LA 3 Races

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These are the user submitted Level Adjustment +3 Races on D&D Wiki. See also 3.5e Races.


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LA 3 races without an improving, reviewing, or removing template present.
Race Name ECL Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
Arcanic Angel
Ash Cats 4 Monstrous Humanoid (Extraplanar, Fire) +2 Str, +6 Dex, +2 Cha Medium Ranger Fire element Catfolk
Bahsk Outsider Shapechanger −2 Strength, +2 Wisdom, +4 Charisma medium cleric A new and unusual shapeshifter race that socializes with everyone and tries their best to help others out in any way they can.
Billore 4 Fey +3 to Dex, +1 to Con and a +2 Cha Medium Rogue The mating of Satyrs and Goatfolk, the Billore are more agile than either of their parent races, they make excellent rogues and are venerated as thief kings by their Goatfolk families.
Blackscail Lizzardfolk
Cheshire <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Chiropteran Queen 3 Humanoid (Chiropteran) +2 Str, +2 Dex, +2 Con Medium Any
Dirches 4 Humanoid (Demonic) +4 Str, −4 Con, +4 Int,+4 Cha Medium Rogue (Beguiler if avalible)  ?
Dragoon, Variant 4 Humanoid: Dragonblood +8 to str; +2 to con, int and cha Medium fighter looks like half-dragon or dragonborn
Elves, Fey 4 Fey (Elf) +2 Str, +3 Cha Small Warlock The mystical fey elves are the rarest of all elves, being closer to the faeries than other elves they retain most fey abilities. They stand 4' to 5' tall.
Equans 3 Monstrous Humanoid +4 STR, +2 CHA, +2 CON, -2 DEX, -2 INT large Fighter, Paladin Equans are the horse-men of the plains. They are strong and brave but not very agile or studious in the arts of magic. But what they lack in dexterous ability and intellect, they gain in combat ability. They are the sworn enemies of Gnolls and Hobgoblins and frequently hunt them down wherever they live. For this, Equans are known by travellers as "Field Guardians" and are usually welcomed by traveling caravans.
Fae 3 + Class Levels -4 Str, +10 Dex, +6 Cha Tiny Ranger Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
Fairies 3 + Class Levels Fey -2 Str, +2 Dex, -2 Con, +2 Cha Medium Any A Fey creature, "cousin" to the Dryad and Nymph.
Favored of Lolth 4 Humanoid (Elf, Shapechanger) +4 Str, +2 Dex, −2 Con, +2 Wis +2 Cha Large Cleric Sometimes, Lolth likes to warp the spawn of her chosen people. These are the blessed or unfortunate results, depending on your viewpoint.
Half-Bear-Polar 3 Monstrous Humanoid (Ursine) +8 Str, +6 Con, −2 Int and Cha Large Psychic Warrior A humanoid Polar Bear hailing from cold northern lands. Fierce warriors of the tundra.
Half-Giant (Non-psionic) 4 Giant +4 Str, +2 Con, -2 Dex Medium Barbarian Half-giants are the result of one of the races of true giants breeding with a humanoid race, usually a human.
Half-Xill 4 Medium Outsider +4 Dex, +2 Con, -2 Cha Medium Barbarian quasi-reptillian extraplanar spawn
Hydrafolk 4 Monstrous Humanoid +2 Str, Con, −2 Int, Cha Large Fighter An abomination that was supposedly created by an insane wizard.
Infernous 4 Humanoid (Fire) +8 Str, +4 Dex, -2 Int, -2 Cha Medium Warlock for Females, Sith for Male 6 feet tall beasts with flaming manes for hair and scorched brown skin.
Jachyrine 4 Monstrous Humanoid +4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −2 Wisdom, −2 Charisma Medium Any Non−Magical Vicious tribal beasts that appear humanoid in shape, but with the very distinct fur and features of a jackal.
Karnins 4 Outsider (Native, Fire) +2 Str, +4 Dex, +2 Con, +4 Int, +2 Wis, +2 Cha Medium Sorcerer or Warmage Tempermental people from Eles-Perdna, touched by fire
Kinzom
Kittelars 4 Humanoid (Feline) +2 Dex, +2 Cha, −2 Wis, −2 Con Medium Any Oriental Class A cat-like race that lives within their own society.
Lizard/Wolf Geist (3.5e race template) 4 humanoid lizard(Male): +2 strength, dexterity, constitution, and natural AC bonus. -1 intelligence and wisdom. Lizard(Female): +1 strength, constitution, and natural AC bonus. +3 dexterity. Wolf(Male): +3 strength, dexterity, constitution, and natural AC bonus. -2 on intelligence and wisdom. Wolf(Female): +2 strength, constitution, natural AC bonus. +4 dexterity. -1 intelligence and wisdom Size: medium Brawler strong, fast, hearty, and mean. A Geist is not someone you want to run into.
Maji
Mind Flayers, Psionic, MoFS 2 Aberration (Psionic) −2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha Medium Psion Otherwise known as psi-lithids, these creatures are amazingly intelligent.
Necrorm 4 <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Umbra Praecantator The Necrorm ar an ancient and forgotten race. They are rarely even spoke of anymore, for they are only in ancient texts. They are a parasitic serpentine creature, that live inside a host body and take complete control, though the rare individual may be able to fight it off.
Nephilim Humanoid(Outsider, Native) +2 Strength, -2 Dex, +2 Wis Medium True Fiend or Conduit of the lower planes or Chaos Knight or Enlightened Warlock This race is a rare breed of Angel and Demon
Nymphs # Nymphs of the Tree have the fey subtype +4 Dexterity, +4 charisma, +2 Wisdom Medium Druid, Ranger, or Sorcerer Not quite elves, Not quite nature spirits, the female Nymphs of the Tree are beautiful and agile, with powerful nature magic.
Pixie 3 + Class Levels -4 Str, +10 Dex, +6 Cha Tiny Ranger Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
Psionic Pixie 3 + Class Levels -4 Str, +10 Dex, +6 Cha Tiny Ranger Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
Quarterlings 4 Humanoid (Halfling) −4 Strength, +4 Dexterity, −2 Constitution, +2 Wisdom, +2 Intelligence, +2 Charsima Tiny Wizard An extremely short subrace of halflings with four arms.
Shokan 3 Giant +6 Str, +4 Con, -2 Dex, -2 Int, -4 Cha Large Monk 4 armed warrior with great strength know for their skills in unarmed combat
Silenians <!-#-> <!-Types and (Subtypes, Subtypes)->

+4 int +2dex +2 STR Medium

Sweetlings
Terrapin 7 Monstrous Humanoid, Water, Stone +1 Strength, −1 Dexterity, +1 Constitution, −1 Wisdom, +1 Charisma Large Druid, Bard The Terra'pin are the slow but sturdy race that guard the very pillar that gives them their name: "Terra's Pin", the mythical pillar of the Plane of Earth, and the sister pillar to the "Atlas Pin", which is located in the Plane of Water, located opposite of Atlas in the planar sphere. Together, the two pillars provide a structural integrity between all the central planes, including the elemental planes, the material, ethereal, and shadow planes.
Theogars 4 Humanoid (Theodian) +4 charisma, +2 constitution, -2 intelligence, -2 wisdom Medium Sorcerer Theogars are an offshoot of the Theodians. Found only in the swamps of the Insula de Palus, the second largest island in Theodia, these people aren't too bright, and let their hospitality and curiosity get the best of them, but they are fun to be around, and are some of the best sorcerers in Theodia.
Time Lord 4 Humanoid +4 Int, -2 Wis, +2 Con Medium See Race: Chronarch: (3.5 Time-Lord) A Time Lord is from the planet Gallifrey (Or the Demi-plane Gallifrey, or etc)
Trollkin
Tuatha De Dannan <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Voidlings 4 Outsider (Shadow, Extraplanar) +4 Dexterity, +4 Intelligence, −2 Strength, −2 Constitution, −2 Charisma Small Rogue or Illusionist The Voidlings are a race of dark creatures born in the Void, where darkness and evil reigns supreme.
Wood Wanderers 6 Humanoid (Human) +6 Int, +6 Cha Medium Bard Possibly the most peaceful and altruistic variety of human that ever existed.
Yoni <!-#-> Humanoid (Yoni) +2 Strength, +2 Dexterity, -2 Constitution Small Monk. Yoni do not need to be lawful to be a monk. Yoni are hard to come by, living out their lives in solitude outside their underground homes. They are small, strange creatures that often stop traveling salesmen for fine materials and cloths, and if they are carrying it; alcohol. While known for their vampiric nature, they are treated with more respect, due to them refusing to bite without being given permission.
Yousts 1 plant +4 STR +2Int +2 Wis -4Dex -2Cha Large Fighter Bear looking plant
Zynevlin 0 Humanoid +4 Dexterity, +4 Intelligence, -2 Wisdom, +4 Charisma Medium Rogue A fox eared and tailed humanoid, with patches of fur all over their body, generally on the chest, back, arms, and legs. Varying from black, brown, red, silver, and white.
LA 3 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.


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