OGC:Circle of the Untamed Wilderness (5e Subclass)
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Circle of the Untamed Wilderness
Druid Circle Druids and fey share an alliance that stretches back to the dawn of the world. Druids share the company of dryads, sprites, and other fey that in the minds of common folk they are inseparable. While some druids merely traffic with the fey, those who belong to the Circle of the Untamed Wilderness have an unbroken bond with the fey of the forests and wild places. The relationship is mutually beneficial; the fey gain allies and protectors, and the druids gain a greater understanding of nature. Spending so much time amongst the fey does have its cost, however. As druids of the Circle of the Untamed Wilderness gain power, the magic of the Feywild draws out their inner essence and transforms them into a being with skin of bark and blood of sap.
The Forest’s Voice
Starting at 2nd level you gain the ability to read, write, and speak Sylvan.
A Leaf in the Forest
Additionally at 2nd level, you can’t be tracked by nonmagical means, unless you choose to leave a trail. When you reach 8th level, you can extend this ability to up to 6 creatures of your choice. At 14th level, you and up to 6 creatures of your choice cannot be tracked by any means magical or nonmagical.
Tougher than an Old Oak
Beginning at 6th level, your skin hardens and takes on a bark-like texture, and your AC can never be less than 16. As you gain levels, this resistance improves and the bark covering your skin becomes thicker and tougher. At 10th level, your AC cannot be less than 17, and at 14th level your AC cannot be less than 18.
Walk through the Woods
Beginning at 10th level, you may cast the tree stride spell, requiring no components or spell slots. Once you have used this feature, you cannot use it again until you complete a long rest.
At 15th level, you can use the tree stride spell to step into any inanimate, living plant of any size—such as a plot of grass or potted plant—and step out of any other plant within 500 feet.
The Forest Is My Ally
Starting at 14th level, your time in the company of the woodland fey has granted you the ability to animate any tree to serve and protect you. As an action, you can magically animate any tree that you can see within 60 feet of you. This animated tree has the same statistics as a treant, except they have Intelligence and Charisma scores of 1, it cannot speak, and it has only the Slam attack option. The tree acts as your ally, and remains animated for 1 day or until it dies; until you die or move further than 120 feet from the tree; or until you choose to disanimate it as a bonus action. An inanimate treant takes root if possible. Once you use this ability you cannot use it again until you complete a long rest.