Island of Hesjing (Valgora Supplement)/Talara City Guide

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In the forgotten times, after the great war between Heaven and Hell, Vargach altered Valgora and gave dominion over it to the crafty ape he called man. And to each generation was born a creature of light and a creature of darkness. And great armies clashed by night in the ancient war between good and evil. There was magic then, nobility, and unimaginable cruelty. And so it was until the day that a false sun exploded over Sykuin, and man forever traded away wonder for reason.
Argyle Whitebeard, Lore Keeper
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Two Tone Trollbane’s Traveler’s Guide to Talara

The grand city of Talara springs forth images of grand an exotic people and places in the minds of citizens the world over. Though not the largest city in existence, a title that belongs to Coilspring, Talara is arguably the most beloved and sought after. It’s inhabitants come from every region of the known world, and as such Talara has the most eclectic citizenship of any established City.

History of Talara[edit]

Since as long as sailing and travel by seas has been attainable, Sailors have visited the Island of Hesjing. Some of the first to discover the island left small percentages of their laborers to stay behind and begin to farm the island for natural resources to ship back to the mainland. Slowly, has war, evolution, or simple time separated the island denizens and the mainland, the island began to grow into its own.

Around 7113DY, the resident of Hesjing decided to form their own self-governing system, and sell their resources to their former countrymen as trade partners. Though this caused some strife, since by this point many countries had deposited residents on Hesjing, none dared declare war against the upstart City State, afraid another country may still consider it’s residents citizens, and in turn declare war on the attacking state.

Due to Hesjing’s location, it quickly became a successful port city and it’s resources grew at astronomical rates. Merchants flocked to the area to take advantage of the most exotic and active port’s steady business. Talara slowly expanded and grew more influential on a world basis, and its present day state is a testament to it’s people.

City Government[edit]

Politics[edit]

Talara is ruled by an elected Urathear (mayor), who serves for life. The Urathear has always been a descendant and member of the Caex House, though this is not mandated. The Council of Wards, made up respectively of representatives of each ward, elects the Urathear, who are themselves elected for ten-year terms by the people of their Ward.

Protection[edit]

Protection of the city and it’s residents is left to the Talara City Guard, who are known to locals by the affectionate title of Dockies, a slang term acknowledging the guard’s most common are of problems: the Docks. An Atlantean division of the Guard exists to maintain the subsurface order for any aquatic residents of the bay or other nearby areas.

Magical Mandates and Orders are controlled and regulated by the Order of the Watchful Eye, known colloquially as the Purple Order due to the color of their robes. These resident wizards, sorcerers, and other magical adepts council the ruling government on necessary magical mandates and investigate any unlawful use of magic.

Lastly, due to Talara’s docks being so active and busy, their exists a Talaran Navy which regulates the common traffic lanes between Talara and the mainland, as well as hunts down notable pirates and criminals causing harm on the city-state’s main industry.

Maintenance[edit]

Daily upkeep is handled by the appropriate city guilds on contract to the Council of Wards. These guilds can be seen more in depth in the appropriate section below.

City Guide[edit]

Tourist’s typically think of Talara as having five main “districts,” though the city is actually divided into twelve Wards for governing purposes.

The Dock District[edit]

The unofficial Dock District consists of the Atlantean Bay, Argyle Isle, the actual Port/Dock area, and the immediately surrounding area where dock workers live, sailors visit, and merchandise is housed.

Ward 1: Dock Ward[edit]

The “First Ward” as it is called in the press, consists of the Docks, the Naval base, the warehouses, and a small bit of residential and commercial areas that complement the rest.

Ward 2: Argyle Isle Ward[edit]

Argyle’s Ward consists of Argyle Isle, the Atlantean Bay, and the immediate aquatic vicinity. Though Argyle Whitebeard is the Council Member, the only other true residents are the aquatic-dwelling Atlanteans of the bay, and as such most of his legislation is for their benefit.

The Trade District[edit]

The unofficial Trade District is made up of the main commercial hub of Talara, which exists just to the North East of the docks, and houses the main Market Square and numerous other businesses.

Ward 3: Market Square Ward[edit]

The Merchant’s Ward, usually represented by a leading member of the Merchant’s Guild, is the area known as Main Market Square and the northern half of the entire commercial district.

Ward 4: South Central Ward[edit]

The South Central Ward is the southern half of the commercial district, and is home to most taverns and inns that travelers visit. As such, it is usually called the Traveler’s Ward and its representatives are usually concerned with tourism.

The Government District[edit]

The area of Talara to the north of the Docks and Northeast of the market, where the noble class lives and the ruling body meets is known as the Government District, for obvious reasons.

Ward 5: Temple Ward[edit]

The Temple Ward is located along the coastal cliffs north of the Docks and west of the market. Religious Orders are located throughout, and temples to numerous deities can be found here. A secular individual usually represents the region, and meets with a cabinet of advisors consisting of clergy from each faith in the ward, so that no particular faith pushes its views onto the other.

Ward 6: Palace Ward[edit]

Known as the Royal Ward, this is the area where the Council of Wards holds meeting. It is also home to the Urathear’s home - which is Villa Caex; the People’s Court – where judicial matters are handles; embassies from other countries; Guard Hall – the headquarters of the City Guard, and it’s adjoining jail complex; and some of the most prestigious noble houses. The Palace Ward is located on the northwestern corner of the Island, north of the Temple Ward and west of the Noble Ward.

Ward 7: Noble Ward[edit]

The Golden Ward is home to most of the noble mansions and villas, as well as a few businesses that provide services to the highest caste of citizens. The ward is located in the north central part of the Island, east of the Palace Ward, north of the Market Square Ward, and east of the Campus ward.

The Mage’s District[edit]

Known by many different arcane-inspired names, the Mage’s District consists of the area where magic users reside, the arcane schools, and adjacent facilities.

Ward 8: Tower Row Ward[edit]

Known as Tower Row for it’s numerous resident’s tower structures, the mage’s that live here are a varied assortment of eccentric personalities and powerful casters. Numerous colleges exist here, with each being dedicated to a type or school of arcane magic. These colleges combined are known as the Talaran Arcana Institutive, and the ward’s council representative usually sits in on board meetings. One unrecognized school (meaning not a member of the institute) is dedicated to the Arcane study of Divine Magic. The ward is in the central eastern section of Talara, south of the Campus Ward, east of the Market Square Ward, and north of the East Central Ward.

Ward 9: Campus Ward[edit]

The Campus Ward, home to the prestigious Talaran University, is located on the far northeastern corner of the Island; east of the Noble Ward and north of the Tower Row ward. The ward is also home to the massive Library of Hesjing, a public library with thousands and thousands of tomes on all subjects.

Ward 10: East Central Ward[edit]

The East Central Ward, north of Worker’s Row, south of Tower Row and east of the Market Square, is a commercial district that houses primarily businesses that service the magi of the region – magical shops, potions, and ingredients. However, the shops on Wayfarer’s Way in the southern portion of the ward house arms dealers and crafters, as the Grand Arena is located nearby (also within the ward).

The Residential District[edit]

This area, mostly unseen by visitors and tourists, is where most of the commoners and middle class residents of Talara live.

Ward 11: Worker’s Row Ward[edit]

Located in the southeast of Talara, just south of the Grand Arena, the Blue Collar Ward is a huge sprawling pre-planned residential district. Other than personal homes, there are also many public schools, guard posts, and other businesses that service the area in the region.

Ward 12: Southern Ward[edit]

South of Worker’s Row is the Southern Ward, which is also a mostly residential ward, that opens up into the wilderness of Hesjing. The Traveler’s guild, which maintains the road to Mt. Hurthi, and the Logger’s guild which operates in the nearby wilderness, are the most active guilds in the ward.

Notable Groups & Citizens[edit]

Numerous groups vie for power, wealth, or other wants within the urban landscape. Association or membership with one may bring awards, benefits, or unwanted side effects.

Noble Houses[edit]

House of Caex
Ruling family of Talara
House of Essex
Ancient line of noblemen, mining empire
House of Rowley
Empire built on numerous different trades and professions, immensely rich
House of Singh
Prosperous shipping empire, run the city guard
Trollbane Clan
Goblin Family of adventurer/businessman Two Tone Trollbane, many business ventures
Two Shoes Clan
Halfling family of great wealth, “open secret” leader of thieves’ guild

Official Guilds[edit]

Though many exist, below are some of the more prominent guilds of the city.

Armscrafters Guild
Union of arms and armor crafters and merchants
Baker’s Guild
Maintain pricing and regulate quantity
Carpenter’s Guild
Union of construction workers
Dockies Guild
Union of shipbuilders and dock laborers
Logger’s Guild
Maintain rotation of tree growth and use in building industry
Merchant’s Guild
Regulate pricing, disputes between merchants, and prevent merchant fraud
Scholastic Guild
Union of teachers and professors
Traveler’s Guild
Maintains roadways and passages

Illegal Operations[edit]

International Thieves’ Guild
A black market group of thieves and shady merchants
Two Shoes Clan
Most of the “noble” Halfling family’s ventures are illegal

Notable Businesses[edit]

Bucket of Blood
Seedy bar that fronts the thieves guild of the city
Tall Tales Tavern
Infamous Inn/Tavern owned by famed adventurer Two Tone Trollbane

Notable Citizens[edit]

Argyle Whitebeard
Groundskeeper of Argyle Isle
Azule StrongArm
Head of the Order of Vargach
Martiver Caex
Current ruling Urathear of Talara
Two Tone Trollbane
Noble goblin adventurer and owner of the Tall Tales Tavern

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