User talk:BigShotFancyMan

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Hey, so I recently just finished putting all the things that I myself wanted inside of the chronomancer class and was wondering if there was anything I should fix or anything like that, basically a review in a sense, and some advice on if the class is good/worthy of being a class yet, as you can see I'm still new to this community and it takes me a minute to figure things out like communicating with others xo) but I'm really hoping you can show me the ropes so that I can put more thought into the other two classes that I am currently creating as well--Bigdad881 (talk) 09:07, 16 July 2017 (MDT)--Bigdad881 (talk) 09:07, 16 July 2017 (MDT)

Wow man, honored to be of help. I'll take a look over the next few days, and I'll write my thoughts on the discussion page for the class. Again, wow. Thanks for asking. BigShotFancyMan (talk) 10:17, 16 July 2017 (MDT)


I was thinking, and that your the only one that me myself somewhat know, would it be possible to create another category that would involve drugs on the 5e homebrew option hyperlinks? because yea there's potions but those aren't drugs, me myself was thinking "My DM has a lot of drugs in his group, but they don't have any effect towards anyone, what about people that take it in combat or something, yea they are there but they have no bonus' or negative affects unless the DM specifically says so" so, because of that, that's why I'm actually wondering about that because that would actually be pretty cool to make drugs and stuff including a herbalist area that could be using a map of faerun as reference describe the types of random greenery like herbs trees and so on for people that would like to use potion making or again for drugs --Bigdad881 (talk) 22:35, 13 August 2017 (MDT)

First of all, sorry to budge in - I was loafing around during worktime and found this page on Recent Changes.
Having drugs sounds nice to me as well, perhaps I can ask to join in development? Fantastic drugs and drug-abusers would also pump up my campaigns, as well as other campaigns anyone would prepare with this wiki. The idea is cool, but the implementation would be tricky - which is exactly why I, if possible, would like to join the process. --WeirdoWhoever (talk) 22:58, 13 August 2017 (MDT)
I honestly don't know if that is possible. I'm going to ask an admin about that and see what obstacles are in the way. BigShotFancyMan (talk) 06:44, 14 August 2017 (MDT)
Disclaimer: I made drugs and an entire pseudo-namespace before I was an admin. It's generally cool to do new things, as long as it's done so as to integrate with what has come before.
Now, I thought we had a drugs category but we don't. I think drugs were generally relegated to variant rules, and indeed, I can't think of any published rules for drugs. If you wrote or otherwise showed some 5e rules that could be referenced for how drugs worked, that'd be a good start. I'm assuming they don't work just like potions, or else you could just reskin potions as "drugs." Otherwise, you can always categorize your creations as drugs. Remember: Be bold, take initiative, try new things :) --GamerAim Chatmod.png (talk) 07:57, 14 August 2017 (MDT)
A few drug (alchemical mixtures is probably a better term) examples, and a start with this list, should get this moving in the right direction. Keep in mind that if there are no official examples then a rule system will be required. --Green Dragon (talk) 09:37, 14 August 2017 (MDT)
Seems like more than few people are actually interested in this! I may not the best in this wiki, but I'll get to work on this. (It would be so surprising for myself to thank my own insomnia for this.) --WeirdoWhoever (talk) 09:41, 14 August 2017 (MDT)
Aaaaaand it's online. Drugs and Medicines (5e Variant Rule) is the page, fellow wikians! --WeirdoWhoever (talk) 10:15, 14 August 2017 (MDT)
I left went to work and came back to see all this xo) happy to see how much it suddenly blossomed, but because (thinking that it is still in trial and run stage) I don't believe that there are any official sources that explain drugs except for WeirdoWhoever's page that he just made (thank you!!) but thinking about it, for the drugs there will most likely be a way to create them (like always) and the thoughts that popped up in my head is still that herbalism where to find/get/how much they would cost if sold as ingredient etc. also for each drug can be a cool way to create them instead of just saying "using a alchemist kit i make it" like for blood shot it could say only as a example not taking over the drug or anything "to create this, you grind up the required herbs place it inside of an metal hollow ball to stick in a furnace (something hot) and heat the ingredients up and splash water or some kind of liquid to instantly cool it to make a water substance in which is red to create blood shot"
Thanks for having m- us! Oh, and I'm copying your comments to the Drugs and Medicines (5e Variant Rule)'s talk page for reference, we can continue our discussions there. --WeirdoWhoever (talk) 09:00, 15 August 2017 (MDT)

Master Caster[edit]

Hello, BSFM (I hope you don't mind me calling you that). I was wondering if you had an idea for a proposed revision for the Master Caster feat, that might take into account both Geodude's and JSDP's wishes, while providing a fresh perspective. I am asking here because that talk page is rather cluttered, but I would also like to see this resolved sooner rather than later. If you don't have a revision in mind, don't worry. It was worth a shot asking :) --GamerAim Chatmod.png (talk) 06:07, 6 October 2017 (MDT)

Hey Gamer, I don't mind at all. Worse things to be called haha. About your idea, if the feat was taken at level 1, I read your proposal as they can take a level 9 spell. So that baits the question, can they cast it? Do they still need a spell slot available to cast a spell of that level?
None the less, JSDP seems unhappy no matter what. I think members of the community have proposed great ideas for balancing (G. Dragon & Geo) but that doesn't seem to matter. In addition, every time it seems a final draft can be done, JSDP makes a little change and you're left wondering where did that idea come from, hence why I must walk away for now. I do not mind discussiong here with you, I can check the Talk page for Master Caster for discussion her with you but at this time, I believe it best to take time away from JSDP. BigShotFancyMan (talk) 12:14, 6 October 2017 (MDT)

Response to Beholderborn[edit]

Hello! you recently asked me about my Beholderborn page, and asked about "Once Awakened", at the time that part was a work in progress, and you will now see a table of which to determine your "awakening". the awakening is the event that a Beholderborn Realizes or "awakens" to its true power, hope this helps,

--NicMINEBOMB24 10:34, 18 October 2017 (MDT)

hey BigShot[edit]

you said if i need help with anything i could come talk to you and im making a class called vampyre,you can find a link to it on my talk page and i dont know how to insert pictures so i was wondering if you can help me out with that

Did you see the reply on Mara's page? Someone gave a tip what to do, did that not work? I've not yet experimented with pictures yet so I'd be learning with you about posting them. BigShotFancyMan (talk) 08:37, 17 November 2017 (MST)
ok but who is Maras thanks anyway
You posted on his talk page yesterday, Marasmusine. Sometimes called Mara for short. BigShotFancyMan (talk) 08:43, 17 November 2017 (MST)

thanks i just relized thatAlucarddragonborn (talk) 12:03, 17 November 2017 (MST)

Vampyre Class[edit]

Big shot thank you for reviewing my Vampyre (5e Class) and after redoing somethings and tweaking it i think you should review the sub classes and give me feedback on it thanks.if you want to of course

Sure thing man. I am going over another user's stuff briefly and will look at yours agains. BigShotFancyMan (talk) 10:20, 18 December 2017 (MST)

Machinamancer and Spells[edit]

Hey BigShot,

I was told that you would be able to help me. I've recently uploaded a class and some spells that we use in our D&D canmpaigns. However, it would be nice to get opinions/balance changes. I was told to post it like this with links below.


Spells: They are all under Wizard and being with "Leonardo's..." or "Viktor's..." There is one Cleric Spell -

I hope this is correct? If there's anything I need to do or change, let me know and thank you in advance for any help!

I'd be happy to assist. I'll take a look over the next few days. BigShotFancyMan (talk) 06:17, 18 December 2017 (MST)


I have two questions for you BigShot one is are you a admin because if not you should totally be one and is it possible to make up a type of damage such as air damage,or water damage maybe even decay damage. Alucarddragonborn (talk) 11:30, 22 January 2018 (MST)

Bigshot isn't an admin, although I feel they need a bit more experience on the site before becoming one. As for damage types, air damage would just be slashing as that is how air damages you(or force if it pushes a creature), things that deal damage with water would deal bludgeoning damage, and decay is simply necrotic damage(decaying flesh).--Blobby383b (talk) 11:48, 22 January 2018 (MST)
You are too kind, I am not an admin. I don't think I handle difficult users with the right finesse, and I do not have the time that I think the wiki deserves.
In regards to your question, it is quite possible to make up your own damage, as a DM. When it is your table anything goes. When creating content for this wiki, I'd suggest sticking to core/WoTC printed material. If you must create something new, I'd recommend there being great cause and an explanation for it. Most of us would provide argument that whatever effect you are going for can be applied via a damage source that already exists.
Kind of a long answer, but I think it best to have all the information. and again, thank you for the compliment. It will be a long time before I forget these words. BigShotFancyMan (talk) 11:55, 22 January 2018 (MST)
I didn't even get a chance Blobby383b lol thanks though. See what I saying about arguments for using already established damage? Typically, there's is no reason to deviate. Try asking what people would classify a damage as. BigShotFancyMan (talk) 11:55, 22 January 2018 (MST)
I believe cold damage can be used for water and cold air attacks. Hot air attacks could maybe use fire damage? Bludgeoning is probably a good alternative for both.--GamerAim Chatmod.png (talk) 16:42, 22 January 2018 (MST)
Thanks thats a big help running a homebrew campaign is like harder that my calculus this really helps a lot and about bigshot being an admin that came from the heart dont let it go to the head.
haha no worries about it going to my head. In light of recent things, it just meant a lot to hear that. BigShotFancyMan (talk) 15:53, 22 January 2018 (MST)
i have two more questions how do i determine average dmg for a player character and how does one rule a kingdom.Alucarddragonborn (talk) 13:27, 24 January 2018 (MST)

Average damage is the same weather is creature or PC (iirc). You halve the damage die, and round down if need be. Ruling a kingdom, that is a bit a different question. Can you provide some details; race, size, environment, what things are you unsure about? BigShotFancyMan (talk) 13:45, 24 January 2018 (MST)

Not sure if this is what you're talking about, but the free Immortals Companion (that I'll transcribe to here one of these days) for D&D 5e has rules for managing dominions. If you're talking about other editions, I'm sure I can find rules for them too.--GamerAim Chatmod.png (talk) 14:53, 24 January 2018 (MST)
For the kingdom,Lets just say i was a Real Dragon (5e Race) The kingdom is small its only a mile wide in length.during the day the environment is really bright with bunch of flowers blooming but at night the moon barley shows and the streets are pitch black.and the citizens are all human.and the main thing im unsure about it is how do i keep the kingdom running should i strike fear into all of them can do that because most will do i make an income do i just overtax much do i pay my people for their jobs is a army even necessary when they have me a Dominion Overlord (5e Class) as their king and stuff like that.And Big shot can you take a look at my Dominion Overlord (5e Class) i got some stubs saying that it was overpowered which i get it is but its gone a long while without anyone noticing just wondering why now Alucarddragonborn (talk) 11:31, 25 January 2018 (MST)
Are you DMing or PCing? or playing this solo? As a DM, you can devise a way that keeps the citizens trapped so they can't leave and are forced into labor. Or, if that is a morbid thought, you could ignore the numbers and flavorful describe that the kingdom runs smoothly with adequate wages and the ruler lives a comfortable life. If you are a PC, then you got to ask how your character would play it out and wait for the DM to give the results. If you don't like the results, then you need to come up with ways to keep your people happy (festivals, tournaments, praise). I believe the PH/DMG have guidelines for wages (something about paying for services). Typically a town/city/metropolis has a standing guard, which I think is 1/10 the population but don't quote that. Without the DMG I can't be certain. In fact, do you own the DMG? I'd recommend reading it for advice on this.
I'll take a look. I'd say the wiki has gotten a recent robustness to edit content. I mean, a page being debated with zeal and passion went untouched over a year and then gets a deletion stub lol I wouldn't take it personal. I've got content that I am waiting for others to fine comb. Just be open minded to the changes. If you don't like them, have good flavor to justify it and still be ready for compromise. Might have to lose a little somewhere to gain what you are fighting for elsewhere. BigShotFancyMan (talk) 11:58, 25 January 2018 (MST)

Am i DM'ing or PC'ing thats a good Question on thursday and fridays i DM and my friend just so happens to love my Dominion overlord so much he decided to play as it but on saturday and sunday the roles switch where i play the Dominion overlord because its so fun.and no i dont own any D&D books but thats why theirs the internet.and thanks for the help might as well copy the U.S Constitution for the rules of my kingdom.Alucarddragonborn (talk) 10:33, 26 January 2018 (MST)

I also finished the Dominion Overlord (5e Class) waiting for you do give it a run through. Alucarddragonborn (talk) 12:05, 26 January 2018 (MST)

When you intimidate a creature does it become frighted of or charmed.can you give the creature orders and it will act to the best of its ability or will it just run away.Alucarddragonborn (talk) 11:59, 30 January 2018 (MST)

I don’t want to use either of those terms because the mean specific gameplay mechanics. When you successfully intimidate someone they might become scared. Usually it is along the line they will do what you’re “intimidating” them to do. An order can be given through intimidation (this is probably the most common way of it occurring) but it isn’t the same as some spells effects where it lasts 1 minute or an hour. The intimidation only lasts as long as the subject is scared. It’s another gray area of roleplaying, where the DM makes most the decisions along these lines (usually because PCs are intimidating NPCs) if you’re curious about opposing rolls or a DC, DC can be passive wisdom, opposing check of wisdom saving throw, or DC involving CR or HD or as the DM don’t get bogged down by numbers and make the game fun. If they’re on streak, and need put in place: fail (except in really high rolls) or of down on luck then anything higher then a result of an 8 they succeed. If they roll a 1/20 improvise something interesting. I try to tell a story when I DM and use the numbers as guidelines. Xanathars guide to everything might outline 1st party theory on this, sorry I don’t have it. Also sorry for my exhaustive answer, but I’m my defense it isn’t simply black and white. BigShotFancyMan (talk) 18:09, 30 January 2018 (MST)
thank you i really need to buy some dnd books Alucarddragonborn (talk) 10:31, 31 January 2018 (MST)
lol yes, very much so. There are pdf versions you can acquire. I am not good at that, but others are. BigShotFancyMan (talk) 11:24, 31 January 2018 (MST)

Alright i got a serious question say i wanted to review some of the classes and races on this site on YouTube would i have blur anything out is their like secret content and things like that. Alucarddragonborn (talk) 12:03, 1 February 2018 (MST)

You should post that question on the ask an admin page. I don't know the right answer for that and anything I would guess is quite possibly going to steer you the wrong way. BigShotFancyMan (talk) 13:47, 1 February 2018 (MST)
Big Shot if your not to busy i was hoping if you could review my Vampyre (5e Class) for the spelling and grammar i think i got all of it but i want to be sure. Alucarddragonborn (talk) 15:03, 6 February 2018 (MST)
Sure thing dude :) BigShotFancyMan (talk) 12:32, 7 February 2018 (MST)
I made 5 minor edits and when I got to 20th level, it needed edited as well. I did not touch it or the subclasses. I hope there is enough in the edits I made for you to be able to wrap up the rest. I think it is much better than it was though. A couple general tips, "At xth level," there's a comma there. I think DC is the only abbreviation used in SRD? meaning spell out Blood Points. Otherwise, I've seen the grammar and punctuation improved on other articles as well which is very helpful for others and encourages them to help you. If we can't read something or understand it, then we can't help. Cheers man, have a good weekend BigShotFancyMan (talk) 07:05, 9 February 2018 (MST)

XGtE Arcane Archer buff[edit]

Arcane Archer Arcane Shot (5e Class Feature)

I came across an idea to help the archer feel better. Similar to how the PH Ranger was meh and UA Ranger is good. The idea is have arcane shot uses scale with your proficiency bonus & any arcane shot that deals 2d6 damage at first, and scales to 4d6 at level 18 get an intermediate damage increase at level 10 of 3d6. Talking with my group that liked it we changed it to be:

  • Whenever you gain an Arcane Shot option, the number of uses increases by one.

The keeps the feature tied to the subclass and rather than letting people dip into and it scale without investing (and follows better with subclass features correlating with class level not character level. We also added that shots that deal 2d6 damage at level 18 get a 1d6 at level 10. Hopefully this helps other players/groups.

shot, shot, shot, shot, shot, shot, shot, shot, shot, shot, shot, shot, shot, shot, shot, shot, shot, EVERYBODY!
BigShotFancyMan (talk) 07:34, 23 January 2018 (MST)

Oh! If it's just one feature you're changing, you could make a small (5e Class Feature Variant). That would be a good way to share it, and the Class Feature preload is suited for just such a task :) --GamerAim Chatmod.png (talk) 07:55, 23 January 2018 (MST)
I've got it posted. Most likely some phrasing issues (tricky thing to communicate the damage idea). Thanks a lot for the direction of where to post this. BigShotFancyMan (talk) 08:10, 23 January 2018 (MST)
If you really want a buff add different tipped arcane arrows,like arrows that deal a specific type of damage like say you have 5 arrows left you can have each one deal a different type of damage Cold,Fire,Lighting,Force,and acid just my opinion.Alucarddragonborn (talk) 12:29, 24 January 2018 (MST)
Arcane shots do have varying effects on them already. And another user has submitted arcane shot options already. I don't see an issue suggesting this on that talk page. BigShotFancyMan (talk) 12:40, 24 January 2018 (MST)
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