User talk:Marasmusine/Archive 8

From D&D Wiki

Jump to: navigation, search
Archive This is an archive of past discussions. Its contents should be preserved in their current form. If you wish to start a new discussion or revive an old one, please do so on the current talk page.

Archive 7 |
Archive 7 |


Downtime Activities[edit]

I was planning on posting some of my home-made downtime activities- but I can't seem to find anywhere to put them! Am I just overlooking it, or do we actually not have a place for new downtime activities? (If we do not, it would probably be simplest to just add them as a variant rule category.) --Kydo (talk) 05:49, 14 July 2016 (MDT)

Yes, adding them to variant rules is the place for them now. If we start getting loads (which I don't envisage) we can make a proper index for them later. Marasmusine (talk) 01:28, 15 July 2016 (MDT)

Merging Pages[edit]

So, is there any way to merge pages on D&D wiki? I've seen it done on Wikipedia, but not here. In D&D Other, we have three pages that cover the same subject matter.

Is it possible to compile all of this information into just one page of adventure ideas and environments? ...Because it just looks kinda messy at the moment. All three of these pages are fairly old and haven't seen recent activity. --Kydo (talk) 00:49, 7 June 2016 (MDT)

As an admin you can delete the source page and then move the new one over it. Next, delete that page and then restore everything. Its a complex process that is not fun, but it is possible. --Green Dragon (talk) 06:27, 7 June 2016 (MDT)
There is a merge history special page in mediawiki 1.12 [1], can this be implemented? Marasmusine (talk) 07:11, 7 June 2016 (MDT)
Ooh let me get the permissions changed on that feature. We have it here but with 1.23.14 I cannot use it right now :S. --Green Dragon (talk) 07:39, 7 June 2016 (MDT)
Wow. Finally got around to trying that out. You're right, that is not fun. Mostly all it does is show that another page has been moved in, but it only includes that information, not any of the history of that page. Is that because I elected not to leave a redirect? Would the moved page's history still be attached to the redirect? Does it even matter? What happens to the content of the talk pages? --Kydo (talk) 11:59, 24 July 2016 (MDT)


Remember that disclaimer template I was contributing to? I was about to go use it and cannot find it any more. There's no record of it even existing in my watch list. Some of the sub-templates for it also seem to have disappeared. Am I just typing things in wrong? --Kydo (talk) 07:48, 10 June 2016 (MDT)

These? Marasmusine (talk) 10:14, 10 June 2016 (MDT)
Yes. Thank you. I did find them myself. I don't know why they were showing up as blank pages in my searches. --Kydo (talk) 13:26, 10 June 2016 (MDT)
You're welcome. It could be because your search wasn't looking at the template namespace (which is the default). Marasmusine (talk) 13:28, 10 June 2016 (MDT)

Just looking for your quick opinion on something[edit]

I'm trying to work with the creator to help balance the Æsir (4e Race) and I was hoping you could quickly look over it so I could the opinion of someone who I know, knows what their doing. --Aitharious (talk) 08:37, 12 June 2016 (MDT)

current sketch version, small line shows roughly where someone 6' would be.
Hey Marasmusine I'm working on another race that incorporates extra reach in some manner, and was wondering if you'd be up for discussions on it (both for 4e and 5e) we can either have the chat here, on the races discussion page (haven't made the race yet) or on my discussion page if you want to keep the clutter on your's down. --Aitharious (talk) 11:24, 15 June 2016 (MDT)
Sure, just tell me here! Marasmusine (talk) 12:00, 15 June 2016 (MDT)
So, the basic idea was due to the races size (7'9"-9'3") they would have reach, originally it was just a flat reach but, I thought that was too strong so I made it for only at-wills. My one companion however created an at-will focused controller character that had a melee range of 3 and could slide a target 2 squares. So it's still very powerful. The next consideration was to make it an encounter power, but this makes it a really bad encounter power, (in addition I already have a power for the race). essentially I was hoping to get your thoughts on the reach and what you think is appropriate. (5e is harder to balance as there is no distinction between types of melee attacks) --Aitharious (talk) 19:47, 15 June 2016 (MDT)
You could make the reach limited to certain types of attack (for example, see Tentacles at Farspawn (4e Race)). Is the race Large, or just very tall? Marasmusine (talk) 00:22, 16 June 2016 (MDT)
The limiting it to Off-Hand or One-Handed could work well, and the race is not Large by mechanics, the monster variant would be a Large but that's just due to sheer size, they only weigh between 160-220lb since they are mostly hollow but they do carry a large silhouette, probably being slightly less or equally broad to a Goliath. --Aitharious (talk) 06:45, 16 June 2016 (MDT)
Upon creating the rest of the racial features (more important to the fluff and more interesting) the race comes to a 3.5 or 4 on the example scale you used previously, thus reach would bring it over the racial average by a considerable amount so it won't end up being a racial feature or power. However it could make for an interesting feat line or paragon path feature. Opinion? --Aitharious (talk) 14:16, 16 June 2016 (MDT)
Having trouble forming opinion. Maybe if I saw all of it. Marasmusine (talk) 14:25, 16 June 2016 (MDT)
Here are the Moldaren. --Aitharious (talk) 15:15, 16 June 2016 (MDT)
Ever Enduring and Hazardous Life are fairly minor, so I think giving them reach with one-handed weapons will be okay.
That regeneration though... can you use it after the encounter has finished to top back up to maximum hit points without having to take a rest or use healing surges? Marasmusine (talk) 16:05, 16 June 2016 (MDT)
There was another mechanic I was thinking for that. Something called a decaying regeneration, It slowly decays being lets say 5, then 4, then 3 and so on. so it limits the regeneration to a set amount but I could be used outside of combat currently yes. I'll make sure to change that while I'm updating it. A thought that just popped into mind I could make the regeneration temporary hit points that caps out at 2 or 3 times the creature con mod--Aitharious (talk) 17:01, 16 June 2016 (MDT)
Other options are: make it a daily power (and make it a level 2 racial utility power); or only have regeneration while you are bloodied. Marasmusine (talk) 00:25, 17 June 2016 (MDT)
I made it only while bloodied and added the requirement of a non-minion creature, thanks again for the help :) --Aitharious (talk) 05:52, 17 June 2016 (MDT)
Hello again Marasmusine, I've been making a few edits on the Rakshia (4e Race) and was hoping to get someones opinion on it. I know you are quite busy and are mostly working on 5e as well. Essentially I'm hoping for you to take a look at it or point me in the direction of someone who might be more inclined to do so. (I do greatly appreciate your help but I sometimes feel like I'm pestering you so that's why I say feel free to point me to someone else) Thanks again for your assistance. --Aitharious (talk) 10:51, 5 September 2016 (MDT)

Golem, Quicksilver Update[edit]

Typos happen, doesn't make too much a difference. Just don't want anyone to take it RAW and confuse it for something it isn't.

Abandoned Page Issue[edit]

So I dropped into the orphaned pages section and started working on recovering pages that had accidentally been left adrift. I stumbled across 1911 (5e Equipment), and despite seemingly having everything in place, it still does not appear on any weapons list. I don't understand what is missing. Any ideas? --Kydo (talk) 08:46, 14 June 2016 (MDT)

I can see it on 5e Weapons, right down at the bottom under "Incomplete Weapons" (because it has the needsbalance template). Not quite sure what to do with the 1911, it doesn't explain what it is. Is it supposed to be the USP M1911, who knows, doesn't scale with the DMG firearms. Marasmusine (talk) 09:28, 14 June 2016 (MDT)
Oh! There it is! Good! Yes, I have no idea what it's supposed to be either, but at least it can be accessed so people can figure that out. --Kydo (talk) 15:16, 14 June 2016 (MDT)

Missing Items[edit]

Hi Marasmusine, I hate to disturb your day, but I made a weapon called Throwing Star (5e Equipment) which doesn't show in the weapons list. Can you help me? Azernath (talk) 19:50, 15 June 2016 (MDT)

There was a typo, fixed now! Marasmusine (talk) 00:25, 16 June 2016 (MDT)
Thank you very much Marasmusine, I should pay more attention for such things. Azernath (talk) 01:11, 16 June 2016 (MDT)

Topic Limitation?[edit]

Hey, sorry to bother you about this, but I wasn't getting a response in the Admin Chat page.

For some reason, each page will only display 500 topic links, which wouldn't a problem if there were also something that would let me move on to the next page. For example, the page " " shows only the first 500 classes listed. This didn't use to be the case and there's no button or link that moves on to the next listing. Is it something on my end or is there something going on server-side? --Sage of Souls (talk) 16:40, 8 July 2016 (MDT)

It seems to be a limit of the dpl (dynamic page list) used on that page. It's different to the categories (e.g. there's a next button at Category:DnD). I'll look into it. Marasmusine (talk) 02:07, 9 July 2016 (MDT)
I recommend using 3.5e Base Classes instead anyway. "All Base Classes" is an indiscriminate list of homebrew and SRD classes, including pages that are incomplete or unbalanced. Marasmusine (talk) 02:10, 9 July 2016 (MDT)
Even that list stops at "Muscle Wizard", which, if I count, is probably the 500th topic in that listing. And even so, I like using the "All Base Classes" list because when one of my players asks me about whether or not it can be used, I usually finish it or balance it, myself, when talking with them about it. I don't normally put up a whole page about it or edit the current page, though. --Sage of Souls (talk) 20:16, 11 July 2016 (MDT)
Try Category:Base Class then. Marasmusine (talk) 05:22, 12 July 2016 (MDT)
That works. Thank you. --Sage of Souls (talk) 08:57, 12 July 2016 (MDT)

Full Exemption?[edit]

Hey, is there any way possible that I could get a full exemption from the CAPTCHA required for creating pages? I forget who I contacted to get exempted from the proof-of-work puzzle. I'm continuing to create many pages for the Swordmage, Variant 2 class's Incantation ability list, but for some reason, the program won't always accept the CAPTCHA I enter, even though it's the right one. This makes it difficult for me to create these pages and I'm not sure what to do in order to fix this. Let me know if there's anything I can do. I've been around for a little while now and hopefully have shown that I'm a simple contributor that's not creating pages maliciously. --Sage of Souls (talk) 15:59, 13 July 2016 (MDT)

Hello, I have forwarded your message to User:Blue Dragon who should be able to help. Marasmusine (talk) 02:28, 14 July 2016 (MDT)
Is User:Blue Dragon away? I haven't heard anything from him as of yet and he hasn't posted on his talk page in a while. --Sage of Souls (talk) 00:21, 21 July 2016 (MDT)
Hi Sage of Souls, you should now not have to perform the CAPTCHA. Please let me know if you continue to have any problems. Thanks, — Blue Dragon (talk) 07:26, 27 July 2016 (MDT)
Thank you very much! Time for me to get back to work now. --Sage of Souls (talk) 11:08, 27 July 2016 (MDT)

Three-revert rule[edit]

Do we have the Three-revert rule? If so, does obvious vandalism count? SirSprinkles (talk) 22:51, 14 July 2016 (MDT)

Wolf Walker[edit]

Hi I just saw that you left a message about my race (wolf Walker) being unbalance, I saw that you were right and I made some changes. Hopefully it's better but if not then can you give me tips on what I should do? This is my first race I have created.

Acknowledged, I will take a closer look ASAP. Marasmusine (talk) 02:02, 18 July 2016 (MDT)

Thanks for the suggestion, I made some changes again and hopefully it's better and if it's still overpowered than can you tell me what is making it overpowered? Lobo (talk)

Ok I made the changes again and hopefully this made the race balanced, have look and let me know what you think. Lobo (talk) 18:45 July 20, 2016 (CST)

About my Kenpachi Class[edit]

I am working on making repairs to the class now. I will be more specific to fit into your 'guideline'

Thanks, let me know when it is ready for review. Marasmusine (talk) 02:02, 18 July 2016 (MDT)

New Class Help[edit]

Hey Marasmusine,

I saw the Unearthed Arcana Ranger and thought it was a cool concept but lacked anything for levels beyond 5th. So I spent a couple days thinking about how it could be fleshed out and reworked into a full class. If you have the time there is a couple things I would like you to help me out with. If you are extremely busy, I understand and will be going over the stats with my group in the next couple of weeks anyway.

  • Getting the page to the right location. I'm not sure if it should be considered it's own class at this point or still a Ranger Variant. Additionally, it is probably incomplete so it may deserve to be in that section.
  • General rules, syntax, and wording issues. If you see anything that could be worded more appropriately, please let me know.
  • Last but not least, balancing. I tried to make it fun, but without having playtested it yet, I am unsure if anything needs to be scaled up or down. I would love your input as someone who tries to balance homebrew classes fairly often.

Heres the link:

I greatly appreciate any help you can provide. --NepperMint (talk) 18:23, 17 July 2016 (MDT)

Thanks, I'll take a look ASAP. Four review requests today! Marasmusine (talk) 02:03, 18 July 2016 (MDT)

Just a small question from GR1ZZLY[edit]

Heya. I realised you review all of my work 100% of the time, I want to hear your opinion in how good are my concepts,And how do I need to improve on stuff. I have alot of interesting ideas coming into my head 24/7 and I want to make them perfectly balanced and actually viable.

  • P.S. I really appreciate your criticism, it helps me alot with all of my work.

GR1ZZLY B34R (talk) 21:27, 17 July 2016 (MDT)

Thanks, I know sometimes I leave a lot of criticism on talk pages: that you want to improve the pages and not take it personally is to your credit.
I'll take another look at your works ASAP, might not be today.
By the way, if you ever want me to just rewrite a section, you just need to ask, perhaps seeing the differences will help you to better understand the 5e system (not that I'm calling myself an expert). Marasmusine (talk) 01:54, 18 July 2016 (MDT)

Consumer class[edit]

I was wondering if I could finish the work on the Consumer class since it seems to have been forgotten and I absolutely love the idea. I'm asking for approval so I don't upset anyone and I certainly wouldn't want to just come along and steal someones work. Enenra47

Go for it, it's the nature of a wiki. Marasmusine (talk) 01:12, 19 July 2016 (MDT)
Why would there be a Consumer Class? --Redrum 18:16, 20 July 2016 (MDT)
I think it is Consumer (5e Class). Yet another Kirby class. They never work out well. Marasmusine (talk) 07:33, 21 July 2016 (MDT)

I would have figured Consumer was another word for bum.--Redrum 18:24, 27 July 2016 (MDT)

What are you even talking about. Marasmusine (talk) 08:10, 28 July 2016 (MDT)
I think he meant that he thought that the Consumer class was basically just a Commoner class. Hence the word "bum".
I Can live with that. --Redrum 13:27, 30 July 2016 (MDT)

Does Kirby class mean One Trick Wonder? --Redrum 13:27, 30 July 2016 (MDT)

I mean classes or races that have a feature that let them adopt the traits of other characters or monsters. We have had actual Kirby (the Nintendo character) races for 4e and 3e, and various other "absorber this" and "morphing that" classes. Invariably they do not sufficiently control what traits become available to the player, no-one fixes them, then they get deleted. Marasmusine (talk) 16:34, 30 July 2016 (MDT)
*creeping your talk page* Really? That's such a shame! I've always thought the mime/blue mage type character was an interesting concept with huge potential! --Kydo (talk) 01:46, 31 July 2016 (MDT)
I agree interesting idea, but no-one can seem to get it right. My suggestion is to have a set list of traits that can be adopted (with variants depending on the type of creature), so that you don't end up with Pun-Pun levels of madness. Maybe I should put my money where my mouth is and make one. Marasmusine (talk) 01:55, 31 July 2016 (MDT)
Now I understand. --Redrum 18:22, 3 August 2016 (MDT)


I have been off and on this site since 2014 and I was just checking the history to a lot of the pages I've been involved in and I wanted to say thank you. You are constantly fixing tiny things I miss and are always pointing out things. I'm not the most dedicated person on here, but I've made a few contributions I'm proud of, and I've noticed you always helping out. So, thanks man.

Awww, shucks, thanks. Marasmusine (talk) 07:05, 19 July 2016 (MDT)

Thanks. I'm trying for mundane, but I don't know where to put all of the info

It seems quite excessive for a nonmagical weapon. Marasmusine (talk) 12:49, 22 July 2016 (MDT)

Knight of Bretonnia balancing issues[edit]

Hello, good sir!

I`m the author of Knight of Bretonnia (5e Class). I just finished some final touches and minor editing of the text, but I`m pretty new to DnD and I would be very grateful if you will check my work and tell me if everything is OK with it. Can I ask for your help? --MrWAAAGH (talk) 15:54, 22 July 2016 (MDT)

Hello MrWAAAGH, I will be happy to look at the class over the next few days. Marasmusine (talk) 00:56, 23 July 2016 (MDT)
Thanks a lot!--MrWAAAGH (talk) 03:01, 23 July 2016 (MDT)

Lady of the Lake copywright[edit]


All the information in the article is taken from the "Warhammer - Bretonnia 9th Ed" codex, which is unofficial one, here`s the website:

After the End of Times events there is no such a thing as Bretonnia and other things related to it, thus I don`t see a reason for any copywright problems. If there are any, can I simply put a disclaimer?--MrWAAAGH (talk) 07:21, 24 July 2016 (MDT)

If you took it from an unofficial project, I can tell you that they in turn copied it from the 5th edition Bretonnia army book. Marasmusine (talk) 08:10, 24 July 2016 (MDT)
I have now compared the two texts, and I can confirm that the text on the wiki page is exactly the text in the GW army book, which is still under copyright. Marasmusine (talk) 08:15, 24 July 2016 (MDT)
Okay, I`m sorry. So, the question is, can I just put a disclaimer and get on with it or should I rewrite the text?--MrWAAAGH (talk) 08:25, 24 July 2016 (MDT)
Sorry, you'll have to rewrite it in your own words. We can use text under copyleft licenses (provided the source is attributed and linked to), so you might be able to adapt some of the wikipedia page on the Arthurian version Marasmusine (talk) 10:04, 24 July 2016 (MDT)
(Swooping in from Talk:Knight of Bretonnia (5e Class)) I was actually just about to ask about this. What a coincidence! What about just placing a reference to the source, instead of linking to plagiarized text? Could he not, say, give "Lady of the Lake" as an example, then give a book and page number for the audience to reference, rather than copying plagiarized text to the wiki as a separate page as justification? Personally, I would prefer that over mucking about in the murky grey area of rewording IP as fan-work. Also, that kind of rework is kind of really redundant. The original developers already put a lot of work into describing those ideas the first time around, and I don't see how a restatement or paraphrasing could really add anything to such a developed setting. --Kydo (talk) 11:18, 24 July 2016 (MDT)


Would a MANMADE gemstone be worthy 10 GP? --Redrum 18:02, 16 November 2016 (MST)

I don't like being a meanie[edit]

Hey Mara-smooth-sine, after just unfairly striking you for your careless HTML tags, help me out because I'm scaaaared I have an important question.
I stuck Talk:Intelligent Blademaster (3.5e Feat), Improved Blademaster Intellect (3.5e Feat) and Talk:Practical Magic (3.5e Feat) to delete/abandoned templates, because their core features seem real OP; Now the author's coming back and steadfastly defending them - I'm scared that the direction of our discussion is heading to the conclusion of brute force and unhappiness. I don't know if you have any magic tips or good ways to explain the non-viability of this guy's few feats.
Alternatively, maybe I'm entirely wrong, I guess; Do let me know if that's true. I just feel really bad even asserting to the guy that his feats may be unbalanced and asserting that he won't acknowledge it.
I guess as an admin for some years I should really have grown up by now. But that makes me feel even worse ;~; --SgtLion (talk) 15:42, 2 August 2016 (MDT)
I'll take a look at the feats and leave some feedback on the talk page. Depending on what the OP responds with, we can see if there's a way of balancing the feat or reinstating the deletion proposal. Marasmusine (talk) 01:21, 3 August 2016 (MDT)
Dang, those are good proposals; I feel ignorant as to the many categories of feats and saving articles as a whole. Thanks already for the help. --SgtLion (talk) 02:09, 3 August 2016 (MDT)

Way of the Zodiac[edit]

Hey. Way of the Zodiac (5e Archetype) isn't showing up on the list of archetypes. SirSprinkles (talk) 22:54, 4 August 2016 (MDT)

Thanks, fixed. Marasmusine (talk) 01:08, 5 August 2016 (MDT)

Sacrifice Gone Wrong[edit]

I noticed you deleted the "Sacrifice Gone Wrong" trait a while back; I had bookmarked it (despite that, yes, it was poorly balanced) as an overpowered ability to give one of my Big Bads. Is there any way to see the full page text? I'm making my own version of it (as a unique ability for a necromantic construct of mine), and I'd like to see the trait that inspired me in the first place.

Hello, it is temporarily back at Sacrifice Gone Wrong (3.5e Trait). Marasmusine (talk) 13:32, 5 August 2016 (MDT)
Lol at my feedback on the talk page. Marasmusine (talk) 13:34, 5 August 2016 (MDT)
Thanks! I'd forgotten how poorly worded it was. Yeesh. My new design fixes a lot of the flaws you pointed out in your feedback, mostly via clarification. I'm making a monster that slowly gains the positive feats and traits of every monster in the game, making him a ticking time bomb that the players pretty much have to defeat before he reaches critical mass, or he becomes basically invincible. Yes, it's overpowered, but it's for a unique Big Bad who is one of the potential world-enders in my campaign if he isn't stopped.TheBookwyrm (talk) 15:48, 5 August 2016 (CDT)

Raging Duelist (Dexterity Fighter) Edit[edit]

I went ahead and edited the class to fit to the standard stats. Thank you for pointing that little factor out to me. It is much appreciated.

Thanks for responding so quickly! Marasmusine (talk) 01:37, 8 August 2016 (MDT)

Request opinion[edit]

I made a video about roleplaying by gender, and I'm looking for people's opinions about it. Would you be willing to watch it and voice an opinion? (I feel the one audience member thus far was biased, in that he seemed happy to get a reply at all.) --Kydo (talk) 19:32, 11 August 2016 (MDT)

Request opinion[edit]

I made a video about roleplaying by gender, and I'm looking for people's opinions about it. Would you be willing to watch it and voice an opinion? (I feel the one audience member thus far was biased, in that he seemed happy to get a reply at all.) --Kydo (talk) 19:32, 11 August 2016 (MDT)

I will watch it once (not twice :) ), tonight. Marasmusine (talk) 01:29, 12 August 2016 (MDT)
I'm watching it now. I'm in an odd situation in that myself and my regular (long term) male gaming buddies have no problem playing female characters without immaturity. I alternate between male and female characters, and I have one friend who plays female characters most of the time. So it's weird to me that this is an issue. Marasmusine (talk) 14:40, 12 August 2016 (MDT)
Thank you! You bring a valuable alternative perspective to the discussion! Proof it has no reason to be a problem. I'm going to make a followup video where I get other gamers around me to voice their thoughts, and cap it off with a question about why it's weird for a player to play the opposite gender, but there is no such weirdness when the DM does so multiple times for their NPCs. What's the diff? --Kydo (talk) 21:09, 12 August 2016 (MDT)
I was thinking of bringing up the fact that I, as a DM, handle both NPCs of both genders, and again without much effort I (think I) have an even spread. I think I have one slight bias in that my downtrodden or hapless characters tend to be male - I don't know if this means I don't want to be seen as "punching down" onto female characters, or if just means I'm projecting myself into the game (an anti-Mary Sue :) ) Marasmusine (talk) 01:44, 13 August 2016 (MDT)
Actually, I've begun a series of interviews of other players and DMs about the subject. Would you be interested in such a thing, like over skype? I'm currently setting up a skype interview with the guy who ran the last game I played in, and I'm trying to get back into contact with the first (and worst) DM I ever played under as well. I already did one interview with the only player in my group who even cared about the topic. --Kydo (talk) 18:25, 13 August 2016 (MDT)
I'm afraid I must decline, I can't get into the reasons, nothing to do with you, but you can quote me on anything I've said on the matter. Marasmusine (talk) 01:04, 14 August 2016 (MDT)
Thank you. --Kydo (talk) 05:06, 14 August 2016 (MDT)


Hi, I don't mean to bother you or anything, but could you please take a look at this class again for me? I noticed that it needed some work, so I made an account and tried to fix it. Your comment on the talk page was the guideline I used while I worked on it. Did I miss anything? Here's a link to it. (talk) 17:00, 13 August 2016 (EDT)

5e Spelljammer[edit]

Does 5e have any rules on spelljammer ships? --Redrum 18:32, 17 August 2016 (MDT)

Nothing official. Marasmusine (talk) 02:46, 18 August 2016 (MDT)
When will there be something official (or at least homebrew)? --Redrum 18:24, 24 August 2016 (MDT)

The main reason I ask is that I'm going to be the new DM for the 5e in my group and I want to hide a couple of spelljammer wrecks in some ruins at some point. --Redrum 18:26, 31 August 2016 (MDT)

I'm afraid I'm not really familiar with Spelljammer but I could have a stab at something, just like a ship or something. Marasmusine (talk) 02:20, 1 September 2016 (MDT)


Hi Marasmusine, I have noticed that users who want to make a certain type of ammunition get confused on whether adding it to the ammunition part with weapons, or simply with the adventuring gear. Any ideas on who to fix this? Azernath (talk) 02:37, 18 August 2016 (MDT)

It should be per the PHB, as adventuring gear. I'll take a look later. Marasmusine (talk) 02:45, 18 August 2016 (MDT)

More silly, silly ideas[edit]

Good morn', Good day, callooh callay, my dearest of Marasmusines. Sorry to dump more words.

I don't know how much you were around when it existed before, but back in the day, I remember Dandwiki having The Tavern, it was a handy little online widget for accessing an IRC channel where admins and dandwiki users could usually be found. It went offline I guess due to technical issues, and wasn't put back up for reasons of 'immaturity', as far as I can make out.

I want to propose putting this back up, but I like passing ideas by you before I talk to GD about it. And putting it on your talk page is definitely super secret from him (I guess you can jump in if you want, GD).

It could be real handy for confused users, for anyone looking for quick help, for collaborating on articles, improving community, the whole lot - I personally think it was the big creator of community engagement back in the day. There are a number of things we try to do on this wiki that the wiki format isn't good at addressing. I don't want to make it a duty of admins or whatever to be on there, (Though I'd certainly be, a fair bit). And I think important discussions should be banned, because a public talk record of those is good. But as a whole, I think it made a really good resource, and would do so again.

It's -real- easy to set an IRC (or whatever chat) client widget up, even have the channel hosted on some other free server. So there shouldn't be any technical issues behind it. A bot can handle some auto-moderation, and even things like dice rolls if we wanted it (Spoilers: I played DnD solely via IRC for 2 years). Not that it should become any sort of actual DnD playing thing - The tools could be handy though.

Yeah, I dunno, it makes sense to me, but there may be issues I've yet to think of properly; There usually are. Whaddya think? --SgtLion (talk) 07:42, 18 August 2016 (MDT)

Hi SgtLion, always nice to hear from you. I'm for it. I'm logged in a lot, so there's that, although I am usually distracted by children or housework. I'd rather an editor be able to ask me a question than to open up a big ol' ugly Discussion page or make a mess of a page. Marasmusine (talk) 13:56, 18 August 2016 (MDT)
I guess I will jump into this discussion. Just discuss with Blue Dragon the actual implementation from the technical side of putting it on the server, and then we can go from there (this was where the last discussion vis a vis left off too). Let me know once this has been at least remotely sorted through (hint: he will respond to emails much faster and better than his talk page probably). --Green Dragon (talk) 14:40, 18 August 2016 (MDT)
Huh. That discussion was enormously easier than I predicted. Neat.
I'll go talk to Blue Dragon~ --SgtLion (talk) 03:41, 19 August 2016 (MDT)
I know this is an old thing on your talk page, Mara, sorry~ Just thought I'd update: I've had a response from Blue Dragon via email, finally - Sounds like he's real busy IRL. Sounds like we should be able to set this up with little problem, since we're emailing, I will just go ahead with BD in implementing this in whatever practical way we can for the moment. It'll be easy enough to change/remove if the result isn't ideal or if someone has an objection to it. --SgtLion (talk) 16:27, 19 September 2016 (MDT)

Possibly problemed article[edit]

Hi Mara-smoothskin, I'm thoroughly ashamed to say I don't know enough about 5e to know for sure, but I was told by a friend that Reincarnated Devil (5e Race) seems real unbalanced, as well as vague mechanics going on - My 3.5e eye says spell-like abilities, flight speed and ability score bonuses with no LA is red flags. Would you mind having a quick check? --SgtLion (talk) 05:37, 24 August 2016 (MDT)

Thanks, will do. It's more or less okay. Flight at 1st level is an issue. 5e doesn't have LA, so this can be fixed by having flight unlocked at a later level. Marasmusine (talk) 05:40, 24 August 2016 (MDT)

I'm new here...[edit]

Hello. I've made a couple of archetypes that you have given some very handy feedback on. I was wondering if you had any tips or tricks that you might be able to give me to make myself a better content creator. Thank you, and have a wonderful day.

Hello, welcome to the wiki. I don't really have any broad advice. I put some thoughts together at Class Do's and Don'ts (5e Guideline). The other thing with your silent berserker that I was going to mention was the +5 to Intimidate. 5e does have some stacking bonuses but they are minimal. I recommend changing this to either double proficiency bonus (and proficiency if the PC doesn't already have it); or to advantage. Now advantage is usually conditional, so you would apply it to some sub-use of Intimidate, or to the whole skill only some of the time, or some other limitation. Marasmusine (talk) 06:37, 26 August 2016 (MDT)

Hey, I have been thinking, can I really edit people's stuff that they don't update or stuff that could use some help with editing? I would like to know if that kind of behaviour is encouraged or not before doing anything. I was thinking in particular about Alraune_(5e_race) and maybe something else in the future. Berzul (talk) 01:42, 28 August 2016 (MDT)

Hello Berzul, yes you can go ahead and edit anything you like, although be aware if someone doesn't like the changes they might undo the changes (in which case a healthy discussion on the talk page can help).
If you are "filling in the blanks" that's uncontroversial. If you are making significant changes to existing text, it might be best to notify it on the talk page first. Marasmusine (talk) 02:15, 28 August 2016 (MDT)

I found something, when you make a new class, the default text says ".. you can increase one ability score of you choice by 2..." Shouldn't that be "of your choice"? Just now I noticed that every page has that, which makes it pretty funny... I guess. Berzul (talk) 03:37, 3 September 2016 (MDT)

Huh. So it does. SirSprinkles (talk) 04:36, 3 September 2016 (MDT)
Typo in the preload. Fixed now for future pages. Fixing existing pages will be a job for a bot, I'll put it on my to do list.Marasmusine (talk) 08:44, 3 September 2016 (MDT)

Thinking of starting SRD:Creatures[edit]

I've been thinking of how to maybe start putting together the section for SRD:Monsters (inside SRD:Creatures), and I was wondering if it should maybe be an alphabetical list, like in the SRD:Races section. I'm still trying to figure out how best to put that list together. Would I just create pages for various SRD:Monsters, and somehow link them to the main SRD:Monsters page when it's created? Clockwerk66 (talk) 11:46, 26 August 2016 (MDT)

Hello. Are you talking about the 3rd or 5th edition SRD? Marasmusine (talk) 12:18, 26 August 2016 (MDT)
Sorry, I'm talking about the 5th edition SRD Clockwerk66 (talk) 12:37, 26 August 2016 (MDT)
Yes, create the pages for the monsters using the 5e Creature Preload, adding Category:SRD. They can be listed at SRD:Monsters using a dynamic page list, the same as at the sub-pages at 5e Creatures, adding |category=SRD to the filter. Thank-you for helping with this!Marasmusine (talk) 13:56, 26 August 2016 (MDT)
When you mention using the preload, do you mean going through the same process of creating a homebrew monster, but adding the SRD filter instead? Or is there an alternate method to using preloads I'm not aware of? I just want to be absolutely sure so that I don't make a mistake that causes problems for or inconveniences other people here. Clockwerk66 (talk) 14:17, 26 August 2016 (MDT)
Don't be worried about making a mistake, most things are easily fixed. You can use the Create New button, or you can just start a new page and copy-paste in the preload (remove the first line and the trailing onlyinclude tag).
I though of copy-pasting the preload because I wasn't sure if the Create New button would put a page in the "5e SRD" space. You can try it though, just put "5e SRD:" before the page title. Marasmusine (talk) 14:40, 26 August 2016 (MDT)
Alright, so I've set up the 5e SRD:Monsters page, and I've tried to test it by creating a page called Unfortunately, it is not appearing in the SRD:Monsters list, and I'm not quite sure why. I'm pretty sure I've put "category:SRD" and "category=SRD" in all the important places. I even made a separate template list for the SRD monsters. Clockwerk66 (talk) 19:09, 26 August 2016 (MDT)
Okay, so what's happened is that when I made the 5e Creature template, I had it include Category:User (this was before we knew we were going to get an SRD). We can either create a new template for SRD creatures, or take the User category out of the template and add it to each of the existing monster pages.
I would prefer to do the latter, I can use AutoWikiBrowser to automate it, but I'll have to do this either tonight or tomorrow. Marasmusine (talk) 01:36, 27 August 2016 (MDT)
Here is the template list that I made, if you want to take a look: Template:5e_SRDMonster_List -- Clockwerk66 (talk) 06:40, 27 August 2016 (MDT)


Hey Marasmusine, does errata count as SRD? SirSprinkles (talk) 15:23, 28 August 2016 (MDT)

Yes it does. --Green Dragon (talk) 15:43, 28 August 2016 (MDT)


I just realised that there are two acolytes in the SRD, the background and the creature. How should this be handled? SirSprinkles (talk) 23:17, 28 August 2016 (MDT)

5e SRD:Acolyte (5e Creature) and 5e SRD:Acolyte (5e Background)?
Yes, those two. SirSprinkles (talk) 03:04, 29 August 2016 (MDT)
I guess, just, create the pages? Marasmusine (talk) 03:06, 29 August 2016 (MDT)

Renames and and extra info needed.[edit]

Hey! Thanks for the feedback, I meant to leave the WIP in each of the items description, though clearly I forgot. Thanks for changing the names for me, I will get straight to fixing them ASAP! Also, there is another item I made. Ring of the Chameleon which I unfortunately also did not leave the identifier in for the page, I apologize! - Aegisthus

No probs, let me know if you want some detailed feedback/suggestions for your pages and I'll try and make time. Marasmusine (talk)
Thanks! If you see something out of place or that should be changed, shoot something at me! Aegisthus (talk)

Special Pages[edit]

OK, so Ive learned by imitation how to create links which make special pages that show all recent changes to a category. Is there any way to narrow it down to, like, two or three categories simultaneously? Like, could I have a special page that shows the recent changes to only 5e races? --Kydo (talk) 17:14, 30 August 2016 (MDT)

This is a boring answer, but I don't know. Marasmusine (talk) 01:10, 2 September 2016 (MDT)

Wondering if this would be allowed[edit]

Hello again Aitharious here, I've been recently working on a magic item compendium that would feature every single magic item that was released during the 4th edition. Essentially I was wondering if I would be allowed to release this on the Dandwiki. It does not replace any of the books as it gives only a summary of the items and does not fully disclose most of the mechanics, rather it is designed as a tool for the DM and players to easily find items best suited to their scenario. Thank you for your time --Aitharious (talk) 19:41, 1 September 2016 (MDT)

An index is okay, it would go in 4e Other, if as you say it won't include enough information for someone to use the items without the books.. That was a horrible sentence, but I've only just woken up. Marasmusine (talk) 01:09, 2 September 2016 (MDT)
Alright awesome I'm assuming then I could also do the same thing for monsters, traps and so on then? --Aitharious (talk) 08:27, 2 September 2016 (MDT)

Vampire variant.[edit]

Hey marasmusine long time no speak, just wonder if you have time to take a look over this class I reworked and could tell me what you think, thanks for your time--Vladmere.Labefactum (talk) 03:19, 6 September 2016 (MDT)


I've seen your edits on Mary Sue (5e Creature), and I'm grateful for them. They helped keep the statblock more organized, and even gave me some tips! Again, thanks!

3.5e artillery[edit]

Are there any special guidelines for magical siege engines (and ammo)? The main reason I ask is a fellow player suggested Catapult Ammo that produces a massive Web (spell) effect and the Head DM likes the concept but not the mechanics he used.

Also she wants to know if there is any info on (crude) rockets as siege weapons. --Redrum 15:19, 10 September 2016 (MDT)
I haven't played 3.5e in a long time so I'm not sure....
For magical siege engines, I would have them crafted as though they were magic items. Prerequisites would probably be SRD:Craft Magic Arms and Armor, SRD:Enlarge Spell and SRD:Web, work out the CL and creation costs (by deciding how often you can fire it, and who can fire it, etc). Marasmusine (talk) 16:18, 10 September 2016 (MDT)
what is your opinion on giants as siege engines? --Redrum 18:33, 28 September 2016 (MDT)
Use the statblock for giants in the Monster Manual. Add the Siege Monster trait (other monsters like the tarrasque also have this, i.e. "The tarrasque deals double damage to objects and structures."). Done! Marasmusine (talk) 02:11, 29 September 2016 (MDT)

5e Classes[edit]

An IP has been editing the 5e Classes page. Just thought I'd mention. SirSprinkles (talk) 20:25, 13 September 2016 (MDT)

Redundant Homebrew[edit]

There are a TON of races and classes which are completely unnecessary, redundant, or simply shoehorned into the wrong type of character option. Many of them are mechanically fine, and written well also. Is there any sort of a template which we could use to communicate that a piece of content is one of these things?

Like, for example, the Channeler (5e Class) is a slight variation of the Warlock, but converted into a divine caster. This class is redundant, because there is a previously-existing superior alternative method: a divine caster archetype. There's an even easier way to represent this concept in the core rules already too- it's called a cleric. And there's an even easier way to represent this concept without even restricting class options- it's called imaginative roleplay! This class is a good example of why the class design guide currently consists almost entirely of me pleading with the audience to think really, really, rrreeeaaalllyyy hard about whether making a full class is actually a good idea. However, I'm having a hard time faulting it for being an overblown brain-fart. I can't even call it uncreative, because they did manage to dream up enough content to fill a whole class! It's just ill-conceived is all. --Kydo (talk) 12:31, 14 September 2016 (MDT)

Maybe I'm overthinking it. Maybe it's OK for something to be ill-conceived, as long as it's built right and people enjoy it. --Kydo (talk) 12:34, 14 September 2016 (MDT)

When I've come across something that uses one mechanic that obviously should be using another (e.g. a class that has so much crossover with a PHB class that it may as well be an archetype), I've used the wikify template, but I admit that the "needs formatting" message is tenuous. If you believe that the Channeler is completely redundant to Cleric, then it should be discussed on the talk page. Like you I am of the opinion that many homebrew classes we see could simply be a a few variant features or an archetype for a PHB class. Marasmusine (talk) 13:01, 14 September 2016 (MDT)
On the otherhand, if we are too heavy-handed, we might be stifling creativity. Marasmusine (talk) 13:02, 14 September 2016 (MDT)
An archetype template could, of course, alert people to the creativity a page has applied. Maybe a better name for this template would be "Deplorable" or something. Its an idea, do you have any first ideas about it? --Green Dragon (talk) 14:07, 14 September 2016 (MDT)


I would like your input on Help talk:Improving, Reviewing, and Removing Templates please. --Kydo (talk) 23:36, 14 September 2016 (MDT)

Acknowleged. Marasmusine (talk) 02:00, 16 September 2016 (MDT)

Soul Warden 3.5 Class[edit]

We have a friend who's been working on the class and for our campaign someone is using it. Can you reverse your deletion so we can finish the page? --Thatwriterguyva (talk) 00:25, 16 September 2016 (MDT)

Hello, it is back at Soul Warden (3.5e Class). Marasmusine (talk) 01:58, 16 September 2016 (MDT)


I have no idea if Dildo is intended to be serious and the creator just has no idea of what is socially acceptable, or if it's just blatant vandalism. You're a more experienced admin. Guidance? --Kydo (talk) 23:51, 16 September 2016 (MDT)

Well, if you're not sure then it's not "blatant", so we'll err on the side of this being a good-faith edit. On the other hand, I think it is destined for deletion, since if you must have this in a game it's going to be an improvised weapon (and I'm taking a stance against having individual entries for every conceivable improvised weapon). Marasmusine (talk) 01:00, 17 September 2016 (MDT)


Ok, so I'm messing around with learning more about how to manipulate the DPLs, because being able to make the most of them is pretty important for future site improvement. That said, the reference material for DPL3, (which is what we appear to be using here, as the other two versions of DPL apparently don't use #dpl:) is horrendous. It uses a great deal of technical language to describe elements of it which only really matter to the person in charge of the server, with little tidbits of how it should be used interspersed. Every single example page from their wiki manual has been deleted (or never made)for some reason. I'm starting to get the hang of making them from scratch, but I can't figure this one point out: How do you make it not use bullets? I tried using the table and tablerow parameters, but all I got was either no result, or an ugly mess. I'm rather befuddled at this point. --Kydo (talk) 14:23, 19 September 2016 (MDT)

Looki at the dpl code at, say, 5e Races. There's a dpl list under Incomplete Races. The bullet point appears because of the asterix in the |format field. Try removing that (and the adjacent space, but not the comma!) and preview. Marasmusine (talk) 01:54, 21 September 2016 (MDT)
It caused the DPLs to fail to populate properly. If I replace it with \n for a new line, it populates correctly, but puts the entire thing in a shaded text box. If I leave format blank, it changes nothing. It's weird, the reference material seems to imply that having a bullet is an option, but the DPLs I made from scratch are generating them without being told to. They don't even have a format line, as I wrote them! --Kydo (talk) 05:53, 21 September 2016 (MDT)
Aha, I got it figured out. I misunderstood the reference material, thinking "mode=none" is the same as "mode=". The "none" is an actual mode name, not the absence of one. Now I just need to get the table to evenly divide into thirds and {{helpportal}} will be finished. --Kydo (talk) 05:59, 21 September 2016 (MDT)

Remember when I made all those user-name categories and you told me to stop?[edit]

How should I go about doing the same for another user who is being far more blatant about it than myself? Here is what I was going to say. I'mean putting it in a note for now. Could you maybe look it over and make sure I'm not coming across as a doormat or a jerk? --Kydo (talk) 22:24, 20 September 2016 (MDT)

It comes across as friendly. I would propose a solution that depends on why they want to categorize pages as such. If they want to let everyone know that the page is their contribution, remind them that a page's authorship is under the history tab. If they are doing it for indexing purposes, they should keep a manually-edited list on their user page. Marasmusine (talk) 01:44, 21 September 2016 (MDT)
They should also know that we ask this, not to be jerks, but because of the requirements of the GFDL license. Marasmusine (talk) 01:45, 21 September 2016 (MDT)
Well good. I am friendly. Mostly.
Wait, what? How does identifying a page's origin conflict with the GNU-FDL? I mean, I don't mean to sound ignorant, but as long as they aren't making a copyright claim, they should be fine, legally. As far as I know, nobody's won a court case identifying a game as an artwork in 35 years since the issue first appeared in an American court. Most countries courts haven't even addressed the issue. Canadian courts, for example, tend to just throw such cases out. They treat copyight of games as a manufacturing copyright. So claiming authorship is not actually a claim of copyright in its own right at the moment, and there is legal precedent against that ever becoming the case in multiple countries. Even more important, we now have an international games industry, including board games, RPGs, and videogames, which operates on business practices based on the copyright status of their product. Interfering with that status could cause a significant upheaval in that industry. I don't see some normal judge risking the consequences of rocking the boat that hard.
My personal issue with it is that it's just ugly. That's why I removed all of my attribution categories. They just wind up making a mess. It's a subversion of an organizational tool which causes it to become a form of clutter. Can you imagine, if every page had a category for every user who ever touched it underneath? Ugh. --Kydo (talk) 05:35, 21 September 2016 (MDT)
It's nothing to do with copyright. Putting a single user's name in the "document" implies that that user is the sole contributor (which may or may not be the case). Someone wishing to copy and modify the document might mistake that for the actual authorship and neglect to comply with clause 4B. I know it's an edge case! Marasmusine (talk) 03:43, 22 September 2016 (MDT)
"B. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement." Hm. That could definitely prove to be difficult to accomplish, especially with pages which change over time and slowly acquire more authors. Thank you. --Kydo (talk) 03:54, 22 September 2016 (MDT)

Marasmusine you asked if i was editing[edit]

you asked if i was editing.. not as of late im getting the d20 books to help me as well as i have school so lately its been hard to go check and remember what needs done but thanks for bringing me back to help... if there is anything that you might want help on or see that needs done please tell me on my talk or possibly email me. thanks -Skylord

Thanks for the reply Skylord. Working on that setting is something I could really get into, but I am also working on Doom and Spelljammer settings! I will take a look though. Marasmusine (talk) 02:28, 22 September 2016 (MDT)
I think you were struggling with what the weapon pages should look like. I have made Silenced .22 Pistol (5e Equipment) as an example. Marasmusine (talk) 03:27, 22 September 2016 (MDT)


This is my attempt to turn the community's interpretation of its licenses into a clear policy that can be read, understood, and enforced by pretty much anyone. This way we are not relying on people reading the licenses and coming to the same conclusion as us- we are just flat out telling them what is expected, and pointing to the license as the justification. However, the policy being based on, well, basically just people "knowing" it, I am unsure if it is accurate. Could you please review that page and ensure that I am not misleading people? --Kydo (talk) 06:05, 22 September 2016 (MDT)

I've glanced over it, will have to read it more fully when I'm not so tired. I think it is work mentioning that on 1) every edit page it does say " If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.", but also 2) If you post something in your user space (your user page or a sub-page) it is almost certainly "safe", so a good place to put material for your own reference: but if you do so, do not also add categories that would make it appear in the mainspace indexes. Marasmusine (talk) 13:12, 22 September 2016 (MDT)
Good ideas. --Kydo (talk) 13:39, 22 September 2016 (MDT)

A question mostly of curiosity. Under the licencing that is used on the Dandwiki, As the creator of content would I be able to use the content that I've made that is on the wiki to write a book or make a game (assuming sufficient deviation from D&D or other agreement reached with wizards of the coast with regards to what they own)? --Aitharious (talk) 16:03, 7 October 2016 (MDT)

Hello! Yes, you can use your content commercially or noncommercially, either verbatim or with modifications, providing it remains under the GDFL license. See GNU Free Documentation License 1.3. Marasmusine (talk) 16:11, 7 October 2016 (MDT)
Which is, I think, one of the cooler parts of the license. --Kydo (talk) 17:06, 7 October 2016 (MDT)

5e Creature Design Guide[edit]

Seeing as I've just created the (very much WIP) 5e Creature Design Guide, should I provide a link to it on the 5e Creatures page? SirSprinkles (talk) 16:48, 22 September 2016 (MDT)

Be Bold! (the wiki way of saying "yes") Marasmusine (talk) 01:39, 23 September 2016 (MDT)

Marksman Class[edit]

Hi there So you proposed for deletion, and I meant to for a while, it was a fleeting idea that I later realised wouldnt work in most campaigns, and had no synergy However, not sure how xD

I dunno, there's not enough there for me to really comment. I think there would have been problems with taking one particular form of combat and stretching it over a class (classes should be broad, versatile). Marasmusine (talk) 13:48, 23 September 2016 (MDT)
delete then?--Xlab (talk) 07:36, 26 September 2016 (MDT)


While I was putting the spit-and-polish on the help portal, I was going through the categories to make sure they were all uniform. I ran into a couple that I'm rather baffled by. What are the functions of Category:DnD and Category:For Everyone? DnD looks like it used to be the category for all homebrew content, back when the wiki was all 3.5e, and its function was taken over by the 3.5e category and user category. If that's the case, should someone go through and clean up all of those pages so they do not use the defunct categorization? For Everyone is weirder though, it seems to cover the edition-homebrew others, rules, sourcebooks, and indexes hub pages. And that's all... Which seems arbitrary to me, what sets these things apart from all the rest of the homebrew of a given edition? --Kydo (talk) 00:28, 27 September 2016 (MDT)

I would describe those as legacy categories. I had previously made my case that DnD was superfluous and I consciously omitted it from the 4e and 5e preloads. That no-one has raised an issue with this shows that it wasn't a useful category. For Everyone / For DMs / For Players was applied to index pages, probably to mimic the PHB / DMG divide, but it is pointless and confusing: e.g. under 3.5e Equipment (For Players) we have traps and magic items. With Green Dragon's permission we could run autowikibrowser to remove the categories, although it would take some time. Marasmusine (talk) 00:58, 27 September 2016 (MDT)
You aren't the first admin I've heard mention that Category:DnD isn't very useful. I think that is a good idea, even if it would take some time. Neither category seems to serve any useful function, and DnD in particular is packed full of stuff that has no rightful reason to be there. Are there any DPLs which utilize either of these categories? --Kydo (talk) 03:16, 27 September 2016 (MDT)
It does look like I was using DnD to distinguish non-edition-specific D&D material (such as in Other; if it has DnD but no edition category). Marasmusine (talk) 03:46, 28 September 2016 (MDT)
I see that. So, I realized something. Autowikibrowser requires a computer. So, not only would it take a lot of time to be done, it would take far far longer than it should, because I am rarely ever home to sit at my computer and run such a program. I'm almost always at work (The computers can not download or install programs) or on my phone. So I'd only be able to put in like 3 hours or so every two weeks. --Kydo (talk) 04:40, 28 September 2016 (MDT)
AWB can do maybe 4 pages per minute without stalling. I don't know how many DnD pages there are, but there's over 1000 for "A" alone. Even if we are conservative (20,000 pages), that's about 80 hours of running AWB. Marasmusine (talk) 04:53, 28 September 2016 (MDT)
So... *maths* Assuming my lifestyle does not change, me doing it alone would take about four and a half years. XD --Kydo (talk) 06:45, 28 September 2016 (MDT)
There are 16,909 articles under DnD. That's 70.4 hours. My original maths was VERY wrong. It would actually take just a little under one year. By myself, working on my terrible schedule. --Kydo (talk) 06:53, 28 September 2016 (MDT)
Sorry to but in but I have a computer that I don't really use at the moment and with my current housing and internet arrangement I don't have to worry about usage. If it's just a program that I run or something I can set up simply I can run it on my laptop and have it done in about 3 days. (depending on how often the internet goes down and so on).--Aitharious (talk) 12:25, 28 September 2016 (MDT)
I'd agree that Category:DnD is needless, it's essentially used synonymously with Category:3.5e. The work of removing this template is very clearly the job of a bot, or through access to the backend. I can look to sorting one or both (backend with BD's help, of course), if w'like. --SgtLion (talk) 06:38, 29 September 2016 (MDT)
It's trivial for me to start an AWB bot, just need to make sure it's okay with GD and BD, I don't want to strain the server or whatever. Marasmusine (talk) 12:50, 29 September 2016 (MDT)
Before we even press that button, we would have to make sure that none of the indexes have category=DnD in their DPLs, which is itself a time-consuming task. Marasmusine (talk) 00:43, 30 September 2016 (MDT)
Ug. What a pain. If they do, they'll be 3.5e, but a lot of those pages are IN DnD themselves, or contain the acronym just in text. --Kydo (talk) 05:15, 30 September 2016 (MDT)
If you're botting away Category:DnD, then just bot away |category=DnD too. --SgtLion (talk) 16:42, 30 September 2016 (MDT)
Problem is that there may be some pages which are currently only indexed by the DnD category, which would then suddenly be abandoned. --Kydo (talk) 17:13, 30 September 2016 (MDT)
I'll Start running through and finding those without anything other than DnD and make a document listing them and then post a copy somewhere. --Aitharious (talk) 20:43, 30 September 2016 (MDT)

Ghoul (Tokyo Ghoul) Race Problems[edit]

Hello there Marasmusine i would really like to discuss the problems with this race and work in order for it to fit with 5e rules

5e Monsters Reimagined[edit]

Hey Marasmusine, I recently created the 5e Monsters Reimagined page. Could you think of any additions? SirSprinkles (talk) 17:09, 27 September 2016 (MDT)

Yeah I'll take a look. I haven't done much reskinning since 4e. I did just run a one-page-dungeon in which an otyugh was a giant white blood cell, so there's that. Marasmusine (talk) 02:15, 28 September 2016 (MDT)


Hey there ^_^ I noticed that you'd deleted one of the redirects I'd used, and rightly so, it was useless. I'd have gotten rid of it myself however I don't actually know how to do that. Would you mind letting me know on that front? Would be handy for me maintaining any pages I might make in the future xD

Hiya there, deleting is an administrator function, so just let me know directly! Marasmusine (talk) 10:04, 1 October 2016 (MDT)

Deleting a thing![edit]

Ahh, that makes sense. ^_^

In that case, may I point your attention towards this page if possible?

I made the page a little while back, worked it up and the sort, though I've decided I wanted to completely rebuild it from the group up, name and all. I was wondering whether you'd be able to remove the page so that I can get started on it again? Fresh start and all that xD

(Also, sorry if this made a new talk page. Not entirely sure how to add onto one xD)

No problem. By the way, you can sign your posts with four tildes ~~~~ Marasmusine (talk) 10:31, 1 October 2016 (MDT)

5e Magic Item Rarity[edit]

I have a question (or 2) for you. I'm making a magical item that creates up to 45 lbs of (bland) food a day. Would it be an uncommon item or a rare item? Would adding resistance to wild magic to an item affect the item's rarity? --Redrum 13:43, 1 October 2016 (MDT)

I would say rare, since a single-use scroll of create food and drink is uncommon (I realize that your item doesn't create the drinks, but that's a small difference).
For your second question, it depends how frequently the party are expected to encounter creatures with wild magic, since it is normally a PC feature. If you're only expecting to encounter one or two NPCs with sorcerer class levels, then there's going to be narrative reasons to have resistance against those NPCs, you'd be better served with a dedicated magic item for that. If there's going to be a whole population of wild magic-using creatures that might be a recurring enemy, then this will increase the rarity by one step. Marasmusine (talk) 15:52, 1 October 2016 (MDT)
The main reason I ask the resistance question is that the campaign mainland is plagued by LOTS of Wild Magic "storms" triggered by an "event" 1000 years ago. I do mean LOTS and LOTS of storms. --Redrum 18:27, 5 October 2016 (MDT)

Would a Love Arrow be uncommon or rare? -- 12:56, 22 October 2016 (MDT)

What do you mean by a Love Arrow? --Redrum 17:12, 26 October 2016 (MDT)
I think something like an arrow that applies the effect of the philtre of love. If so, it would be uncommon (as the philtre). SirSprinkles (talk) 17:43, 26 October 2016 (MDT)


I am very tired of balance debates. I have been discussing the subject, and reading about it, for years. Now that isn't to say that I hate discussing game design for homebrew, oh no, I LOVE that. It's the nonsense that I hate. It's always the same nonsense over and over and over again too. It always boils down to the same issue: We are using the same words to talk about different things. Nobody agrees about what balance is, so we all just make up our own idea and start yelling at each other. Very few people make much of an effort to understand one anothers' words, so it just turns into an unpleasant mess. That is stupid. It needs to stop. This is my first time participating in a wiki community, and it's also my first time operating as an administrator in such a small and friendly authority group. I see a chance to make a change in that old status quo here, even if it only extends to our community. We deal with, and talk about, balance a LOT. In fact, it's pretty much ALL we talk about around here! So I feel that here, more than any other type of online gaming community, we need a codified language with which to clearly discuss power and balance with each other in homebrew. I began working on that document to give us just such a language. However, I recognize that such a thing would be nearly impossible to enforce as a rule, so I haven't put it anywhere in the wiki yet. It isn't attached to anything because I'm not sure where it belongs, if it belongs. Even if people don't follow it though, I think having a document giving them an understanding of the discussion will be a powerfully effective tool in banishing some of the more intellectually primitive reactions I have seen from some users.

What do you think of the matter? You've been around here far longer than I have, so I'm sure you've seen more than your share of knee-jerk insanity from relatively polite constructive criticism. --Kydo (talk) 17:09, 2 October 2016 (MDT)

Hey. I saw your comment on my race and you brought up some problems I had either not thought of or had been considering but not in detail. On the subject of a dedicated class, I had considered that but I'm not sure how the class making system on this site works. On backgrounds, the ones you listed wouldn't work with this race, that's true, but those aren't really what I expected someone to take, at least, not without some serious string pulling. The outlander background seems to work well; it's focus is on an individual raised by the wild and built for survival. This could go hand and hand, or rather paw and paw, with with what I had in mind. The entertainer background might, MIGHT, work, with some heavy twicking. For example, circuses have animals and what's to say that there aren't a few captive raised saber-tooths. Like I said, many of the backgrounds would require heavy modification, but there are a few combos that work. And this isn't a problem if the player(s) aren't using the backgrounds, it isn't required. But now onto the major problem, classes. I was unaware spellcasting required a free hand to work, otherwise I would have thought of some counter to this. As for the issue of armor, I don't see why the player can't get somesort of barding or something, custom made. However, the other issues are important; if you did play a bard, you might need a special instrument that only you can play. These are problems I didn't put into account when making this race. I think this would be something you and I will have to discuss and think about, I'd do it myself but I don't think that would end well.--Dinomaster337 (talk) 12 October 2016 (MDT)

Funny thing is, I've been here before one edition ago. Someone made a sabre-toothed tiger race and a custom class for it, it wasn't well balanced, so I rewrote it into a combined race and class.
For your race, you can go two ways. You can write a section on how to make the race work with each class choice (doesn't have to be special rules, just a descriptive/roleplaying explanation); or you can make a custom class that expounds on the race's natural attacks and movement. I have experimented with race/class combo at Chimera (5e Class). Marasmusine (talk) 01:46, 13 October 2016 (MDT)

I just checked out the monster background, since sabor tooths would be beasts, would my race count as a monstrous? Also I added a ad modified a few traits. The bite now does 1d6 and increase with levels; 1d8 at level 10, and 1d10, at level 15. As for the class issue, I'm not sure how I'd do either, and even if I did, I don't know how making a class works on this wiki; I tried with Wyldling (5e Class) and now it's just sitting there as a stub that will never be finished, just got too confusing.--Dinomaster337 (talk) 13 October 2016 (MDT)

5e SRD:Magic Items[edit]

Hey Marasmusine. I've recently created the 5e SRD:Magic Items page, but it shows all the homebrew items. Could you assist? SirSprinkles (talk) 19:03, 5 October 2016 (MDT)

Well, adding |notcategory=User stopped the homebrew, but I don't know why the SRD stuff isn't showing. By the way, are all these pages in an actual "5e SRD" namespace, or is "5e SRD" just part of the page title? Marasmusine (talk) 02:42, 6 October 2016 (MDT)
Part of the title. SirSprinkles (talk) 02:43, 6 October 2016 (MDT)
There is no 5e SRD namespace yet. Perhaps that should be made before this goes much farther, so we don't need to move quite so many pages? --Kydo (talk) 04:47, 6 October 2016 (MDT)
Also, I tried making a page for the potion of healing, but there's already a 5e SRD:Potion of Healing page which I assume is the ordinary potion of healing from the PHB, not the varying rarity one from the DMG. SirSprinkles (talk) 02:48, 6 October 2016 (MDT)
The issue here being that all these 5e SRD pages have Category:User in them, that should only be the case for homebrew items. --SgtLion (talk) 04:03, 6 October 2016 (MDT)
Sadly, I put the User category in the magic item template (as this was before anyone knew we were getting an SRD). I can take it out of the template and then add it to the preload and the existing homebrew pages. Marasmusine (talk) 06:25, 6 October 2016 (MDT)

I am sorry to intrude, but how do you even add an SRD page at the first place? I tried doing so, but failed. --Azernath (talk) 15:30, 6 October 2016 (MDT)

Which page? Can you provide a link? SirSprinkles (talk) 15:33, 6 October 2016 (MDT)
What I mean is that there is a place a creation page where you write the name of the object you want to create, and it will take you to a new page where you can add the content. There is no such thing with the SRD pages as far as I know. --Azernath (talk) 16:06, 6 October 2016 (MDT)
Just go to the standard category and give it a Category:SRD instead of a Category:User. Maybe just copy-paste the footer of a related SRD page. Which page were you thinking of creating? SirSprinkles (talk) 16:09, 6 October 2016 (MDT)
Before you make anything new, we should check with the Bureaucrats to see if they want this stuff in their own namespace. Marasmusine (talk) 16:17, 6 October 2016 (MDT)
Official 5e SRD pages are the only ones which sould be added, and they should be added as "5e SRD:..." since (soon) that namespace will be officially added– if this was your question. --Green Dragon (talk) 17:08, 6 October 2016 (MDT)

Few spells were missing, plus some creatures, and not to forget the unearthed arcane. The changes made by the Errata and such should be added too. By the way which Bureaucrats are you talking about? --Azernath (talk) 16:30, 6 October 2016 (MDT)

However, what about stuff that belong to the unearthed arcane, the Errata for (player handbook, monster manual, and dungeon master guide), and all creatures and items from the adventures? Are we allowed to add them or not? --Azernath (talk) 17:37, 6 October 2016 (MDT)
Unearthed Arcana is not OGC. It's not even valid for official play. UA is like open test playing combined with market research. The errata applies only to the corebooks and its phrasing was incorporated into the SRD from the start, so a transcript of the SRD already contains all relevant elements of the errata. Adventures are also not OGC, as they are published by third party developers. --Kydo (talk) 18:55, 6 October 2016 (MDT)
For more information, see the FAQ and our legal policies. --Kydo (talk) 19:00, 6 October 2016 (MDT)
Wait, which spells haven't been added yet? SirSprinkles (talk) 19:29, 6 October 2016 (MDT)
The only spell that I didn't find was crown of madness, but it is there now. The other spells were suppose to be from books such as Sword Coast Adventurer's Guide, but again since they are third party books then we can't add them till the are also released to the open license unless I am mistaken. --Azernath (talk) 21:13, 6 October 2016 (MDT)
Actually, the SCAG wasn't licensed out to a third party, WotC staff wrote that thing themselves. However, on the interior cover, we find, "Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast." so no, it is not OGC. --Kydo (talk) 21:57, 6 October 2016 (MDT)
Too bad, I really wanted to remake the Demon Princes from Out of the Abyss. --Azernath (talk) 22:05, 6 October 2016 (MDT)

Unmade Race[edit]

The Unmade (5e Race) actually requires the host trait, it would ruin the entire idea if that were removed. I'm fine with changing the other traits, but not erasing that one. ShiroYami (talk) 04:00, 7 October 2016 (MDT)


Greetings Marasmusine,

I have quite a query here, but firstly, greetings once again. When I first posted content on here, just over a year ago now, you were the first to welcome me. And numerous bits of content, you have provided highly valuable feedback and advice. Both of which, I wish to thank you for. I rather love this site, and have directly many folks to the pages here for reference and ideas, though I've always given the stipulation of balance checking before bringing something into play.

Recently I came across the reddit page related to this site, where another member of the site was asking for assistance and comments on the improvement on this site, which I thought was an amazing outreach to the community at large. The changes I've been seeing since, and reading through the discussion pages about them, has been very inspiring. On this note, I would very much love to assist in whatever way I can, however I can.

I've been playing D&D for 15+ years, a DM and player both, and numerous players of mine have since gone on to start their own D&D groups. I'm a highly analytical person, and I enjoy delving into the comparisons between the various editions, their styles, goals, and flavors of use.

I love 5e for its simplicity, it's shift from a player dominated 'rules heavy'system to the more DM friendly rules lite style, and the emphasis on decision making and roleplay rather than hard rules.

I'm an avid homebrewer for 5e, and have posted a few pieces of content on this site so far (feats, spells, and classes), though I have -much- more currently at my table, and I would love to be deeper involved in providing content for your site.

I'm an avid homebrew developer, having made hundreds of magical items, classes, races, monsters. I enjoy converting old edition content to 5e, providing re-flavoring on existing content, and in making new content entirely.

My question is, how would I go about becoming further involved in contributions to this site?--Kahz (talk) 05:19, 8 October 2016 (MDT)

Hello, thank-you for the message. Here are some ways you can help:
  • Be a gnome. Gnomes tinker away under the ground, making small (often repetitive) changes. This is unglamorous but important work. There are pages pages with only maintenance categories, there are Special:UncategorizedPages, Abandoned pages, and pages with Wording Issues.
  • Be an elf. Elves are trailblazers, scouting the edges of the known wiki. Patrolling Special:RecentChanges will reveal new users to welcome, new content to review, and trolls to report back to HQ.
  • Be a dwarf. Dwarves love to craft. Upload your content! But please note that you release your content under a free documentation license.
  • Be a halfling. Halflings like to collaborate with others. Some great works are too vast for one person alone. There are 5e Campaign Settings that are eternally works in progress. You could pick up an abandoned setting, or ask the author of a "live" setting if they need help. I have two on the go: Spelljammer and Doom that I would gladly accept help with.
  • Be a human. Humans are overambitious. We are currently putting together the 4th issue of the D&D wiki magazine but there's a bottleneck while I wait for material to be collated and assessed. This is largely with the 3.5e stuff - but if there's enough 5e material I might make it a 5e-only issue.
  • Don't be a troll. Marasmusine (talk) 01:38, 8 October 2016 (MDT)
Thanks for the reply!
Quite fluffy descriptions of tasks :) I may involve in several of these aspects, though I must say that while I am quite the intrepid dwarf, I seem to be part gnome and human :) Dwgnoman?
When it comes to posting content and the GNU Free Documentation License 1.3, how would this impact on content on the DMsGuild site? I ask, because I'm currently putting together multiple PDF's with the goal for sale there, and while I understand -their- requirements, restrictions, and allowed use regarding intellectual property (which is obviously restricted in usage outside of that medium), I am not sure how any original content I post here would impact later being posted there as well.
I'll start hunting through stuff and see what I can contribute to, and start reading through guides/etc.
And I would greatly love to delve into your Spelljammer 5e setting. It was one of my favorite settings back in the day, and I've done some content stuff for spelljammer in 5e already (a previous player went on to DM, and went for spelljammer, and pestered me enough for design ideas and plotlines, etc). That sounds like a tremendous amount of fun. Phlogiston, the fiery fun the first time players encounter it.. the memories!--Kahz (talk) 05:19, 8 October 2016 (MDT)
I am not 100% sure, it might be work submitting a question (link at the bottom of [2]), "Can I submit work previously released under the GNU FDL"? I have a feeling WoTC would not be keen on it, as it would be awkward for them to cull that work for their own publications.
Please do take a look at my Spelljammer stuff. I had never played it previously (my only point of reference is the Yamara comic strip from the old Dragon magazine). I only started it per the request elsewhere on my talk page. I experimented with a ship-building and combat system that I'm quite happy with (still needs tweaking), from looking at material available on the web. I don't want to reproduce a lot of actual setting description, it should just be a "5e conversion" for those already familiar with the setting. Any help appreciated. Marasmusine (talk) 05:31, 8 October 2016 (MDT)

5e Frankenstein[edit]

I would like an opinion on a modified flesh golem. If I increase it's dexterity to 12 and intelligence to 10, remove it's berserk feature, and give it a great club or had axe, would I need to change it's CR? -- 13:52, 8 October 2016 (MDT)

I think the intent of the flesh golem is that it can be used to represent a monster based on the creature from Mary Shelley's Frankenstein; or, The Modern Prometheus unaltered. SirSprinkles (talk) 20:30, 11 October 2016 (MDT)
Sorry for the late reply.
The changes you suggest would not alter the CR. Marasmusine (talk) 02:13, 12 October 2016 (MDT)


Is it possible for a magic item's sole purpose is to simply be a magic aura? --Redrum 14:54, 8 October 2016 (MDT)

An aura of magic or an item that creates an aura of magic? SirSprinkles (talk) 20:31, 11 October 2016 (MDT)
Anything is possible. If I remember right, there used to a spell that a wizard could cast on an object to mark it (giving it a signature magic aura). I don't think there is a 5e version, but you could have a cantrip that gives an object an aura for 1 hour, or a 2nd level spell that gives it a permanent aura. Marasmusine (talk) 02:18, 12 October 2016 (MDT)
I think the spell you're thinking of is 5e SRD:Arcanist's Magic Aura. SirSprinkles (talk) 02:29, 12 October 2016 (MDT)
That would do it! I thought it was "someone's magic aura" but couldn't remember who the someone was. Nystul? Mordenkainen? Yes, turns out it's Nystul. Marasmusine (talk) 02:27, 12 October 2016 (MDT)
5e has Nystal's magic Aura. It can make an ordinary item look like a magic item, I think alter a magic item's aura or make a magic item look like a non-magical item. The main reason I asked the question is I have an idea for a "fake" magic shop. It might require more than just a casting or 2 of Nystal's Magic Aura. --Redrum 17:39, 12 October 2016 (MDT)
Maybe just have a magic item that requires attunement and lets the user cast 5e SRD:Arcanist's Magic Aura? Perhaps even as a constant blanket effect that the user can control? SirSprinkles (talk) 17:46, 12 October 2016 (MDT)

Interesting, but no. --Redrum 18:00, 12 October 2016 (MDT)

Is this for the player to set up, or for the DM to put into the story? If it's for the DM you don't need any special rules. Marasmusine (talk) 01:32, 13 October 2016 (MDT)

It's mainly for the DM. --Redrum 17:24, 19 October 2016 (MDT)


Would you mind if I used the Foo Animal (5e Template) in my Kador (5e Campaign Setting)? SirSprinkles (talk) 20:24, 11 October 2016 (MDT)

Absolutely, please do. It's a conversion of AD&D material anyway. Marasmusine (talk) 02:21, 12 October 2016 (MDT)
Thanks. SirSprinkles (talk) 02:24, 12 October 2016 (MDT)

My First User Message, Dread Fighter Class[edit]

Howdy, thanks for the suggestions, you and the other user really helped me out. I changed the table to 5 power points every level and I defined the abilities better. If there's anything else I need to change please let me know. ----LuigiEgbert 2:56pm 12 October 2016(cst)

The Pillars of Adventure[edit]

When I design and review content for 5th edition, I always do so with balance between the pillars as an important consideration. I do this because the various comments from WotC staff, particularly those in Unearthed Arcana, imply very strongly that where a character option fits in the pillars matters to balance and design. In particular, while they seem fine with a particular thing leaning more toward one pillar than another, the standard appears to be that nothing should focus on only one pillar. (Except for things which don't really have another option, like weapons) I would like to write this up as a guideline for 5e and incorporate it into the precedent of 5th edition content for all of the other design guides which pertain to such material (races, classes, backgrounds, etc.). I want to do this, because I have noticed that a lot of designers build pure-combat content for 5e, despite that being pretty clearly against the design ethos of the game. Do you agree with this plan, or am I just being overzealous about a filler section for the PHB introduction? --Kydo (talk) 13:31, 13 October 2016 (MDT)

Well, you say you want to do it and in general one should strife to do the things that one wants to do (what a horrible answer, sorry, I've got a bad cold). Marasmusine (talk) 14:03, 13 October 2016 (MDT)
☆ --Kydo (talk) 14:18, 13 October 2016 (MDT)
I'm aware that I didn't respond to your Help:Balance post above, too, I don't want you to think I'm ignoring you. What you are doing is great. I've been feeling down recently so I've been focusing on my own material. The big concept stuff is too much for me right now. Marasmusine (talk) 15:08, 13 October 2016 (MDT)
LOL, I've been using the big concept stuff as a distraction from my incomplete homebrew! --Kydo (talk) 15:21, 13 October 2016 (MDT)
Glad you're feeling happy to just focus on your own interest at the moment. Hope you feel up, jumpin' and enthusiastic again sometime soon. If you have any thoughts you want to share on the big changes, even if it's years later, I'll always be willing to help and adapt what I can in response. So you enjoy what you can, you ain't missin' out <3 --SgtLion (talk) 02:18, 17 October 2016 (MDT)

Hey maramusine[edit]

I placed a reply to your questions in regards to the vampire class and clarified a few things. If you get time would you be able to take a look through. Thanks --Vladmere.Labefactum (talk) 23:41, 14 October 2016 (MDT)

Glad to see your improvements, I'll try and make time to look through them. Marasmusine (talk) 04:11, 15 October 2016 (MDT)

Figurine of Wondrous Power[edit]

Hey Marasmusine, I recently created the 5e SRD:Figurine of Wondrous Power, but the formatting has gone a little weird. Could you help? SirSprinkles (talk) 04:39, 16 October 2016 (MDT)

Lol how did you even manage that. I'll try and make time to look at it. Marasmusine (talk) 05:20, 16 October 2016 (MDT)
Oh, wait, the SRD is supposed to have that font? Marasmusine (talk) 05:46, 16 October 2016 (MDT)
I need to adjust the monster template so that it doesn't display anything for cr, xp, etc, if those fields are missing. Marasmusine (talk) 05:49, 16 October 2016 (MDT)
Thanks SirSprinkles (talk) 17:26, 19 October 2016 (MDT)

Unmade Race Help[edit]

Can you check if the Unmade race is finished please. ShiroYami (talk) 07:43, 18 October 2016 (MDT)

I'll reply on the talk page. Marasmusine (talk) 08:48, 18 October 2016 (MDT)

Printing Press[edit]

Would a printing press require some form of proficiency? What would a press cost in a standard campaign? -- 18:11, 19 October 2016 (MDT)

It's a tool, so a proficiency would be appropriate.
As for cost, it depends what kind of printing press you mean. If it's like the Gutenburg press (letterpress printing), I could not find any historical information except that they were custom-built and took about 2 weeks to construct. I would guess at least 1,000 gp. Operating costs should also be considered. It would also herald the start of a renaissance era! Marasmusine (talk) 01:37, 20 October 2016 (MDT)
I have I Gutenberg-style press in my campaign. The cost for a NEW one is 5000 gp. That includes an Owner's Manual (in Gnomish), 3 sets of letters(Common, Dwarvish, and Elvish), spare parts, and a set of SPECIALIZED tinker's tools. --Redrum 13:48, 22 October 2016 (MDT)
Sounds good. Marasmusine (talk) 14:30, 22 October 2016 (MDT)


Hello Marasmusine

I am the original creator of the Valkrym class. I notice there are a few overpowered abilities and I'm happy to learn from you and make these more balanced. If you have any queries about any abilities, please let me know.


Hello, I would say, for a start, either take away spellcasting, or take away the class features that are currently at levels where a new spell slot level is gained. Marasmusine (talk) 05:21, 22 October 2016 (MDT)

As I don't know a great deal just yet about creating new classes, I give you permission to tweak it how you see fit, to make it balanced but still give it that "guy I'd rather not mess with" attitude.


It needs more than tweaks, it needs a rewrite :) Marasmusine (talk) 10:17, 22 October 2016 (MDT)

My DM is perfectly fine with the class as it is. He said some games have characters that have absurdly powerful abilities, but they need to work with others to survive, and that's what we'll do. So it can stay as it is, I'm not paying someone to change my own class to suit their preferences. Enjoy your day. :)


You can do as you wish in your own game, but please don't remove the "needs balance" message. It's not suitable for someone else to drop this class into their game if it's a normal campaign with players that don't completely overshadow everything else. Marasmusine (talk) 13:19, 22 October 2016 (MDT)

Ok, I give in. Seeing as you flagged my Class for deletion, I will pay for you to balance it. Basically, he's a dark spellcaster imbued by the Gods, to Judge mankind. Satisfied?

20/11/16 I am actually thoroughly impressed with the class! It gives a good balance of survivability without being overpowered. And it comes across as being the lonely sorcerer/assassin they were born to be. If you could message me your PayPal details, I'd be happy to donate to you for fixing the class. DrENigma

ALso, thank you for protecting the page as I have noticed a couple of edits that were not made by myself, the OC, or yourself, the editor. --DrENigma (talk) 16:41, 21 November 2016 (MST)

Yeah, I wasn't sure who was doing that. Marasmusine (talk) 01:13, 22 November 2016 (MST)

Musicus Scores[edit]

Hey Marasmusine, I just wanted to let you know that the reason I put the Musicus template at the top of the page was because that's where Kydo put it on another one of my races, so I assumed that was correct. However, if you'd rather have it on the talk page, let me know so we can move it. --OwenLeaf (talk) 12:51, 23 October 2016 (MDT)

Hello OwenLeaf, nice to hear from you, I guess it's a discussion we should have with Kydo, but yes personally I think how-I-made-it material should go on the talk page. Also, I'm not 100% happy with that scoring system and I appreciate people may find it useful but I don't want it to seem official. Marasmusine (talk) 13:04, 23 October 2016 (MDT)
Also, if I may cheekily ask, do you have any plans to help with the magazine? D&D Wiki Magazine/Issue 4 Marasmusine (talk) 13:05, 23 October 2016 (MDT)
I may throw together an Ooze Bloodline sorcerer archetype or something for it. When do you need it done by? --OwenLeaf (talk) 13:16, 23 October 2016 (MDT)
Thanks. December? Marasmusine (talk) 14:09, 23 October 2016 (MDT)

Concubus (Race)[edit]

Hello Marasmusine, I have made changes to address the questions and requests made in the Concubus page, and have made some comments on the changes in the discussion section. I'd like to request it be looked over please. Tatsuen (talk) 03:45, 27 October 2016 (MDT)

Howdy there![edit]

I am new to wiking in general. How do I add the 3.5 Magical Template? (Padded Armor of Masculine form)2601:600:C001:800:E5F5:F4AB:7FBB:BF94 12:01, 28 October 2016 (MDT)

Hello there, I have added the template for you, you just need to fill in the fields (refer to your DMG for more information). Let me know if you have any questions! Marasmusine (talk) 12:13, 28 October 2016 (MDT)
Thank you muchly! What would you recommend for prerequisites and such? Making this (and the other, Feminine Form) for a campaign and I haven't ever actually created such specifics for item crafting before. Thank you for your time and effort! 2601:600:C001:800:E5F5:F4AB:7FBB:BF94 12:19, 28 October 2016 (MDT)
It's been a long time since I played 3.5 so I'm not sure, I would imagine something like SRD:Alter Self. By the way, shouldn't the item negate the -2 penalty for disguising as the opposite gender, rather than add a bonus? (Although you could have a general bonus as well) Marasmusine (talk) 13:30, 28 October 2016 (MDT)
One final question, and this one seems silly. How can I edit the title to add (3.5e Magic Item)?2601:600:C001:800:383E:BC00:4BBB:FB86 22:25, 28 October 2016 (MDT)
There's a "move" tab at the top of the screen, but you might not see it as an anonymous user. I'll do this for you. Marasmusine (talk) 01:57, 29 October 2016 (MDT)

Making an Arcane Elemental[edit]

Hi there! I wanted to try homebrewing an arcane elemental for DnD 5e, like the kind of arcane elementals you would see in Warcraft ( The problem is, I don't really have a good idea of what it's stats would be, or what DnD-themed abilities would best suit it. I DO know that it would be a CR 5 creature, on par with the other elementals seen in the official monsters manual, if that helps any. Clockwerk66 (talk) 14:40, 28 October 2016 (MDT)

Hello! I do have a rough idea of what the stats might be, I don't quite have the time now to start it, but I'll speak to you over the next couple of days about it. Marasmusine (talk) 14:55, 28 October 2016 (MDT)
Sure thing! I'll catch you later then! :) Clockwerk66 (talk) 15:04, 28 October 2016 (MDT)
Greetings, I couldn't but notice that someone is attempting to create a world of warcraft creature. I would be more than happy to to help you if Marasmusine is not available if it is alright by both of you. Besides it should be fun to do something with someone from now and than. --Azernath (talk) 15:38, 28 October 2016 (MDT)
Hey everyone. Please don't forget to add {{Copyright Disclaimer|owner=Blizzard|franchise=Warcraft}} to the top of the page. --Kydo (talk) 15:46, 28 October 2016 (MDT)
Hello Azernath! If you want to help out with this, then I'll gladly accept the help. :) Clockwerk66 (talk) 04:54, 31 October 2016 (MDT)
I'm not familiar with WoW. I guess it would have:
  • bludgeoning, piercing, and slashing from nonmagical attacks
  • immunity to poison
  • immunity to the effects of 2nd level spells or lower
  • exhaustion, grappled, paralysed, petrified, poisoned, prone, restrained, unconscious
  • attacks that deal force damage Marasmusine (talk) 09:55, 31 October 2016 (MDT)

3.5e race[edit]

Where (or who) do I go to for a 3.5e mongrelfolk race? -- 13:22, 29 October 2016 (MDT)

I don't know, sorry. Marasmusine (talk) 09:55, 31 October 2016 (MDT)

Making a 5e Monster "Elite"[edit]

Hello there!

I've been experimenting with ways to take given regular 5e monsters, and make "elite" versions of them, for the purpose of throwing customized, named monsters into random encounters every so often. The way I've gone about it up to this point is to do the following to a normal monster:
- increase all ability scores by +2
- increase AC by +2
- increase number of hit dice by +1
- use the maximum possible result of hit dice for its health
- increase challenge rating by +1 to compensate for the other changes

Any thoughts about this method? Clockwerk66 (talk) 13:55, 3 November 2016 (MDT)

Hello, yes, let's see.
  • +2 to all ability scores, no particular issue with this, but bear in mind there are creatures with an Intelligence of 1 (effectively "mindless") that you will be raising to 3 (animal intelligence).
  • +2 AC, no problem
  • Hit points. Why not just add more hit dice, rather than maximizing? Still, let's stick with what you suggest.
  • Let's actually recalculate the CR and see if +1 CR is correct. Let's do an elite wolf.
Hit points are changing from 11 (2d8 + 2) to 30 (24 + 6); AC is changing from 13 to 15. Therefore the defensive CR moves from 1/8 to 1/4, and the final CR goes from 1/4 to 1/2 (it's not a flat +1, but it is the next step up)
Now let's try with a winter wolf.
Hit points go from 75 (10d10 + 20) to 143 (110 + 33); AC goes from 13 to 15. DCR goes from 1 to 5, final CR I think would go from 3 to 4.
Something a bit bigger, a hill giant. Hit points go from 105 to 187. DCR goes from 3 to 8. Final CR goes from 5 to 6. Seems to work so far!
The ability score adjustments don't factor in, unless you are also adjusting secondary statistics (AC, attack and damage), is this the case? And would we increase attack bonuses as a result of an increased prof bonus? If so, the CR might be higher still.
Now, I played 4th edition previously, and "elite" in that game meant a monster that was "worth two", so it had roughly double hit points and twice the damage output. Your elite template increases the toughness of the monster, but not its damage output. It makes the battle last longer, without increasing the threat. I'm wondering if there's something more interesting that can be done. Marasmusine (talk) 17:13, 3 November 2016 (MDT)
All this reminds me of the Master (5e Template) that I made a while back for stronger monsters. I made it with the thought that the creature involved would be training or have some kind of magical empowerment (so I didn't allow beasts or oozes to become masters: they don't really have the mental capacity to train) and implemented an Intelligence requirement (with the reasoning that a smarter creature would be more willing to train, and when I added monstrosities to the list I knew that many of them have animal-level intelligence). You could try that as a baseline, perhaps? However, it doesn't give a clean +1 to CR, as your elite template seems to, as the CR 3 5e SRD:Knight became a CR 11 Great Knight (5e Creature). SirSprinkles (talk) 18:02, 3 November 2016 (MDT)
Hello again! I actually meant to include that my "formula" actually DOES add one additional hit die to the monster's health, and THEN uses the maximum possible result of the final amount of hit dice. Otherwise, yeah I see your point about it not giving a terribly significant increase to its offense. Maybe increasing the subject monster's damage dice by one level would be at least a good start? And in regards to Intelligence, I suppose exceptions from increases could be made depending on the monster in question. Clockwerk66 (talk) 18:23, 3 November 2016 (MDT)
I would suggest
  • Increase secondary statistics as a result of the +2 increase to ability scores. This means:
    • +1 to skills and saving throws
    • +1 to attack rolls and DCs by 1
    • Increase the above by 1 again if the estimated CR means its proficiency bonus is going up.
    • +1 to weapon attack damage
    • +1 to AC (which is included in the +2 AC already given)
  • Give it Multiattack, or if it already has Multiattack, give an additional attack with it (instead of increasing damage dice)
This will increase the CR even more. If you want to keep it at CR +1, may have to do something else with hit points (such as not maximizing, but adding 50% more hit dice) Marasmusine (talk) 02:23, 4 November 2016 (MDT)
My increase of ability scores already provides a boost to saves, skills, attack/damage rolls and DCs, based on my formula, which I already make sure to include in my resulting stat blocks. Otherwise, I can experiment with just adding 50% more hit dice as you suggest. Thank you for your input! Clockwerk66 (talk) 06:41, 4 November 2016 (MDT)

Assistance: Harlequin[edit]

Currently I am in the (slow) process of finishing the 5e Harlequin class and was wondering if I could get a little more understanding of what some of the things mean when you say "Feature spread needs looking at. Nothing on 15th, but also has features on levels on which they also gain a new spell slot level" but mostly the last part. Thank You!

Hello, I have replied on the talk page for the class. Let me know if you need further help. Marasmusine (talk) 10:51, 4 November 2016 (MDT)

Closed Gate[edit]

Is it possible to use the Gate spell to CLOSE a PERMANENT gate or a planar rift? -- 12:53, 5 November 2016 (MDT)

I can't see anything in the spell description about closing a gate. You probably just need a 5e SRD:Dispel Magic spell cast at an appropriately high level. Marasmusine (talk) 12:59, 5 November 2016 (MDT)
What if you don't have access to 5e SRD:Dispel Magic? --Redrum 17:29, 9 November 2016 (MST)
If you're DMing the game, find a way to make it available. A scroll. A wand. An NPC. Marasmusine (talk) 08:56, 10 November 2016 (MST)

There are no Dispel Magic wands in my campaign but there is a crude Magebane Runestaff available. It allows a sorcerer to cast the Dispel Magic and Nystul's Magic Aura spells. It is very rare. --Redrum 18:08, 16 November 2016 (MST)

File:Veistulsosjunsedov, Dragon God of Fear & Chaos.jpg deletion[edit]

Why was this picture deleted? To my knowledge, it wasn't a copyright violation.

Hello, when you upload a picture, please can you attribute the artist and state what license it is under. Almost all professional fantasy art is under copyright. If it's not under copyright, the artist will state what license it's under (usually Creative Commons). Marasmusine (talk) 16:31, 7 November 2016 (MST)

Ghoul (Tokyo Ghoul) Race[edit]

Hey Marasmusine I just wanted to check in and say that after a few back and forths on this custom race that i've been working on it seems to have been ignored even though I have worked to make it balanced for 5e so i just wanted some thoughts on whether it's gonna stay permanently deleted or not

If you're talking about Ghoul (Tokyo Ghoul) (5e Race), don't worry, it was never deleted. The categories were just removed, (Not sure why) so it wasn't getting transcluded on the 5e Races page. --Kydo (talk) 21:29, 8 November 2016 (MST)
There's also Ghoul (Tokyo Ghoul), and I'm not sure exactly what's up with that, but it is also missing its categoriesw. I'll hold off on fixing it, because I'm not entirely sure if the page's existence was intentional, or just a move accident. --Kydo (talk) 21:29, 8 November 2016 (MST)

5e Dreamscape[edit]

The group I'm DMing landed in the Collective Demiplanes of Dreams after messing with a "technological" relic. I want suggestions on Werelions (both real world and dream world), Ninja Monkeys, Living Scarecrows, Succubus Knights, and a Talking Animal templete. Also, What is your OPINION on a Conjure Dream Creature spell? --Redrum 17:37, 9 November 2016 (MST)

Good grief, what. Marasmusine (talk) 13:21, 13 November 2016 (MST)
The short version of the story is the "relic" is a form of planar gate. The Collective Demiplanes of Dreams while ALLEGEDLY one plane is ALWAYS in flux and sometimes seem to be more than just one plane, which is why the sages of my campaign call the COLLECTIVE DEMIPLANES. It has several rulers. The Archfey rulers have animal-based dream creatures. The fiendish ones have succubus subjects. --Redrum 17:53, 16 November 2016 (MST)

Broken Redirects[edit]

Archive your talk page good sir. The scrolling! My god the scrolling!

Also when you get a chance I just flagged a lot of broken redirects for deletion.   Hooper   talk    contribs    email   08:11, 13 November 2016 (MST)

Thanks I will delete them ASAP.
And just press the "end" key :) Marasmusine (talk) 09:17, 13 November 2016 (MST)
Also, has anyone with admin powers checked out Special:DeadendPages in, well, ever? We've got a few odd titled pages which may just need to be deleted duplicates or maybe were missed at some point over the years as we standardized page titles.   Hooper   talk    contribs    email   19:57, 17 November 2016 (MST)
I'll take a look. Marasmusine (talk) 01:34, 18 November 2016 (MST)
I know why. --Kydo (talk) 05:31, 18 November 2016 (MST)


Hi Marasmusine,

Thanks for the feedback on my first post on the homebrew server. I generate these weapons and items based upon events and character builds in my campaign. I am relatively new to this considering i started playing 5E in mid September. If you have any recommendations for improvements on any of my items, i would be greatly appreciated and glad for input. The saving throw effect was a last minute addition due to the barbarian being a pyromaniac. I've removed that line and would ask for your assistance in improving it. If there is any other changes you would suggest let me know asap so i can change them.



Hi BlitzkriegDrago, nice to hear from you. Blitzkrieg (5e Equipment) does need a little rewriting, it would be easier for me to just make the changes rather than list everything (you can always revert if you don't like it), is that okay? Marasmusine (talk) 13:07, 13 November 2016 (MST)
Didn't expect a reply so soon. I would be greatful with your assistance and we should be able to meet in some agreement about the weapon. I often get my fellow players and DM to verify and check the creations over. Any help would be greatly appreciated!
BlitzkriegDragon (talk) 13:20, 13 November 2016 (MST)
Thanks for the rework. Seems to be alot better built and structured. Thanks for your help!
BlitzkriegDragon (talk) 13:20, 14 November 2016 (MST)

Homebrew in relation to Official Adventures[edit]

Hey Marasmusine.
I've been considering creating a page where users can suggest ways homebrewed material can be applied to official adventures. Any ideas? SirSprinkles (talk) 17:10, 13 November 2016 (MST)

I haven't read any of the official adventures, but not sure. I guess you would just have to make the page and see. Marasmusine (talk) 01:41, 14 November 2016 (MST)
I like the idea. What about a page for each published adventure which discusses the ways the adventure can be modified and customized, including homebrew from the wiki? Such a page could be used as a way of collecting a wide variety of customizations used by multiple DMs. Other DMs could then use that as inspiration for their own games and (hopefully) come back and add their insights later. --Kydo (talk) 05:32, 14 November 2016 (MST)

I'm starting one for Out of the Abyss now. How's Adapting Adventures: Out of the Abyss sound as a title? SirSprinkles (talk) 17:42, 18 November 2016 (MST)

Created. SirSprinkles (talk) 18:14, 18 November 2016 (MST)
I've also created Adapting Adventures: Hoard of the Dragon Queen (5e Quest) and Adapting Adventures: Storm King's Thunder (5e Quest). SirSprinkles (talk) 18:41, 18 November 2016 (MST)


I am planing to make a small collection of books that contain few of my creations from the Dandwiki, and things that I have still to post for another reason or another. The question is could I do so with things that are already posted in the website? or can I add things that I am the only pesron that have added to them? Furthermore, any advises you can give me about the Open License system, so I avoid any problems. Don't worry I will still frequently add extra things and wonders to the website. --Azernath (talk) 09:49, 15 November 2016 (MST)

It's all at GNU Free Documentation License 1.3. Section 2 is the relevant bit if you're verbatim copying the articles. Marasmusine (talk) 10:52, 18 November 2016 (MST)
I should note, it's my understanding that if your homebrew uses any "content" (basically terminology, verbatim wording, etc.) from the SRD or other OGL sources, it technically has to be released under the OGL. That said, you can't copyright the mechanics, just the wording of them, so hypothetically, if nothing was borrowed from OGL sources, it shouldn't be a problem.--GamerAim (talk) 18:30, 18 November 2016 (MST)
Edit: To clarify, I'm unsure if specific terminology with generic wording, especially within proper contexts (e.g. armor class, spell resistance), can be copyrighted. And this is all technicalities, not a guarantee that anyone would take legal action against you anyway.--GamerAim (talk) 18:35, 18 November 2016 (MST)
I think writers can copy such contexts because I have a copy of the 5e Tome of Beasts which copy a lot of creatures features (pack tactics, magic weapons, and more) that many uses frequently, so I think that others can use small things such as features, but not full monsters. --Azernath (talk) 11:18, 19 November 2016 (MST)
If I were to create a homebrew creature with either the Manifestation or Ghostly Manifestations abilities, copied verbatim, I'd have to release it under the OGL, since I'd be using it under those terms because I don't have any specific arrangement with WotC that says otherwise. If you haven't copied verbatim anything from OGL sources, you don't technically have to release it under that license, since it's your own work. I don't have a copy of the Tome of Beasts, so I can't say for certain if it does or doesn't use the OGL. But like I said: as long as you aren't directly copying anything from the SRD or other OGL sources, you can do whatever you want with it, otherwise you legally have to release it (parts of it, at least) under the OGL. I'm not a lawyer or anything, I just wanted to let you know that some pages on this site might be infringing on the terms of the OGL :)--GamerAim (talk) 13:21, 19 November 2016 (MST)
The stuff that I plan to create in small books (which will be purchased for an extremely low fee) is fully based on my own creations; however, some use things like the assigned weapons and monsters features. I good example is the Shieldman (5e Creature) where it uses weapons from the player's handbook, Demigryph (5e Creature) that uses simple features, and Centurion Spear (5e Equipment) that is a completely new item.
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors