Stable Spell (3.5e Feat)

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Stable Spell [Metamagic]

You need not concentrate to maintain spells.

Benefit

Any Concentration note in the duration field of a spell is replaced with "1 round/level (D)", indicating that you do not need to concentrate on the spell in order to maintain it and may choose to end the spell with a standard action. A Stable Spell uses up a spell slot two levels higher than the spell's actual level.

Special

If you want to control aspects of the spell, such as controlling the movement of an illusion, you must still concentrate on it, although you can cease concentration (as a free action) and then regain it (as a standard action) in order to make these adjustments. If you don't concentrate, the spell effect will still remain, without changing in any way. If the spell has an additional duration after concentration ends this additional amount is added to the duration of the spell.

Example

Major image has a duration of Concentration + 3 rounds normally. A 10th level spellcaster using Stable Spell on major image would allow it to last for 13 rounds (with or without concentration), unless they chose to dismiss it earlier.

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Author: Carl Cramér © Carl Cramér 2001   This feat is from the NBoF, please see NBoF Credits.
Revised by the Netbook of Feats Review Board
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.55 4.50 4.25 4.25 5.00 4.75

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