Demon Hunter (4e Class)

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Demon Hunter[edit]

37010892332_6bd374d2f1_z.jpg
You wield the terrible, arcane powers of the Legion, utilizing its raw destructive power to enhance your natural abilities.
Class Traits
Role: Striker. Demon Hunters use two melee weapons and ranged arcane powers to deal damage and control the battlefield.
Power Source: Arcane, Psionic. Demon Hunter's rely inherently on their arcane and psionic powers to inflict damage to their targets or enhance their melee attacks.
Key Abilities: Dexterity, Charisma, Constitution
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
Implements: Ki Focus
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Arcane.  From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcane (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Build Options: Chaos Hunter, Chaos Fury
Class Features: Demon's Blood, Two-weapon fighting, Chaos Magic, Demon's Power, Demon's Bane



Demon Hunter Overview

Characteristics: The Demon Hunter is both a melee and ranged striker, utilizing two-weapon melee attacks and psionic ranged attack powers for a blend of many styles of attacks. As a striker, their primary emphasis is on dealing damage and protecting their allies, but their unique abilities lend to aiding them in controlling the battlefield, as well.
Religion: While Demon Hunters hold no specific religion, their allegiance to the Dark Forces of the world typically lend them to darker or more evil oriented gods, although they typically do so for moral reasons.
Races: As they primarily favor Dexterity and Charisma, their race inherently favors the Changeling, Drow, Revenant, and Dark Elf (4e Race) which have a bonus to both Dexterity and Charisma. Due to their primary ability scores, they favor Dexterity based races such as the Half-Orc, Eladrin, Elf, Githzerai, Gnome, Halfling, Human, Shadar-Kai, Shifter, Thri-Keen and Wilden due well due to their high dexterity score. Charisma based races, such as the Tiefling or Half-elves fit the role characteristically, although they do slightly less damage due to lacking Dexterity as a primarily ability.


Creating a Demon Hunter[edit]

Ability Scores

Your primary ability score should be Dexterity, with your secondary ability being Charisma. As Dexterity is used as the primary ability for all of your attack powers, it is essential to have a high dexterity score, with 18/20 recommended. An 18/18 split can be used if you want your character to be equally good at both Dexterity and Charisma oriented powers, with Charisma based powers leaning towards better utility and Dexterity leaning towards power. Since all of your powers allow you to use Charisma as extra damage on an attack, both are important abilities to have, as the class primarily needs these two abilities in order to deal damage and receive bonuses from special effects. Constitution is used for some abilities, but to a far lesser extent than either Dexterity or Charisma.

Feats

Feats which grant a bonus to wielding two weapons, one-handed weapons as well as defensive feats or magical powers are recommended. As a melee striker, good defensive feats allow you to take more damage which is inevitable at close range, while feats that boost arcane or ranged powers can be useful for dealing damage at a distance. Dual implement expertise will allow you to boost your damage with spells when wielding two implements, and works synergistically with dual wielding. Psychic oriented feats, to boost psychic damage can also be useful for the Demon Hunter, as most of your powers also deal psychic damage. Class specific feats, such as Tainted Blood (4e Feat) and Demon Sense (4e Feat) can also be useful for the Demon Hunter.

Equipment

Leather or Hide armor, and two one-handed melee weapons or a dual-weapon, as well as a ki focus are the basic forms of equipment you will need. As a class intended to use dual wielding, two melee weapons or a double-weapon are essential. Equipment which boosts melee powers, such as Iron Armbands of Power, or items that boost arcane or spell powers are also useful to help boost damage, which is naturally more important for the Demon Hunter as a striker. Double weapons, such as using Multiclassing with the Spiked Chain Training and wielding a spiked chain, can be used instead of using one-handed melee weapons.

Implement Bonus

When you wear or hold your Ki Focus, you can add its enhancement bonus to the attack rolls and the damage rolls of powers that have the implement keyword. You can also add its enhancement bonus to the attack rolls and the damage rolls of weapon attacks you make using a weapon with which you have proficiency.

You can also use a weapon as an implement if you are proficient with that weapon. When wielding the weapon as an implement, the weapon's characteristics-proficiency bonus, damage die, and weapon properties like Defensive or High Crit are irrelevant to your implement powers. Only the weapon's enhancement bonus applies to implement rolls.

If you have both an implement and a magic weapon, you choose before you use an attack power whether to draw on the magic of the implement or the weapon. Your choice determines which enhancement bonus, critical hit effects, and magic item properties and powers you can apply to that power. You can't, for example, use the enhancement bonus of implement and the critical hit effect of your magic weapon with the same attack.

Demon Hunter Class Features[edit]

You gain Demon's Blood, Two-weapon fighting, Chaos Magic, Demon's Power, and Demon's Bane.

Demon's Blood[edit]

You ignore light cover and all concealment penalties. Furthermore, you can see in complete darkness, gain Darkvision, and gain a +5 bonus to perception rolls to finding hidden enemies or when opposing stealth checks, and as well can make a roll against an opposing creature's stealth skill to see invisible targets. You qualify as a demon creature for the purpose of meeting prerequisites. As a demon, your unnatural senses gift you with knowledge of the world around you, and allow you to shift time and space to your advantage.

Two-Weapon Fighting[edit]

You gain Two-Weapon Defense as a bonus feat, even if you don't meet the prerequisites. In addition, you can use a one-handed melee weapon in your offhand as if it were an offhand weapon.

Chaos Magic[edit]

Whenever you hit with an attack, you gain a +1 bonus to attack rolls until the end of your next turn. This effect can only apply once per round.

Demon's Power[edit]

When you successfully hit a target with an attack, you can add your Charisma modifier as extra damage to the damage roll. However, you can only apply this effect to one creature you hit per round; at level 11, you can apply this effect to two creatures. If you spend an action point to make an attack, you may add your charisma modifier damage to that attack as well, even if you have already used this power that turn. At level 11 the damage increases to your Charisma modifier +2, and at level 21 increases to your charisma modifier +4.

Demon's Bane[edit]

You gain the "Chaos Blade" at-will power, in addition to your two at-will powers at level 1.

Heroic Demon Hunter[edit]

37010892092_219f835f59_z.jpg


Level Feats Known Class Features and Powers
1 1 Demon's Blood

Two-weapon fighting

Chaos Magic

Demon's Power

Demon's Bane

2 +1 Utility Power
3
4 +1 Ability score increase
5
6 +1 Utility Power
7
8 +1 Ability score increase
9
10 +1 Utility Power

Level 1: Chaos Blade[edit]

You gain the "Chaos Blade" Demon Hunter at-will power.


Chaos Blade Demon Hunter Attack 1
By the might of the Twisting Nether, and your demon blades, you inflict the damage of pure chaos.
At-Will Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Requirement: You must be wielding two melee weapons.
Target: One or two Creatures.
Attack: Dexterity Vs. AC (melee; main weapon and off-hand weapon), two attacks
Hit: 1[W]



Level 1: At-Will Powers[edit]

Benefit: You gain two of the following powers.


Fellblade Demon Hunter Attack 1
You imbue your blade with the power of the Fell, penetrating through your opponent's defenses.
At-Will Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity.
Special: Before the attack, the target takes a -2 penalty to all defenses. This effect lasts until the end of your next turn.



Demon Blade Demon Hunter Attack 1
You are imbued with the power of a demon, shifting through dimensional planes.
At-Will Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity.
Special: You can teleport 2 squares before or after the attack.



Chaos Cleave Demon Hunter Attack 1
You cleave through space and time, ripping through the dimensions to strike another target.
At-Will Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity and one enemy within three squares of you takes damage equal to your charisma modifier.



Throw Glaive Demon Hunter Attack 1
You mystically enhance your glaive with chaotic power, making it weightless and allowing it to reach farther distances.
At-Will Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity.
Special: You may use a one-handed weapon as if it is heavy thrown weapon with a range of 5/10.



Conflagrate Demon Hunter Attack 1
The target suddenly bursts in to flames, your chaotic magic engulfing the creature.
At-Will Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 20
Target: One creature
Attack: Dexterity Vs. Will
Hit: 1d10 + Dexterity Modifier
Special: You can use this power in place of a ranged basic attack.



Cataclysm Demon Hunter Attack 1
The area arround you bursts with energy from another dimensional plane.
At-Will Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Close Burst 1
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 1d10 + Dexterity Modifier



Demon Fire Demon Hunter Attack 1
Your body bursts with flame, utilizing your inner energy as a Demon.
At-Will Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Close Blast 3
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 1d8 + Dexterity Modifier



Rain of Fire Demon Hunter Attack 1
You rain down fire from a split in the dimensions, from a portal to the twisting nether.
At-Will Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 10, Area Burst 1
Target: One creature
Attack: Dexterity Vs. Fortitude
Hit: 1d6 + Dexterity modifier
Special: The burst creates a zone of fire that lasts until the end of your next turn. Creatures that end their turn in the zone are slowed until the end of their next turn.


Level 1: Powers[edit]

Benefit: You gain one of the following encounter and daily powers or another Demon Hunter power of the same level.


Chaos Bolt Demon Hunter Attack 1
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 10, Area Burst 1
Target: Each enemy in burst
Attack: Dexterity Vs. Fortitude
Hit: 2d6 + Dexterity modifier
Special: The burst creates a zone bounded by burning ground that lasts until the end of your next turn. Whenever an enemy within the zone leaves it, that enemy takes fire damage equal to your Charisma modifier.



Fire Bolt Demon Hunter Attack 1
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic, Fire
Standard Action Ranged 10
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 2d10 + Dexterity modifier
Special: The target is slowed until the end of your next turn.



Master of the Glaive Demon Hunter Attack 1
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One or two creatures
Attack: Dexterity Vs. Fortitude, two attacks
Hit: 1[W] + Dexterity modifier



Fel Spikes Demon Hunter Attack 1
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Requirement: You must be wielding two melee weapons
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 1[W] + Dexterity modifier and the target is immobilized until the end of your next turn.



Contagion Demon Hunter Attack 1
'
Daily Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Requirement: You must be wielding two melee weapons
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 1[W] + Dexterity modifier and the target gains "The contagion", which causes the creature takes ongoing damage equal to your charisma modifier (save ends).
Special: As a minor action, you can cause "The Contagion" to spread to another creature adjacent to a creature which is suffering from it once per turn. This applies to all creatures on the field with the Contagion.



Demon Jaws Demon Hunter Attack 1
'
Daily Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Requirement: You must be wielding two melee weapons
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 2[W] + Dexterity modifier.
Miss: Half Damage.



Howl of Terror Demon Hunter Attack 1
'
Daily Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Close Blast 3
Target: One creature
Attack: Dexterity Vs. Will
Hit: 2d8 + Dexterity modifier and the target is slowed (save ends).



Demon Pyre Demon Hunter Attack 1
'
Daily Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Dexterity Vs. Will
Hit: 6d6 + Dexterity modifier and the target is slowed (save ends).


Level 2: Utility Power[edit]

Benefit: You gain one of the following or other Demon Hunter utility powers of the same level.


Metamorphosis Demon Hunter Utility 2
You undergo a metamorphosis, transforming in to a horrible creature of the damned, shifting dimension and reality itself.
Daily Star.gif Psionic, Polymorph
Minor Action '
Effect: You take the "Metamorphosis" polymorph form. While in the form, your size increases to large; you take up 2 x 2 squares, and increase your reach by 1. You can move through enemy squares, but incur an opportunity attack for doing so. You also gain a +1 bonus to all defenses against all creatures smaller than you.


Level 3: Encounter Power[edit]

Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.


Agonizing Flames Demon Hunter Attack 3
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 20
Target: One Creature
Attack: Dexterity Vs. Will
Hit: 2d12 + Dexterity modifier



Demon Bolt Demon Hunter Attack 3
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic, Fire
Standard Action Ranged 10
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 2d10 + Dexterity modifier
Special: The target is slowed (save ends).



Demonwrath Demon Hunter Attack 3
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 1[W] + Dexterity modifier and the target is slowed (save ends).



Vindication Demon Hunter Attack 3
You retaliate against the target and lash out wildly, punishing it for ever attempting to harm you.
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Free Action Melee
Trigger: You are hit with an attack
Requirement: You must be wielding two melee weapons
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 1[W] + Dexterity modifier


Level 4: Ability Score Increase[edit]

Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.


Level 5: Daily Power[edit]

Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level.


Blind Fury Demon Hunter Attack 5
'
Daily Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One, two, three, or four creatures
Attack: Dexterity Vs. AC, four attacks
Hit: 1[W] + Charisma modifier damage per attack



Burning rush Demon Hunter Attack 1
'
Daily Star.gif Arcane, Weapon, Psionic, Psychic, Fire
Standard Action Melee
Target: One or two creatures
Attack: Dexterity Vs. Reflex, two attacks
Hit: 2[W] + Dexterity modifier damage
Special: You may charge as a part of either attack.



Malefic Grasp Demon Hunter Attack 5
'
Daily Star.gif Arcane, Implement, Psionic, Psychic
Standard Action 20
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 6d8 + Dexterity modifier damage and the target is restrained and stunned (save ends both).
Miss: Half damage, and the target is immobilized (save ends).



Fel Eruption Demon Hunter Attack 5
'
Daily Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Close burst 5
Target: Each enemy in burst
Attack: Dexterity Vs. Will
Hit: The creature takes a -2 penalty to saving throws and ongoing damage equal to your dexterity modifier (save ends).
Special: Each time a creature fails a saving throw against the ongoing damage, you can increase the ongoing damage by your dexterity modifier.


Level 6: Utility Power[edit]

Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.


Fury Demon Hunter Utility 6
You are enraged with fury, throwing away your own security to enhance your power, manifesting your true features of the damned.
Daily Star.gif Psionic, Polymorph
Minor Action '
Effect: You take the "Fury" polymorph form. While in the form, you take a -1 penalty to defenses, but increase your speed by 2, and can target the will defense of your enemies with each attack roll. While enraged, your reveal your true form, losing the protection granted by the illusion of your dimension shifting powers. Your true demon form manifests itself, revealing horns, wings, or other unsightly features of the damned.


Level 7: Encounter Power[edit]

Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.


Glaive Master Demon Hunter Attack 7
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Ranged 10
Target: One Creature
Attack: Dexterity Vs. Reflex, two attacks
Hit: 1[W] + Dexterity per attack
Special: You may use a one-handed weapon as if it is heavy thrown weapon with a range of 5/10.



Drain Life Demon Hunter Attack 7
You suck the life from the target, deriving from it's essence cosmic energy you can exploit.
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 3d8 + Dexterity modifier
Special: The target losing one healing surge, if it has one. In addition, you regain hitpoints equal to half the damage you inflict from the attack.



Demon Talon Demon Hunter Attack 7
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 2[W] + Dexterity modifier, and 1[W] for the second attack.



Shadowfury Demon Hunter Attack 7
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Close Burst 5
Target: Three creatures in Burst
Attack: Dexterity Vs. Reflex
Hit: 1[W] + Dexterity modifier and the target is slowed (save ends).



Vengeance Demon Hunter Utility 7
You strike with an unbridled vengeance, maximizing the damage you can inflict with each attack.
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Free Action Personal
Trigger: You hit with an attack
Target: Self
Effect: You deal an extra 2[W] on the attack.


Level 8: Ability Score Increase[edit]

You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.


Level 9: Daily Power[edit]

Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Twisting Blades, Burning Hunger, Vanquish, Bloodshed


Twisting Blades Demon Hunter Attack 9
Blades are summoned from the twisting nether, which dance about like a field of twisting razors.
Daily Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Melee
Target: One creature
Attack: Dexterity Vs. Will
Hit: 2[W] + Dexterity modifier damage.
Special: In one square adjacent to you or the target, you summon a hovering blade that does not take damage and cannot be destroyed. The blade can be moved 5 squares once per turn as a free action. Once per turn, you can deal 1[W] damage to a creature adjacent to the hovering blade. In addition, the hovering blade can make opportunity attacks against targets which deal 1[W]. With a sustain minor, the hovering blade persists.



Vanquish Demon Hunter Attack 9
Your vanquish the enemy, crushing them beneath the weight of your razors.
Daily Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 2[W] + Dexterity modifier damage.
Miss: Half Damage



Burning Hunger Demon Hunter Attack 9
'
Daily Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One creature
Attack: Dexterity Vs. Will
Hit: 5d6 + Dexterity modifier damage. In addition, the target takes ongoing damage equal to your charisma modifier, a -2 penalty to attack rolls (save ends), and you can teleport the target up to 4 squares.



Bloodshed Demon Hunter Attack 9
'
Daily Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Melee
Target: One or two creatures
Attack: Dexterity Vs. Reflex, two attacks
Hit: 3d6 + Dexterity modifier damage.
Miss: Half Damage


Level 10: Utility Power[edit]

Benefit: You gain one of the following powers.


Corruption Demon Hunter Utility 10
You manifest abhorrent, beautiful wings, revealing the true inner depth of corruption all Demon's possess.
Daily Star.gif Psionic, Polymorph
Minor Action '
Effect: You take the "Corruption" polymorph form. While in the form, you gain a fly speed of 8, sprouting wings from your back, that temporarily grant you the ability to fly. Each time you target a creature with an attack, it takes a -1 penalty to all defenses until the end of your next turn, and each time a creature targets you with an attack, it takes a -1 penalty to all attack rolls until the end of your next turn.


Paragon Demon Hunter[edit]

36367076274_497395dd80_z.jpg


Level Feats Known Class Features and Powers
11 +1 Ability score increase
Paragon Path Features
Paragon Path Power
12 +1 Paragon Path Power
13
14 +1 Ability score increase
15
16 +1
Paragon Path Feature
17
18 +1 Ability score increase
19
20 +1 Paragon Path Power

Level 11: Ability Score Increase[edit]

Your improved physical and mental prowess highlights your entrance into the paragon tier.
Benefit: Each of your ability scores increases by 1.

Level 11: Paragon Path Features[edit]

Benefit: You gain the level 11 features of your chosen paragon path.

Level 11: Paragon Path Power[edit]

Benefit: You gain the level 11 power of your chosen paragon path.

Level 12: Paragon Path Power[edit]

Benefit: You gain the level 12 power of your chosen paragon path.

Level 13: Encounter Power[edit]

Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.


Immolate Demon Hunter Attack 13
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic, Fire
Standard Action Ranged 10, Area Burst 1
Target: Each enemy in burst
Attack: Dexterity Vs. Fortitude
Hit: 2d8 + Dexterity modifier
Special: You teleport each target hit by the attack so that it swaps positions with another target hit by the attack.



Bloodlet Demon Hunter Attack 13
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 3d10 + Dexterity modifier
Special: The target takes ongoing damage equal to your Charisma modifer.



Abyssal Strike Demon Hunter Attack 13
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 2[W] + Dexterity modifier
Special: One of the targets hit by the attack is dazed until the end of your next turn.



Charred Warblade Demon Hunter Attack 13
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Requirement: You must be wielding two melee weapons
Target: One or two creatures
Attack: Dexterity Vs. AC, three attacks
Hit: 1[W] + Dexterity modifier and the target is slowed the end of your next turn.



Soul Cleave Demon Hunter Attack 13
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Requirement: You must be wielding two melee weapons
Target: One or two creatures
Attack: Dexterity Vs. AC
Hit: 3[W] + Dexterity modifier and the target
Special: One creature within four squares takes extra damage equal to 1[W] modifier.


Level 14: Ability Score Increase[edit]

Each new challenge only makes you stronger in body and mind.
Benefit: You increase two ability scores of your choice by 1.

Level 15: Daily Power[edit]

Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Nemesis, Everlasting Hunt, Warlord, Eradication

Level 16: Utility Power[edit]

Benefit: You gain on of the following utility powers or another Demon Hunter power of the same level. Infusion, Chaos, Scourge, Synergy, Firestone

Level 17: Encounter Power[edit]

Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.


Mortal Coil Demon Hunter Attack 17
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 4d10 + Dexterity modifier and the target takes a -2 penalty to all defenses and attack rolls until the end of your next turn.
Miss: Half damage, and the target takes a -1 penalty to all defenses and attack rolls until the end of your next turn.



Cleansing Flame Demon Hunter Attack 17
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Close blast 5
Target: All enemies in blast
Attack: Dexterity Vs. Reflex
Hit: 3d8 + Dexterity modifier damage
Special: The area within the blast becomes a zone until the end of your next turn. While in the zone, creatures treat it as difficult terrain and enemies take damage equal to your charisma modifier for entering the zone or at the end of their turns if they remain in the zones. With a sustain minor, this effect persist.



Soul Flame Demon Hunter Attack 17
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic, Fire
Standard Action Area burst 2
Target: All enemies in burst
Attack: Dexterity Vs. Reflex
Hit: 3d6 + Dexterity modifer
Miss: Half Damage
Special: Targets of the attack cannot make saving throws until the end of their next turn.



Soul Rending Demon Hunter Attack 17
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One or two Creatures
Attack: Dexterity Vs. Fortitude, two attacks
Hit: 2[W] + Dexterity modifier per attack
Special: You teleport each target hit by the attack so that it swaps positions with another target hit by the attack.



Rebuke Demon Hunter Attack 17
You retaliate against the target and lash out wildly, punishing it for ever attempting to harm you.
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Free Action Melee
Trigger: You are hit with an attack
Requirement: You must be wielding two melee weapons
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 2[W] + Dexterity modifier


Level 18: Ability Score Increase[edit]

You are a true paragon of physical and mental perfection.
Benefit: You increase two ability scores of your choice by 1.

Level 19: Daily Power[edit]

Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Infernal strike, fel saber, mind flay, blood fang

Level 20: Paragon Path Power[edit]

Benefit: You gain the level 20 power of your chosen paragon path.

Epic Demon Hunter[edit]

37512362526_068d4a1706_o.png


Level Feats Known Class Features and Powers
21 +1 Ability score increase
Epic Destiny Feature
22 +1
23
24 +1 Ability score increase
Epic Destiny Feature
25
26 +1 Epic Destiny Power
27
28 +1 Ability score increase
29
30 +1 Epic Destiny Feature

Level 21: Ability Score Increase[edit]

You are an epic hero now, and your physical and mental acuity exceed all mortal limits.
Benefit: Each of your ability scores increases by 1.

Level 21: Epic Destiny Feature[edit]

Benefit: You gain the level 21 feature of your chosen epic destiny.

Level 22: Utility Power[edit]

Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level Bane, Supremacy, Corruption, Fel Shrieker

Level 23: Encounter Power[edit]

Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.


Carnage Demon Hunter Attack 23
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic, Fire
Standard Action Reach 2
Target: One or two Creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 3[W] + Dexterity modifier per attack
Special: The burst



Fel Blood Mastery Demon Hunter Utility 23
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Free Action Personal
Trigger: You target a creature with an attack.
Target: Self
Effect: When you target a creature with a melee or ranged weapon attack, you may gain a +1 bonus to the attack roll, and target the reflex defense instead. If you hit the creature with the attack, it deals 2[W] extra damage to the damage roll and takes ongoing damage equal to your charisma modifier (save ends).



Chaos Focus Demon Hunter Attack 23
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 10, Area Burst 2
Target: All enemies in burst
Attack: Dexterity Vs. Fortitude, two attacks
Hit: 3d12 + Dexterity modifier
Special: The ground becomes a force zone inside the area burst effects, until the end of your next turn. While in the zone, you may slide a creature 2 squares as a free action once per turn. With a sustain minor, this effect persists.



Life Tap Demon Hunter Attack 23
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Melee
Target: One or two creatures
Attack: Dexterity Vs. Will, two attacks
Hit: 3d8 + Dexterity modifier damage
Special: You can regain hitpoints equal to the damage inflicted on each attack



Darkglare Demon Hunter Attack 23
You give a glimpse of the eternal chaos to the creature, making them pause from the darkness.
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Dexterity Vs. Will
Hit: 5d10 + Dexterity modifier and the target is stunned until the end of your next turn
Miss: Half damage, and the creature is dazed until the end of your next turn.


Level 24: Ability Score Increase[edit]

The threats of the epic challenges you face are countered by the perfection of your body and mind.
Benefit: You increase two ability scores of your choice by 1.

Level 24: Epic Destiny Feature[edit]

Benefit: You gain the level 24 feature of your chosen epic destiny.

Level 25: Daily Power[edit]

Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Momentum, Legionwrath, Barrage, Ravage

Level 26: Epic Destiny Power[edit]

Benefit: You gain the level 26 power of your chosen epic destiny.

Level 27: Encounter Power[edit]

Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.


Onslaught Demon Hunter Attack 27
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Target: One, two, or three creatures
Attack: Dexterity Vs. Fortitude, three attacks
Hit: 2[W] + Dexterity modifier per attack
Special: The target takes a -1 penalty to all defenses per attack, until the end of your next turn.



Shear Demon Hunter Attack 27
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Melee, Ranged 10
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 4[W] + Dexterity modifier
Special: Until the end of the encounter, the enemy takes a -1 penalty to all defenses. You may also treat a one-handed weapon as a heavy thrown weapon for the attack, with a range of 5/10.



Implosion Demon Hunter Attack 27
You create a ripple in the space time continuum, sucking all enemy forces in to the location.
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Close Burst 3
Target: All enemies in burst
Attack: Dexterity Vs. AC
Hit: 2[W] + Dexterity modifier
Special: Each creature in the burst is pulled up to 3 squares, to a square adjacent or closer to you.



Soul Reaper Demon Hunter Attack 27
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Melee
Requirement: You must be wielding two melee weapons
Target: One or two creatures
Attack: Dexterity Vs. AC, two attacks
Hit: 3[W] + Dexterity modifier and the target is immobilized until the end of your next turn.



Affliction Demon Hunter Attack 27
'
Encounter Star.gif Arcane, Implement, Psionic, Psychic
Standard Action Melee
Target: One or two creatures
Attack: Dexterity, two attacks Vs. Will
Hit: 4d8
Special: The target is stunned until the end of your next turn.



Incinerate Demon Hunter Attack 27
'
Encounter Star.gif Arcane, Weapon, Psionic, Psychic
Standard Action Ranged 10, Area burst 2
Target: All enemies in burst
Attack: Dexterity Vs. Reflex
Hit: 3d10 + Dexterity modifier and the target
Special: One creature within four squares takes extra damage equal to 1[W] modifier.


Level 28: Ability Score Increase[edit]

Training, practice, and experience have molded your abilities. Even as you near your final destiny, you continue to hone your talents for the tests you will soon face.
Benefit: You increase two ability scores of your choice by 1.

Level 29: Daily Power[edit]

Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Obliteration, Cry Havoc, Shattered Souls, Mind Sear

Level 30: Epic Destiny Feature[edit]

Benefit: You gain the level 30 feature of your chosen epic destiny.



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