User talk:BigShotFancyMan

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Hey, so I recently just finished putting all the things that I myself wanted inside of the chronomancer class and was wondering if there was anything I should fix or anything like that, basically a review in a sense, and some advice on if the class is good/worthy of being a class yet, as you can see I'm still new to this community and it takes me a minute to figure things out like communicating with others xo) but I'm really hoping you can show me the ropes so that I can put more thought into the other two classes that I am currently creating as well--Bigdad881 (talk) 09:07, 16 July 2017 (MDT)--Bigdad881 (talk) 09:07, 16 July 2017 (MDT)

Wow man, honored to be of help. I'll take a look over the next few days, and I'll write my thoughts on the discussion page for the class. Again, wow. Thanks for asking. BigShotFancyMan (talk) 10:17, 16 July 2017 (MDT)


I was thinking, and that your the only one that me myself somewhat know, would it be possible to create another category that would involve drugs on the 5e homebrew option hyperlinks? because yea there's potions but those aren't drugs, me myself was thinking "My DM has a lot of drugs in his group, but they don't have any effect towards anyone, what about people that take it in combat or something, yea they are there but they have no bonus' or negative affects unless the DM specifically says so" so, because of that, that's why I'm actually wondering about that because that would actually be pretty cool to make drugs and stuff including a herbalist area that could be using a map of faerun as reference describe the types of random greenery like herbs trees and so on for people that would like to use potion making or again for drugs --Bigdad881 (talk) 22:35, 13 August 2017 (MDT)

First of all, sorry to budge in - I was loafing around during worktime and found this page on Recent Changes.
Having drugs sounds nice to me as well, perhaps I can ask to join in development? Fantastic drugs and drug-abusers would also pump up my campaigns, as well as other campaigns anyone would prepare with this wiki. The idea is cool, but the implementation would be tricky - which is exactly why I, if possible, would like to join the process. --WeirdoWhoever (talk) 22:58, 13 August 2017 (MDT)
I honestly don't know if that is possible. I'm going to ask an admin about that and see what obstacles are in the way. BigShotFancyMan (talk) 06:44, 14 August 2017 (MDT)
Disclaimer: I made drugs and an entire pseudo-namespace before I was an admin. It's generally cool to do new things, as long as it's done so as to integrate with what has come before.
Now, I thought we had a drugs category but we don't. I think drugs were generally relegated to variant rules, and indeed, I can't think of any published rules for drugs. If you wrote or otherwise showed some 5e rules that could be referenced for how drugs worked, that'd be a good start. I'm assuming they don't work just like potions, or else you could just reskin potions as "drugs." Otherwise, you can always categorize your creations as drugs. Remember: Be bold, take initiative, try new things :) --GamerAim Chatmod.png (talk) 07:57, 14 August 2017 (MDT)
A few drug (alchemical mixtures is probably a better term) examples, and a start with this list, should get this moving in the right direction. Keep in mind that if there are no official examples then a rule system will be required. --Green Dragon (talk) 09:37, 14 August 2017 (MDT)
Seems like more than few people are actually interested in this! I may not the best in this wiki, but I'll get to work on this. (It would be so surprising for myself to thank my own insomnia for this.) --WeirdoWhoever (talk) 09:41, 14 August 2017 (MDT)
Aaaaaand it's online. Drugs and Medicines (5e Variant Rule) is the page, fellow wikians! --WeirdoWhoever (talk) 10:15, 14 August 2017 (MDT)
I left went to work and came back to see all this xo) happy to see how much it suddenly blossomed, but because (thinking that it is still in trial and run stage) I don't believe that there are any official sources that explain drugs except for WeirdoWhoever's page that he just made (thank you!!) but thinking about it, for the drugs there will most likely be a way to create them (like always) and the thoughts that popped up in my head is still that herbalism where to find/get/how much they would cost if sold as ingredient etc. also for each drug can be a cool way to create them instead of just saying "using a alchemist kit i make it" like for blood shot it could say only as a example not taking over the drug or anything "to create this, you grind up the required herbs place it inside of an metal hollow ball to stick in a furnace (something hot) and heat the ingredients up and splash water or some kind of liquid to instantly cool it to make a water substance in which is red to create blood shot"
Thanks for having m- us! Oh, and I'm copying your comments to the Drugs and Medicines (5e Variant Rule)'s talk page for reference, we can continue our discussions there. --WeirdoWhoever (talk) 09:00, 15 August 2017 (MDT)

Master Caster[edit]

Hello, BSFM (I hope you don't mind me calling you that). I was wondering if you had an idea for a proposed revision for the Master Caster feat, that might take into account both Geodude's and JSDP's wishes, while providing a fresh perspective. I am asking here because that talk page is rather cluttered, but I would also like to see this resolved sooner rather than later. If you don't have a revision in mind, don't worry. It was worth a shot asking :) --GamerAim Chatmod.png (talk) 06:07, 6 October 2017 (MDT)

Hey Gamer, I don't mind at all. Worse things to be called haha. About your idea, if the feat was taken at level 1, I read your proposal as they can take a level 9 spell. So that baits the question, can they cast it? Do they still need a spell slot available to cast a spell of that level?
None the less, JSDP seems unhappy no matter what. I think members of the community have proposed great ideas for balancing (G. Dragon & Geo) but that doesn't seem to matter. In addition, every time it seems a final draft can be done, JSDP makes a little change and you're left wondering where did that idea come from, hence why I must walk away for now. I do not mind discussiong here with you, I can check the Talk page for Master Caster for discussion her with you but at this time, I believe it best to take time away from JSDP. BigShotFancyMan (talk) 12:14, 6 October 2017 (MDT)

Response to Beholderborn[edit]

Hello! you recently asked me about my Beholderborn page, and asked about "Once Awakened", at the time that part was a work in progress, and you will now see a table of which to determine your "awakening". the awakening is the event that a Beholderborn Realizes or "awakens" to its true power, hope this helps,

--NicMINEBOMB24 10:34, 18 October 2017 (MDT)

hey BigShot[edit]

you said if i need help with anything i could come talk to you and im making a class called vampyre,you can find a link to it on my talk page and i dont know how to insert pictures so i was wondering if you can help me out with that

Did you see the reply on Mara's page? Someone gave a tip what to do, did that not work? I've not yet experimented with pictures yet so I'd be learning with you about posting them. BigShotFancyMan (talk) 08:37, 17 November 2017 (MST)
ok but who is Maras thanks anyway
You posted on his talk page yesterday, Marasmusine. Sometimes called Mara for short. BigShotFancyMan (talk) 08:43, 17 November 2017 (MST)

thanks i just relized thatAlucarddragonborn (talk) 12:03, 17 November 2017 (MST)

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