3.5e ECL 4 Races

From D&D Wiki

Jump to: navigation, search

Back to Main Page3.5e HomebrewRaces

Please leave the "(3.5e Race)" identifier in the page title when creating your new race!

Effective Class Level 4

ECL 4 races without an improving, reviewing, or removing template present.
Race Name ECL Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
Adamantine Mechanoid ? Living Construct varies Any Fighter, Ranger or Expert Golem-like race of machines
Alamanti 11 Humanoid +2 Str, +4 Dex, +2 Con, +8 Int, +6 Wis, +6 Cha Medium Any Beautiful, tall humanoids with peachy skin and white hair. Beacons of goodness.
Alteaevantae
Angel, Tirr 4th Outsider (Good) Dependent on whether Angel or Archon Sub-species Medium Cleric, Paladin From a plane of celestials from just beyond the world of Tirr's material plane, these righteous individuals dedicate themselves to the protection of good and the pursuit of all evil.
Anges de Rebelle 3 Outsider, Native +2 Strength, -2 Constitution, +2 Dexterity, +2 Intelligence, +2 Wisdom, -4 Charisma Medium Any except barbarian. A faction of Anges de Cruxis that opposed their fellows' heavy-handed rule of the world's balance and were cast to earth for their rebellion.
Apostle Varies Outsider (Native) +2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution Medium Cleric, or Paladin Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
Ash Cats 4 Monstrous Humanoid (Extraplanar, Fire) -3 Str, +2 Dex, +4 Cha Medium Ranger Fire element Catfolk
Ashlang <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Astral Elves 4 Humanoid (Astral Elf) +4 to intelligence, -4 to constitution, + 2 to wisdom Medium Any magic class Extremely magically inclined elves from the astral planes.
Augeretis <!-#-> +2 Strength, +2 Dexterity, +4 Constitution Medium Barbarian Augeretis are beings mutated from the normal standard, granting the being increased power and vigor.
Bean Síthe 4 Fey +2 Wisdom, −2 Constitution, −2 Strength Medium Bard Bean Síthe ([bʲanˠˈʃiːhə], pronounced Bansheehə; Singular: Bean Sí, pronounced Banshee) are a Fey race of mourners, whose cry is said to herald death.
Blackscale Lizardfolk
Cherufe 4 Monstrous Humanoid (Fire) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Medium Marrow Priest The Cherufe are a race of fiery humanoids that usually live near volcanoes, geysers, and other geological hotspots. They are a violent and warlike race, with a culture that quickly weeds out the soft among them.
Cheshire <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Choker 4 Aberration +6 Str, +4 Dex, +2 Con, -6 Int, +2 Wis, -4 Cha Small Rogue A vicious predator, grabbing any prey that comes near.
Daiyokai 4 Humanoid (Daiyokai) +6 Strength, +2 Dexterity, +2 Intelligence, +4 Charisma Medium Fighter Physically beautiful individuals that hold unfavorable views of many other races.
Denizen of Chaos 1 Outsider (Native) +10 to Str, −2 Dex, −4 Cha Medium Barbarian The deamons of fleetingness and uncontrollability descend upon reality.
Dirches 4 Humanoid (Demonic) +4 Str, −4 Con, +4 Int,+4 Cha Medium Rogue (Beguiler if avalible) ?
Dracomancer humanoid, dragon +4 Strength, +2 Constitution, +2 Charisma, +2 Intelligence Large Rogue, wizard, sword-mage they were made the same way as draconians, save the human faces, and freedom (rather than serving their wizard-creator).
Dragoon, Variant 4 Humanoid: Dragonblood +8 to str; +2 to con, int and cha Medium fighter looks like half-dragon or dragonborn
Elves, Fey 4 Fey (Elf) +2 Str, +3 Cha Small Warlock The mystical fey elves are the rarest of all elves, being closer to the faeries than other elves they retain most fey abilities. They stand 4' to 5' tall.
Elves, High, Variant see text ?? see text Medium Wizard This is a set of variant Elf rules, representing them as immortal beings of untold Beauty.
Favored of Lolth 4 Humanoid (Elf, Shapechanger) +4 Str, +2 Dex, −2 Con, +2 Wis +2 Cha Large Cleric Sometimes, Lolth likes to warp the spawn of her chosen people. These are the blessed or unfortunate results, depending on your viewpoint.
Furyian 4 Humanoid (Reptilian) +2 Str, +2 Dex, −2 Int, Medium Fighter Flying reptilian humanoids of the desert
Gryphon Magical Beast +4 Strength, +2 Dex, +2 Con, -4 Int, -2 Cha Medium Barbarian The well known beast of the SRD-verse made character.
Gwlithenni 4 Ooze +6 Constitution, +2 Strength, -6 Charisma, -4 Intelligence, -2 Dexterity Large none Slimes with skulls that have become sentient due to some form of magic
Half-Bear-Polar 3 Monstrous Humanoid (Ursine) +8 Str, +6 Con, −2 Int and Cha Large Psychic Warrior A humanoid Polar Bear hailing from cold northern lands. Fierce warriors of the tundra.
Half-Xill 4 Medium Outsider +4 Dex, +2 Con, -2 Cha Medium Barbarian quasi-reptillian extraplanar spawn
Human, Survivor <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Hydrafolk 4 Monstrous Humanoid +4 Strength, +4 Constitution, -4 Intelligence, -2 Charisma Large Fighter or Hydratae Paragon A subspecies of the marvelous sea Hydras known today, the Hydrafolk are more 'human' both physically and mentally.
HyDrak <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Immortuos <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Infernous 4 Humanoid (Fire) +6 Str, +3 Dex, -2 Int, -2 Cha Medium Warlock for Females, Sith for Male 6 feet tall beasts with flaming manes for hair and scorched brown skin.
Jachyrine 4 Monstrous Humanoid +4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −2 Wisdom, −2 Charisma Medium Any Non−Magical Vicious tribal beasts that appear humanoid in shape, but with the very distinct fur and features of a jackal.
Keils 4 Outsider (Water, Evil, Extraplanar) +4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -6 Strength. Small Wizard Keils are a race of squid-like creature that floats in the boundaries between planes. They usually "steal" hosts from other planes to use them as bodies and be able to explore the planes themselves.
Kittelars 4 Humanoid (Feline) +2 Dex, +2 Cha, −2 Wis, −2 Con Medium Any Oriental Class A cat-like race that lives within their own society.
Lamiae 4 Monstrous Humanoid +4 Str, +4 Con, +2 Dex, -4 Cha Large None The knight that had stumbled into her home found her enchantingly beautiful...that is, until he noticed the giant serpentine tail instead of legs...his final scream could be heard for miles in every direction.
Lizard/Wolf Geist (3.5e race template) 4 humanoid lizard(Male): +2 strength, dexterity, constitution, and natural AC bonus. -1 intelligence and wisdom. Lizard(Female): +1 strength, constitution, and natural AC bonus. +3 dexterity. Wolf(Male): +3 strength, dexterity, constitution, and natural AC bonus. -2 on intelligence and wisdom. Wolf(Female): +2 strength, constitution, natural AC bonus. +4 dexterity. -1 intelligence and wisdom Size: medium Brawler strong, fast, hearty, and mean. A Geist is not someone you want to run into.
Lizardfolk, Ancient 2 Reptilian, Humanoid +4 Strength, +2 Dexterity, -2 Wisdom, -4 Charisma Medium This ancient bloodline of Lizardfolk can be found in the various mountain ranges to the extreme north of human settlement.

They are known to be calmer and more cautious than their southern cousins, and only show themselves to those that, through either ignorance or misfortune, trespass on their land.

Masquerador 5 Outsider and (Native, Demon) +2 Dexterity, +4 Constitution, +4 Wisdom, +4 Charisma Size: Medium. Any ranged classes. Demon race that masquerade as Vampires to fool others, and functions as a Grim Reaper.
Metinis
Mind Flayers, Psionic, MoFS 2 Aberration (Psionic) −2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha Medium Psion Otherwise known as psi-lithids, these creatures are amazingly intelligent.
Morkar 4 Monstrous Humanoid +10 strength, +8 constitution, -4 charisma Large Barbarian This powerful minotaur like race stands more than 9 feet tall. It is not very charismatic and good with speech but its beautiful brown fur coat stops it from taking a comeliness minus. Its intelligence combined with its strength and the fact that it can be a player character and only has a +3 LA makes it an optimal choice.
Morlgur <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Necrorm 4 <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Umbra Praecantator The Necrorm ar an ancient and forgotten race. They are rarely even spoke of anymore, for they are only in ancient texts. They are a parasitic serpentine creature, that live inside a host body and take complete control, though the rare individual may be able to fight it off.
Oryxians
Poladar ? Humanoid (Ursine) +6 Str, +2 Wis, −2 Cha Large Warrior A polar-bear like race that act very much like primitive humans.
Pooka, Variant 2 to 9 Fey (Shapeshifter) Various, -2 Wis & +2 Cha. Small to Large, Usually Medium Rogue or Scout Elf like Fey who shape-shift into a single animal. Born Liars & known trouble makers.
Quarterlings 4 Humanoid (Halfling) −4 Strength, +4 Dexterity, −2 Constitution, +2 Wisdom, +2 Intelligence, +2 Charsima Tiny Wizard An extremely short subrace of halflings with four arms.
Saiyans, Earthling 4 Monstrous Humanoid (Monkey) +4 Strength, +4 Constitution, +4 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma Medium Barbarian Earthling Saiyans are indistinguishable from Earthling Humans, as the last of the pure Saiyans died out years ago.
Scorpidine 4 Monstrous Humanoid +4 Strength, +6 Dexterity, +2 Constitution, +4 Intelligence, +2 Wisdom, +6 Charisma Medium Ranger Humanoids with scorpion features
Simiae 4 Shapechanger Subtype +4 Strength, +2 Dexterity, +2 Constitution Medium Barbarian Simiaes are humans born with the will of the jungle in their souls. They possess an increased connection to the primates that inhabit the jungle.
Sledged's Ogrillons ? Giant (Orc) +8 Str, +2 Con, −2 Int, −2 Wis, −2 Cha Medium Barbarian Half-ogre/Half-orc
Soul Bound 2 or 4 Outsider (Native) +4 Dex, +4 Int, -2 Wis Medium Binder Planetouched humanoids with fiendish ancestors
Squirreling 4 Monstrous Humanoid Small Rogue Xenophobic, but good-natured squirrel people of the forest.
Thoradorian
Time Lord 4 Humanoid +4 Int, -2 Wis, +2 Con Medium See Race: Chronarch: (3.5 Time-Lord) A Time Lord is from the planet Gallifrey (Or the Demi-plane Gallifrey, or etc)
Trollkin
Trolls, Albion
Twilights #4 Outsider(Native) +4 Str +6 Dex, -2 Con, -2 Cha, -4 Wis Medium Any. A race that came from the time of twilight, Speed and Strength are what make up their abilities, but they are not very insightful.
Unicorns, Variant <Variable Magical Beast Variable Variable Druid These Unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.
Veinoda 2 Humanoid (Reptilian) +4 Dexterity, +4 Intelligence, -2 Wisdom Medium Rogue Veinoda are a unique race of elves with an affinity to the darkness.
Voidlings 4 Outsider (Shadow, Extraplanar) +6 Dexterity, +4 Intelligence, −2 Strength, −−4 Charisma Medium Rogue or Illusionist The Voidlings are a race of dark creatures born in the Void, where darkness and evil reigns supreme.
Wastecrawler 4 Monstrous Humanoid +2 Wis, -2 Dex Small Ranger Many-limbed creatures that are at home in the wastelands.
Xeen
Zynevlin 0 Humanoid +4 Dexterity, +4 Intelligence, -2 Wisdom, +4 Charisma Medium Rogue A fox eared and tailed humanoid, with patches of fur all over their body, generally on the chest, back, arms, and legs. Varying from black, brown, red, silver, and white.

Incomplete Races

ECL 4 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
Home of user-generated,
homebrew pages!


Advertisements: