3.5e Racial Feats
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[edit] Racial Feats
| These feats can be used with races from the SRD and other WotC publications. | |||
| Feat | Race | Summary |
|---|---|---|
| IM1-Buster | ||
| Fanatic | Orc | Using excerpts from there holy texts Orcs like to strike fear into the hearts of the unbelievers before battle commences. |
| Underfoot Striker (Underfoot Combat Variant) | Halfling | Can occupy space of another creature one size category larger.
|
| Favored Child | Human | Divine blood makes you hardier. |
| Darkwood Body (Warforged) | Warforged | For warforged druids and such. |
| Elven Glamour | Elf | The magic of the elven ancients is strong in your veins. |
| Initiate of the Red Robes | Orc | The red robes females rule Orc society and are constantly commanding and instructing the males. |
| Born to Rule | Human | When you fight, your enemies know fear. |
| Sacred Dwarven Spirit | Dwarf | With the divine spirit of your deity you can turn a troop of dwarven allies into an unsurmountable line of defense. |
| Elven Archery | Elf | You are an expert in the art of elven archery. |
| Stalwart Defender | Dwarf | You are truly a dwarven bastion of strength. |
| Beauty of the Elves | Elf | You are wonderous-fair to look upon. |
| Changeling Beasthide | Changeling | You can disguise as an animal. |
| Spellweb | Drow | You can use the inborn drow magic to summon webs from thin air. |
| Greater Persona Immersion | Changeling | You immerse yourself fully into your role and deceive even magical sensors. |
| Changeling Darkvision | Changeling | You inherited the ability to see in the dark from your Doppleganger ancestry. |
| Camouflage Skin | Changeling | You trained to imitate structures and surfaces with your shapechange. |
| Advanced Plating I | Warforged | You've been augmented with interlocking plates into existing armor. Some of these plates may look decorative, but they provide well need protection. |
| Ablative Armor | Warforged | Your armor plating is layered to push back explosively, reducing damage... at least for a little while. |
| Dwarven Heart Rage | Dwarf | Your dwarven soul is stronger while in rage. |
| Elven Spell Recovery | Elf | Your elven 4-hour trance is just as restful as a normal 8-rest. |
| Improved Minor Shapechange | Changeling | Your minor shapechange ability is considerably more powerful. |
| Doppel-Jointed | Changeling | Your shapechange ability made your body flexible, allowing you to shake off bonds and sommersault with ease. |
| Greater Racial Emulation | Changeling | Your shapechanging abilities are developed to a point where you know how to emulate a race so intimately, you can do it without concious effort. |
[edit] Feats for Homebrew Races
Independent page listings
- Ambyr Feats
- B'er'den Feats
- Crystalforged Feats
- Elnade Feats
- Imperial Human Feats
- Succedaneum Feats
- Tauren Feats
| NBoF Balance |
Feat | Prerequisites | Benefit |
|---|---|---|---|
| Bamfling Racial Feats | |||
| - | Bamf Confusion | The ability to bamf 3 times per 2 hours. | Grants the ability to "bamf" multiple times in a round with a grappled enemy |
| Feline Racial Feats | |||
| - | Fangs of the Feline | Feline Race | You gain a secondary bite attack. |
| - | Cat Snatch | Bite attack, Feline Race | You may start a grapple as a free action with your bite attack. |
| - | Pouncing Kitty | Feline Race | You may make a full attack after a charge. |
| Inhuman Racial Feats | |||
| - | Marked apart | Inhuman, awareness of being an inhuman | Reroll one save 1/day. |
| - | Midnight's Champion | Norkton, awareness of being a Norkton, Marked apart | Darkvision 120', blindsight 5' in natural darkness, +3 Will saves at night |
| - | My Heart Will Go On | Hendyn, awareness of being a Hendyn, Marked apart | +3 bonus save vs Death effects, Negative levels, Fear, Sadness related attacks, ability damage, ability drain, blinding and deafening. |
| - | Perfect moment | Peir-Faiff, awareness of being a Peir-Faiff, Marked apart | +1 bonus on one type of save. 1/day add character level to save roll. |
| - | Song of the Soul | Aanan, awareness of being an Aanan, Marked apart | Heightened awareness of creatures with souls within 30'. |
| - | Talk with the Animals | Gronfrox, awareness of being a Gronfrox, Marked apart | Sancuary from animal attacks. +4 bonus to Wild Empathy checks, saves and opposed roll checks from animals. |
| - | Truth is beauty | Xenex, awareness of being a Xenex, Marked apart | +4 bonus to attack rolls and saves against those that cause you pain through lies. |
| Mechanoid Racial Feats | |||
| - | Enhanced Armor | Any Mechanoid, except Bronze. | Gain +1 armor bonus |
| - | Armor flexibility | Mechanoid, Dex 13 | Increase the maximum dexterity bonus by +1 |
| - | Mauler | Mechanoid, Str 15 | gain 2 slam attacks |
| - | Composite plating | Mechanoid | gain extra 5 Hp |
| - | Mithral Speed | Mithral Mechanoid, BAB +3 | Use haste 1 more time / day and increase its power |
| - | Adamantine Toughness | Adamantine Mechanoid, Base Fort save +3 | Use invulnerability burst 1 more time / day |
| - | Platinum Suggestion | Platinum Mechanoid, Diplomacy 5 ranks, Charisma 17 | geas / quest is more potent |
| - | Monk Adaptation | Iron or Mithral Mechanoid, Monk level 1. | gain benefit of monk class abilities even when armored |
| - | Earthshaker | Mechanoid, body weight of atleast 1000 lb, Jump 5 ranks, Str 17 | gain a special ground shake attack |
| - | Overcome electricity injury | Mechanoid, Great Fortitude | You have no ill effects when hit from electricity. |
| - | Machine Power | BAB +4, Str 17 | When you fail a Str check, gain a cumulative +2 bonus on that check. |
| - | Modular Body | Mechanoid, Character Level 1 | You can install Mechanoid Grafts to yourself. |
| - | Combat Modification | Mechanoid, Character Level 1 | You have 2 special movements usable in combat. |
| - | Runner Modification | Mechanoid, Character Level 1 | You have 2 special movements usable in combat and overland. |
| - | Ground-dweller Modification | Mechanoid, Character Level 1 | You have 2 special movements usable when adventuring. |
| Ogrillon Racial Feats | |||
| - | Big Brute | Ogrillon | Your physical stature lets you function in many ways as if you were one size category larger. |
| Sundowners Racial Feats | |||
| - | Additional Form | Racial ability to alter one’s form into the likeness of another. | The character gains an additional form into which they can shift. |
| - | Free Form | Ability to alter one’s form into the likeness of another. | The character is able to mimic a wide array of other beings. |
| Tanreiss Racial Feats | |||
| - | Magnificent Pride | Tanreiss | You gain +2 Cha. |
| - | Noble Vigor | Tanreiss | You gain +2 Con. |
| - | Perfect Senses | Tanreiss | You no longer have light sensitivity, and your natural senses improve dramatically. |
| - | Strength of Kings | Tanreiss | You gain +2 Str. |
| - | Tanreiss Ambusher | Tanreiss | You can charge flat-footed opponents for more damage. |
| - | Tanreiss Lunge | Tanreiss, BAB +6. | You can make a full attack after a charge. |
| - | Tanreiss Roar | Tanreiss | You can Intimidate multiple foes at once. |
| - | Deafening Roar | Tanreiss, Tanreiss Roar | You can deafen opponents with your Intimidating roar. |
| - | Terrifying Air | Tanreiss | You scare others just by existing. |
| - | Toughened Hide | Tanreiss | You gain +2 natural armor. |
| Blood Elf Racial Feats | |||
| - | Improved Arcane Torrent | Blood Elf, Will Save +2 | You're Arcane Torrent returns spells at a 1 to 1 ratio |
| - | Expanded Arcane Torrent | Blood Elf, Wis14 | You're Arcane Torrent range extends to 10ft. |
| Draenei Racial Feats | |||
| - | Heroic Presence | Draenei, Level 7, Cha 15 | You're very presence boost the moral of those around you. |
[edit] Feats for several races
| NBoF Balance |
Feat | Prerequisites | Benefit |
|---|---|---|---|
| 4.08 | Enhanced Scent | Wis 13, racial scent ability | Your racial scent abilities work more effectively than others of your race. |
| 3.88 | Enhanced Spell-Like Abilities | Cha 13, racial spell-like abilities | Your racial spell-like abilities have more effect than normal for your race. |
| 3.90 | Extended Burst | Cha 15, burst racial ability | You are able to maintain your burst ability for longer than others of your race. |
| 3.90 | Extended Outburst | Cha 15, Outburst racial ability | You are able to maintain your outburst ability for longer than others of your race. |
| 3.90 | Extra Burst | Cha 13, burst racial ability | You are able to perform your burst racial ability more than three times per day. |
| 3.85 | Extra Outburst | Cha 13, Outburst racial ability | You are able to perform your outburst racial ability more than once per day. |
| 3.87 | Improved Outburst | Cha 13, outburst racial ability | You gain more from your outburst racial ability than other members of your race. |
| 4.04 | Improved Stability | Str 13, stability as a racial ability | You are more stable than normal for your race. |
| 4.10 | Improved Stonecunning | Wis 13, Stonecunning as a racial ability | Your stonecunning ability is more acute than normal for your race. |
| 4.04 | Quick Scent | Wis 15, Racial scent ability | Your racial scent abilities work more quickly than others of your race. |
| 3.35 | Tail Slam | Merfolk or tailed half-merrow only | You are trained to use your powerful tail and flukes as a weapon. |
| 3.55 | Tail Walking | Merfolk or tailed half-merrow only | You have learned to use your tail while out of water somewhat more gracefully than most of your kind. |
[edit] Feats for Racial Abilities
[edit] Flying
| Name | Prerequisite(s) | Summary |
|---|---|---|
| Advanced Aerial Combat | Str 15, Dex 15 | You have become so effective in combat that you have learned to control a greater area in the battlefield. |
| Aerial Combat | Str 15, Dex 15 | You are trained to fight while in flight. |
| Aerobatics | You are at home in the air. You understand the properties of wind resistance and aerodynamics and how to optimize your situation in the air. | |
| Dive-Bomb | Str 15+, Dex 15+, Aerial Combat | You are trained to attack at speed from above. |
| Greater Aerial Combat | Str 15, Dex 15, Fly speed 30ft (good), Aerial Combat, Advanced Aerial Combat | You have learned to use air and gravity to your own uses. |
| Greater Dive-Bomb | Str 15+, Dex 15+, Fly speed 30ft (good)+, Aerial Combat, Greater Aerial Combat, Dive-Bomb, Improved Dive-Bomb | You are trained to attack at speed from above, without your enemy having time to react. |
| Improved Dive-Bomb | Str 15+, Dex 15+, Aerial Combat, Dive-Bomb | You have done Dive-Bombs some many times that you can now use them without losing sight of your enemy. |
| Spin Attack | Dex 13, fly speed, Medium size or larger | Your wings can be used as weapons. |
| Spirited Dive |
Note: All of these feats have the implicit prerequisite "fly speed"
