5e Equipment (JJBA Setting)

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Equipment[edit]

A DM should take care in handing out weapons and armor to players. While Sideshows and Hamon Warriors don't benefit exceptionally, or in certain situations completely rely on, certain Stand Users can potentially become far more powerful with a weapon. Adventuring gear can be sorted out as usual.

Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Acrobat's Staff 3 gp 1d4 bludgeoning 2 lb. Finesse, Versatile (1d6)
Battle Umbrella 5 gp 1d4 piercing or 1d4 bludgeoning 3 lbs. Finesse, light, hidden
Bayonet 1 gp 1d6 piercing 1 lb. Special
Bladed Knuckle Duster 2 gp 1d4 slashing/piercing 1 lb. Finesse, Light
Bokken 5 gp 1d4 bludgeoning 2 lb Versatile (1d6)
Bonesaw 15 gp 1d8 slashing 2 lb. Finesse
Brandistock 10 gp 1d8 piercing 4 lb. Special, two-handed
Brass Knuckle 5 sp 1d4 bludgeoning 1 lb Light, hidden
Broad Claw 25 gp 1d4 slashing 3 lb. Finesse, light.
Broken Greatsword 1 gp 1d8 slashing 10 lb. Two Handed
Broken Sword 5 sp 1d4 piercing 1 lb. Finesse, light
Bug-Catching Net 1 gp 1 bludgeoning 2 lb. Light, special
Cane Sword 15 gp 1d6 slashing,1d4 bludgeoning if sheathed 2 lb. Light, Finesse, Hidden
Cestus 5 sp 1d4 bludgeoning 1/2 lb. Light, special, Hidden
Clawed Glove 3 gp 1 slashing 1 lb. Finesse, glove, light
5e SRD:Club
Crab Claw 10 gp 1d4 Slashing 8 lb. Special
Crescent Staff 5 gp 1d6 Slashing 5 lb Versatile (1d8)
5e SRD:Dagger
Dagger-Axe 2 gp 1d8 piercing 5 lb Two-handed
Disc Blade 10 gp 1d4 Slashing 1 lb. Light, Finesse, Special
Doctor's Cane 1 gp 1d4 bludgeoning 1.5 lbs Light, Versatile (1d6)
Drill 50 gp 1d6 piercing 10 lbs Heavy
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Falx 8 gp 1d6 slashing 3 lb. Versatile (1d8)
Farmer's Scythe 1 gp 1d4 slashing 4 lb Versatile, Heavy, Reach (1d6) slashing
Garrote 1 sp 1d4 slashing damage - Finesse, Light, Special, Two-handed
Gauntlet, Weaponized 1 gp 1d4 bludgeoning 1 lb. Glove
Gavel 5 sp 1d4 bludgeoning 1/2 lb. Undersized.
5e SRD:Greatclub
Greatclub, Variant 5 sp 1d8 bludgeoning 15 lb. Heavy, Versatile(1d10)
Guardna 5 gp 1d4 piercing and 1d4 bludgeoning 6 lb. Two-handed, heavy, hindrance
5e SRD:Handaxe
Hidden Blade, 2nd Variant 3 gp 1d4 piercing 2 lb. light, versatile (1d6), finesse
Hidden Blade 100 gp 1d4 Piercing 1 lb. Hidden, Light, Finesse, Special.
Hoopak 10 gp 1d6 blugeoning when using the sling or as a staff/ 1d6 piercing for using the butt spike as a spear 3 lb. Ammunition (Rock, marble any sling-able ammo), Ranged(10/100), Special, Two-handed,
Horn Knife 10 gp 1d4 piercing 2 lbs. Light, Finesse, Special.
Hydraulic Drill 70 gp 1d6 piercing 9 lb. Heavy, Reload(20 uses of the Pressurized Canister (5e Equipment) )
Iron Flute 5 gp 1d6 bludgeoning 2 lb. light
5e SRD:Javelin
Knife 2 sp 1d3 slashing 1/4 lb. Finesse, Hidden, Undersized
Knuckle Axe 5 gp 1d6 slashing 2 lb. Finesse, light.
Ko• 5 gp(half for Kreen) 1d4 piercing or bludgeoning 1 lb. Finesse, light, special, Hidden
Kunai 8 sp 1d4 Piercing 1/2 lb. Thrown (30/90), Light, Finesse, Disarming, Hidden, Returning
5e SRD:Light Hammer
5e SRD:Mace
Master's Keg 4gp 1d6 Bludgeoning 3lb Light
Mattock 7 gp 1d6 slashing or piercing 3 lb.
Motherwrench 6 gp 1d6 Bludgeoning 10 lb. Heavy, Versatile (1d8), Special
Needle 2 sp 1d4 piercing 1/4 lb. Finesse, Thrown 20/60, undersized
Punch Gun 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)
5e SRD:Quarterstaff
Sap 1 gp 1d4 bludgeoning 1 lb. Hidden, Undersized.
Scythe 2 gp 2d4 slashing 4 lb. Heavy, two-handed
Sharp Stick 2 cp 1d4 bludgeoning 1/4 lb Finesse, special, light
5e SRD:Sickle
5e SRD:Spear
Spiked Staff 2 gp 1d8 bludgeoning or piercing 12 lb Heavy, two-handed
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special
Stiletto Knife 4 sp 1d3 Piercing ½ lb. Finesse, hidden, thrown (20/60), undersized
Tetsubo 20 gp 1d10 bludgeoning 10 lb. Heavy, Two Handed
Three-Section Staff 2 gp 1d4 bludgeoning 5 lb. Double weapon (1d4), two-handed
Tiny Silver Dagger 50 gp 1d4 piercing 1/8 lb. Undersized, Special
Torch Mace 6 gp 1d4 bludgeoning 2 lb. Special
Torch Staff 12 gp 1d6 bludgeoning 7 lb. Heavy, special, two-handed
Umbrella 5 gp 1d6 bludgeoning or 1d6 piercing 20.5 ½ lbs finesse, hidden
Wakizashi 5 gp 1d6 slashing 1 lb. Finesse, Versatile (1d8)
War Ribbon 1 sp 1d3 slashing 1/4 lb. Finesse, hidden, reach, special
Wooden Sword 1 sp 1d4 slashing 3 lb. Light, Verastile (1d6)
Yo-Yo 5 gp 1d6 bludgeoning 1/3 lb. Thrown (Range 10), Finesse, Hidden, Special
Zalantar Staff 2 gp 1d6 bludgeoning 2 lb. Versatile (1d8)
Simple Ranged Weapons Cost Damage Weight Properties
Baseball 2 gp 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Blowgun, Variant 1 gp 1 piercing 1 lb. Ammunition (25/100), special
Boomerang 1 gp 1d4 bludgeoning 1 lb. Light, returning, thrown (range 30/120)
Corded Harpoon Launcher 15 gp 1d8 piercing 6 lb. Two Handed, Special, Reload(60), loading, Ammunition(Range 45/60)
5e SRD:Crossbow, Light
5e SRD:Dart
Double Crossbow 30 gp 1d8 piercing 8 lb. Ammunition (bolt), Ranged (80/320), reloading(2), two/handed
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Amunition (range 30/120), reload (6 rounds), heavy
Fairy Bow 10 gp 1d4 piercing 1 lb. Ammunition (range 20/60), two-handed, undersized
Flintlock Pistol, 2nd Variant 65 gp 1d8 piercing 8 lbs Reload(3), light, ammunition (range 60/150)
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 30/80), light, loading
Handgonne 30 gp 2d6 piercing 10 lb. Ammunition (range 30/90), loading, special, two-handed
Hydrosion Grenade 30 gp 2d4 Water and 1d4 Piercing 4 lb. Thrown (20/60)
Miniature Explosive 4 gp 1d6 fire 3 lb. Thrown (30/50), Light, Special
Molotov Cocktail 1 gp 1d6 fire damage 1 lb. Light, thrown (30/120)
Net Launcher 50 gp 8 lb. Ammunition (Range 40/160), loading, special, two-handed
Seedshooter 10 gp 1d6 piercing 2 lb. Ammunition (range 30/120), light, loading
5e SRD:Shortbow
Shotgun, Auto 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Pump 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two- handed
Shuriken 1 sp 1d3 piercing damage ¼ lb Finesse, hidden, thrown (20/60)
5e SRD:Sling
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed
Slingstaff 2 sp 1d6 bludgeoning 2 lb. Ammunition (range 30/120), two-handed
Small Throwing Knife 5 cp 1d4 piercing 1 lbs. Finesse, Thrown (range 40/120), Special
Softwood Shortbow 3 gp 1d6 piercing 1 lb Ammunition (range 30/120), two-handed, special
Taser 20gp 1d4 lightning damage 1 lbs Light, Range (20/40), Special
Wrist Bow 100 gp 1d4 piercing 3 lb. Ammunition (range 20 / 80), light, Reload (6), Short Burst (2), Glove
Wrist Crossbow 100 gp 1d8 piercing 3 lbs. Ammunition (range 30 / 90), light, Loading, Glove
Marital Melee Weapons Cost Damage Weight Properties
Abendstern, Evening Star 100 gp 1d10 bludgeoning 15 lb. Heavy, Two-Handed, Special
Anchor 90 gp 2d4 bludgeoning or piercing 60 lb. Heavy, two-handed, special
Arming Sword 20 gp 1d6 Piercing 3 lb. Light, Finesse, Versatile (1d8)
Assassin's Gauntlet 15 gp 1d4 bludgeoning 1.5 lbs. Light, Finesse, Glove, Special
Ball and Chain 55 gp 1d8 bludgeoning 12 lb. Dire, heavy, versatile (1d10), thrown (range 20/60)
Bastard Sword, 2nd Variant 35 gp 1d10 slashing 5 lb. Heavy
Bastard Sword, Variant 15 gp 1d6 slashing 3 lb. Finesse, Versatile (1d8)
Bat'leth 45 gp 1d10 piercing 12 lb. Two-handed, Heavy, Special
Battle Fan 20 gp 1d6 slashing 2 lb. Light, finesse, special
Battle Wire 10 gp 1d3 slashing 1 lb. Finesse, Special, Versatile (1d4), Disarming
5e SRD:Battleaxe
Bec de Corbin 20 gp 2d4 piercing, bludgeoning, or slashing 6 lb. Heavy, reach, two-handed
Billhook 15 gp 1d8 slashing or 1d8 piercing 5 lb. Heavy, Reach, Two Handed
Blackjack 12 gp 1d6 bludgeoning 1 lb Finesse, Hidden, Light
Blade Ball 50 gp 1d10 slashing 2 lb. Thrown(20/60), Special
Blade Whip 35gp 2d4 slashing 3 lb. Reach
Bladed-Staff 30 gp 1d8 slashing 2 lb. Finesse, Versatile(1d8 bludgeoning)
Bladed Boomerang 5 gp 1d6 slashing 2 lb. Finesse, Light, returning, thrown (range 30/120)
Bladed Gauntlet 15 gp 1d6 slashing 2 lb Light,Glove
Bladed Harp 15 gp 1d6 slashing 3 lb. Light
Bladed Whip 50 gp 2d4 slashing 6 lb. Finesse, Reach, Disarming, Special, Versatile(1d10)
Bladed Yo-Yo 25 gp 2d4 slashing 1/2 lb. Thrown (Range 10), Finesse, Hidden, Special
Boar Spear 10 gp 2d6 piercing 5 lb. Heavy, two-handed, reach
Boom Hammer 50gp 1d8 Bludgeoning 10 lb Trick, Versatile(1d10),
Brawler Shield 40 gp 1d8 bludgeoning 10 lb. Heavy
Breaker Blade 90 gp 2d4 slashing 30 lb. Heavy, two-handed, armor piercing (-1)
Broadsword 20 gp 2d4 Piercing 3 lb.
Buckler, Historical 10 gp 1d4 bludgeoning 2 lb. Finesse, light, special
Caber 100 gp 1d10 bludgeoning 19 lb. Heavy, two-handed
Cane-sword 100gp 1d8 piercing damage, 1d6 bludgeoning damage while concealed 5lb Finesse
Cat O' Nine Tails 3 gp 1d8 slashing 2 lb.
Censer-Flail 10 gp 1d8 bludgeoning +2 fire damage if lit using incense. 4 lb. Two handed, reach
Chain, Bladed 8 gp 1d6 slashing 10 lb. Finesse, heavy, reach, special, two-handed
Chain, Spiked 25 gp 2d4 piercing 10 lb. Disarming, Finesse, Reach, Two-Handed
Chain, Weighted 8-20 gp Varies 10-20 lbs. reach, special, versatile, finesse
Chain-Dagger 35 gp 1d6 slashing 5 lb. Disarming, finesse, reach , two-handed
Chain Axe 30 gp 1d6 slashing 5 lb. Thrown (range 30/90), special
Chain Knives 35 gp 1d6 piercing 5 lbs. Reach, Two-Handed, Special
Chain Sickle 5 gp 1d4 slashing or bludgeoning 4 lb. Reach, versatile (1d6)
Chainsaw 2d8 slashing 13 lb. Heavy, two-handed
Chainsaw Bayonet 1d10 slashing 1 lb. Light, special
Clawed Bracer 15 gp 1d6 slashing 2 lb. Glove, light
Clawed Whip 200 gp 2d6 slashing 5 lb. heavy, reach
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Collapsible Sword 100 gp 1d6 slashing 2 lbs Finesse, Light, Special
Coward's Knife 8 gp 1d4 piercing 1 lb. Light, Finesse, Special
Crescent Cleaver 25 gp 1d8 slashing or bludgeoning 5 lb. Special
Crescent Pendulum 25 gp 1d8 slashing 2 lb. Finesse, two-handed, thrown (range 20/60)
Crushing Gauntlets 500 gp 1d8 bludgeoning 1 lb. Unarmed, Glove
Dagger Whip 2 gp 1d2 Slashing 2 lb. Light, Reach, Hidden, Finesse
Demilance 20 gp 1d12 piercing 7 lb. Heavy, Versatile (2d6)
Demonic Gauntlet 250gp 1d8 bludgeoning 5 lb Heavy
Dory Spear 100 gp 1d8 piercing 3 lb. Finesse, thrown (range 30/90)
Double Axe 30 gp 1d6 slashing 10 lb. Double weapon (1d6), heavy, two-handed
Double Flail, Variant 15 gp 2d4 bludgeoning 3 lb.
Double Flail 20 gp 1d6 bludgeoning 4 lb. Double weapon (1d6), two-handed
Double Spear 5 gp 1d4 piercing 4 lb. Double weapon (1d6), thrown (20/60), two-handed
Double Sword 20 gp 1d6 slashing 5 lb Double Weapon (1d6 slashing), Heavy, Two-handed
Drill, Variant 50 gp 1d6 bludgeoning 10 lb. Heavy, special
Dueling Shield 15 gp 1d8 bludgeoning 10 lb. Heavy, special, two-handed
Dueling Sword 100 gp 1d6 piercing or slashing 2 lb. Armor Piercing (-1), Disarming, Finesse, Versatile (1d8)
Dwarven Urgrosh 50 gp 1d10 slashing 12 lb. Double Weapon (1d4 piercing), Heavy, Two-handed
Eku 5 gp 1d8 bludgeoning or slashing 13 lbs. Heavy, Two-handed
Eleven sword-staff 50 gp 3d4 slashing 1 lb. Versatile (2d6 piercing)
Elven Glaive 40 gp 1d8 slashing 4 lb. Finesse, reach, two-handed
Elven Lightblade 50 gp 1d6 piercing 1 lb. Finesse, Light, Special
Elven Shortsword 40 gp 1d8 slashing 2 lb. Finesse
Elven Thinblade 100 gp 1d8 piercing 1 lb. Finesse
Elvish Warsword 100 gp 1d10 slashing 5 lb. Versatile (2d6)
English Bill 15 gp 2d4 slashing or 1d6 piercing 5 lb. Heavy, Reach, Two Handed
Epee 50 gp 1d3 piercing 1 lb. Finesse, Special
Estoc 25 gp 1d8 piercing 3 lb. Versatile (1d10), Special
Falchion, Classic Variant 75 gp 2d4 slashing 8 lb. Heavy, Two-handed
Farron Greatsword 350 gp 1d10 slashing 6 lb. Versatile (1d8), Finesse
Feathered Edge 450 rp 1d6 slashing 1/4 lb. Finesse, Special
Feathered Spear 450 rp 1d6 piercing 1/2 lbs. Reach, Finesse, Special
5e SRD:Flail
Flindbar 15 gp 2d4 bludgeoning 2 lb. Entangle
Folding Sword 50 gp 1d6 piercing 2 lb. Finesse, hidden, light
Fūma Shuriken 5 gp 1d8 slashing 2 lb Light, Thrown 20/60, Finesse
Giant Boomerang 50 gp 1d10 bludgeoning 6 lb. Heavy, returning, thrown (range 20/80), two-handed
Giant Bow 50-100 gp 1d8 piercing 20lb Ammunition (range 100/200), Loading, Heavy, Two-Handed, Charging (2d10), Special
Giant Door Shield 80 gp Special, see Blind Charge below 40 lb. Heavy, Two-Handed, Special
Gladiator Scissor 15 gp 1d6 slashing 2 lb. light, finesse, special
Gladius 10 gp 1d6 Piercing or Slashing 2 lb. Light, one-handed, versatile (1d8)
5e SRD:Glaive
Goedendag 19 gp 1d8 piercing/1d10 bludgeoning 10 lb. Two-Handed, Heavy, Dismounting, Special
Great-Cleaver 23 gp 1d10 slashing 11 lb. Heavy, two-handed, special
Great Scythe, Variant 60 gp 2d6 slashing 10 lb. Heavy, two-handed, reach, special
5e SRD:Greataxe
Greatscythe 60 gp 1d6 slashing 8 lb. Heavy, Reach, Versatile (1d8)
Greatspear, Variant 40 gp 2d6 piercing 6 lb. Heavy, two-handed
5e SRD:Greatsword
Guarder 50 gp 1d8 slashing 30 lb. Heavy, Special
Guisarme 10 gp 1d8 piercing 5 lb. Heavy, dismounting, reach, two-handed
Guitar Axe 30 gp 1d10 slashing 8 lb Two Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gunblade, Variant 600 gp 1d6 slashing 6 lb Finesse, special
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Gythka 30gp(half for Kreen) 1d8 slashing 8 lb. Double Weapon (1d4), Heavy, Two-Handed
5e SRD:Halberd
Hanzo Gauntlet 55 gp 1d6 piercing damage 2 lb. Finesse, glove, light
Harpoon 50 gp 1d12 piercing 10 lb Heavy, Reach, Thrown (range 50/100)
Hatchet Halberd 4 gp 1d8 slashing 2 lb. Undersized
Head Axe 70 gp 1d10 slashing or piercing 5 lb. Armor Piercing (-1), two-handed
Heavy Flail 20 gp 1d12 bludgeoning 7 lb. Heavy, two-handed
Heavy Mace 8 gp 1d6 bludgeoning 8 lb. Heavy, Versatile (2d4)
Heavy Pickaxe 50 gp 2d6 piercing 7 lb. Heavy, two-handed
Hidden Blade, Variant 75 gp 1d6 piercing 1 lb. Finesse, glove, hidden, light
Ifrit Claw 15 gp 1d6 piercing 1 lb. Light, Special, Thrown (range 20/60)
Iron Claw 15 gp 1d4 piercing 2.5 lb. Finesse, glove, hidden, light
Kanabo, Variant 35 gp 2d4 bludgeoning or slashing 30 lb. Heavy, Special, Two-handed
Kapesh 30 gp 1d8 slashing 3 lb. Light, Finesse
Katana 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Khopesh 15 gp 1d8 slashing 3 lb. Disarming
Khopesh Glaive 20 gp 1d10 slashing 7 lb. Heavy, Reach, Disarming, Two-Handed
Killling Edge 35 gp 1d8 slashing 4 lb. Special
Kobold Tail Attachment 3 gp 1d6 Varies 3 lb. Light, Finesse
Kodachi 15 gp 1d6 slashing 2 lb. Finesse, Thrown (range 20/60)
Kor Hook 5gp 1d4 slashing 8 lb. Finesse, Reach, Light, Versatile (1d6)
Kusarigama 25 gp 1d4 bludgeoning and 1d4 slashing 4 lb. Reach, Finesse
Kusarigama Variant 30 gp 1d6 slashing or bludgeoning 4 lb. Reach, Versatile (2d6)
Lajav 50 gp(half for Kreen) 1d8 Bludgeoning 5 lb. Finesse, Heavy, Two-Handed, Special
5e SRD:Lance
Lance, 2nd Variant 20 gp 1d10 piercing 4 lbs Special, reach, heavy, versatile (1d12)
Lance, Variant 10 gp 1d12 piercing 6 lb. Reach, special
Langmesser 40gp (+200gp to balance) 1d8 Slashing. 2kg (4.4lb) Versatile (1d10) , Finesse (if paid for), Special.
Legion Sestar 45 gp 1d10 slashing 7 lb. Special, Two-handed
Light Glaive 20 gp 1d6 slashing 5 lb. Versatile (1d8), finesse
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Long Cane 5 gp 1d8 piercing 4 lb. Reach, two-handed
Longblade 30 gp 1d10 slashing 6 lb. heavy, Versatile (1d12)
Longspear 3 gp 1d6 piercing 6 lb. Heavy, reach, versatile (1d8)
Longstaff 5 sp 1d8 bludgeoning 7 lb. Heavy, reach, special, two-handed
5e SRD:Longsword
Lucerne Hammer 100 gp 1d8 bludgeoning or piercing 16 lb. Heavy, Reach, Two-Handed, Special
Machete 10 gp 1d6 slashing 20.5 ½ lb
Macuahuitl 29 gp 1d8 slashing 9 lb. Versatile (1d10)
Man Catcher 25 gp 1d4 bludgeoning 2 lb. Two-handed, reach, special
Martial Kunai 1 gp 1d2 Piercing 1/2 lb. Light, Finesse, thrown (range 30/60)
5e SRD:Maul
Meteor Hammer 30 gp 1d6 bludgeoning 5 lb. Heavy, Two-handed, Special
Mighty Gauntlet 25 gp 1d10 Bludgeoning 10 lb. Heavy, Glove
5e SRD:Morningstar
Naginata 60 gp 1d6 slashing 5 lb. Finesse, versatile (1d8), heavy, reach, special
Norse Arming Sword 50 gp 1d8 slashing 3 lb. Light
Octobass 15 gp 1d8 bludgeoning 10 lb. Heavy, twohanded,
Parasol 50 gp 1d6 bludgeoning 10 lb. Improvised, Finesse, Heavy, Special, Versatile (1d8)
Parrying Dagger, 2nd Variant 10 gp 1d2 Piercing 3 lb Light, finesse, special
Parrying Dagger 5 gp 1d4 piercing 1 lb. Finesse, light, special.
Partizan, Variant 10 gp 1d6 piercing 1 lb. Versatile (1d8), Finesse, Special
Partizan 10 gp 1d8 piercing 8 lb. Heavy, two-handed, special
Pata 100 gp 1d6 piercing 2 lb. Light, Finesse, Special
5e SRD:Pike
Pillar 50 gp 1d10 bludgeoning or piercing 40 lb. Heavy, versatile(1d12), special
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Poisoned Wooden Spear 7 gp 1d4 piercing + 1d4 poison damage 4 lb. Versatile (1d6), thrown (range 20/60)
Poleaxe 20 gp 2d4 bludgeoning 6 lb. Heavy, reach, two-handed
Polepick 80 gp 2d4 bludgeoning or piercing 8 lb. armor piercing (-1), heavy, two-handed, reach,
Quentin's Incredible Blunderbuss 150 gp 1d12+3 piercing 20 lb. Heavy, Load, Special
5e SRD:Rapier
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Ring Blade 50 gp 1d10 slashing 6 lb. heavy, two-handed, thrown (range 15/30)
Rope Dart 10 gp 1d4 piercing 3 lb Light, Thrown (15/30), Finesse
Rope Dart - Monks Weapon 10 gp 1d4 piercing 4 lb. Light, Versatile, Thrown (15/30), Finesse, Special, Reach
Saber 30 gp 1d8 slashing 4 lb. Finesse
Saw Cleaver 25gp 1d8 slashing 8lbs Special, Versatile (1d10)
5e SRD:Scimitar
Scimitar, Variant 15 gp 1d6 slashing 2 lb. Finesse, Light
Scissor Sword 300 gp 1d8 slashing 5 lb. Heavy, special, two-handed
Scourge 20 gp 2d4 slashing 3 lbs.
Scythe, Variant 30 gp 1d8 slashing 5 lb. Versatile (1d10)
Seax 35 gp 1d8 slashing 4 to 8 lbs Light or heavy,Finesse, versatile
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed
Short Staff 20 gp 1d10 bludgeoning 8 lb. Two-handed, heavy, special
5e SRD:Shortsword
Shotel 15 gp 1d6 slashing 3 lb Finesse, Special
Side Sword 25 gp 1d6 Piercing 2 1/2 lb. Light, Special
Slabsword 100 gp 2d6 slashing 35 lbs. Heavy, reach, two-handed
Slashspear 25 gp 1d8 slashing 4lb. Reach, Versatile (1d10)
Sling, Variant 3 sp 1d8 bludgeoning - Ammunition (range 30/120), loading
Spadroon 75 gp 1d6 slashing, piercing 3 lb. Light, Finesse
Spiked Gauntlet 6 gp 1d6 Piercing 2 lb. Light, Unarmed, Glove
Spiked Gloves 50 gp 1d8 slashing 4 lb Finesse
Spiked Greatclub 1 gp 1d10 bludgeoning 10 lb Heavy, two-handed
Splitleaf Greatsword 25 gp 1d8 slashing 8 lb. Heavy, Reach, special, versatile (1d10)
Springloaded Lance 45 gp 1d12 piercing 8 lb. Special, reach
Staff, Bo 6 gp 2d6 bludgeoning 6 lb Heavy, Two-Handed, Reach
Stake Driver 35 gp 1d6 Slashing/Bludgeoning 6 lb. Finesse, Trick (2d8)
Steel Balls 20 gp 1d8 bludgeoning 10 lb. Heavy, Light, Thrown (20/100)
Sword & Hook 100 gp 1d6 slashing 8 lb. Light, thrown (range 20/60), finesse
Sword Breaker, Variant 50 gp 1d6 slashing 2 lb. Light, Special.
Sword Breaker 15 gp 1d4 piercing 2 lb. Light, Special
Sword Whip 15 gp 1d8 slashing 3 lb. Two-handed, Reach, Thrown(20,60), Returning
Swordbreaker, 2nd Variant 40 gp 1d6 piercing 2 lb. Light, Special
Swordspear 20 gp 1d8 piercing or slashing damage 8 lb. Special, Versatile (1d10)
Swordstaff 15 gp 1d8 slashing damage 5 lb. Versatile (1d10)
Tabar-Shishpar 30gp 1d8 bludgeoning or slashing 7 lb. Versatile (1d10)
Tachi 30 gp 1d8 slashing 3 lb. Finesse, Versatile (1d10)
Tail Attatchment 15 gp varies 10 lb Special (Must have a tail to use)
Threaded Cane, Variant 60 gp 1d6 bludgeoning/1d8 slashing 2 lb Finesse, light, special
Threaded Cane 250 gp 1d6 Piercing/1d4 Slashing 2 lbs Finesse, Light, Reach
Throwing Glaive 25 gp 1d4 slashing 3 lb. Finesse, light, returning, thrown (range 30/60)
Throwing Hammer 15 gp 1d6 bludgeoning 4 lb. Thrown (60/120)
Tiger Hook Sword, Variant 25 gp 1d6 varies 2 lb. Light, Finesse, Disarming, Special
Tiger Hook Sword 30 gp 1d6 slashing or peircing 2 lb. light, finesse, special
Tiny Sword 5 gp 1d6 slashing 1/2 lb. Hidden, Special, Undersized
5e SRD:Trident
Truncheon 30 gp 1d4 Bludgeoning 1.5 lb. Hidden, Finesse, Special
Two-Handed Morningstar 25 gp 1d12 piercing 10 lb. Heavy, two-handed
Umbrella of Pei 15 gp 1d8 slashing 3 lb. Two-handed, Special
Urumi 100 gp 2d4 slashing 4 lb. Finesse
War Fan 15 gp 1d8 slashing or bludgeoning 3 lb. Light, Finesse, Thrown (20/40), Returning
War Mattock 30 gp 1d8 slashing or piercing 5 lb. Versatile (1d10)
5e SRD:War Pick
War Saw 160gp 3d4 Slashing 9lb. Heavy, Loading, Two-Handed
War Scythe 10 gp 2d4 slashing 12 lb. Heavy, two-handed, reach
Warglaive 60 gp 2d4 slashing 2.5 lb. Special*
5e SRD:Warhammer
Was 75 gp 1d8 slashing or 1d8 bludgeoning 2 lb. Two-handed, Reach, Finesse
Washing Pole 200 gp 2d4 slashing 12 lb. Two-handed, heavy, finesse
Wheel 20 gp 3d4 bludgeoning 40 lb. Heavy, Two-handed, Thrown (10/20)
5e SRD:Whip
Whip Blade 50 gp 1d6 slashing 3 lb. Special
Yataghan 20 gp 1d8 slashing 3 lb.
Yo-Yo, Variant 3 sp 1d4 bludgeoning 1/4 lb Reach, finesse, special
Zanbatō 50 gp 2d4 Slashing 9 lb. heavy, special, two-handed
Zerka 8 gp(half for Kreen) 1d6 piercing 3 lb. Thrown, Special (range 40/160)
Marital Ranged Weapons Cost Damage Weight Properties
2mm Kolibri Pistol 1 piercing 0.5 ½ lb. Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
Anti-Materiel Rifle 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540)
Arm Gyrojet 2d4 bludgeoning 1 lb. Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, glove, reload (12 shots)
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 100/400), heavy, loading, two-handed
Assault Rifle 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Axe Crossbow 100 gp 1d10 piercing 28 lb. Ammunition (range 60/240), heavy, loading, two-handed, special
Battle Rifle 2d10 piercing 11 lb. Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed
Bayonet Rifle 95 gp 1d10 piercing / 1d4 piercing 12 lb. Ammunition (range 100/400), heavy, reload (4 shots), special, two-handed
Bazooka 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Black Metal Cards 50 gp 2d8 slashing 1 lb. Versatile, Thrown, Finesse. (Range 30/60)
Bladed Long Bow 150 gp 1d6 Piercing / 1d6 Slashing 5 1/2 lb. Ammunition (range 100/400), Heavy, Two-Handed, Special
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 60/120), special, reach
5e SRD:Blowgun
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 20/60), Loading, Two-handed
Bolas 1 gp 1d4 bludgeoning 2 lb. Special, thrown (range 20/60).
Bolt Action Pistol 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/200), Loading, Two-Handed, Heavy, Special
Bomb
Boulder -- 1d12 bludgeoning 100 lbs. Heavy, Thrown (range 30/80), Two-Handed, Special
Bowblade 250 gp 2d8 slashing/1d10 piercing 10 lb. Two-Handed, Heavy, Ammunition (100/400), Special
Browning Hi-Power 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Caviler 300 gp 2d6 piercing 8 lb Ammunition (range 80/200), heavy, loading
Chakram 15 gp 1d6 slashing 1 lb. Finesse, light, thrown (range 20/60)
Chakri 5 gp 1d4 slashing 0.5 ½ lb. Finesse, hidden, light, thrown (range 20/60)
Chatkcha 8 gp(half for Kreen) 1d6 slashing 2 lb. Finesse, Light, Thrown(30/120), Special
Combat Cards 5 sp 1d4 slashing 1 lb Finesse, Light, Special, Two-Handed, Thrown (Range 30/60)
Combat Shotgun, Variant 2d8 piercing 9 lb. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)
5e SRD:Crossbow, Hand
Crossbow, Hand Repeating 300 gp 1d6 piercing 2 lb Ammunition (range 30/120), light, reload (3 shots)
5e SRD:Crossbow, Heavy
Crossbow, Hidden 100gp 1d4 piercing .5lb Light, loading, ranged, special.
Crossbow, Repeating, Variant 260 gp 1d10 piercing 16.5 lb Ammunition (range 80/320), heavy, two-handed, reload (4 shots)
Crossbow, Repeating 50 gp 1d8 piercing 18 lb. Ammunition (range 80/320), heavy, reload (10 shots), two-handed
Crossbow, powerful hand repeater 325 gp 1d8 piercing 4 lb. Ammunition (range 30/90), reload (3 shots)
Doubleshot Greatbow 85 gp 2d6 piercing 15 lb. Ammunition (range 120/240), heavy, two-handed, special
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/40),heavy, reload (2), special, two-handed
Duplex Bow 90 gp 1d4 or 2d4 piercing 2 lb. Ammunition (range 20/60), two-handed, special
Dwarven Greatbow 150 gp 1d10 piercing 12 lb. Ammunition (40/120), heavy, two-handed
Elven Warden Bow 140 gp 1d8 piercing 15 lb Two-handed, heavy, ammunition (range 300/1200)
Enforcer Crossbow 100 gp 1d8 piercing 10 lb Ammunition (range 80/320), heavy, short burst (1), reload (2 shots)
Far-Shot Crossbow 100 gp 1d8 piercing 16 lb. Heavy, Loading, Range (200/800), Two-Handed
Flamethrower 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/50), loading
Flintlock Pistol, Variant 350 gp 2d4 piercing 3 lb Ammunition (range 30/80), loading
Flintlock Pistol 200 gp 1d10 piercing 2 lb. Ammunition (range 20/60), loading
Gatling Gun 500 gp 1d10 ranged 170 lb. (Ammunition, Range (60/350), Loading, Special, Two Handed, Misfire (2))
Greatbow, Variant 85 gp 1d10 piercing 10 lb heavy, two-handed, ammunition (range 500/1600), special
Greatbow 65 gp 1d10 piercing 5 lb. Ammunition (range 200/800), heavy, special, two-handed
Grenade, Fragmentation
Grenade, Launcher
Grenade, Smoke
Grenade
Gunpowder, Keg
Gunpowder, Powder Horn
Gunpowder
Gunpowder Pistol 40 gp 1d8 piercing 3 lb. Ammunition (range 100/400), light
Gunshield 2d6 piercing 11 lb. Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Hand Crossbow, Repeating 300 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, reload (3 shots)
Handcannon 250 gp ranged special, 1d6 bludgeoning as melee weapon 16 lb Ammunition, Two-Handed, Reload (1 shot), Heavy
Handheld Cannon 60 gp 1d10 pierce 8 lb. Heavy, Ranged (60-120), loading, special
Heavy Cannon 300 gp 2d8 bludgeoning 40 lb Ammunition (range 50/150), heavy, reload(1), two-handed
Heavy Machine Gun 4d6 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, special
Heavy Shotgun 2d6 Piercing 9.3 lb. Heavy,two- handed,Ammunition, reload (5 shots), Range self(15ft cone)
Holmegaard Bow 75 gp 1d10 piercing 2 lb Ammunition (range 100/400), heavy, special, two-handed
Ironwork Rifle 500 gp 2d6 piercing 8 lb. Ammunition (Range 80/320), heavy, loading, two-handed
Jaeger 1500 gp 1d8 piercing / 1d6 slashing / 1d4 bludgeoning 2.5 lb. Finesse, Light, Ammunition (range 200/800), Two-handed, Special
Lever Action Rifle 1000gp 2d8 Piercing (.44), 2d6 Piercing (.32) 10 lb. Ammunition ( range 150/600 for .44, 100/400 for .32), Capacity (15 for .44, 25 for .32), Loading, Loud, Misfire, Two-handed
Light Anti-Tank Weapon 10d10 bludgeoning + 10d10 fire 15 lb. armor piercing (-5), heavy, loading, special (range 60/600), two-handed
Light Ballista 400 gp 2d8 piercing 20 lb. Ammunition (range 100/400), heavy, loading, two-handed, special
Light Machine Gun 3d6 piercing 30 lb. Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2)
5e SRD:Longbow
Machine Pistol 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Mauler Crossbow 75gp 1d4 piercing 14 lb. Ammunition (range 25/50), two-handed, special
Mechanical T-Hook 1,250 gp Special 4 pounds Light, Special
Mechanised Arm Crossbow 450 gp 1d6 piercing 2 lb Light, loading, special, Ammunition (30,120), reload (3 shots)
Minigun 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (450 shots), two-handed, short burst (3)
Mountain Flintlock Rifle 30 gp 2d6 peircing 12.5 lb. Ammunition(180/700), two-handed, finesse, heavy, loading, special
Mounted Heavy Repeating Crossbow 120 gp 1d10 piercing 25 lb Heavy, Loading, Two-handed, Special, Ammunition, Range 125-400 feet.
Musket, Rifled 750 gp 2d8 piercing 9 lbs. Ammunition (Range 80/320), Loading, Two-Handed, Heavy
Musket, carbine gp 2d6 Piercing 6 lbs. Ammunition (Range 60/100), Loading, Two-Handed
Musket
5e SRD:Net
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/400), heavy, loading special, two-handed
Nuse 1 gp 1 lb. Special, thrown (range 5/10)
Pepperbox 1000gp 1d10 Piercing 3lb Ammunition (30/90), reload (6 shots)
Percussion Revolver 250 gp 2d6 piercing 3 lb. Light, Ammunition (.44 Cal. Minie Ball), Range (40/180), Reload (6)
Pistol, Automatic
Pistol, Heavy Automatic 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
Pistol
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Pixie Bow 20 gp 1d6 piercing 1 lb. Ammunition (range 30/120), two-handed, undersized
Portable Cannon Rifle 150pp 1d4+2 Knockback (When ammunition is fired) 6 lbs Two handed.
RPG 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Razor Net 20 gp 5 lb Special, thrown (range 5/15)
Reinforced Slingshot 1 gp 1d10 piercing 4 lb. Ammunition (50/280), two-handed, Str 18
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/100), light, reload (6 shots)
Revolver
Rifle, Automatic
Rifle, Hunting
Rifle, Variant 90 gp 1d12 piercing 11 lb. Ammunition (range 125/500), heavy, reload (4 shots), two-handed
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
S&W 500 1300 gp 2d8 piercing 4 lb. Ammunition (range 60/500), two-handed, loading
Scrap Gun 1,000 gp 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, reload 1, special
Senbon 2 gp 1d4 Piercing 1 lb. Light, Thrown, Special
Shotgun
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Silenced .22 Pistol 80 caps 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Sniper Rifle, Variant 2d10 piercing 17 lb. Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed
Sniper Rifle 500 gp 2d8 piercing 20lb Heavy, Ammunition, Two-Handed, Range (100/400ft), Loading
Spear-thrower 5 gp 1d8 piercing 1 lb. Ammunition (range 50/200), loading, special, two-handed
Springblade 35 gp 1d6 Slashing 2 lb. Light, Ammunition (range 30/60), Special, Hidden, Loading
Submachine Gun 2d6 piercing 5 lb. Ammunition (range 80/240), burst fire, reload (30 shots), short burst (2 shots)
Swallow Bow 500 rp 1d8 piercing 1 lbs. Ammunition (range 90/330), Two-Handed
Throwing Shield 20 gp 1d6 bludgeoning 4 lb. Special, thrown (range 20/60)
Twinbow 150gp 1d8 Piercing 2 lb. Ammunition (range 150/600), heavy, two-handed, special
Volcanic Pistol 20 gp 2d8 piercing 2 lb Ammunition (range 40/120), loading
War Sling 5 gp 1d8 bludgeoning 1/2 lb Ammunition, (Range 60/240)
Wheel-lock Carbine 400 gp 2d10 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), special
Winchester Model 1873 2d8 piercing 90.5 ½ lb. Ammunition (range 80/240), reload (8 shots), two-handed, burst fire (2)
Wrist Gun 2d6 Piercing 3 lb. Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special
Yautja Bow 2d6 Piercing 5 lb. Heavy, Two-Handed, Ammunition (range 200/800)
Yumi 60 gp 1d6 piercing 3 lb. Two-Handed, Ammunition (120/240)

Armor[edit]

Armor Rarity Armor Class (AC) Strength Stealth Weight
Light Armor
Stab Vest, Level 1 Spikes Common 13 + Dex modifier (protection against melee attacks only) 6 lb. {{{cost}}}
Stab Vest, Level 2 Spikes Common 14 + Dex modifier (protection against melee attacks only) 8 lb. {{{cost}}}
Stab Vest, Level 3 Spikes Uncommon 15 + Dex modifier (protection against melee attacks only) 10 lb. {{{cost}}}
Type IIA Bulletproof Armor Common 13 + Dex modifier (protection against ranged attacks only) 6 lb. {{{cost}}}
Type IIIA Bulletproof Armor Uncommon 15 + Dex modifier (protection against ranged attacks only) 10 lb. {{{cost}}}
Type II Bulletproof Armor Common 14 + Dex modifier (protection against ranged attacks only) 8 lb. {{{cost}}}
Medium Armor
Law Enforcement Special Type Armor Uncommon 15 + Dex modifier (max 2) Disadvantage 16 lb. {{{cost}}}
Stab Vest, Level 1 Edged Blades Common 16 + Dex modifier (max 2, protection against melee attacks only) 15 lb. {{{cost}}}
Stab Vest, Level 2 Edged Blades Common 17 + Dex modifier (max 2, protection against melee attacks only) 18 lb. {{{cost}}}
Type III Bulletproof Armor Common 16 + Dex modifier (max 2, protection against ranged attacks only) 15 lb. {{{cost}}}
Type IV Bulletproof Armor Common 17 + Dex modifier (max 2, protection against ranged attacks only) 18 lb. {{{cost}}}
Heavy Armor
Bomb Suit gp 20 Str 15 Disadvantage 80 lb.
Military Grade Special Type Armor Uncommon 18 Str 13 Disadvantage 25 lb. {{{cost}}}
Stab Vest, Level 3 Edged Blades Uncommon 18 (protection against melee attacks only) Str 13 Disadvantage 25 lb. {{{cost}}}
Shield
Ballistic Shield Uncommon +2 13, special Disadvantage 15 lb. {{{cost}}}
Riot Shield Common +2 or +3 6 lb. {{{cost}}}

Adventuring Gear[edit]

Adventuring Gear Cost Damage Weight Properties
.44 Cal. Minie Ball
5e SRD:Abacus
5e SRD:Acid (vial)
Air Bladder
Air Capsule
Alchemic Bullets
OGC:Alchemical Torch
5e SRD:Alchemist's Fire (flask)
Alchemist's Grenade
Alchemy Fire
Animal Call
Anti-Rust Salve
5e SRD:Antitoxin (vial)
5e SRD:Arcane Focus, Crystal
5e SRD:Arcane Focus, Orb
5e SRD:Arcane Focus, Rod
5e SRD:Arcane Focus, Staff
5e SRD:Arcane Focus, Wand
Armor Piercing Bullets (10)
Armor Piercing Discarding Sabot Rounds (10)
Arrow, Alchemist's (20)
Arrow, Flight (20)
5e SRD:Arrows (20)
Assassin's Bolt
Auto-Sentry
Auto Picker
Aviator's Goggles
5e SRD:Backpack
5e SRD:Ball Bearings (bag of 1,000)
5e SRD:Barrel
5e SRD:Basket
5e SRD:Bedroll
Bee Arrows
5e SRD:Bell
Binoculars
Bipod
5e SRD:Blanket
Blast Charge
Blast Grenade
Blast shell
Blinding Powder
5e SRD:Block and Tackle
5e SRD:Blowgun Needles (50)
Bomb Collar
5e SRD:Book
5e SRD:Bottle, Glass
Brakmarian Oil
5e SRD:Bucket
5e SRD:Caltrops (bag of 20)
5e SRD:Candle
5e SRD:Case, Crossbow Bolt
5e SRD:Case, Map or Scroll
5e SRD:Chain (10 feet)
Chakra Tags
5e SRD:Chalk (1 piece)
5e SRD:Chest
5e SRD:Climber's Kit
Cloak
Clothes, Cold Weather
5e SRD:Clothes, Common
5e SRD:Clothes, Costume
Clothes, Courtier
5e SRD:Clothes, Fine
Clothes, Hot Weather
Clothes, Livery
5e SRD:Clothes, Traveler's
Clothes, Work
Clothing, Rags
Coffee, Eastern
Coffee
Coffin
Common Cigar
Compass
5e SRD:Component Pouch
Continual Torch
Creature Manual
5e SRD:Crossbow Bolts (20)
5e SRD:Crowbar
Dark Iron Arrow
Dragon's Breath
Dragon root arrow
5e SRD:Druidic Focus, Sprig of Mistletoe
5e SRD:Druidic Focus, Totem
5e SRD:Druidic Focus, Wooden Staff
5e SRD:Druidic Focus, Yew Wand
Dungeon Delver's Pocket Manual
Electric Milk
Elemental Ink
Ensnarement
5e SRD:Equipment Packs
Explosive
Explosive Bullets (10)
OGC:Facemold Paste
5e SRD:Fishing Tackle
Flare Gun
Flares
Flashbang
Flashlight
5e SRD:Flask or Tankard
Foldable Weapon Frame
Gas Mask
OGC:Glacial Effector
5e SRD:Grappling Hook
Grappling Hook
Grappling Hookshot
Grenade Launcher, Multiple
Grenade Launcher, Underbarrel
Grenade Launcher, Variant
OGC:Gun Kit
Gunpowder Fire Arrow
Gunpowder Pouch
Half Mask
5e SRD:Hammer
5e SRD:Hammer, Sledge
Hammock
Hazmat Bodysuit
5e SRD:Healer's Kit
Healing Potion (Herbalism)
Healing Powder
High Explosive Ammo
Hollow Point Bullets (10)
Holsters, Pair
5e SRD:Holy Symbol, Amulet
5e SRD:Holy Symbol, Emblem
5e SRD:Holy Symbol, Reliquary
5e SRD:Holy Water (flask)
Hookshot
5e SRD:Hourglass
5e SRD:Hunting Trap
Hunting Trap, Variant
Incendiary Bullets (10)
Incendiary Grenade
5e SRD:Ink (1 ounce bottle)
5e SRD:Ink Pen
5e SRD:Jug or Pitcher
Khakkhara
5e SRD:Ladder (10-foot)
5e SRD:Lamp
Land Mine
5e SRD:Lantern, Bullseye
5e SRD:Lantern, Hooded
Laser Sight
Laudanum
5e SRD:Lock
Lock Box
Love Tap
Magnet
5e SRD:Magnifying Glass
5e SRD:Manacles
Map, Area
Mask
Massive Ordnance Air Blast Bomb
Mechanical Calculator
Medical Leeches
5e SRD:Mess Kit
Metallurgist's Tools
Microscope
OGC:Midnight Dust
Miner's Mate
Miner’s Delight
5e SRD:Mirror, Steel
Mother's Chili
Motor
Night-Vision Device
5e SRD:Oil (flask)
5e SRD:Paper (one sheet)
Parachute, Variant
Parachute
5e SRD:Parchment (one sheet)
5e SRD:Perfume (vial)
Personal Glider
Personal Grapple
5e SRD:Pick, Miner's
Pitchfork
5e SRD:Piton
Plague Doctor's Case
Plastic Explosives
Pocket Portcullis
Pocket Watch
5e SRD:Poison, Basic (vial)
5e SRD:Pole (10-foot)
Portable Bath
5e SRD:Pot, Iron
5e SRD:Potion of Healing
5e SRD:Pouch
OGC:Powder Flask
Pyre Fuel
5e SRD:Quiver
Racial Rations
5e SRD:Ram, Portable
5e SRD:Rations (1 day)
Razor Seed
Recording
Relaxing Herbs
OGC:Rest
5e SRD:Robes
Roll of Bandages
5e SRD:Rope, Hempen (50 feet)
5e SRD:Rope, Silk (50 feet)
Rubber Bullets (10)
SCBA
5e SRD:Sack
Safe
5e SRD:Scale, Merchant's
5e SRD:Sealing Wax
Semi-Armor Piercing Bullets (10)
Shell
Shield Arrow
5e SRD:Shovel
5e SRD:Signal Whistle
5e SRD:Signet Ring
Skis
5e SRD:Sling Bullets (20)
Small Bombs
OGC:Smoke Bomb
Smoke Bomb
Smoldering Paste
5e SRD:Soap
OGC:Sparksprig
Speaker
5e SRD:Spellbook
5e SRD:Spikes, Iron (10)
5e SRD:Spyglass
Stink Bomb
Stun Grenade
Subsonic Bullets (10)
Sunglasses
Suppressor
Syringe
Tactical Flashlight
Tea Set
Tear Gas Grenade
5e SRD:Tent, two-person
Thunderstone
5e SRD:Tinderbox
Tindertwig
Tobacco
5e SRD:Torch
Tranquilizer Rounds (10)
Tranqulizer
OGC:Triangular Bayonet
Turpentine
Utility Belt
5e SRD:Vial
Walkie-Talkie
Warhammer Grenade
5e SRD:Waterskin
Web Cartridge
Web Shooter
5e SRD:Whetstone
Whetstone

Magic Items[edit]

At least one of the following should typically be able to be found in a campaign featuring their products (i.e. Stands for arrows, vampires for masks). If they are found in the campaign, they should play a large roll in the story.

Item
Stand Arrow
Stone Mask
Holy Corpse

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