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I, too, think about 5e mounted combat a lot.
- What if the mount dies? > You lose a lot. (You also have to spend extra money on it, so depending on the campaign your GM needs to give you extra money)
- Yes, you do lose quite a bit, but how much varies on the game, and what your mount was, AND what you had the mount doing at the time. If all you lost was a donkey you rode from settlement to settlement, no biggie, especially if your DM never went to the trouble of calculating the value of feed based on the needs by size and trade goods tables, even less if the DM doesn't acknowledge your mount's existence outside of use, effectively avoiding any and all expense associated to such an animal. Note that neither the PHB nor DMG provide any pricing for stabling an animal for the night! However, if your mount was something rare and powerful, like a wyvern, or it was carrying all of your most important equipment, or your DM makes owning an animal cost money, or any of the above, then yes you would be losing a lot. In this regard, mounts are weird, because they are equipment that can easily be destroyed. Even though, technically, any object can be, using the rules for AC and HP of objects given in the DMG, nobody ever takes the time to calculate that for weapons or armor, so the rest of your equipment is effectively invincible!
- What if you fight in a 10 foot wide corridor? > You are going to block your allies. (Regardless you are probably going to block them a lot)
- Actually, no. Because your creature is large, and you are an ally, they can pass through your space unhindered. It doesn't even count as difficult terrain! However, nobody else can end their turn in your space, so you do present a significant tactical dilemma.
- Others players will be left behind, and you can efficiently kite any enemy that movement is 30 feet. > Your speed is greater than everyone's so how would the GM compensate for that? Also having a flying mount would really mess with every enemy if they can't hit you with any ranged attacks because they suffer huge penalties for attacking vertically up)
- In overland travel, no, party members would not be left behind, as the party travels at a set pace, as covered in the PHB. There is special travel pace though, if the party is in an unusual situation, or if a single character is travlling the overworld alone. Only enemies with less than 30ft of movement speed would be effectively kited by a character on a horse. Note, however, that many enemies have more than just 30ft. Humanoids can also be mounted, even if they are enemies. Most humanoids can also use ranged weapons too, and some wild monsters actually have ranged attacks. (Which, by the way, do not get any bonuses or penalties based on relative altitude of target, or angle of shot.) And on that point, regarding flight... There are also flying monsters that a DM can use to take down a flying PC, not to mention all the wonderful spells an enemy could cast on a flying creature, or the twisted homebrew envrionmental/weather trap-like effects a DM can use. Dealing with flight is not really difficult... Dealing with instant character death by 18d6 bludgeoning damage when they hit the ground is.
- Who decides where you land when you fall off your mount? > If you can't control that your mount it might end up throwing you into a pit. (Additionally there is only a standard 10 DC Dex Saving Throw, it feels like that would be insignificant as characters reach higher levels)
- The DM decides where you fall. The DM controls the horse, the horse is the one kicking you off, it's DM adjudication. So, yes, if the DM wanted you in a pit, he could dump you off your horse into that pit. Also, you only get a total of +10 in ASIs, which ammounts to a total modifier of +5, if you concentrate it all in one ability. Even then, the ability score cap is 20, which can be reached at level 1 by some characters if they roll an 18! So the maximum modifier from abilities is +5, a 25% bonus, and is totally available at any point in the game. Now, your proficiency bonus might apply, but that depends on what proficiencies you have, and whether the DM hates you or not. Really, the DM is justified in using a STR save or check, a DEX save or check, or an animal handling check! They might even get creative and invent an animal handling SAVE! (Which would be evil, because nothing gives bonuses to that, so you'd effectively be flipping a coin.) If theyre really dead-set on knocking you off your horse, but still want to pretend it was fair, they could even force you to pass through a series of rolls, like an animal handling check to calm the animal, a dexterity check to maintain balance while the animal freaks out, and then a strength save to hold on while it bucks madly!
- Controlling your mount vs independent. > Dash, Disengage, and Dodge vs GM decides? Essentially if you were able to order it to attack, you will gain a free attack. (You would also likely pick Disengage to avoid AoO because the mounts' speed are usually doubled compared to a medium creature)
- I agree. The action economy penalty for riding a horse is excessive to the point of rendering it irrelevant at best.
- Risky maneuvers > Can you jump off your mount and onto the enemy mount in one action? Would that be considered as movement or a dash action? (I would like to know if any GM was thinking about that yet)
- It would be an improvised action, most likely an athletics check, or perhaps an acrobatics check depending on how you descriped it, and possibly involving a grapple in there somewhere. --Kydo (talk) 15:09, 10 September 2016 (MDT)
I would appreciate your input on Help talk:Improving, Reviewing, and Removing Templates please. --Kydo (talk) 23:56, 14 September 2016 (MDT)