User talk:Marasmusine/Archive 9

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Archive This is an archive of past discussions. Its contents should be preserved in their current form. If you wish to start a new discussion or revive an old one, please do so on the current talk page.


Archive 8 |
Archive 9 |


I'm new here...[edit]

Hello. I've made a couple of archetypes that you have given some very handy feedback on. I was wondering if you had any tips or tricks that you might be able to give me to make myself a better content creator. Thank you, and have a wonderful day.

Hello, welcome to the wiki. I don't really have any broad advice. I put some thoughts together at Class Do's and Don'ts (5e Guideline). The other thing with your silent berserker that I was going to mention was the +5 to Intimidate. 5e does have some stacking bonuses but they are minimal. I recommend changing this to either double proficiency bonus (and proficiency if the PC doesn't already have it); or to advantage. Now advantage is usually conditional, so you would apply it to some sub-use of Intimidate, or to the whole skill only some of the time, or some other limitation. Marasmusine (talk) 06:37, 26 August 2016 (MDT)

Hey, I have been thinking, can I really edit people's stuff that they don't update or stuff that could use some help with editing? I would like to know if that kind of behaviour is encouraged or not before doing anything. I was thinking in particular about Alraune_(5e_race) and maybe something else in the future. Berzul (talk) 01:42, 28 August 2016 (MDT)

Hello Berzul, yes you can go ahead and edit anything you like, although be aware if someone doesn't like the changes they might undo the changes (in which case a healthy discussion on the talk page can help).
If you are "filling in the blanks" that's uncontroversial. If you are making significant changes to existing text, it might be best to notify it on the talk page first. Marasmusine (talk) 02:15, 28 August 2016 (MDT)

I found something, when you make a new class, the default text says ".. you can increase one ability score of you choice by 2..." Shouldn't that be "of your choice"? Just now I noticed that every page has that, which makes it pretty funny... I guess. Berzul (talk) 03:37, 3 September 2016 (MDT)

Huh. So it does. SirSprinkles (talk) 04:36, 3 September 2016 (MDT)
Typo in the preload. Fixed now for future pages. Fixing existing pages will be a job for a bot, I'll put it on my to do list.Marasmusine (talk) 08:44, 3 September 2016 (MDT)

Thinking of starting SRD:Creatures[edit]

I've been thinking of how to maybe start putting together the section for SRD:Monsters (inside SRD:Creatures), and I was wondering if it should maybe be an alphabetical list, like in the SRD:Races section. I'm still trying to figure out how best to put that list together. Would I just create pages for various SRD:Monsters, and somehow link them to the main SRD:Monsters page when it's created? Clockwerk66 (talk) 11:46, 26 August 2016 (MDT)

Hello. Are you talking about the 3rd or 5th edition SRD? Marasmusine (talk) 12:18, 26 August 2016 (MDT)
Sorry, I'm talking about the 5th edition SRD Clockwerk66 (talk) 12:37, 26 August 2016 (MDT)
Yes, create the pages for the monsters using the 5e Creature Preload, adding Category:SRD. They can be listed at SRD:Monsters using a dynamic page list, the same as at the sub-pages at 5e Creatures, adding |category=SRD to the filter. Thank-you for helping with this!Marasmusine (talk) 13:56, 26 August 2016 (MDT)
When you mention using the preload, do you mean going through the same process of creating a homebrew monster, but adding the SRD filter instead? Or is there an alternate method to using preloads I'm not aware of? I just want to be absolutely sure so that I don't make a mistake that causes problems for or inconveniences other people here. Clockwerk66 (talk) 14:17, 26 August 2016 (MDT)
Don't be worried about making a mistake, most things are easily fixed. You can use the Create New button, or you can just start a new page and copy-paste in the preload (remove the first line and the trailing onlyinclude tag).
I though of copy-pasting the preload because I wasn't sure if the Create New button would put a page in the "5e SRD" space. You can try it though, just put "5e SRD:" before the page title. Marasmusine (talk) 14:40, 26 August 2016 (MDT)
Alright, so I've set up the 5e SRD:Monsters page, and I've tried to test it by creating a page called http://www.dandwiki.com/wiki/5e_SRD:Skeleton_(5e_Creature). Unfortunately, it is not appearing in the SRD:Monsters list, and I'm not quite sure why. I'm pretty sure I've put "category:SRD" and "category=SRD" in all the important places. I even made a separate template list for the SRD monsters. Clockwerk66 (talk) 19:09, 26 August 2016 (MDT)
Okay, so what's happened is that when I made the 5e Creature template, I had it include Category:User (this was before we knew we were going to get an SRD). We can either create a new template for SRD creatures, or take the User category out of the template and add it to each of the existing monster pages.
I would prefer to do the latter, I can use AutoWikiBrowser to automate it, but I'll have to do this either tonight or tomorrow. Marasmusine (talk) 01:36, 27 August 2016 (MDT)
Here is the template list that I made, if you want to take a look: Template:5e_SRDMonster_List -- Clockwerk66 (talk) 06:40, 27 August 2016 (MDT)

Errata[edit]

Hey Marasmusine, does errata count as SRD? SirSprinkles (talk) 15:23, 28 August 2016 (MDT)

Yes it does. --Green Dragon (talk) 15:43, 28 August 2016 (MDT)

Acolyte[edit]

I just realised that there are two acolytes in the SRD, the background and the creature. How should this be handled? SirSprinkles (talk) 23:17, 28 August 2016 (MDT)

5e SRD:Acolyte (5e Creature) and 5e SRD:Acolyte (5e Background)?
Yes, those two. SirSprinkles (talk) 03:04, 29 August 2016 (MDT)
I guess, just, create the pages? Marasmusine (talk) 03:06, 29 August 2016 (MDT)

Renames and and extra info needed.[edit]

Hey! Thanks for the feedback, I meant to leave the WIP in each of the items description, though clearly I forgot. Thanks for changing the names for me, I will get straight to fixing them ASAP! Also, there is another item I made. Ring of the Chameleon which I unfortunately also did not leave the identifier in for the page, I apologize! - Aegisthus

No probs, let me know if you want some detailed feedback/suggestions for your pages and I'll try and make time. Marasmusine (talk)
Thanks! If you see something out of place or that should be changed, shoot something at me! Aegisthus (talk)

Special Pages[edit]

OK, so Ive learned by imitation how to create links which make special pages that show all recent changes to a category. Is there any way to narrow it down to, like, two or three categories simultaneously? Like, could I have a special page that shows the recent changes to only 5e races? --Kydo (talk) 17:14, 30 August 2016 (MDT)

This is a boring answer, but I don't know. Marasmusine (talk) 01:10, 2 September 2016 (MDT)

Wondering if this would be allowed[edit]

Hello again Aitharious here, I've been recently working on a magic item compendium that would feature every single magic item that was released during the 4th edition. Essentially I was wondering if I would be allowed to release this on the Dandwiki. It does not replace any of the books as it gives only a summary of the items and does not fully disclose most of the mechanics, rather it is designed as a tool for the DM and players to easily find items best suited to their scenario. Thank you for your time --Aitharious (talk) 19:41, 1 September 2016 (MDT)

An index is okay, it would go in 4e Other, if as you say it won't include enough information for someone to use the items without the books.. That was a horrible sentence, but I've only just woken up. Marasmusine (talk) 01:09, 2 September 2016 (MDT)
Alright awesome I'm assuming then I could also do the same thing for monsters, traps and so on then? --Aitharious (talk) 08:27, 2 September 2016 (MDT)

Vampire variant.[edit]

Hey marasmusine long time no speak, just wonder if you have time to take a look over this class I reworked and could tell me what you think, thanks for your time--Vladmere.Labefactum (talk) 03:19, 6 September 2016 (MDT)

Thanks![edit]

I've seen your edits on Mary Sue (5e Creature), and I'm grateful for them. They helped keep the statblock more organized, and even gave me some tips! Again, thanks!

3.5e artillery[edit]

Are there any special guidelines for magical siege engines (and ammo)? The main reason I ask is a fellow player suggested Catapult Ammo that produces a massive Web (spell) effect and the Head DM likes the concept but not the mechanics he used.

Also she wants to know if there is any info on (crude) rockets as siege weapons. --Redrum 15:19, 10 September 2016 (MDT)
I haven't played 3.5e in a long time so I'm not sure....
For magical siege engines, I would have them crafted as though they were magic items. Prerequisites would probably be SRD:Craft Magic Arms and Armor, SRD:Enlarge Spell and SRD:Web, work out the CL and creation costs (by deciding how often you can fire it, and who can fire it, etc). Marasmusine (talk) 16:18, 10 September 2016 (MDT)
what is your opinion on giants as siege engines? --Redrum 18:33, 28 September 2016 (MDT)
Use the statblock for giants in the Monster Manual. Add the Siege Monster trait (other monsters like the tarrasque also have this, i.e. "The tarrasque deals double damage to objects and structures."). Done! Marasmusine (talk) 02:11, 29 September 2016 (MDT)

5e Classes[edit]

An IP has been editing the 5e Classes page. Just thought I'd mention. SirSprinkles (talk) 20:25, 13 September 2016 (MDT)

Redundant Homebrew[edit]

There are a TON of races and classes which are completely unnecessary, redundant, or simply shoehorned into the wrong type of character option. Many of them are mechanically fine, and written well also. Is there any sort of a template which we could use to communicate that a piece of content is one of these things?

Like, for example, the Channeler (5e Class) is a slight variation of the Warlock, but converted into a divine caster. This class is redundant, because there is a previously-existing superior alternative method: a divine caster archetype. There's an even easier way to represent this concept in the core rules already too- it's called a cleric. And there's an even easier way to represent this concept without even restricting class options- it's called imaginative roleplay! This class is a good example of why the class design guide currently consists almost entirely of me pleading with the audience to think really, really, rrreeeaaalllyyy hard about whether making a full class is actually a good idea. However, I'm having a hard time faulting it for being an overblown brain-fart. I can't even call it uncreative, because they did manage to dream up enough content to fill a whole class! It's just ill-conceived is all. --Kydo (talk) 12:31, 14 September 2016 (MDT)

Maybe I'm overthinking it. Maybe it's OK for something to be ill-conceived, as long as it's built right and people enjoy it. --Kydo (talk) 12:34, 14 September 2016 (MDT)

When I've come across something that uses one mechanic that obviously should be using another (e.g. a class that has so much crossover with a PHB class that it may as well be an archetype), I've used the wikify template, but I admit that the "needs formatting" message is tenuous. If you believe that the Channeler is completely redundant to Cleric, then it should be discussed on the talk page. Like you I am of the opinion that many homebrew classes we see could simply be a a few variant features or an archetype for a PHB class. Marasmusine (talk) 13:01, 14 September 2016 (MDT)
On the otherhand, if we are too heavy-handed, we might be stifling creativity. Marasmusine (talk) 13:02, 14 September 2016 (MDT)
An archetype template could, of course, alert people to the creativity a page has applied. Maybe a better name for this template would be "Deplorable" or something. Its an idea, do you have any first ideas about it? --Green Dragon (talk) 14:07, 14 September 2016 (MDT)

Templates[edit]

I would like your input on Help talk:Improving, Reviewing, and Removing Templates please. --Kydo (talk) 23:36, 14 September 2016 (MDT)

Acknowleged. Marasmusine (talk) 02:00, 16 September 2016 (MDT)

Soul Warden 3.5 Class[edit]

We have a friend who's been working on the class and for our campaign someone is using it. Can you reverse your deletion so we can finish the page? --Thatwriterguyva (talk) 00:25, 16 September 2016 (MDT)

Hello, it is back at Soul Warden (3.5e Class). Marasmusine (talk) 01:58, 16 September 2016 (MDT)

Vandalism?[edit]

I have no idea if Dildo is intended to be serious and the creator just has no idea of what is socially acceptable, or if it's just blatant vandalism. You're a more experienced admin. Guidance? --Kydo (talk) 23:51, 16 September 2016 (MDT)

Well, if you're not sure then it's not "blatant", so we'll err on the side of this being a good-faith edit. On the other hand, I think it is destined for deletion, since if you must have this in a game it's going to be an improvised weapon (and I'm taking a stance against having individual entries for every conceivable improvised weapon). Marasmusine (talk) 01:00, 17 September 2016 (MDT)

DPL[edit]

Ok, so I'm messing around with learning more about how to manipulate the DPLs, because being able to make the most of them is pretty important for future site improvement. That said, the reference material for DPL3, (which is what we appear to be using here, as the other two versions of DPL apparently don't use #dpl:) is horrendous. It uses a great deal of technical language to describe elements of it which only really matter to the person in charge of the server, with little tidbits of how it should be used interspersed. Every single example page from their wiki manual has been deleted (or never made)for some reason. I'm starting to get the hang of making them from scratch, but I can't figure this one point out: How do you make it not use bullets? I tried using the table and tablerow parameters, but all I got was either no result, or an ugly mess. I'm rather befuddled at this point. --Kydo (talk) 14:23, 19 September 2016 (MDT)

Looki at the dpl code at, say, 5e Races. There's a dpl list under Incomplete Races. The bullet point appears because of the asterix in the |format field. Try removing that (and the adjacent space, but not the comma!) and preview. Marasmusine (talk) 01:54, 21 September 2016 (MDT)
It caused the DPLs to fail to populate properly. If I replace it with \n for a new line, it populates correctly, but puts the entire thing in a shaded text box. If I leave format blank, it changes nothing. It's weird, the reference material seems to imply that having a bullet is an option, but the DPLs I made from scratch are generating them without being told to. They don't even have a format line, as I wrote them! --Kydo (talk) 05:53, 21 September 2016 (MDT)
Aha, I got it figured out. I misunderstood the reference material, thinking "mode=none" is the same as "mode=". The "none" is an actual mode name, not the absence of one. Now I just need to get the table to evenly divide into thirds and {{helpportal}} will be finished. --Kydo (talk) 05:59, 21 September 2016 (MDT)

Remember when I made all those user-name categories and you told me to stop?[edit]

How should I go about doing the same for another user who is being far more blatant about it than myself? Here is what I was going to say. I'mean putting it in a note for now. Could you maybe look it over and make sure I'm not coming across as a doormat or a jerk? --Kydo (talk) 22:24, 20 September 2016 (MDT)

It comes across as friendly. I would propose a solution that depends on why they want to categorize pages as such. If they want to let everyone know that the page is their contribution, remind them that a page's authorship is under the history tab. If they are doing it for indexing purposes, they should keep a manually-edited list on their user page. Marasmusine (talk) 01:44, 21 September 2016 (MDT)
They should also know that we ask this, not to be jerks, but because of the requirements of the GFDL license. Marasmusine (talk) 01:45, 21 September 2016 (MDT)
Well good. I am friendly. Mostly.
Wait, what? How does identifying a page's origin conflict with the GNU-FDL? I mean, I don't mean to sound ignorant, but as long as they aren't making a copyright claim, they should be fine, legally. As far as I know, nobody's won a court case identifying a game as an artwork in 35 years since the issue first appeared in an American court. Most countries courts haven't even addressed the issue. Canadian courts, for example, tend to just throw such cases out. They treat copyight of games as a manufacturing copyright. So claiming authorship is not actually a claim of copyright in its own right at the moment, and there is legal precedent against that ever becoming the case in multiple countries. Even more important, we now have an international games industry, including board games, RPGs, and videogames, which operates on business practices based on the copyright status of their product. Interfering with that status could cause a significant upheaval in that industry. I don't see some normal judge risking the consequences of rocking the boat that hard.
My personal issue with it is that it's just ugly. That's why I removed all of my attribution categories. They just wind up making a mess. It's a subversion of an organizational tool which causes it to become a form of clutter. Can you imagine, if every page had a category for every user who ever touched it underneath? Ugh. --Kydo (talk) 05:35, 21 September 2016 (MDT)
It's nothing to do with copyright. Putting a single user's name in the "document" implies that that user is the sole contributor (which may or may not be the case). Someone wishing to copy and modify the document might mistake that for the actual authorship and neglect to comply with clause 4B. I know it's an edge case! Marasmusine (talk) 03:43, 22 September 2016 (MDT)
"B. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement." Hm. That could definitely prove to be difficult to accomplish, especially with pages which change over time and slowly acquire more authors. Thank you. --Kydo (talk) 03:54, 22 September 2016 (MDT)

Marasmusine you asked if i was editing[edit]

you asked if i was editing.. not as of late im getting the d20 books to help me as well as i have school so lately its been hard to go check and remember what needs done but thanks for bringing me back to help... if there is anything that you might want help on or see that needs done please tell me on my talk or possibly email me. thanks -Skylord

Thanks for the reply Skylord. Working on that setting is something I could really get into, but I am also working on Doom and Spelljammer settings! I will take a look though. Marasmusine (talk) 02:28, 22 September 2016 (MDT)
I think you were struggling with what the weapon pages should look like. I have made Silenced .22 Pistol (5e Equipment) as an example. Marasmusine (talk) 03:27, 22 September 2016 (MDT)

Help:Legal[edit]

This is my attempt to turn the community's interpretation of its licenses into a clear policy that can be read, understood, and enforced by pretty much anyone. This way we are not relying on people reading the licenses and coming to the same conclusion as us- we are just flat out telling them what is expected, and pointing to the license as the justification. However, the policy being based on, well, basically just people "knowing" it, I am unsure if it is accurate. Could you please review that page and ensure that I am not misleading people? --Kydo (talk) 06:05, 22 September 2016 (MDT)

I've glanced over it, will have to read it more fully when I'm not so tired. I think it is work mentioning that on 1) every edit page it does say " If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.", but also 2) If you post something in your user space (your user page or a sub-page) it is almost certainly "safe", so a good place to put material for your own reference: but if you do so, do not also add categories that would make it appear in the mainspace indexes. Marasmusine (talk) 13:12, 22 September 2016 (MDT)
Good ideas. --Kydo (talk) 13:39, 22 September 2016 (MDT)

A question mostly of curiosity. Under the licencing that is used on the Dandwiki, As the creator of content would I be able to use the content that I've made that is on the wiki to write a book or make a game (assuming sufficient deviation from D&D or other agreement reached with wizards of the coast with regards to what they own)? --Aitharious (talk) 16:03, 7 October 2016 (MDT)

Hello! Yes, you can use your content commercially or noncommercially, either verbatim or with modifications, providing it remains under the GDFL license. See GNU Free Documentation License 1.3. Marasmusine (talk) 16:11, 7 October 2016 (MDT)
Which is, I think, one of the cooler parts of the license. --Kydo (talk) 17:06, 7 October 2016 (MDT)

5e Creature Design Guide[edit]

Seeing as I've just created the (very much WIP) 5e Creature Design Guide, should I provide a link to it on the 5e Creatures page? SirSprinkles (talk) 16:48, 22 September 2016 (MDT)

Be Bold! (the wiki way of saying "yes") Marasmusine (talk) 01:39, 23 September 2016 (MDT)

Marksman Class[edit]

Hi there So you proposed for deletion, and I meant to for a while, it was a fleeting idea that I later realised wouldnt work in most campaigns, and had no synergy However, not sure how xD

I dunno, there's not enough there for me to really comment. I think there would have been problems with taking one particular form of combat and stretching it over a class (classes should be broad, versatile). Marasmusine (talk) 13:48, 23 September 2016 (MDT)
delete then?--Xlab (talk) 07:36, 26 September 2016 (MDT)

Categories[edit]

While I was putting the spit-and-polish on the help portal, I was going through the categories to make sure they were all uniform. I ran into a couple that I'm rather baffled by. What are the functions of Category:DnD and Category:For Everyone? DnD looks like it used to be the category for all homebrew content, back when the wiki was all 3.5e, and its function was taken over by the 3.5e category and user category. If that's the case, should someone go through and clean up all of those pages so they do not use the defunct categorization? For Everyone is weirder though, it seems to cover the edition-homebrew others, rules, sourcebooks, and indexes hub pages. And that's all... Which seems arbitrary to me, what sets these things apart from all the rest of the homebrew of a given edition? --Kydo (talk) 00:28, 27 September 2016 (MDT)

I would describe those as legacy categories. I had previously made my case that DnD was superfluous and I consciously omitted it from the 4e and 5e preloads. That no-one has raised an issue with this shows that it wasn't a useful category. For Everyone / For DMs / For Players was applied to index pages, probably to mimic the PHB / DMG divide, but it is pointless and confusing: e.g. under 3.5e Equipment (For Players) we have traps and magic items. With Green Dragon's permission we could run autowikibrowser to remove the categories, although it would take some time. Marasmusine (talk) 00:58, 27 September 2016 (MDT)
You aren't the first admin I've heard mention that Category:DnD isn't very useful. I think that is a good idea, even if it would take some time. Neither category seems to serve any useful function, and DnD in particular is packed full of stuff that has no rightful reason to be there. Are there any DPLs which utilize either of these categories? --Kydo (talk) 03:16, 27 September 2016 (MDT)
It does look like I was using DnD to distinguish non-edition-specific D&D material (such as in Other; if it has DnD but no edition category). Marasmusine (talk) 03:46, 28 September 2016 (MDT)
I see that. So, I realized something. Autowikibrowser requires a computer. So, not only would it take a lot of time to be done, it would take far far longer than it should, because I am rarely ever home to sit at my computer and run such a program. I'm almost always at work (The computers can not download or install programs) or on my phone. So I'd only be able to put in like 3 hours or so every two weeks. --Kydo (talk) 04:40, 28 September 2016 (MDT)
AWB can do maybe 4 pages per minute without stalling. I don't know how many DnD pages there are, but there's over 1000 for "A" alone. Even if we are conservative (20,000 pages), that's about 80 hours of running AWB. Marasmusine (talk) 04:53, 28 September 2016 (MDT)
So... *maths* Assuming my lifestyle does not change, me doing it alone would take about four and a half years. XD --Kydo (talk) 06:45, 28 September 2016 (MDT)
There are 16,909 articles under DnD. That's 70.4 hours. My original maths was VERY wrong. It would actually take just a little under one year. By myself, working on my terrible schedule. --Kydo (talk) 06:53, 28 September 2016 (MDT)
Sorry to but in but I have a computer that I don't really use at the moment and with my current housing and internet arrangement I don't have to worry about usage. If it's just a program that I run or something I can set up simply I can run it on my laptop and have it done in about 3 days. (depending on how often the internet goes down and so on).--Aitharious (talk) 12:25, 28 September 2016 (MDT)
I'd agree that Category:DnD is needless, it's essentially used synonymously with Category:3.5e. The work of removing this template is very clearly the job of a bot, or through access to the backend. I can look to sorting one or both (backend with BD's help, of course), if w'like. --SgtLion (talk) 06:38, 29 September 2016 (MDT)
It's trivial for me to start an AWB bot, just need to make sure it's okay with GD and BD, I don't want to strain the server or whatever. Marasmusine (talk) 12:50, 29 September 2016 (MDT)
Before we even press that button, we would have to make sure that none of the indexes have category=DnD in their DPLs, which is itself a time-consuming task. Marasmusine (talk) 00:43, 30 September 2016 (MDT)
Ug. What a pain. If they do, they'll be 3.5e, but a lot of those pages are IN DnD themselves, or contain the acronym just in text. --Kydo (talk) 05:15, 30 September 2016 (MDT)
If you're botting away Category:DnD, then just bot away |category=DnD too. --SgtLion (talk) 16:42, 30 September 2016 (MDT)
Problem is that there may be some pages which are currently only indexed by the DnD category, which would then suddenly be abandoned. --Kydo (talk) 17:13, 30 September 2016 (MDT)
I'll Start running through and finding those without anything other than DnD and make a document listing them and then post a copy somewhere. --Aitharious (talk) 20:43, 30 September 2016 (MDT)

Ghoul (Tokyo Ghoul) Race Problems[edit]

Hello there Marasmusine i would really like to discuss the problems with this race and work in order for it to fit with 5e rules

5e Monsters Reimagined[edit]

Hey Marasmusine, I recently created the 5e Monsters Reimagined page. Could you think of any additions? SirSprinkles (talk) 17:09, 27 September 2016 (MDT)

Yeah I'll take a look. I haven't done much reskinning since 4e. I did just run a one-page-dungeon in which an otyugh was a giant white blood cell, so there's that. Marasmusine (talk) 02:15, 28 September 2016 (MDT)

Deleting[edit]

Hey there ^_^ I noticed that you'd deleted one of the redirects I'd used, and rightly so, it was useless. I'd have gotten rid of it myself however I don't actually know how to do that. Would you mind letting me know on that front? Would be handy for me maintaining any pages I might make in the future xD

Hiya there, deleting is an administrator function, so just let me know directly! Marasmusine (talk) 10:04, 1 October 2016 (MDT)

Deleting a thing![edit]

Ahh, that makes sense. ^_^

In that case, may I point your attention towards this page if possible? http://www.dandwiki.com/wiki/Template:Half-Changeling

I made the page a little while back, worked it up and the sort, though I've decided I wanted to completely rebuild it from the group up, name and all. I was wondering whether you'd be able to remove the page so that I can get started on it again? Fresh start and all that xD

(Also, sorry if this made a new talk page. Not entirely sure how to add onto one xD)

No problem. By the way, you can sign your posts with four tildes ~~~~ Marasmusine (talk) 10:31, 1 October 2016 (MDT)

5e Magic Item Rarity[edit]

I have a question (or 2) for you. I'm making a magical item that creates up to 45 lbs of (bland) food a day. Would it be an uncommon item or a rare item? Would adding resistance to wild magic to an item affect the item's rarity? --Redrum 13:43, 1 October 2016 (MDT)

I would say rare, since a single-use scroll of create food and drink is uncommon (I realize that your item doesn't create the drinks, but that's a small difference).
For your second question, it depends how frequently the party are expected to encounter creatures with wild magic, since it is normally a PC feature. If you're only expecting to encounter one or two NPCs with sorcerer class levels, then there's going to be narrative reasons to have resistance against those NPCs, you'd be better served with a dedicated magic item for that. If there's going to be a whole population of wild magic-using creatures that might be a recurring enemy, then this will increase the rarity by one step. Marasmusine (talk) 15:52, 1 October 2016 (MDT)
The main reason I ask the resistance question is that the campaign mainland is plagued by LOTS of Wild Magic "storms" triggered by an "event" 1000 years ago. I do mean LOTS and LOTS of storms. --Redrum 18:27, 5 October 2016 (MDT)

Would a Love Arrow be uncommon or rare? --209.97.85.48 12:56, 22 October 2016 (MDT)

What do you mean by a Love Arrow? --Redrum 17:12, 26 October 2016 (MDT)
I think something like an arrow that applies the effect of the philtre of love. If so, it would be uncommon (as the philtre). SirSprinkles (talk) 17:43, 26 October 2016 (MDT)

Help:Balance[edit]

I am very tired of balance debates. I have been discussing the subject, and reading about it, for years. Now that isn't to say that I hate discussing game design for homebrew, oh no, I LOVE that. It's the nonsense that I hate. It's always the same nonsense over and over and over again too. It always boils down to the same issue: We are using the same words to talk about different things. Nobody agrees about what balance is, so we all just make up our own idea and start yelling at each other. Very few people make much of an effort to understand one anothers' words, so it just turns into an unpleasant mess. That is stupid. It needs to stop. This is my first time participating in a wiki community, and it's also my first time operating as an administrator in such a small and friendly authority group. I see a chance to make a change in that old status quo here, even if it only extends to our community. We deal with, and talk about, balance a LOT. In fact, it's pretty much ALL we talk about around here! So I feel that here, more than any other type of online gaming community, we need a codified language with which to clearly discuss power and balance with each other in homebrew. I began working on that document to give us just such a language. However, I recognize that such a thing would be nearly impossible to enforce as a rule, so I haven't put it anywhere in the wiki yet. It isn't attached to anything because I'm not sure where it belongs, if it belongs. Even if people don't follow it though, I think having a document giving them an understanding of the discussion will be a powerfully effective tool in banishing some of the more intellectually primitive reactions I have seen from some users.

What do you think of the matter? You've been around here far longer than I have, so I'm sure you've seen more than your share of knee-jerk insanity from relatively polite constructive criticism. --Kydo (talk) 17:09, 2 October 2016 (MDT)

Hey. I saw your comment on my race and you brought up some problems I had either not thought of or had been considering but not in detail. On the subject of a dedicated class, I had considered that but I'm not sure how the class making system on this site works. On backgrounds, the ones you listed wouldn't work with this race, that's true, but those aren't really what I expected someone to take, at least, not without some serious string pulling. The outlander background seems to work well; it's focus is on an individual raised by the wild and built for survival. This could go hand and hand, or rather paw and paw, with with what I had in mind. The entertainer background might, MIGHT, work, with some heavy twicking. For example, circuses have animals and what's to say that there aren't a few captive raised saber-tooths. Like I said, many of the backgrounds would require heavy modification, but there are a few combos that work. And this isn't a problem if the player(s) aren't using the backgrounds, it isn't required. But now onto the major problem, classes. I was unaware spellcasting required a free hand to work, otherwise I would have thought of some counter to this. As for the issue of armor, I don't see why the player can't get somesort of barding or something, custom made. However, the other issues are important; if you did play a bard, you might need a special instrument that only you can play. These are problems I didn't put into account when making this race. I think this would be something you and I will have to discuss and think about, I'd do it myself but I don't think that would end well.--Dinomaster337 (talk) 12 October 2016 (MDT)

Funny thing is, I've been here before one edition ago. Someone made a sabre-toothed tiger race and a custom class for it, it wasn't well balanced, so I rewrote it into a combined race and class.
For your race, you can go two ways. You can write a section on how to make the race work with each class choice (doesn't have to be special rules, just a descriptive/roleplaying explanation); or you can make a custom class that expounds on the race's natural attacks and movement. I have experimented with race/class combo at Chimera (5e Class). Marasmusine (talk) 01:46, 13 October 2016 (MDT)

I just checked out the monster background, since sabor tooths would be beasts, would my race count as a monstrous? Also I added a ad modified a few traits. The bite now does 1d6 and increase with levels; 1d8 at level 10, and 1d10, at level 15. As for the class issue, I'm not sure how I'd do either, and even if I did, I don't know how making a class works on this wiki; I tried with Wyldling (5e Class) and now it's just sitting there as a stub that will never be finished, just got too confusing.--Dinomaster337 (talk) 13 October 2016 (MDT)

5e SRD:Magic Items[edit]

Hey Marasmusine. I've recently created the 5e SRD:Magic Items page, but it shows all the homebrew items. Could you assist? SirSprinkles (talk) 19:03, 5 October 2016 (MDT)

Well, adding |notcategory=User stopped the homebrew, but I don't know why the SRD stuff isn't showing. By the way, are all these pages in an actual "5e SRD" namespace, or is "5e SRD" just part of the page title? Marasmusine (talk) 02:42, 6 October 2016 (MDT)
Part of the title. SirSprinkles (talk) 02:43, 6 October 2016 (MDT)
There is no 5e SRD namespace yet. Perhaps that should be made before this goes much farther, so we don't need to move quite so many pages? --Kydo (talk) 04:47, 6 October 2016 (MDT)
Also, I tried making a page for the potion of healing, but there's already a 5e SRD:Potion of Healing page which I assume is the ordinary potion of healing from the PHB, not the varying rarity one from the DMG. SirSprinkles (talk) 02:48, 6 October 2016 (MDT)
The issue here being that all these 5e SRD pages have Category:User in them, that should only be the case for homebrew items. --SgtLion (talk) 04:03, 6 October 2016 (MDT)
Sadly, I put the User category in the magic item template (as this was before anyone knew we were getting an SRD). I can take it out of the template and then add it to the preload and the existing homebrew pages. Marasmusine (talk) 06:25, 6 October 2016 (MDT)

I am sorry to intrude, but how do you even add an SRD page at the first place? I tried doing so, but failed. --Azernath (talk) 15:30, 6 October 2016 (MDT)

Which page? Can you provide a link? SirSprinkles (talk) 15:33, 6 October 2016 (MDT)
What I mean is that there is a place a creation page where you write the name of the object you want to create, and it will take you to a new page where you can add the content. There is no such thing with the SRD pages as far as I know. --Azernath (talk) 16:06, 6 October 2016 (MDT)
Just go to the standard category and give it a Category:SRD instead of a Category:User. Maybe just copy-paste the footer of a related SRD page. Which page were you thinking of creating? SirSprinkles (talk) 16:09, 6 October 2016 (MDT)
Before you make anything new, we should check with the Bureaucrats to see if they want this stuff in their own namespace. Marasmusine (talk) 16:17, 6 October 2016 (MDT)
Official 5e SRD pages are the only ones which sould be added, and they should be added as "5e SRD:..." since (soon) that namespace will be officially added– if this was your question. --Green Dragon (talk) 17:08, 6 October 2016 (MDT)

Few spells were missing, plus some creatures, and not to forget the unearthed arcane. The changes made by the Errata and such should be added too. By the way which Bureaucrats are you talking about? --Azernath (talk) 16:30, 6 October 2016 (MDT)

However, what about stuff that belong to the unearthed arcane, the Errata for (player handbook, monster manual, and dungeon master guide), and all creatures and items from the adventures? Are we allowed to add them or not? --Azernath (talk) 17:37, 6 October 2016 (MDT)
Unearthed Arcana is not OGC. It's not even valid for official play. UA is like open test playing combined with market research. The errata applies only to the corebooks and its phrasing was incorporated into the SRD from the start, so a transcript of the SRD already contains all relevant elements of the errata. Adventures are also not OGC, as they are published by third party developers. --Kydo (talk) 18:55, 6 October 2016 (MDT)
For more information, see the FAQ and our legal policies. --Kydo (talk) 19:00, 6 October 2016 (MDT)
Wait, which spells haven't been added yet? SirSprinkles (talk) 19:29, 6 October 2016 (MDT)
The only spell that I didn't find was crown of madness, but it is there now. The other spells were suppose to be from books such as Sword Coast Adventurer's Guide, but again since they are third party books then we can't add them till the are also released to the open license unless I am mistaken. --Azernath (talk) 21:13, 6 October 2016 (MDT)
Actually, the SCAG wasn't licensed out to a third party, WotC staff wrote that thing themselves. However, on the interior cover, we find, "Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast." so no, it is not OGC. --Kydo (talk) 21:57, 6 October 2016 (MDT)
Too bad, I really wanted to remake the Demon Princes from Out of the Abyss. --Azernath (talk) 22:05, 6 October 2016 (MDT)

Unmade Race[edit]

The Unmade (5e Race) actually requires the host trait, it would ruin the entire idea if that were removed. I'm fine with changing the other traits, but not erasing that one. ShiroYami (talk) 04:00, 7 October 2016 (MDT)

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