3.5e Fighter Feats, Special
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Fighter Feats: Fighter feats are those that pertain to skill in martial combat. Fighters may choose among these feats when gaining a bonus feat from their class. These feats are also available to any class that meets the prerequisites, unless otherwise specified.
[edit] Special Fighter Feats
These feats improve your abilities with special attacks, such as bull rush, disarm, grapple, overrun, sunder, and trip attacks, and feinting in combat.
| NBoF Balance |
Feat | Prerequisites | Benefit |
|---|---|---|---|
| - | Barricade | Str 17, BAB +6 | The character gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground. |
| 4.38 | Cleave Asunder | Str 13, Cleave, Improved Sunder, Power Attack | Your Sunder attacks are usually more effective. You are trained in following through when you break an opponent's weapon or shield. |
| - | Crippling Arm Hold | BAB +4, Improved Grapple | Each grapple check you win while pinning your opponent, you can attempt to cripple your opponent as well. |
| - | Crippling Leg Hold | BAB +6, Improved Grapple | Each grapple check you win while pinning your opponent, you can attempt to cripple your opponent as well. |
| 3.20 | Disarm and Deny | Int 13, Combat Expertise, Improved Disarm | You can steal a weapon from your opponent. |
| - | Disarm and Fling | Int 13, Combat Expertise, Improved Disarm, Throw Anything, base attack bonus +8 | Fling a disarmed weapon like a thrown weapon. |
| - | Greater Feint | Int 13, Combat Expertise, Improved Feint, Base attack bonus 4+ | +4 bonus on follow-up attack after Feint. |
| - | Greater Grapple | BAB +6, Str 13 or Dex 13, Improved Grapple | Character receives an additional +4 to all grapple checks. |
| - | Strangle Hold | BAB +8, Greater Grapple | Each grapple check you win after you pin your opponent, you can choose to attempt a stranglehold. |
| 4.18 | Greater Overrun | - | You can overrun multiple targets. |
| - | Grounded Stance | BAB +1 | Resist certain attacks as if you were one category larger. |
| - | Grounded Push | Grounded Stance, BAB +8. | Make certain attacks as if you were one size category larger. |
| - | Grounded Strike | Str 13, BAB +2, Improved Grapple | After each grapple check you win after you pin your opponent you can inflict extra damage. |
| - | Hook Hold | Improved Unarmed Strike, Improved Grapple, base attack bonus +6 | You can follow up an unarmed strike with an immediate grapple attempt. |
| 4.30 | Improved Combat Throw | Coming Soon | You can trip opponents who overextend themselves in combat. |
| - | Improved Demoralize | Charisma 13 | Demoralize as a move action. |
| - | Greater Demoralize | Improved Demoralize, Charisma 15 | Demoralize as a swift action. |
| - | Improved Parry | Dex 13, Weapon Focus | You are trained to parry incoming melee attacks. |
| - | Riposte v2 | Dex 13, Weapon Focus, Combat Reflexes, Improved Parry. | You have trained the style of parrying to perfection. You can now riposte his attack when parried. |
| - | Improved Pin | Improved Unarmed Strike, Improved Grapple | Pinned opponent is denied Dex bonus to AC, you have a free hand. |
| - | Master Bull Rush | Str 14, Power attack, Improved Bull Rush, BAB 4+ | +2 bonus on opposed strength check, +5ft to distance moved, suffer no AoOs. |
| - | Master Disarm | Int 13, Combat Expertise, Improved Disarm, Weapon Focus with selected weapon, fighter level 3rd. | +2 bonus on disarm check, take weapon with free hand or make weapon fall out of square. |
| - | Master Feint | Int 13, Combat Expertise, Improved Feint, base attack bonus 3+ | +2 bonus on feint (Bluff) checks, extra 1d6 damage on successful feint. |
| - | Master Grapple | Dex 13, Improved Unarmed Strike, Improved Grapple, BAB 4+ | +2 bonus on grapple checks, initiate grapple from a failed attack. |
| - | Master Overrun | Str 13, Power Attack, Improved Overrun, fighter level 3rd. | +2 bonus on overrun checks, gain a penalized AoO againts opponent. |
| - | Master Sunder | Str 13, Power Attack, Improved Sunder, fighter level 3rd. | +2 bonus on sunder checks, ignore ½ the hardness, cleave-like benefit. |
| - | Master Trip | Str 14, Combat Expertise, Improved Trip, BAB 4+ | +2 bonus on opposed trip checks, tripped opponents take 1d6 falling damage and are dazed. |
| 4.10 | Pin Weapon | BAB +3 | This feat allows you to 'lock blades' with an opponent, reducing their ability to react. |
| 4.32 | Practiced Feint | Bluff 4 ranks, Sense Motive 4 ranks | You can make and sense feints with increased skill. |
| 4.20 | Quick Swap | Int 13, Combat Expertise, Improved Feint, BAB +6 | You can confuse your opponent by swapping your weapon between hands. |
| - | Reflexive Recovery | Dex 13, Combat Reflexes, Lightning Reflexes | Your amazing reflexes allow you to recover almost instantly from being tripped or overrun. |
| 4.25 | Strike at the Tail | BAB +6, Int 13, Combat Expertise, Improved Disarm | You have learned superior disarming techniques. * |
| - | Backhand Throughstrike | Int 13, Combat Expertise, Improved Disarm, Strike at the Tail, base attack bonus 8+ | +4 on follow-up attack after Disarm. |
| 4.37 | Superior Feint | Int 13, Combat Expertise, Improved Feint, BAB +6 | You can fake out your opponents with incredible speed. |
| 3.95 | Toss | Dex 13, Improved Unarmed Strike, Improved Grapple | You may throw an opponent when grappling. |
| 3.92 | Vexing Feint | Int 15, Combat Expertise, Improved Feint, BAB +5 | Your feinting technique has a longer lasting effect. * |
| 3.65 | Unbalancing Feint | Int 15, Combat Expertise, Improved Feint, Vexing Feint, BAB +7 | Your feint can unbalance your opponent. * |
| - | Whirling Feint | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Feint, base attack bonus +8, Bluff 10 ranks | feint all opponents in your reach at once. |
Top-level feats in this list are organized alphabetically
