From D&D Wiki
See Powers for power lists for all classes.
Classes without an improving, reviewing, or removing template present.
|Arachnomancer||Controller||Arcane||You exert control over the battlefield by commanding loyal hordes of your spider minions.|
|Blood Mage||Striker||Arcane||You manipulate the blood around you to form powerful weapons and to create unseen assailants. Through the use of pulse acceleration or deceleration you can destroy your foes and aid your allies. You lean towards leader or defender as a secondary roll.|
|Conjuration (4e Mage School)|
|Demon Hunter||Striker||Arcane, Psionic||Demon Hunters use two melee weapons and ranged arcane powers to deal damage and control the battlefield.|
|Demonologist||Controller||Arcane||You exert control over the battlefield by commanding loyal hoards of demons.|
|Dracomancer||Controller||Draconic (Arcane)||Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.|
|Elemental Swordsman||Striker||Arcane and Martial||The Elemental Swordsman uses the power of the elements to increase his own physical prowess and strike out with immense damage.|
|Elementalist||Striker||Arcane||You strike down enemies with pure blasts of elemental energy, and become a deadly point-blank storm when they come too close.|
|Krakener||Striker||martial||You inflict death upon your foes to deny them the opportunity to bring to light your cult.|
|Lioneer||Defender/Striker||Martial/Primal||Your lion spirit inspires you defend your allies, but when you need to go on the offensive, you literally tear apart your enemies.|
|Martial Artist||Defender. Unlike many warriors you don't use heavy armor or rely of weapons. You train until your body becomes a perfect weapon, able to crack stone and bend steel||Martial and Psionic. Martial Artists have varying degrees of psionic power within them that they have managed to draw on. However there primary ability comes from years training and experience|
|Medium||Controller||Arcane||Mediums channel the power of either dead or demonic entities, enabling the aforementioned entitites to enter their mortal body and act through them. In combat Mediums invite dark forces to grant them great power, but this comes at a high cost. Mediums must constantly struggle for control of their own body while possessed or else the very creatures they channel will shatter or banish their minds and retain full control of the Medium's body. You lean towards leader or defender as a secondary role.|
|Oracle||Leader||Primal||You invoke your powers to aid your allies in battle|
|Pierrot||Defender||Martial and Arcane||Pierrots are masters at annoying enemies and drawing attention|
|Requip Warrior||Versatile||Martial and Arcane||You have versatile attacks that can overcome any enemy. (Switch between Striker/Defender/Controller during combat).|
|Samurai||Defender||Martial||Like any defender, you are extremely durable. However, you have the advantage of being incredibly precise with your weapon strikes and the ability to deftly move around the battlefield to gain footing on your foes.|
|Warmage||Controller||Arcane||You are as perfectly able to offer ranged support to your comrades as you are able to lead the offensive, weapon blazing with power and a presence that demands to be answered by your foes; all the while, however, you're tweaking the odds in your favor whether by manipulating the battlefield or the enemies themselves.|
|Wizard (Bladesinger), Variant||Striker||Arcane||You use blade and magic to blast and slice through enemies indiscriminately.|
Classes with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.