OGC:Charity Domain (5e Subclass)
From D&D Wiki
|This material is published under the OGL 1.0a.|
Divine domain for a cleric: The Charity domain focuses on good works. It is less about fighting evil, or rebirth, or even nature. It is about the giving of gifts and service to others. The gods of Charity promote kindness and generosity to those in need rather than just those who fight against evil. It is not directly about healing, though priests will do that as well, but about performing kind acts to heal the soul or community. This Domain is almost exclusively claimed by good aligned deities. The evil do not concern themselves with the good of others. You need a good nature to provide gifts and help the needy. Greek Goddess Eunomia and her three daughters (often call the Charities) would be a good example of a god aligned to Charity, as would St. Nicholas, of course.
Charity Domain Spells
- 1st sanctuary, unseen servant
- 3rd aid, lesser restoration
- 5th beacon of hope, create food and water
- 7th locate creature, guardian of faith
- 9th hallow, greater restoration
When you choose this domain at 1st level, you gain proficiency with one type of artisan’s tools of your choice. Crafting even the smallest gift can be an act of charity.
Kindness to Strangers
At 1st level, your presence is a balm for the needy and the poor. You have advantage on Charisma (Persuasion), Wisdom (Insight), and Wisdom (Animal Handling) checks with creatures in dire need. This benefit only applies to creatures that are not in combat with you.
Channel Divinity: Bestow Health
Starting at 2nd level, you can use your Channel Divinity to relieve ailments.
As an action, you present your holy symbol and you can relieve a disease or one condition from the number of targets within 30 feet equal to your proficiency bonus. The conditions can be blinded, deafened, paralyzed, or poisoned. You may cure a single target of multiple effects by reducing the total number of targets by the number of additional conditions cured.
Gift of Healing
Beginning at 6th level, whenever a healing spell you cast would heal a target above their maximum hit points, they may choose to share the remaining healing with a creature of their choice within 30 feet.
Wisdom of Giving
Starting at 8th level, once per turn when you or a creature within 30 feet makes a saving throw, you may add your Wisdom modifier to the roll as a reaction. You must choose to use this feature before the roll is made.
Spirit of Graciousness
At 17th level, you may cast mass suggestion without expending a spell slot a number of times equal to your Wisdom modifier. The spell usually affects up to twelve creatures, but you may expend additional uses of this feature to affect an additional twelve creatures per use. Your suggestion cannot be used to incite violence, even if the crowd is likely to do harm.