Hydrafolk (3.5e Race)

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This Article Adopted By
Axaj
Date Adopted: 5/10/09
Status: In Dev


Hydrafolks[edit]

Personality[edit]

Often aloof and very private about their personal lives and are solemn and solitary. However, when under the influence of alcohol they become very rowdy.

Physical Description[edit]

Often about as tall as an ogre. Otherwise, they appear much like a humanoid 1-headed hydra.

Relations[edit]

They are often shunned by members of other races, so they try to remain solitary.

Alignment[edit]

Often Neutral.

Lands[edit]

Solitary, moderate temperature places.

Religion[edit]

Hydrafolks rarely devote themselves to one particular deity, but those that do don't seem to have a specific pattern for choosing.

Language[edit]

Common and Abyssal.

Names[edit]

Same as whatever community they are raised in.

Racial Traits[edit]

  • +4 Strength, +4 Constitution, −4 Intelligence, −2 Charisma: hydrafolk are strong and resilient, but are not very intelligent.
  • Monstrous Humanoid: A hydrafolk must get custom armor because of its unusual shape
  • Large: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Hydrafolk base land speed is 30 feet, 30 feet swim.
  • Low-light vision.
  • Skills: Hydrafolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  • Unusual shape: A hydrafolk has to get custom armor.
  • Combat Reflexes: A hydrafolk gets the combat reflexes feat, this allows it to use all its heads for attacks of opportunity.
  • Automatic Languages: Common, Abyssal. Bonus Languages: Any.
  • Favored Class: Fighter.
  • Level Adjustment: +3


Vital Statistics[edit]

Table: Hydrafolk Random Starting Ages
Adulthood Simple Moderate Complex
22 years +1d6 +1d12 +1d12+4
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
70 years 102 years 130 years +4d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 9' +2d6 780 lb. × (1/2d%) lb.
Female 8' 11" +1d12 625 lb. × (1/2d%) lb.



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