Unmade (5e Race)

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It is a dark day when something comes into shape, without the gods willing it to happen. An unmade is a creature that is created when a god spills blood, usually in combat, and the blood is then filled to the brim with dark energies. Unmade are beings that are condemned by the gods themselves, and are all across the world, looking for a purpose when they were created without one.

Physical Description[edit]

A being of no exact shape, with a cloak of shadow surrounding them at all times. All unmade are vaguely humanoid and can take on human forms if they so wish. However, all have to define traits that distinguish them from other unmade, such as having their two legs merge into a snake's tail, or having their bodies covered with thousands of white, glowing, eyes. They are genderless but can develop to be either.


The unmade appear in the earliest recorded history, in the 60th year. Few in number, they did not cause many problems for the civilized races, and thus faded into the annals of history, even though their kind did not go extinct.


Due to the fact that gods rarely spill blood, and even rarer that it is corrupted completely enough that unmade are able to form, there are too little of them to have made a society. Unmade are generally jealous of those in any given society, and prefer the company of those who aren't in one, if at all. Because of this, unmade either view governmental authority with disdain, or simply respect their demands in front of them, but completely ignore it afterwards.

Unmade Names[edit]

They are generally unnamed, but they may decide to name themselves. Thus it could be literally anything. The trend among unmade is to name themselves after either jobs or tasks they find pleasurable or people whom they have built an admiration towards.

Unmade Traits[edit]

A drop of a god's blood, flooded with darkness.
Ability Score Increase. Your Constitution increases by 1 and your Dexterity increases by 1.
Age. Unmade were not created by gods; rather, they were formed from their viscera, and, as such, they live until they are killed, either by poison or blade.
Alignment. They tend to be closer to the chaotic and evil personalities, as they do not understand that they are doing anything wrong.
Size. Your base size is Medium.
Speed. Your base walking speed is 30 feet and a fly speed of 30 feet. Your max height you can fly is 10 feet.
Fiend. Part of the energy that went into your creation bubbled up from the Abyss. Your type is Fiend. You have advantage on saving throws to being charmed or grappled, and magic cannot put you to sleep. You also have Dark vision of 30 ft.
Armor of the Dark. You cannot gain proficiency in armor as your physical form isn't solid enough for that; however, your Unarmored AC equals 10 + your dexterity modifier + your constitution modifier.
Languages. Common, Abyssal and Primordial.

Flesh Bonded[edit]

This is a subrace, it may only be chosen however when you have another player to bond with.

Ability Score Increase. Charisma +1
Bonded. When you create your unmade character, choose one other player character to be bonded with. Work with that player and your DM to decide how the bond occurred, using your respective backgrounds as a guide. The other player character is known as your host. You can communicate telepathically with your host if they are within 1 mile of you.
Mimic Sleep. When your host is sleeping or in a trance, you can enter their body if you can move to its space. While you are in your host's body, you cannot be the target of an attack. If they are sleeping, you, also, are sleeping; if they are in a trance, then you are also in a trance. When the host wakes, you appear in an empty space within 5 feet of them. If you were in the host's body for the full duration of their sleep or trance, you also benefit from a full sleep.

Material Bonded[edit]

This subrace is what you are if you don't have another player to bond with.

Ability Score Increase. Intelligence +1
Object Home. Unlike the flesh bonded, you make your home in an object. This object can be of any kind (Even enchanted), but would usually be linked with you through your past. While you enter the object you enter a meditative state, much like that of elves for at least four hours. There are various effects that follow due to your presence in this object: If the object is a blade it would deal an extra 1d6 necrotic damage. If the object is a piece of armor or jewelry it would grant the wearer a resistance to necrotic damage. Note that this means you cannot wield/wear your bonded item.
Twisted words. You are capable of driving another being mad as a bonus action. If an intelligent creature holds your bonded object, they must make a Wisdom check with your Charisma as it's DC. If they fail they are inflicted by short term madness.
Undying curse. You feel purposeless in your existence, yet have been cursed with a state close enough to immortality to remove you from freedom. If you die, you will be reincarnated after 8 hours within your chosen object so long as it is within 1 mile of you. This item acts as a phylactery, however if it is destroyed you may find another after a week. If your item is destroyed while you are being reincarnated, you will permanently die.

Random Height and Weight[edit]

Table: Unmade Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
6′ 5″ +1d4 100 lb. × (1d10) lb.

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