Weapons (Dragon Ball Supplement)

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Pre-Modern Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light Hammer 2 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5 gp 1d6 bludgeoning 4 lb.
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Crossbow, Light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5 cp 1d4 piercing 0.5 ¼ lb. Finesse, thrown (range 20/60)
Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1 sp 1d4 bludgeoning Ammunition (range 30/120)

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10 gp 1d8 bludgeoning 2 lb.
Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance 10 gp 1d12 piercing 6 lb. Reach, special
Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb.
Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War Pick 5 gp 1d8 piercing 2 lb.
Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. Finesse, reach

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, Hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, Heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net 1 gp 3 lb. Special, thrown (range 5/15)

Renaissance Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Bayonet 1 gp 1d6 piercing 1 lb. Special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Ammunition (range 15/45), reload (6 shots), heavy, glove
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 25/75), light, loading
Flintlock Pistol, Repeating 65 gp 1d8 piercing 8 lbs Reload (5), light, ammunition (range 30/90)
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gun Rapier 300 gp 1d8 Piercing 6 lb. Finesse, ammunition (range 30/60), misfire (3)
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 40/120), heavy, loading, two-handed
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 40/120), special, reach
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 20/60), Loading, Two-handed
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special
Caviler 300 gp 1d8 piercing 8 lb Ammunition (range 60/180), heavy, loading, two-handed
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/75),heavy, reload (2), two-handed
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/60), Loading, Reload(6)
Gatling Gun 500 gp 1d10 piercing 170 lb. Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Ironwork Rifle 500 gp 1d12 piercing 8 lb. Ammunition (Range 50/150), heavy, loading, two-handed
Lemat Revolver 635 gp 2d6 Piercing 4 lb. (Range 40/120), Ammunition, reload (9 shots), Special
Musket, Rifled 750 gp 2d8 piercing 10 lbs. Ammunition (Range 60/180), Loading, Two-Handed, Heavy
Musketoon 500 gp 1d12 Piercing 6 lb. Ammunition (range 35/105), two-handed, loading
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/300), heavy, loading special, two-handed
Pepperbox 1000gp 1d10 Piercing 3lb Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/75), light, reload (6 shots)
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Sniper Rifle 500 gp 1d12 piercing 20lb Heavy, ammunition (range 80/240), two-handed, Loading
Volley Gun 75 gp 1d8 piercing 3 lb. Heavy, two-handed, ammunition (range 90/180), reload (1), special
Wheel-lock Carbine 400 gp 2d6 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), misfire (2)

Modern Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Drill Common 1d6 bludgoening 10 lbs Heavy, Special
Hydraulic Drill Common 1d6 piercing 9 lb. Heavy, Reload(20 uses of the pressurized canister )
Lunge Mine Very Rare 4d6 bludgeoning + 4d6 fire 3 lb. Two-Handed, Heavy, Thrown (10/15), Special
Punch Gun Common 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Baseball Common 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Flare Gun Common Special 2 lb. Two-Handed. Ammunition (Range 60/120 ft.), Reload (1 shot), Special
KS-23 Rare 3d10 piercing 9 lb. Ammunition (range 50/150), reload (4 shots), two-handed
Molotov Cocktail Common Special 1 lb. Light, thrown (60 ft.), special
Shotgun, Auto Uncommon 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Pump Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two-handed
Taser Common 1d4 lightning damage 1 lbs Light, Range (20/40), Special

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Buzzsaw Uncommon 2d8 slashing 20 lb. Heavy, Special
Chainsaw Uncommon 2d8 slashing 13 lb. Heavy, two-handed
Chainsaw Bayonet Rare 1d10 slashing 1 lb. Light, special
Gunblade, Variant Rare 1d6 slashing 6 lb Finesse, special
Monster Chainsaw Rare 2d12 slashing 45 lb. Heavy, Stabilizing, two-handed, reach
NRS-2 Rare 1d4 slashing/2d6 piercing 3 lb. Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
2mm Kolibri Pistol Common 1 piercing 0.5 ½ lb. Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
5e Modern Weapon Preload gp 1d8 piercing 3 lb. (e.g. Ammunition (range 60/180), reload (9 shots), burst fire, etc. Even modern pistols, with few exceptions, do not have the light property. Also see firearms)
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Arm Gyrojet Uncommon 2d4 bludgeoning 1 lb. Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun Rare 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, glove, reload (12 shots)
Assault Rifle Rare 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Battle Rifle Rare 2d10 piercing 11 lb. Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed
Bazooka Legendary 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Bolt Action Pistol Uncommon 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Browning Hi-Power Common 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Combat Shotgun Uncommon 2d8 piercing 9 lb. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)
Compound Bow Uncommon 1d10 piercing 3 lb. Ammunition (range 120/500), two-handed
Derringer Common 1d4 piercing 3 lb. Ammunition (range 10/30), covert, light, reload (2 shots), special
Flamethrower Very Rare 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Grenade, Beehive Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Concussion Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Flare Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Incendiary Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Nerve Gas Rare Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Stun Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Tear Gas Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade Launcher, Multiple Rare Special 12 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (6 shot), Special
Grenade Launcher, Variant Uncommon Special 7 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (1 shot), Special
Gunshield Very Rare 2d6 piercing 11 lb. Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed
Heavy Machine Gun Rare 4d6 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing
Heavy Shotgun Uncommon 2d6 Piercing 9.3 lb. Heavy, two-handed, reload (6 shots), Scatter (1d6 Piercing, 15ft cone)
Lever Action Rifle Uncommon 2d6 Piercing 10 lb. Ammunition (range 80/240), reload (25 shots), misfire (1), two-handed
Light Anti-Tank Weapon Legendary 10d10 bludgeoning + 10d10 fire 15 lb. armor piercing (-5), heavy, loading, special (range 60/600), two-handed
Light Machine Gun Rare 3d6 piercing 30 lb. Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2)
Machine Pistol Common 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Magnum Revolver Uncommon 2d10 piercing 3 lb. Reload (6 Rounds), Range (60/180), Heavy
Minigun Rare 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing
Panzerknacke Legendary 5d6 bludgeoning + 5d6 fire 5 lb. Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading
Pistol, Heavy Automatic Uncommon 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
RPG Legendary 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Revolving Rifle Uncommon 2d8 piercing 4 lb. Ammunition (range 70/210), reload (6 shots), two-handed
S&W 500 Rare 3d8 piercing 5 lb. Reload (5 Rounds), Range (60/180), Heavy
Scrap Gun Rare 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, loading, special
Silenced .22 Pistol Common 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Sniper Rifle, Variant Rare 2d10 piercing 17 lb. Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed
Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed
Trench Gun Uncommon 2d8 piercing 9 lb. Ammunition (range 20/40), reload (6 shots), two-handed, special
Uzi Uncommon 2d4 piercing 5 lb. Ammunition (range 50/150), burst fire, reload (10 shots), short burst (2 shots)
Volcanic Pistol Uncommon 2d8 piercing 2 lb Ammunition (range 40/120), loading
Winchester Model 1873 Rare 2d8 piercing 90.5 ½ lb. Ammunition (range 80/240), reload (8 shots), two-handed, burst fire (2)
Zip .22 Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (10 shots), misfire (6)

Futuristic Weapons[edit]

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Anti-Robot Wand Common 1d4 bludgeoning 2 lb. light, reload (50 strikes), special
Chainfist Uncommon 3d8 slashing 4 lb. glove, light, special
Laser Punch Gun Common 1 bludgeoning plus 3d6 radiant 1 lb. Glove, hidden, light, reload (10 shots)
Plasma Punch Gun Common 1 bludgeoning plus 3d6 lightning 1 lb. Glove, hidden, light, reload (10 shots)
Ultra Blade Gauntlet Common 1d12 piercing 5 lbs. Light, hidden
Ultra Fist Uncommon 3d6 bludgeoning 1 lb. Finesse, glove, light, special
Vibroknife Common 2d4 piercing 1 lb. Ammunition, reload (50 strikes), Light, Finesse

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Idiot-Proof Pistol 750gp 1d12 piercing 1 lb. Ammunition (range 30/90), Reload (6 shots)

Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties
Dual Laser Scythe Uncommon 2d6 slashing, 1d6 radiant 7 lb. Finesse, versatile (2d8/1d8)
Energy Sword, Variant Common 2d6 radiant damage 3 lbs. light, finesse
Gravity Hammer Uncommon 2d6 force + 5 foot knockback 19 lb. Reload (25 strikes), heavy, reach, special, two-handed
Gravity Saber Rare 2d10 slashing 3 lb. Light, Versatile(3d8), Finesse, Special
Hyperdense Battleaxe Very Rare 5d8 Slashing 4,000 lb. Versatile (5d10)
Hyperdense Greataxe Very Rare 5d12 Slashing 7,000 lb. Heavy, two-handed
Hyperdense Greatsword Very Rare 10d6 Slashing 6,000 lb. Heavy, two-handed
Hyperdense Longsword Very Rare 5d8 Slashing 3,000 lb. Versatile (5d10)
Hyperdense Shortsword Very Rare 5d6 Slashing 2,000 lb. Finesse, light
Laser Sword Common 1d10 radiant 1 lb. finesse, reload (50 strikes)
Lightsaber, Double-Bladed Rare 2d12 radiant 2 lb finesse, double weapon (2d12), two-handed
Lightsaber Very Rare (major tier) 2d12 radiant 2 lb Finesse, light
Mech Gauntlet Common 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing 5 lb. Glove, Light, Ammunition (range 30/60 ft.), Special
Monowire Whip Uncommon 2d6 slashing 1 lb. Finesse, reach
Plasma Claw Rare 3d6 lightning 1 lb. Finesse, glove, light, special
Robot Sword Common 2d4 slashing 2 lb. Special, Versatile (1d10)
Rocket Hammer Common 2d8 bludgeoning 2 lb. Reload (50 strikes), versatile (2d10)
Rocket Maul Uncommon 2d12 bludgeoning 10 lb. Heavy, reload (50 strikes), two-handed
Scorpion Whip Uncommon 2d8 slashing 10 lb. Finesse, reach, special
Shock Blade Common 2d8 lightning 6 lb.

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties
Beam Rifle Rare 5d12 Radiant 20 lb. Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed
Carnivore Pistol Rare 3d6 radiant 2 lb. Ammunition (range 60/180), special (50 shots)
Carnivore Rifle Rare 3d8 radiant 3 lb. Ammunition (range 300/900), special (100 shots), two-handed
Devastator Very Rare See text 150 lb. Heavy, Oversized, Special, Two-handed
Disintegrator Pistol Rare 10d6 force 2 lb. Ammunition (range 100/300), reload (50 shots)
Disintegrator Rifle Rare 10d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Doomcannon Uncommon 2d8 Necrotic 20 lb. Heavy, two-handed, special, ammunition (range 100/300), loading
Excruciator Pistol Rare 3d6 psychic 1 lb. Ammunition (range 60/180), light, reload (20 shots), special
Excruciator Rifle Rare 3d8 psychic 3 lb. Ammunition (range 120/360), reload (50 shots), two-handed, special
Gatling Icer Very Rare 6d6 cold 50 lb. Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special
Hand-Held Missile Launcher Very Rare 8d8 bludgeoning 8 lb. Ammunition (range 1,200), reload (4 shots), special, two-handed
Heavy Flamer Uncommon 4d8 fire 20 lb. Heavy, Range (15/60), Two-Handed
Icer Pistol Rare 3d6 cold 2 lb. Ammunition (range 60/180), Light, Reload (20 shots), Special
Icer Rifle Rare 3d8 cold 3 lb. Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special
Inferno Pistol Rare 1d8 Piercing and 1d10 Fire damage 10 lb. Light, Reload (6), Range 30/120
Laser Chaingun Rare 3d4 radiant 15 lb. Ammunition (range 100/300), burst fire, reload (100 shots), two-handed
Laser Pulse Rifle Rare 3d8 radiant 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Lazer Bolt Action Rifle Rare 4d10 radiant 15 lb. Ammunition (range 120/300), heavy, two-handed, loading
Lightning Gun Rare 3d6 lightning 3 lb. Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special
Machine Pistol, Super Uncommon 2d8 piercing 2 lb. Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots)
Magnetic Repulsion Rifle Common 1d10 piercing 9 lb. Ammunition (range 120/360 ft.), two-handed
Phaser Pistol Rare 6d6 force 3 lb. Ammunition (range 100/300), reload (50 shots)
Phaser Rifle Rare 6d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Plasma Launcher Rare 6d8 lightning 15 lb. Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special
Plasma Pistol Rare 3d6 lightning 2 lb. Ammunition (range 60/180), reload (50 shots)
Plasma Pulse Rifle Rare 3d8 lightning 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Plasma Rifle Rare 3d8 lightning 7 lb. Ammunition (range 300/900), reload (100 shots), two-handed
Railgun Rifle Rare 3d8 force 7 lb. Ammunition (range 500/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special
Recharging Plasma Pistol Common 1d10 lightning 2 lb. Ammunition (range 40/120), recharge (4 shots)
S.C Magnum Revolver Rare 2d10 force/ 1d4 piercing 1 lb. Ammunition (range 60/120), Light, recharge (300 shots), silenced
Shoulder Mounted Railgun Rare 3d12 piercing 85 lb. Heavy, ammunition (range 160/600), loading, misfire (1)
Smart Rifle Rare 4d8 piercing 7 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed
Wide-Bore Laser Rifle Rare 6d8 radiant 15 lb. Heavy, Reload (10 shots), Two-Handed, Special

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