Master of Terror (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
<dplc>

||- | style="vertical-align: middle; white-space: nowrap;"| Master of Terror | style="vertical-align: middle;" | Fill in prerequisites for this feat

| style="vertical-align: middle; font-size: 0.9em;"| You scare people so bad they follow you around hoping you won't hurt them.

| style="vertical-align: middle; text-align: center;" | -</dplc>

Master of Terror [Leadership, Skill][edit]

You scare people so bad they follow you around hoping you won't hurt them.

Benefits: This is a skill feat that scales with your ranks in Intimidate.

  • 0 ranks: Whenever you use Intimidate in combat, it affects everyone within 30 feet of you.
  • 4 ranks: You gain followers. Your leadership score is equal to your ranks in Intimidate plus your Charisma modifier.
  • 9 ranks: You gain a cohort who enjoys frightening your underlings almost as much as you do. A cohort is an intelligent and loyal creature with a CR at least 2 less than your character level. Cohorts gain levels when you do.
  • 14 ranks: You gain the frightful presence ability. When you speak or attack, enemies within 30 feet of you must succeed on a Will save (DC 10 + 0.5 ½ your character level + your Cha modifier) or become shaken for 5d6 rounds. An opponent that succeeds on its saving throw is immune to your frightful presence for 24 hours.
  • 19 ranks: Your opponents take a -2 morale penalty to saving throws if they can see you and you are within medium range (based on your character level).



Back to Main Page3.5e HomebrewCharacter OptionsFeatsSkill Feats
Back to Main Page3.5e HomebrewF&K SourcebookSkill Feats

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors