5e Class)Occultist (5e Class)
Character Options Alchemist's Apprentice (5e Background)Bloodkeeper's Barricade (5e Background)Epitheos Monastery (5e Background)
Feats Abyssal Hide (5e Feat)Alchemical Artillerist (5e Feat)Astrologer (5e Feat)Balor Wings (5e Feat)Bloodkeeper Arts (5e Feat)Cardshark (5e Feat)Cartomancy (5e Feat)Chosen of Fortune (5e Feat)Cosmic Ritualist (5e Feat)Couatl Crest (5e Feat)Deva Wings (5e Feat)Devil’s Arm (5e Feat)Dretch Belch (5e Feat)Expeditious Alchemy (5e Feat)Greased Lightning (5e Feat)Holy Drive (5e Feat)Imp’s Eye (5e Feat)Infernal Horns (5e Feat)Infernal Mask (5e Feat)Intuitive Diviner (5e Feat)Metaknowledge (5e Feat)Mounted Musketeer (5e Feat)Pernicious Poisoner (5e Feat)Planetar Visage (5e Feat)Solar Gaze (5e Feat)Soul of Light (5e Feat)Swordsaint (5e Feat)Unicorn Horn (5e Feat)Vrock Feathers (5e Feat)
Equipment Alchemical Torch (5e Equipment)Ammunition, Bullet (50) (5e Equipment)Ammunition, Fire Arrow/Bolt (20) (5e Equipment)Ammunition, Rounds (20) (5e Equipment)Ammunition, Shot (20) (5e Equipment)Barrel Chain Rifle (5e Equipment)Blunderbuss (5e Equipment)Carbine (5e Equipment)Elephant Gun (5e Equipment)Elephant Pistol (5e Equipment)Facemold Paste (5e Equipment)Fire Lance (5e Equipment)Flintlock Revolver (5e Equipment)Glacial Effector (5e Equipment)Gun Cane (5e Equipment)Gun Kit (5e Equipment)Gun Shield (5e Equipment)Hand Blunderbuss (5e Equipment)Hand Cannon (5e Equipment)Harmonica Pistol (5e Equipment)Harmonica Rifle (5e Equipment)Harquebus (5e Equipment)Harquebus Hybrid (5e Equipment)Hexagonal Rifle (5e Equipment)Hybrid Pistol (5e Equipment)King's Walking Staff (5e Equipment)Lead Ingot (5e Equipment)Lever Action Carbine (5e Equipment)Lever Action Pistol (5e Equipment)Matchlock Musket (5e Equipment)Matchlock Pistol (5e Equipment)Midnight Dust (5e Equipment)Musket (5e Equipment)Needle Rifle (5e Equipment)Pepperbox Pistol (5e Equipment)Pepperbox Rifle (5e Equipment)Pistol (5e Equipment)Pocket Pistol (5e Equipment)Powder Flask (5e Equipment)Repeating Flintlock Pistol (5e Equipment)Rest (5e Equipment)Revolver (5e Equipment)Revolving Blunderbuss (5e Equipment)Revolving Carbine (5e Equipment)Revolving Rifle (5e Equipment)Rifle (5e Equipment)Rotating Revolver (5e Equipment)Saber (5e Equipment)Smoke Bomb (5e Equipment)Sparksprig (5e Equipment)Triangular Bayonet (5e Equipment)Turret Pistol (5e Equipment)Turret Rifle (5e Equipment)Volley Musket (5e Equipment)Volley Pistol (5e Equipment)
Magic Items Adamantine Bullet (5e Equipment)Bloodkeeper Crystal (5e Equipment)Calamity Blade (5e Equipment)Dire Bear Mask (5e Equipment)Dragon's Breath Shot (5e Equipment)Figurine of Wondrous Power: Agate Cat (5e Equipment)Goblin Mask (5e Equipment)Hag Mask (5e Equipment)Hill Giant Mask (5e Equipment)Jawbreakers' War Mask (5e Equipment)Mask of Humanity (5e Equipment)Mask of the Dragon (5e Equipment)Mask of the Feychild (5e Equipment)Mask of the Infernal Offspring (5e Equipment)Mask of the Shamed Royal (5e Equipment)Moon Powder (5e Equipment)No-Headed Coin (5e Equipment)Octopoid Mask (5e Equipment)Rain Match (5e Equipment)Spark Staff (5e Equipment)Stoneborn Death Mask (5e Equipment)The Ghost Hood (5e Equipment)The Proclaimer (5e Equipment)The Slashed Faces (5e Equipment)Visage of the Vampire (5e Equipment)
Spells Astromancy (5e Spell)Conjure Deep Abomination (5e Spell)Dreaming Tide (5e Spell)Drowning (5e Spell)Eclipse (5e Spell)Herculean Force (5e Spell)Putrefy Food (5e Spell)Universal Potion (5e Spell)
Variant Rules Capacity (5e Variant Rule)Chain Fire (5e Variant Rule)Double-Action (5e Variant Rule)Experimenting and Grafting (5e Variant Rule)Firearm Customization (5e Variant Rule)Loud (5e Variant Rule)Match Loading (5e Variant Rule)Misalignment (5e Variant Rule)Misfire (5e Variant Rule)Rest (5e Variant Rule)Shot (5e Variant Rule)Turret Chain Fire (5e Variant Rule)Unwieldy (5e Variant Rule)Volley (5e Variant Rule)
Creatures, Templates and NPCs Abrikandilu (5e Creature)Accuser Devil (5e Creature)Bibliognost (5e Creature)Black Icer (5e Creature)Blazing Spider (5e Creature)Blutsauger (5e Creature)Bolt-Thrower (5e Creature)Cacodaemon (5e Creature)Carrow (5e Creature)Clockwork Knight (5e Creature)Cloud Spider (5e Creature)Contract Devil (5e Creature)Djehuty (5e Creature)Forvirskrípi (5e Creature)Gear Spider (5e Creature)Geode Spider (5e Creature)Granitehead (5e Creature)Grimlock Brute (5e Creature)Grimlock Supplicant (5e Creature)Grinder (5e Creature)Hlaupa (5e Creature)Hydrodaemon (5e Creature)Knútadraugr (5e Creature)Littoral Spider (5e Creature)Living Spellbook (5e Creature)Magma Elemental (5e Creature)Maw Swarm (5e Creature)Mubida (5e Creature)Mud Elemental (5e Creature)Ochokochi (5e Creature)Oculite (5e Creature)Plaguebelly (5e Creature)Poludnitsa (5e Creature)Revilock (5e Creature)Revilock Paragon (5e Creature)Samovila (5e Creature)Sand Elemental (5e Creature)Slithering Crown (5e Creature)Slitherwhite (5e Creature)Smoke Elemental (5e Creature)Snow Angel (5e Creature)Steam Elemental (5e Creature)Storm Elemental (5e Creature)Thanadaemon (5e Creature)Thornfist (5e Creature)Thuull (5e Creature)Titivullus (5e Creature)Troglodyte Meatseeker (5e Creature)Troglodyte Wallower (5e Creature)Viy (5e Creature)Wailer on the Ice (5e Creature)Warmonger Devil (5e Creature)Íssax (5e Creature)
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