Terrifying Air (3.5e Feat)
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||- | style="vertical-align: middle; white-space: nowrap;"| Terrifying Air | style="vertical-align: middle;" | Tanreiss
| style="vertical-align: middle; font-size: 0.9em;"| Your presence inspires fear in opponents.
| style="vertical-align: middle; text-align: center;" | -</dplc>
Terrifying Air [Racial]
Your very presence is unsettling to opponents.
When a tanreiss activates this feat, all opponents within 10 feet of the tanreiss must make a Will saving throw (DC 10 + 1/2 the tanreiss' character level + the tanreiss' Charisma modifier). An opponent who fails his or her save is shaken, taking a -2 penalty on attack rolls, saves, and skill checks for a number of rounds equal to 1d6 + the tanreiss' Charisma modifier. The character can use the feat once per round as a swift action. A successful save indicates that the opponent is immune to the tanreiss' use of this feat for 24 hours. This is a mind-affecting fear effect.
A fighter may select this feat as one of his fighter bonus feats. A tanreiss with Terrifying Air is considered to be Frightful Presence for the purposes of prerequisites and effects that modify it. Terrifying Air, however, has no level cap to its effect.