3.5e ECL 4 Races

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These are the user submitted Base Effective Character Level 4 Races on D&D Wiki. See also 3.5e Races.


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ECL 4 races without an improving, reviewing, or removing template present.
Race Name ECL Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
Adsecula 4 Aberration, Symbiote -4 Str, +4 Dex Small - (see below) A race of symbiotic creatures. Note that this is only while outside the body, inside it is a template.
Anges de Rebelle 4 Outsider, Native +1 Strength, -2 Constitution, +2 Dexterity, +2 Intelligence, +2 Wisdom, -4 Charisma Medium Any except barbarian. A faction of Anges de Cruxis that opposed their fellows' heavy-handed rule of the world's balance and were cast to earth for their rebellion.
Ash Cats 4 Monstrous Humanoid (Extraplanar, Fire) +2 Str, +6 Dex, +2 Cha Medium Ranger Fire element Catfolk
Billore 4 Fey +3 to Dex, +1 to Con and a +2 Cha Medium Rogue The mating of Satyrs and Goatfolk, the Billore are more agile than either of their parent races, they make excellent rogues and are venerated as thief kings by their Goatfolk families.
Blackscail Lizzardfolk
Cheshire <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Choker 4 Aberration +6 Str, +4 Dex, +2 Con, -6 Int, +2 Wis, -4 Cha Small Rogue A vicious predator, grabbing any prey that comes near.
Dirches 4 Humanoid (Demonic) +4 Str, −4 Con, +4 Int,+4 Cha Medium Rogue (Beguiler if avalible)  ?
Dracomancer humanoid, dragon +4 Strength, +2 Constitution, +2 Charisma, +2 Intelligence Large Rogue, wizard, sword-mage they were made the same way as draconians, save the human faces, and freedom (rather than serving their wizard-creator).
Draconic-humanoid humanoid, dragon +12 Strength, +2 Constitution, +2 Charisma, +2 Intelligence Large Rogue, wizard, sword-mage they were made the same way as draconians, save the human faces, and freedom (rather than serving their wizard-creator).
Dragoon, Variant 4 Humanoid: Dragonblood +8 to str; +2 to con, int and cha Medium fighter looks like half-dragon or dragonborn
Elves, Fey 4 Fey (Elf) +2 Str, +3 Cha Small Warlock The mystical fey elves are the rarest of all elves, being closer to the faeries than other elves they retain most fey abilities. They stand 4' to 5' tall.
Elves, High, Variant see text  ?? see text Medium Wizard This is a set of variant Elf rules, representing them as immortal beings of untold Beauty.
Favored of Lolth 4 Humanoid (Elf, Shapechanger) +4 Str, +2 Dex, −2 Con, +2 Wis +2 Cha Large Cleric Sometimes, Lolth likes to warp the spawn of her chosen people. These are the blessed or unfortunate results, depending on your viewpoint.
Furyian 4 Humanoid (Reptilian) +2 Str, +2 Dex, −2 Int, Medium Fighter Flying reptilian humanoids of the desert
Half-Bear-Polar 3 Monstrous Humanoid (Ursine) +8 Str, +6 Con, −2 Int and Cha Large Psychic Warrior A humanoid Polar Bear hailing from cold northern lands. Fierce warriors of the tundra.
Half-Xill 4 Medium Outsider +4 Dex, +2 Con, -2 Cha Medium Barbarian quasi-reptillian extraplanar spawn
Humans, Twilight #4 Outsider(Native) +4 Str +6 Dex, -2 Con, -2 Cha, -4 Wis Medium Any except Paladin. A Human born into the time of twilight, Speed and Strength are what make up their abilities, but they are not very insightful.
Hydrafolk 4 Monstrous Humanoid +2 Str, Con, −2 Int, Cha Large Fighter An abomination that was supposedly created by an insane wizard.
Infernous 4 Humanoid (Fire) +8 Str, +4 Dex, -2 Int, -2 Cha Medium Warlock for Females, Sith for Male 6 feet tall beasts with flaming manes for hair and scorched brown skin.
Jachyrine 4 Monstrous Humanoid +4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −2 Wisdom, −2 Charisma Medium Any Non−Magical Vicious tribal beasts that appear humanoid in shape, but with the very distinct fur and features of a jackal.
Karnins 4 Outsider (Native, Fire) +2 Str, +4 Dex, +2 Con, +4 Int, +2 Wis, +2 Cha Medium Sorcerer or Warmage Tempermental people from Eles-Perdna, touched by fire
Kittelars 4 Humanoid (Feline) +2 Dex, +2 Cha, −2 Wis, −2 Con Medium Any Oriental Class A cat-like race that lives within their own society.
Lizard/Wolf Geist (3.5e race template) 4 humanoid lizard(Male): +2 strength, dexterity, constitution, and natural AC bonus. -1 intelligence and wisdom. Lizard(Female): +1 strength, constitution, and natural AC bonus. +3 dexterity. Wolf(Male): +3 strength, dexterity, constitution, and natural AC bonus. -2 on intelligence and wisdom. Wolf(Female): +2 strength, constitution, natural AC bonus. +4 dexterity. -1 intelligence and wisdom Size: medium Brawler strong, fast, hearty, and mean. A Geist is not someone you want to run into.
Maji
Mind Flayers, Psionic, MoFS 2 Aberration (Psionic) −2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha Medium Psion Otherwise known as psi-lithids, these creatures are amazingly intelligent.
Morkar 4 Monstrous Humanoid +10 strength, +8 constitution, -4 charisma Large Barbarian This powerful minotaur like race stands more than 9 feet tall. It is not very charismatic and good with speech but its beautiful brown fur coat stops it from taking a comeliness minus. Its intelligence combined with its strength and the fact that it can be a player character and only has a +3 LA makes it an optimal choice.
Necrorm 4 <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Umbra Praecantator The Necrorm ar an ancient and forgotten race. They are rarely even spoke of anymore, for they are only in ancient texts. They are a parasitic serpentine creature, that live inside a host body and take complete control, though the rare individual may be able to fight it off.
Nephilim Humanoid(Outsider, Native) +2 Strength, -2 Dex, +2 Wis Medium True Fiend or Conduit of the lower planes or Chaos Knight or Enlightened Warlock This race is a rare breed of Angel and Demon
Poladar  ? Humanoid (Ursine) +6 Str, +2 Wis, −2 Cha Large Warrior A polar-bear like race that act very much like primitive humans.
Quarterlings 4 Humanoid (Halfling) −4 Strength, +4 Dexterity, −2 Constitution, +2 Wisdom, +2 Intelligence, +2 Charsima Tiny Wizard An extremely short subrace of halflings with four arms.
Squirreling 4 Monstrous Humanoid Small Rogue Xenophobic, but good-natured squirrel people of the forest.
Theogars 4 Humanoid (Theodian) +4 charisma, +2 constitution, -2 intelligence, -2 wisdom Medium Sorcerer Theogars are an offshoot of the Theodians. Found only in the swamps of the Insula de Palus, the second largest island in Theodia, these people aren't too bright, and let their hospitality and curiosity get the best of them, but they are fun to be around, and are some of the best sorcerers in Theodia.
Time Lord 4 Humanoid +4 Int, -2 Wis, +2 Con Medium See Race: Chronarch: (3.5 Time-Lord) A Time Lord is from the planet Gallifrey (Or the Demi-plane Gallifrey, or etc)
Trollkin
Vampyres
Voidlings 4 Outsider (Shadow, Extraplanar) +4 Dexterity, +4 Intelligence, −2 Strength, −2 Constitution, −2 Charisma Small Rogue or Illusionist The Voidlings are a race of dark creatures born in the Void, where darkness and evil reigns supreme.
Wastecrawler 4 Monstrous Humanoid +2 Wis, -2 Dex Small Ranger Many-limbed creatures that are at home in the wastelands.
Zynevlin 0 Humanoid +4 Dexterity, +4 Intelligence, -2 Wisdom, +4 Charisma Medium Rogue A fox eared and tailed humanoid, with patches of fur all over their body, generally on the chest, back, arms, and legs. Varying from black, brown, red, silver, and white.
ECL 4 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.


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