Tome Skill Feats

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These feats were introduced in Races of War and scale with your ranks in a given skill.

Skill Feats
Name Prerequisite(s) Summary
Accelerated Balancing You are adept at moving quickly while balancing.

Accelerated Climbing You are adept at moving quickly while climbing.

Acquirer's Eye You know what you want, even if other people have it right now.

Acrobatic You can totally flip out and kill someone with your gymnastic prowess.

Acrobatic Attack You can use acrobatic maneuvers to get around an opponent's defenses.

Acrobatic Charge Your unexpected attacks have great effect.

Acrobatic Combat The use of acrobatics and jumping to always be on the move to avoid attacks.

Acrobatic Strike You may use your acrobatic skill to catch your enemy off guard.

Actor Smooth Talker (3.5e Feat), Improved Disguise (3.5e Feat) By being an actor you learn how to take on another persona and even get paid for it!

Additonal Skill Training You have received training in one skill which is not usual for your class, and you seem to be good at it.

Aggressive Feint Use Intimidation during a Feint

Agile Climber You are not as vulnerable to attack while climbing.

Alertness Your ears are so sharp you probably wouldn't miss your eyes.

Altered Form Familiarity You have spent enough time in your Alternate form(s) that you have become as accustomed to it/them as you have your monstrous form.

Animal Affinity You're one of those people animals just won't leave alone for no apparent reason.

Animal Feat Training Teach your animal lethal tricks.

Animal Ken You have an innate ability to handle animals.

Apothecary

Applied Scholastics Your scholarly knowledge is helpful in nearly every situation.

Aqua Adrenaline, Greater Aqua Adrenaline, Improved (3.5e Feat) You live for the deep

Aqua Adrenaline, Improved Aqua Adrenaline, Lesser (3.5e Feat) You live for the deep

Aqua Adrenaline, Lesser You live for the deep

Arcane Cantata You can boost the power of your spells with the sound of music.

Artisan Your apprenticeship to an artisan has made you more capable in your craft.

Astonishing Leap

Athletic Drill You trained especially athletic maneuvers with your combat forms.

SRD:Augmented Alchemy

Aura Chameleon You may fool divination spells, or powers, in the same way as you can deceive magic items.

Avoidance

Barber-Surgeon Your training as a barber includes various medical techniques.

Battle Hymn You can inspire your allies to true acts of heroism.

Battlefield Surgeon You like to cut people open with a saw. But it's good for them. Seriously.

Black Medicine

Blood Painter The Path of Blood (3.5e Feat) By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.

Bookworm You seem to have a knack for locating information needed when performing research

Bootlicker With sweet words you can trick people into liking you.

Camouflage You have mastered the art of concealing objects and other creatures.

Cannibalize Item Choose either arcane, divine or psionic. You can draw the energies from an item of that type to offset the XP cost of creating a new item of the same general type.

Chant of Solitude You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter.

Child of the Sea You have inherited the affinity for the sea of an ancestor (perhaps an aquatic elf).

Combat Casting Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.

Combat Intimidation You are capable of intimidating others more easily in combat.

Combat School (3.5e Variant Rule) You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves., You can use a shield to deflect touch attacks., Improve your attacks against inanimate objects and possibly destroy force effects., You can sacrifice accuracy for power with composite bows.

Con Artist You can fool some of the people, all of the time.

Concentration Mastery You can maintain your concentration even under stress or amidst distraction.

Concentration Spell You can extend the duration of your spells through concentration.

Contact Other Plane Clairvoyance (3.5e Feat), Telepathy (3.5e Feat)

Craftsman You have a greater understanding on how to create things

Criminal You are practiced in the arts of petty crime.

Critter Care You learn to care for the animals that you handle.

Cross-Class Learning Two selected skills become class skills for all your classes.

Cryptographer You're good at reading things no one intended you to.

Dancer of Music Dancing Bard (3.5e Feat) Allows Bard levels to stack with Dancer levels for Bardic Dance.

Dancing Bard Allows a Bard to use Perform (dance) for Bardic Music

SRD:Deafening Song

Deckard's Polyscience Through your studies you have learned the general basis of all knowledge.

Deft Fingers Your amazing manual dexterity is the talk of princes and princesses.

Detect Poison You are a student of poisons and how they are used.

Detective You're good at finding things out just by conversing with townsfolk.

Device Knowledge You know your way with all things mechanical.

SRD:Disguise Spell

Dreadful Demeanor People know you're a badass motherfvcker the instant you enter the room.

SRD:Epic Inspiration

SRD:Epic Reputation

SRD:Epic Skill Focus

Expert Counterfeiter You aren't a common forger, you're an artiste.

Expert Healing You can use a healing kit to heal damage.

SRD:Extra Music

Fake Spell You can mimic the casting of spells

Farsight Your penalties due to range are halved.

SRD:Fast Healing (Feat)

Fencing Combat School You were trained at a combat school.

Flashes of Brilliance You are brilliant but erratic with a specific skill.

Forceful Intimidation Due to being brutish in nature, you have learned how to make others cower by having a larger muscle mass.

Forger You are an accomplished forger.

Frontline Diplomat You are a veteran of the border wars, but you also serve in times when a truce must be struck.

Ghost Step You might as well be incorporeal for all the noise you make.

Giant Dodger You know how to use an enemy's size against them.

Good Listener You are easy to talk to, and so can gather information quickly.

Great Alchemist You have a knack for alchemy.

Greater Feint

SRD:Group Inspiration

Guard Training You've spend countless days and nights on guard duty and know how to notice when somebody is sneaking around.

Handy You don’t depend on book-smarts when fixing things, making things, or dismantling things.

Hexsinger

SRD:Hindering Song

Improved Demoralize You know how to make your opponents freeze in fear.

Improved Disguise You can create a disguise very quickly.

SRD:Improved Feint

Improved Lockpicking You are capable of opening locks rather quickly.

Improved Mounted Combat You may evade more than one attack to your mount in a round.

Improved Search You are capable of searching an area quickly.

Improved Sleight Of Hand You are capable of performing sleight of hand tricks more easily than most.

Improved Synergy You're good at combining your skills for greater effect.

Inspire Cooperation Through music, song or poetry you are able to inspire cooperation in others.

SRD:Inspire Excellence

Inspiring Leader, Variant Bard and Marshal levels stack for the purpose of Bardic music, Major Aura, and Grant Move Action class features

Intuitive You use intuition where others use logic.

SRD:Intuitive Trapfinding

Investigator You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.

Item Master You make magic items do things you want.

Knowledge Focus You just seem to remember a bit more small detail about a given topic than the next fellow.

SRD:Lasting Inspiration

Leadership You convince people that obeying you is a good career move.

SRD:Legendary Climber

SRD:Legendary Leaper

SRD:Legendary Rider

SRD:Legendary Tracker

Legendary Wrangler No one can tell where you end and your ropes begin.

Let Me Try

Life-Learned You draw your skills from your experiences.

Linguistic Savant You are talented at learning languages.

Locksmith You are adept at making and defeating locks.

Look Harmless You have a knack for looking harmless, enabling you to avoid unwanted attention and potentially surprise your enemies.

Lord of the Dance The urge to dance lingers on you.

Magic Dealer

Magic Device Training You trigger magic devices with ease.

Magical Aptitude You're crazy good at manipulating magic.

Manual Technique

Many-Faced You change identities so often even you don't remember what you look like anymore.

Martial Performer This feat needs a summary

Master Alchemist You have mastered your ability to craft alchemy items.

Master Artisan

Master Battlecaster

Master Feint Your are an expert at feinting your opponent.

Master of Terror You scare people so bad they follow you around hoping you won't hurt them.

Mechanically Inclined You can figure out how things work and how to fix them. If you don't have the correct item at hand to fix a machine or an item, you can use something similar to provide a temporary fix.

Mental Savant You can make one power harder to counter.

Mighty Hunter

Mimicry

Mindless Effort

Minstrel Your music never fails with the ladies.

Monster Ecologist You are an expert on dangerous creatures, and you have a broad base of knowledge about them.

Mounted Combat You are at your best when fighting with an ally that you are sitting on.

Mounted Dodge

Mug You are able to preform a slight of hand action while attacking.

Multitasker You are adept at using your skills for a myriad of tasks

SRD:Music of the Gods

Natural Climber You have achieved a skill at mountaineering that you could challenge a chamois.

Natural Empath You read people like books.

Natural Rider You have a natural understanding of animals and can coax the best out of them.

Natural Skill You have a natural knack for picking up new abilities. You gain 1 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of two free skill points per level.

Natural Swimmer You have achieved such skill at swimming that you could challenge a dolphin.

Naturally Skilled When you're focused, you're able to set your mind to learning something, even though you aren't all that bright!

Notorious You are well known as a dangerous cutthroat not to be trifled with.

Observant

Parcour I Through little training, you have learned to make your way through urban areas more quickly.

Parcour II Parcour I (3.5e Feat) After some practice, you have learned to use your abilities to some advantage.

Parcour III Parcour II (3.5e Feat) You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings.

Perceptive Duelist

Personal Technique

Persuasive When you tell you people something that contradicts the evidence of their own eyes, they believe you.

Physician

Pole Vaulting

SRD:Polyglot

Port Savvy

Practice Makes Perfect

Practiced Feint

Professional

Professional Luddite You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.

Push Magic Device

Quick Reconnoiter

Quick Swap

Races of War (3.5e Sourcebook)/Warriors with Style You don't have to see to kill., You go all out and try to achieve goals in a proactive manner., You can put things into your pants in the middle of combat., You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves., You lead tiny men., Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness., You are very hard to hit when you want to be., You benefit your allies so good they remember you long time., You smack around those folks in the spirit world., Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high., You are so tough. Your belly is like a prism., You kill really large numbers of people., You can move around and shoot things with surprising effectiveness., You hack people down with inherent awesomeness., You are able to grit your teeth and shake off mental influences., You are an unstoppable Juggernaut., You are fasty McFastFast. It helps keep you alive., You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic., You are at your best when fighting with an ally that you are sitting on., You stab people in the face., You fight well in a group., You are crazy good using a ranged weapon in close quarters., Your shooting is precise and dangerous., You cut people so bad they have to ask you about it later., When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect., You are incredibly deft with a sword., You are just as dangerous to everyone around you as to anyone around you., You are very calm about shooting people in the face. That's a good place to be.

Raise Poisonous Creature

SRD:Ranged Inspiration

SRD:Rapid Inspiration

SRD:Reactive Countersong

Rope Climber

Routine Combat Casting

Sage

Scrounging

Sea Dog

Seduction

Sense Magic

Sense of Maturity

Shared Enemy Your animals are better against your enemies.

Sharp-Eyed Nothing escapes you.

Skill Mastery

Skilled Multiclass

Skipper You have gained some experience on the planks of a ship.

Skyclad

Smooth Talker

Song Magic There is magic in your music, allowing you to cast your spells without need of further material components.

Song of Overwhelming Valor Even when all hope seems lost, facing overwhelming odds, your music can summon the deep wells of pride and valor in your allies, giving them the courage to fight on, and fight harder still.

Specialist You are an expert in a limited field of skills.

Stable Spell

Steady Stance You can fight just about anywhere.

SRD:Stealthy

Stealthy If someone sees you, you have to kill them.

Superior Feint

Survival Instinct Living in the wilderness has sharpened your will to survive.

Swim Like a Fish You're at least as home in the water as you are on land.

Tame Wild Animal

Third Eye

Track You feel at home no matter where you are.

Trained Memory You have the incredible memory of a preliterate scholar.

Trap Mastery

Unbalancing Feint

Use Prejudice

Ventriloquism

Versatile Crafter

Vexing Feint

Watchman

Way of the Hare

Whirling Feint

Wild Rider

Wizard's Grace

Wondrous Pet

Woodscraft
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