3.5e Fighter Feats, Other
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Fighter Feats: Fighter feats are those that pertain to skill in martial combat. Fighters may choose among these feats when gaining a bonus feat from their class. These feats are also available to any class that meets the prerequisites, unless otherwise specified.
[edit] Other Fighter Feats
This is a catch-all for fighter feats that do not fit any of the above categories. This includes feats related to flanking and initiative.
| NBoF Balance |
Feat | Prerequisites | Benefit |
|---|---|---|---|
| - | Balance Drills | Dex 13, Lightning Reflexes | Improved your Reflex save while lightly encumbered. |
| 4.20 | Battle Cry | Cha 15 | Your voice inspires greatness in battle. |
| 4.35 | Butterfly Flank | BAB +6, Dex 15, Combat Reflexes, Lightning Reflexes | Your skill with a blade distracts and intimidates your opponent, catching them off balance and unaware. * |
| 3.40 | Clinch | BAB +3, Dodge, Mobility | You have mastered the art of fighting at very close quarters. |
| 4.24 | Close Order Combat | BAB +1 | You are trained to fight in a close-order unit. |
| 3.44 | Combat Focus | BAB +5, Dodge, Improved Initiative | Paying little heed to distractions and other threats, you may focus your attacks on one opponent, leaving yourself open to others. |
| 3.38 | Combat Surge | Coming Soon | You can rush an action in combat at the cost of presenting opportunities to your opponents |
| 3.22 | Improved Combat Focus | Coming Soon | You have practiced the art of two-on-one combat, enhancing your Combat Focus. |
| 4.40 | Concerted Attack | Coming Soon | You are well trained in directing the efforts of others during a coordinated attack |
| - | Nimble Turning | Dex 15, Wis 15, Run, Fleet of Foot | When running you can make a direction change of 90 degrees or less every ten feet. You can’t use this feat while wearing medium or heavy armor, or when carrying a medium or heavy load. |
| 3.96 | Follow Up | Coming Soon | You can push through enemy lines to create a breach. |
| 3.35 | Greatweapon Quickness | Coming Soon | Your mastery of this style reflects strengthened wrist muscles and honed reflexes, allowing blindingly fast strikes with the largest of weapons. |
| - | Guard Training | - | Gain bonuses on skill checks to notice somebody sneaking around. |
| - | Hard Knock Life | Diehard, Great Fortitude, Con 13 | Gain more hit points per die. |
| - | Interpose | Combat Reflexes, Dex 12, Fighter level 4th+ | May redirect any attack that requires a roll to hit to self from an adjacent ally. |
| - | Keep Focused | Wis 13, Iron Will | Improve your Will save in combat. |
| - | Master Initiative | Wis 13, Improved Initiative, fighter level 3rd. | +2 bonus Initiative and not flat footed sooner. |
| 4.56 | Pack Attack | Coming Soon | You are trained to coordinate with others to bring down powerful enemies |
| 3.85 | Pack Initiative | Coming Soon | You can coordinate your initiative with pack mates. |
| - | Practiced Combatant | fighter level 3rd | Improves Base Attack Bonus for multiclassed Fighters lagging behind. |
| 4.00 | Primeval Rage | Coming Soon | You are vicious, bad tempered, ferocious and dangerous. |
| 4.40 | Robust Health | Coming Soon | Your robust health makes you tougher than normal. |
| 4.30 | Running Attack | Coming Soon | You are especially fast and maneuverable on the battlefield. |
| 3.37 | Stand Your Ground | Coming Soon | You keep fighting no matter how scared you get. |
| 4.20 | Team Fighting | Coming Soon | You know how to fight as a pair, group, and in formation. |
| 4.30 | Throw and Charge | Coming Soon | You can hurl a thrown weapon while charging. |
| 4.73 | Touch Mastery | Coming Soon | The attribute behind your powers makes your touch attacks strike true. |
| 4.10 | Weapon Juggle | Coming Soon | You can change and pick up weapons as a free action. |
Top-level feats in this list are organized alphabetically
