Swordsman (4e Class)
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|“||Come, friend, let's have a duel.||”|
|Power Source: Martial.|
|Key Abilities: Dexterity, Charisma|
|Armor Proficiencies: Cloth, leather|
|Weapon Proficiencies: Simple and martial light blades and heavy blades|
|Bonus to Defense: +2 Reflex|
|Hit Points at 1st Level: 14 + Constitution score|
|Hit Points per Level Gained: 6|
|Healing Surges per Day: 7 + Constitution modifier|
|Trained Skills: Intimidate. From the class skills list below, choose 3 more trained skills at 1st level.|
Class Skills: Acrobatics, Athletics, Bluff, Diplomacy, Endurance
|Build Options: Duelist|
|Class Features: Riposte, Reflexive Parry, Sword Challenge|
Swordsmen are very noble and try to keep the battle between them and their enemy fair.
|Characteristics: Fair, noble|
|Religion: Any or none|
|Races: Humans, halflings, and eladrin|
Creating a Swordsman
The duelist build is an aristocrat who pushes and chases enemies.
- Suggested Feat: Dueling hand* (Human Feat: Toughness)
- Suggested Skills: Acrobatics, Intimidate, Bluff, Diplomacy
- Suggested At-Will Powers: Duelist's Strike, Feint (Human Power: Lunging Stab)
- Suggested Encounter Power: Dazzling Blade
- Suggested Daily Power: Dueling Opportunity
Swordsman Class Features
All swordsmen share these class features.
Riposte: You have the Riposte power.
Reflexive Parry: When you wield a weapon you are proficient with in one hand, and your other hand is empty, you gain a +1 bonus to AC.
Sword Challenge: Choose either Dueling Challenge or (more to come) at first level. You gain this power.
A swordsman's powers are called exploits and are quick and powerful. A list can be found Swordsman Powers (4e Power List).