SRD:Buckler

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Buckler [Shield]
Maximum Dex Bonus:
Armor Check Penalty: −1
Arcane Spell Failure Chance: 5%
Hardness: 10
Size Cost Shield
Bonus
Weight Hit
Points
Fine 7 gp 5 sp +1 1/2 lb. 1
Diminutive 7 gp 5 sp +1 1/2 lb. 1
Tiny 7 gp 5 sp +1 1/2 lb. 1
Small 15 gp +1 2-1/2 lb. 2
Medium 15 gp +1 5 lb. 5
Large 30 gp +1 10 lb. 10
Huge 60 gp +1 25 lb. 20
Gargantuan 120 gp +1 40 lb. 40
Colossal 240 gp +1 60 lb. 80

Notes

This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.

You can’t bash someone with a buckler.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Buckler Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel 165 gp 10 5
Adamantine 2,150 gp 20 6
Crystal, Deep 1,150 gp 10 5 No rusting
Crystal, Mundane 165 gp 8 4 No rusting
Darkwood n/a n/a n/a
Dragonhide 330 gp 10 1 Usable by druids
Mithral 1,150 gp 15 5 Half weight,
if present, increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentArmor

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