Thin Air (PSR Supplement)
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Thin air is an extreme climate. It can be difficult to breathe at high altitudes and in ventilation-deprived caves, among other locations.
At the end of each phase a creature spends working or traveling in thin air, it must succeed on a DC 10 Constitution save or lose a Hit Die.
You needn't make this save if any of these apply:
- You have no need to breathe.
- You are immune to the Suffocating condition
- You can consistently hold your breath for 10 minutes or longer, due to a feature.
- You are acclimated to thin air.