Talk:Main Page

From D&D Wiki

Jump to: navigation, search
Archive
Archives

Shop locations ?[edit]

Hello every one. I want to ask, since i am in Amsterdam right now I would like to ask if any one knows a site and address of a dnd shop, and also I would like to suggest that we make a list of dnd shops in each country and city ? Jokeboy ( forgot which symbol was used to tag automatically

There's a thread here with answers for that very question, although it is 5 years old now.
I can also tell you that there are no shops that sell D&D products in Doncaster, UK (I have to travel to Patriot Games in Sheffield). Marasmusine (talk) 14:46, 25 March 2014 (MDT)

You obviously haven't looked very well or asked anyone - Stamp Corner on Nether Hall Road definitely *have* sold D&D products, as that's where I got my PHB! Also, Waterstones in Frenchgate Centre can order almost anything. So stop whining and start asking!

Ugh, you're right, I can't believe I forgot, I used to go to Stamp Corner all the time when I was at school. Back when loose lead miniatures cost 20p each. I do go to Patriot Games generally, though, because the stock isn't behind a counter, it's easier to browse. I don't count Waterstones as a "DnD shop", if I'm going to order something, I'll do it from Amazon. Marasmusine (talk) 00:13, 9 August 2014 (MDT)
thanks a lot. though I couldn't access this site to check the page on time, although even if I did I couldn't have gone to the shop. but w/e I guess I will either wait for the next Intertrafic in Amsterdam which is in 2 years, or try to go there for a vacation because I am in love with that city. --Jokeboy (talk) 14:25, 30 March 2014 (MDT)
Also, I still suggest to the users or admins of DanDwiki.com to make a page where users can add the shop locations for all shops they know of. because I guess that not all things are available online, and if we are abroad and have the time why not check out a store. also could be of help for those that don't know all the shops in their own country. for example Marasmusine knows that there are no shops in Doncaster but there are some in Sheffield, but if there are other shop in nearby cities the users would let you know this way.... or something. ... or if someone know a list already available online that would be great :) --Jokeboy (talk) 14:41, 30 March 2014 (MDT)

contributions?[edit]

I have a LARGE number of Books in mostly PDF format I'd like to contribute to the site,if anyone knows how I can do that,please contact me, please keep in mind the files comprise something in the order of 20-50 GB. Thanks.

What kind of books are there? 3.5e, 4e? Did you make them all yourself, or how are they licensed? --Green Dragon (talk) 01:52, 27 April 2014 (MDT)


Web Page Not Found Error[edit]

I have been trying to get into the 3.5e Complex Special Ability Components page and have tried several times, as lately I have noticed that if a Web Page Not Found Error pops up while perusing dandwiki you can just try to load up the page again and it usually works. However, this trick does not seem to work for this page. I have tried anywhere from 40-60 times just in this day, and have yet to get anything other than Web Page Not Found or, the more recent one, Bad Gateway Error. Though that I would bring this to your attention. --SilentPC (talk) 21:13, 23 May 2014 (CST)

Hi SilentPC, this should be fixed now. Thanks! — Blue Dragon (talk) 12:04, 24 May 2014 (MDT)
Yep, it's working for me now. Thanks and no problem, been at Dandwiki for a long time now and I love the idea of the site as well as most of the homebrewed material on here. If I can help in any way, I usually try to. --SilentPC (talk) 14:25, 24 May 2014 (CST)
For the record, the website does seem to go down an awful lot, for the last few months. Usually in small bursts. Jwguy (talk) 07:15, 20 August 2014 (MDT)
Offline!
The server's harddrives are near capacity, and so is its RAM and CPU. I am actively working right now to get Blue Dragon to install the new hardware (including an additional SSD drive which should help with the database access times) which will resolve this problem. --Green Dragon (talk) 06:57, 21 August 2014 (MDT)

3.5e Class Preload[edit]

I've just noticed that the format of our 3.5e class preload is not like the format presented in the PHB. The PHB goes:

  • Lead text
  • Descriptive paragraphs on: Adventurers, Characteristics, Alignment, Religion, Background, Races, Classes, Role
  • Game Rule Information: Abilities, Alignment, Hit Die; Class Skills; Class Features; Level Table
  • Starting Package

Our preload misses some description sections, adds others that are unnecessary (or at least optional), doesn't sufficiently explain what is expected in each section (example, with races, this should describe what some races are like as this class, not just say what races are likely to be this class), splits descriptive text to be both above and below the game mechanics, uses different terms and formatting for the headers, and overall seems to be more work for an editor than is necessary.

If there's no objections, I will make a new preload that will better match the PHB and have clearer instructions (although it's too late to change the existing homebrew classes) Marasmusine (talk) 03:54, 27 May 2014 (MDT)

The class preload actually uses the most up-to-date format for the 3.5e classes, since the format has been changed a lot since the PHB ones. --Green Dragon (talk) 04:07, 27 May 2014 (MDT)
Is it supposed to be like those in PHB 2? Marasmusine (talk) 06:31, 27 May 2014 (MDT)
Because people seem to be really struggling to fill out those two or three pages worth of fluff, leaving many many half-finished pages. Wouldn't it be better to get the editor to at least fill out the "core" PHB1 descriptions, then make optional all the PHB2 stuff about NPCs, organizations, etc. Marasmusine (talk) 02:09, 28 May 2014 (MDT)
From the discussion:
This sample layout is based on the newer format WotC is using their more recent source books. I started with that and made changes from there:
Talk:Druid (Evaluational Base Class Layout)/Overview
Since 3.5e is no longer published and this format has been used widely, and I am going to say that no we will not change them. This is an unnecessary amount of work, only to bring back the pages to an older format, it is not worthwhile. If people want to use the SRD formats it's okay but not for an FA page though (there are some examples). I do not want to restrict creativity and homebrewing because of a format, thus they do not not need {{wikify}} if they use the SRD format- but the standard will be the preload format and FA's need this format. --Green Dragon (talk) 07:43, 28 May 2014 (MDT)
The thing is, it's not clear which sections are required for an FA article, and which sections are only required for the page not to be a "stub" or "wikify needed". What I'm asking is that the preload say "fill in these descriptions as a minimum" and then "optionally fill in these sections for FA standards". It could be there are classes that are currently tagged as a stub that don't need to be. Marasmusine (talk) 09:59, 28 May 2014 (MDT)
FA's need to have everything, "Featured articles are considered to be the best articles within D&D Wiki". Maybe {{stub}} should apply to classes which are missing Campaign Information entirely. What is fair? I believe that I have been adding it to pages which are missing any Campaign Information, except for NPCs. I have also been adding {{wikify}} to pages which use the PHB format, which I guess that I should no longer do. --Green Dragon (talk) 12:48, 28 May 2014 (MDT)
Sorry, I meant "It's not clear to editors looking at the preload which sections are required for FA and which are required for it not to be a stub". We might know that, but new editors who have just pressed "Add new class" don't, and maybe all they want to do is make sure that their class is listed in the table at 3.5e Base Classes rather than the "sin bin" at the bottom. I'd like the preload to be clear on what the minimum standards are. Marasmusine (talk) 01:55, 29 May 2014 (MDT)
We can change 3.5e Class Instructions to let users know the standards.
I have been adding {{stub}} to classes which are missing epic information, a starting package, or an entire sub section thereof; "Playing a", "in the World", "in the Game" but not an NPC.
Is the question if this is too much? I feel that this is adequate, since they are stubs if they are missing so much information. If we can agree that this is adequate, or discuss what is adequate then lets add it to the 3.5e Class Instructions.
{{abandoned}} can also be added, when the class is not at a fully playable stage (incomplete, bad mechanics, no direction)– again if we agree that this is adequate. {{delete}} is also when the class has two of the following problems: it is not at a fully playable stage, has problematic mechanics, no good text, and/or is grossly mis-formatted– again if we agree that this is adequate. --Green Dragon (talk) 11:32, 9 June 2014 (MDT)

Punishing Players in a Fun way[edit]

SO my group is Super different i have players that are hardcore into the game. Some that dont like combat some that do. Some that are only playing because there boyfriend is playing you all know them the ones that sit and play on there cell phone while you are giving awesome story plot, then ask about whats going on. Now Given that combat can be long and drawn out, not paying attention to turn orders and such just makes it longer.

So i have come up with a way to keep players on there toes, A Small chart, but i want a larger chart so i would like some help from the Community. I call it dishing out player Quarks. RIght now i have a D10 chart trying for a d20 ultimately a d100 chart would be grand.

so

D1 Your character is a Wolf, every night you must slip away from the party before night fall to change into a wolf. if a player or a character finds out you are a wolf a permanent Penalty to your HP or Con. Based on a d3 roll. And if two players find out it is doubled.

D2 Magic Scares you. When ever magic is used you must succeed a will save, if failed you run. Same concept the other players can not know about it.

D3 player must eat dirt once per day, if the player does not eat dirt once per day a permanent -1 to hp going 3 days with out eating dirt and your character turns into jelly. When asked about why your character is eating dirt the character and player must act like it did not happen or suffer a penalty.

D4 Politeness damages you player.

D5 Rudeness Hurts your player.

D6 your character can only shout. any dialog delivered with out shouting receives a penalty. And is treated as the character thinking in there head.

D7 your character can only whisper. Same as D6

D8 Can not walk on Sand or gravel

D9 Character has a 20% chance of Eating failure. Must eat 3 successful meals a day. or suffer perm hp damage. If failure the character vomits. Character spends own money on buying new meals.Health begins to deteriorate if more then 3 days of unsuccessful meals.

D10 Character must talk at all times with hand on face, smaller d6 chart of where the hand goes.

It must be subtle Punishments. but ones that keep a player knowing whats happening in the games, with dire consequences. I want to be a little more subtle then just killing a character when ever someones pulls out there phone.

Punishing Players in a Fun way[edit]

SO my group is Super different i have players that are hardcore into the game. Some that dont like combat some that do. Some that are only playing because there boyfriend is playing you all know them the ones that sit and play on there cell phone while you are giving awesome story plot, then ask about whats going on. Now Given that combat can be long and drawn out, not paying attention to turn orders and such just makes it longer.

So i have come up with a way to keep players on there toes, A Small chart, but i want a larger chart so i would like some help from the Community. I call it dishing out player Quarks. RIght now i have a D10 chart trying for a d20 ultimately a d100 chart would be grand.

so

D1 Your character is a Wolf, every night you must slip away from the party before night fall to change into a wolf. if a player or a character finds out you are a wolf a permanent Penalty to your HP or Con. Based on a d3 roll. And if two players find out it is doubled.

D2 Magic Scares you. When ever magic is used you must succeed a will save, if failed you run. Same concept the other players can not know about it.

D3 player must eat dirt once per day, if the player does not eat dirt once per day a permanent -1 to hp going 3 days with out eating dirt and your character turns into jelly. When asked about why your character is eating dirt the character and player must act like it did not happen or suffer a penalty.

D4 Politeness damages you player.

D5 Rudeness Hurts your player.

D6 your character can only shout. any dialog delivered with out shouting receives a penalty. And is treated as the character thinking in there head.

D7 your character can only whisper. Same as D6

D8 Can not walk on Sand or gravel

D9 Character has a 20% chance of Eating failure. Must eat 3 successful meals a day. or suffer perm hp damage. If failure the character vomits. Character spends own money on buying new meals.Health begins to deteriorate if more then 3 days of unsuccessful meals.

D10 Character must talk at all times with hand on face, smaller d6 chart of where the hand goes.

It must be subtle Punishments. but ones that keep a player knowing whats happening in the games, with dire consequences. I want to be a little more subtle then just killing a character when ever someones pulls out there phone.

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors