Cobble (5e Race)

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Campaign Setting: Hyrule
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Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
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Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
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Cobble[edit]

Cobble Traits[edit]

A large and intimidating race with knowledge and techniques only known by them.
Ability Score Increase. Your Constitution score increases by 2.
Age. Cobble reach adulthood at 16 years old, and on average live into their 70s.
Alignment. Cobble are well adjusted to their society so they tend to lean towards Lawful. Most also tend to be either Neutral or Good.
Size. The average height of a cobble is about 6' 9". Your size is Medium.
Speed. Your base walking speed is 30 feet.
Swordsmith's Blood. Your ancestors were known for their sword forging. You have proficiency with longswords and shortswords.
Languages. You can speak, read, and write both Common and Zoran.
Subrace. Cobble have two possible professions that are innate their species through generational experience. Choose either architect or prophetic.

Architect Cobble[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Innate Craftsman. Your nature makes tool use come easily to you. You have proficiency in your choice between tinker's tools, mason's tools, and carpenter's tools
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Architect Magic. You can cast the protective barrier spell at 1st level once per long rest. Intelligence is your spell casting ability for it.

Prophetic Cobble[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Prophetic Vision. Your nature makes you better able to discover the intent and outcome of other's actions. You have proficiency in the Insight skill.
Prevent Outcome. Before you roll an ability check or saving throw you can choose to roll a d4 along with it and add the result onto the d20 used for that roll, as you have seen the possible negative outcome from failure. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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