User talk:Blobby383b

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Hey this is blobby, I am a user who edits lots of pages and enjoys spending time here. Contact me if you have any questions about my edits, want to create something(I will probably not do a class unless I say I am interested in the idea and have something to base the class off of), or want to talk about my new creations, as I am almost always willing to listen and try to balance stuff. Thanks for the info SirSprinkles, I will take note on what I can improve on and I hope to become a useful part of the community. --Blobby383b (talk) 16:00, 21 June 2017 (MDT)

Some of the more useful pages I use include:

And always remember, you can consult the PHB(player's handbook) or DMG(Dungeon Master's Guide) for more info.

Welcome to D&D Wiki![edit]


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My Page Edits[edit]

Wind Blade (5e Class)[edit]

My apologies, I left some feedback and a needsbalance message on this page, but didn't notice you were actively working on it till afterwards. I usually try to wait until principle editing has finished. Marasmusine (talk) 15:56, 29 June 2017 (MDT)

That is fine, it is still work in progress because I did most of the work initially to just create a class, and planned to do a lot of work ironing out the details later. I will continue to work on it with any help I can get, and once it is completed, then we will see at removing the needsbalance and wording. I am looking at some of the edits Gamegeniecentral made and I am amazed at how much effort was put into cleaning up the class, and will be glad to work with them to finish the class.--Blobby383b (talk) 18:12, 29 June 2017 (MDT)


Hello Blobby383b, please help me understand why you signed as User:Guy at Talk:Longknife (5e Equipment)? Marasmusine (talk) 01:55, 24 September 2017 (MDT)

The talk page for Longknife did not get moved over when I changed it to Longknife (5e Equipment) for some reason, so I re-added what was on the previous talk page.--Blobby383b (talk) 12:17, 24 September 2017 (MDT)
I do not know what caused the move to only occur for the page and not the talk page, do you have any insight about what might have happened?--Blobby383b (talk) 12:34, 24 September 2017 (MDT)
I've noticed this too; the talk page doesn't get moved even when I check the box to move the associated talk page. Maybe someone needs to ask BD about this? — Geodude671 (talk | contribs | email)‎ . . 12:39, 24 September 2017 (MDT)

Item, Race, or Class Ideas and Balancing[edit]

Sword of Revealing and Other[edit]

How about a sword of revailing light? -- 13:15, 8 July 2017 (MDT)

What would the sword do? Do you mean revealing and would it reveal invisible creatures? --Blobby383b (talk) 13:21, 8 July 2017 (MDT)
I admit my spelling might be a little poor. I do mean revealing and making invisible creatures visible is THE magical power it has. -- 13:30, 8 July 2017 (MDT)
That could be interesting, it would probably have be a rare or very rare item. I will see what I can create and get back to you in a bit.--Blobby383b (talk) 13:35, 8 July 2017 (MDT)
How does this look, Revealing Weapon (5e Equipment)?

How about Glassteel(as a Joke item)? --Redrum 14:08, 8 July 2017 (MDT)

There is a specific name for items just like that where they have hundreds of different options, I forget what it is called though.--Blobby383b (talk) 14:28, 8 July 2017 (MDT)
Found it 5e Trinkets, instead of creating a joke item just use this.--Blobby383b (talk) 14:49, 8 July 2017 (MDT)

Check out my other stuff i guess.[edit]

I have 3 I need checking tbh. The 'Aries' race, 'The Oath of the Old Ones(paladin)' archetype and the 'Aberrant'(Barbarian). The Aberrant one was a headache and the paladin needs to be relooked at eventually. When you look at them plz msg me for suggestions on potential edits i.e nerfs.—The preceding unsigned comment was added by Iberisdiablo (talkcontribs) . Please sign your posts!

Check out my other stuff i guess. pt.2[edit]

There seems to be no discussion on the paladin class. The aberrant class gives the option of being a spellcaster. as well as the option of being an actual walking aberration. tbh both classes were based on different gods. the paladin is a cultist while the barbarian has the wizards of the coast warlock gods with the temperament of the old ones from bloodborne.—The preceding unsigned comment was added by Iberisdiablo (talkcontribs) . Please sign your posts!

Warlock Patron[edit]

Can wild magic (or it's source) be a patron? -- 14:15, 12 August 2017 (MDT)

Not wild magic itself, but a Warlock may draw magic from a creature/patron that embodies wild magic, as long as you can think of some background for an archetype and what the possible creature/s the Warlock can draw powers from for that archetype. For wild magic, the creature would be chaotic and could be from Limbo or some other outer plane.--Blobby383b (talk) 17:07, 15 August 2017 (MDT)


This class has too many levels where it gets more than one feature: ok i will offer to take the servant feat from the list.

and the class is general is too powerful with a d12 hit die, spellcasting, terror points, and control of several minions. The hit die needs reducing to a d6: A d6? do you think he is a wizard? he's a fighter if you said d10 then it was understandable. but from you say a d6, I do not know if what you are writing is serious.

This class also has several features that are broken like strike fear/primary fear(frightened permanently): I am open to suggestions.

marked (no free actions, see Class Do's and Don'ts (5e Guideline)): it is however reasonable. I do not know who has made it but it will be converted into 1 bonus action.

Supreme Equipment(why is this even a thing?): It's cool and the player has a choice.

Looting Overlord(you can not say you earn more gold than your DM tells you find, it does not work like that): looting overlord workes like you DM says you found 10g in a dungeon, and you minions found 5% more gold outside the dungeon.

and several other features: please explain

Overlord is not as op as it seems. I've been to death saves 4 times, and if it had not been for my paladine, I'd probably have died. --faggetboy 9 oktober 2017

Please see my comment left on the overlord talk page, the class in not as balanced as you might think.--Blobby383b (talk) 10:27, 9 October 2017 (MDT)
Alright do you mind looking through it again? --faggetboy 12 oktober 2017
I did a pretty major rework to the class, consider it a step in the right direction. The class just needs to be looked through a couple more times to finish and balance the class as well as to improve the class's overall wording.--Blobby383b (talk) 15:31, 15 October 2017 (MDT)
Your taken a littel bit of the overlord out of that class—The preceding unsigned comment was added by (talkcontribs) . Please sign your posts!
I have already said enough about the class on its talk page, about its problems. The class had balance problems, broke rules, had unclear wording, and made your DM conform a campaign around the class and its features, hence the need for the class to be changed.--Blobby383b (talk) 09:01, 19 October 2017 (MDT)

Warcraft Shaman 5e[edit]

There were quite a few problems I saw with your updates to the Warcraft Shaman 5e page. I understand that now it reflects more how it acts in WoW but I feel it doesn't quite work in the dnd setting. I went ahead and created a new class with my old info under the title of Original Warcraft Shaman that can be used to help update yours or be played with on its own.—The preceding unsigned comment was added by ExosDawnwalker (talkcontribs) . Please sign your posts!

I have not made any balance changes(I just added the needsbalance and stubs templates) to the Warcraft shaman class, are you perhaps talking about's changes to the class?--Blobby383b (talk) 11:26, 16 October 2017 (MDT)

Battle Medic[edit]

The Mending Sinews in your version is incredibly weak for what is normally a Channel Divinity spot.

First: It consumes a spell slot. Why? This is generally a once per rest deal

Second, Why would I use this when in point buy, at level 2 using a hill dwarf or variant human, etc I'll have 16 WIS (+3 spell mod) and the +2 for healer perk and healing word for 1d4+5 at this point. 50% of the time I'll heal better with this. At level 8 I'll have 20 WIS and ALWAYS heal more with healing word. Revert this back to the original sinew of 5x level divided to any allies.

Third, Good job otherwise, its a lot more balanced compared to what is was (1d4 +2+level +mod was excessive) But you might consider putting it back to full caster as there are more draw backs considering it in its current state compared to a regular cleric (excluding the 60ft reaction revive)—The preceding unsigned comment was added by 2601:603:7F:DED7:0:0:0:2099 (talkcontribs) . Please sign your posts!

Mending Sinews is a weak and I agree it should be replaced, but why are you comparing to Channel Divinity, when this is a completely different class than the paladin? Also, when you max your Wisdom ability score early, you are left with a fairly weak PC with few hit points and a low bonus to your attack and damage rolls(your main source of damage), because of this, I will be changing the main ability score of the class to Strength and making Wisdom secondary.
The class is not a full spellcasting class, and would not be balanced if it was because many of the class's features would be overpowered in a full spellcasting class and the class would have too many features.--Blobby383b (talk) 18:35, 21 October 2017 (MDT)

~ Not sure how formatting works here. Anyways, it uses a Cleric as its basis for spells and mostly functions a life one, which (clerics) also have a CD at level 2 (Turn Undead, Artisan's Blessing, etc). The new Sinew's looks great though. As the Battle Medic uses Cleric spells, sacred flame would actually be (my) main source of damage as most creatures early on can't save very easily against a DC 15 WIS, though they usually don't have much AC either but at this point its more playstyle preference. Up until level 5 that is when it gets the extra attack feat then definitely, melee would be the way to go instead, but at 14 dex on a long sword used in one hand (1d8x2/turn) combined with a shield in the other with a chain shirt (17 AC with 14 CON) you have a respectable health pool and AC to mitigate the loss early on and if you're going human variant and pick up war caster early on you'll have advantage on CON saves anyways. The end result is just a life cleric with half the spells and in the savior tree a fancy revive as a reaction 5 times per rest. I appreciate your promptness in response though and hope I haven't upset you, these are just my observations and I'm trying to see it in another light, but if your objective is to heal your allies and keep them safe there is little here that stands out from standard classes. The potions are neat and definitely one of the unique points of the class though.

You are right in that the class is more balanced than before, but feels weak compared to Cleric. I will be tweaking a few features here and adding a few others to see if I can make the class a bit more powerful and unique. Besides that, I am not opposed to quickly discussing about what balance changes that need to be made to class's here, but for now, if you have any more suggestions or comments about the class, I will be happy to discuss them on the class's talk page.--Blobby383b (talk) 08:45, 22 October 2017 (MDT)

thank you[edit]

thanks so much your a real big help but now i have another problem how do i create a class im makeing one but it keeps comeing out wrong this is what it looks like it looks super werid —The preceding unsigned comment was added by Alucarddragonborn (talkcontribs) . Please sign your posts!

What specifically looks weird about it, is the quote or something else? Also you could go to the tavern (below top left corner of D&D wiki 3rd one down) for quick feedback from me or other users.--Blobby383b (talk) 14:34, 19 October 2017 (MDT)

D&D Wiki plays...Diplomacy?[edit]

You're invited!Geodude671 (talk | contribs | email)‎ . . 18:46, 19 October 2017 (MDT)

Please Stop[edit]

This is Kungfuking though I appreciate you trying to help edit my weapon the blades of hanzo I request you to stop and leave it be do not change again. Just because you say it does not do 2d6 damage does not give you the right to change it, if you feel that way then I suggest you look at some of the other shortswords on the list and change them and not single mine out. I repeat please reframe from changing my weapon. (talk

This is a wiki. You need to be prepared for other people editing the pages you create. At the bottom of every edit box, including the one I am currently typing this message into, there is a message that says "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." If you truly do not want anyone else to edit "your" page, you can move it into your userspace, where other users are not allowed to edit, except for administrators to remove content that breaks sitewide rules. If you do not know how to do this, I or another user would be willing to help you or do it for you. — Geodude671 (talk | contribs | email)‎ . . 13:59, 7 November 2017 (MST)
Why are trying to change the default amount of damage that a weapon can deal, it just does not make any sense and makes the weapon overpowered. Also, besides user pages and a select few pages on the wiki, all content can be changed at any time by anyone as no one owns pages on the wiki. --Blobby383b (talk) 14:07, 7 November 2017 (MST)

so to prove your point you deleted it? How about this, we compromise you put it back and instead of 2d6 we do the normal shortsword damage of 1d6 and leave the rest alone, can we agree on that? --KungfuKing (talk) 19:44, 7 November 2017 (EST)

Yes we can agree on that. Also, even without listing the damage, the damage on the weapon would have been 1d6 as that is the regular damage a shortsword deals.--Blobby383b (talk) 17:53, 7 November 2017 (MST)

True, but for me it makes it easy for people who forget what damage it does and don't want to look it up. By the way I saw this picture on...well it was google or yahoo and thought of a new race to make can I send you a picture of it or I can't?--KungfuKing (talk) 20:05, 7 November 2017 (EST)

It depends if the image is licensed or not. For more info see the help legal page. You can still send me link to the picture and info about the race if you want here.--Blobby383b (talk) 18:33, 7 November 2017 (MST)

Glass Sword[edit]

I politely disagree with the changes you made to one of my pages, the glass sword. First, a vanilla +3 weapon which doesn't require attunement is only a very rare weapon, not a legendary weapon, according to the precedent established by 5e SRD:Weapon, +1, +2, or +3. Second, I don't think it's fair to equivocate a +2 weapon which can be used indefinitely (a +2 magic sword) with a +3 weapon which has a 5% chance of being irrevocably destroyed with every attack - the former is significantly more desirable, at least in my opinion. Quincy (talk) 19:20, 22 November 2017 (MST)

You are right about the +3 SRD weapon, but I think it is very fair to compare a limited +3 weapon with a +2 weapon. Another reason I changed the rarity is that 1st level adventures have the potential to get uncommon items and this weapon is not even close to being balanced when used at low levels. There is also the problem of using the sword for oneshots or short campaigns. The very way the weapon is designed makes it potentially broken in those short campaigns while balancing the item out over longer ones.
Anyway for me, I would prefer taking a weapon that deals additional damage/has higher bonuses to attack and damage rolls but could break at any time, but that is just my opinion.--Blobby383b (talk) 19:44, 22 November 2017 (MST)
Thanks for the explanation. You do make a good point - I honestly didn't think about short campaigns when I designed that item. I yield to your superior judgement. Quincy (talk) 19:52, 22 November 2017 (MST)
Honestly it is hard to tell exactly how much weaker a 1/20 chance of breaking makes a magical weapon, with percentages that small it largely is up to luck.--Blobby383b (talk) 19:57, 22 November 2017 (MST)
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