User talk:Marasmusine

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MSRD Cybernetics 4E Update[edit]

This is the list I plan on using:

  • Prosthetic Arm
  • Prosthetic Leg
  • Body Repair Weave
  • Fortified Skeleton
  • Internal Weapon Mount
  • Rage Implant
  • Prosthetic Enhancer
  • Data Archive
  • Psi Implant
  • Invisiwear
  • Identity Chip

ReavanKnight (talk) 11:23, 9 September 2014 (MDT)

Okay, I'll take a look. Are these to be used in a fantasy D&D campaign, or a futuristic campaign that uses the 4e rules? Marasmusine (talk) 00:43, 10 September 2014 (MDT)

Fantasy 69.40.247.90 08:26, 10 September 2014 (MDT)

Fantasy ReavanKnight (talk) 08:28, 10 September 2014 (MDT)

Looks like the best way to handle it would be to do what warforged components did, and use the magic items framework. That's the basic cash-for-benefit system. Probably also a ritual for installing the parts. I'll try writing something up. Marasmusine (talk) 01:08, 11 September 2014 (MDT)
quick prototype - Prosthetic Arm (4e Equipment) Marasmusine (talk) 01:56, 11 September 2014 (MDT)

This is perfect. Thanks --ReavanKnight (talk) 08:41, 11 September 2014 (MDT)

I'll work on the others, and the ritual, as soon as I can. Marasmusine (talk) 14:41, 11 September 2014 (MDT)

How are you doing on the Cybernetics? ReavanKnight (talk) 08:18, 19 September 2014 (MDT)

Hi, right now it's just Implant Cybernetic (4e Ritual), Prosthetic Arm (4e Equipment), Prosthetic Leg (4e Equipment). I will do some more this weekend. I need to put some notes down somewhere on creating cybernetics - another ritual probably - they can't be disenchanted like magic items, or taken off the PC. Sorry for the delay, time is tight. Marasmusine (talk) 13:20, 20 September 2014 (MDT)

I've been getting on mostly at school, so I won't always see updates the same day. ReavanKnight (talk) 10:05, 24 September 2014 (MDT)


Dragon Bow[edit]

  • Changed to Draconic instead of Dragon
  • Confused by your confusion.

Text on page:"Arcane Burst: Any time the Dragon Bow's target is denied it's dexterity bonus to armor, your arrow explodes in Arcane energy dealing 1d8 Force damage in a 10 foot radius"

Stub note: "Arcane Burst, arrow explodes when you are denied dexterity bonus to AC. Does this mean that the PCs arrows are constantly exploding while they are asleep?"

Why would you be your own target? and how could you target anyone when you're asleep? Though I do have to add 'on impact' for the sake of argument

  • Fort DC changed to 20 from 25, though at level 20 I don't believe that a DC of 25 is unthinkable
My brain omitted the word "target". The wording still needs to be improved. Perhaps "Once per round when you make an attack with a bow and hit a target that is denied its Dexterity bonus to AC, the arrow explodes dealing 1d8 force damage to creatures in a 10' radius." Marasmusine (talk) 07:18, 4 October 2014 (MDT)
I am assuming that you're saying that if the target does not dodge the arrow it creates and explosion dealing force damage. so perhaps it could be worded "If you miss the target with an attack made with this and the target does not apply dexterity bonus to AC, then the arrow explodes dealing 1D8 force damage to creatures within a 10 foot radius." although I would assume it would also explode if you did hit the target so it would have to be slightly different. --Aitharious (talk) 10:18, 4 October 2014 (MDT)
Regardless of if it triggers on a hit or a miss, at-will 10' radius blasts of force damage that hurts enemies without an attack roll or saving throw seems somewhat unbalanced. Marasmusine (talk) 11:36, 4 October 2014 (MDT)
Using your wording for the description, I agree the wording was a little off. Added "Creatures surrounding the target get a DC 15 reflex save for half damage."

Paramýth Campaign Setting[edit]

Hey Marasmusine. I was wondering if you could please take a look at my campaign setting, or what there is of it so far? I'm trying to get some opinions on it and maybe suggestions for what needs fleshing out. Thank you in advance! --Salasay Δ 19:32, 5 October 2014 (MDT)

Hi, one thing I look for in a campaign setting are story hooks, so I can straight away see when and where the campaign might take place, what the players might be doing, and how they might be working as a group. To me, that's more important than reams of history :) By extension, the next important thing to me are creatures, treasures and specific locations. Marasmusine (talk) 00:43, 6 October 2014 (MDT)
Maybe make a dedicated list of quest ideas or story hooks? Are there any parts of the setting that seem to you to be a good place to have a quest (ie parts and places in the reams of history you would find exploration of interesting)? --Salasay Δ 20:16, 15 April 2015 (MDT)
My feeling is that you could have a dedicated page (called "getting started" or "story hooks" or whatevs), and list one or two hooks for each theme of campaign a party might want to do, e.g. "Military", "Espionage", "Exploration", "Mystery", ...
Dipping into your History at random, there's a cohort hiding out in an abandoned supply depot / mine. They spend a long time creating a signal device. So there's opportunity there to work within military ranks, with cave exploration, brief patrols outside, and constructing a thing. After a year, they're told they can't be rescued, and there's all the stuff that follows. Marasmusine (talk) 01:52, 16 April 2015 (MDT)
I'll have to fiddle with the structure of Dragon Legion, because now it is a single class unit. I was also thinking a hook for a Call of Cthulhu style campaign with the Nameless Lake, and a mercenary group chasing Merek Ill'sa into Ravnira. --Salasay Δ 08:47, 17 April 2015 (MDT)

Fallen lands stuff[edit]

I know you've always been updating my 4e damage values to the most recent version and I know that's probably quite the pain for you, so I was wondering if you could send me a link or let me know what book it's so I can go and get it for myself and save us both a considerable amount of time. Thanks again :) --Aitharious (talk) 16:30, 17 January 2015 (MST)
Hi Aitharious :) Your friend is the Monster Manual 3 on a Business card [1]. Example: average at-will damage at level 5 is 8 + 5 = 13. That might be 2d6 + 6, or 2d10 + 2. Marasmusine (talk) 16:40, 17 January 2015 (MST)
Ok thanks a bunch this will really help out :) --Aitharious (talk) 12:52, 2 February 2015 (MST)
Another question to do with damage values, does the damage value only account for instantaneous damage or is delayed damage (IE. Save ends ongoing) also accounted for in the damage value? --Aitharious (talk) 19:42, 15 April 2015 (MDT)
I would just factor in the first round of ongoing damage (assume that the PCs will have saved or otherwise removed it by then). So a level 10 encounter power (22 to 27 av. damage) could be 2d8+8 and 10 ongoing damage Marasmusine (talk) 01:38, 16 April 2015 (MDT)
Another question as to how some things work on the Dandwiki, how do you use the feats list that is in the new race template? I've looked at it but I'm stumped. Thanks again for your assistance with everything. --Aitharious (talk) 12:52, 2 February 2015 (MST)
Sure! In the preload you should see:
{{4e Racial Feats List|name=<!-Your race->}}
Replace <!-Your race-> with the name of your race. When you make your feats, add a category at the bottom, like this:
[[Category:<!-Your race-> Feat]]
The feat list will then be populated automatically. Marasmusine (talk) 13:39, 2 February 2015 (MST)
Ok, thank you again for the consistent and awesome assistance! --Aitharious (talk) 17:10, 2 February 2015 (MST)
Hi again, I know that you've moved to work on 5e works within the Dandwiki. As such I was wondering if you knew of anyone else on the Dandwiki that would be willing to help me work on stat blocks, feats, and so on. This way you and other Admins / knowledgeable people that want to do 5e work can do that without me coming in for help with 4e stuff.
But on the main reason for this, I put together the level 35 Harbinger and I was hoping you could go over it, but it is quite large and I know will need balancing and changes so I understand if you're not inclined to take it on. and as always thank you again for all the help and treating me so well despite my lack of knowledge. --Aitharious (talk) 18:18, 3 February 2015 (MST)
Aitharious, I can help you to move from 4E to 5E. At least with the basic stuff. Azernath (talk) 21:50, 3 February 2015 (MST)
Thank you for the offer but I'm staying in 4e for the time being (mostly because I'm more comfortable with it and I feel that the ridged systems will work better for the things I'm working on), though I know I will be transferring most things over to 5e once I have more completed and more experience with both creating things and the general rules and works of 5e. --Aitharious (talk) 12:27, 4 February 2015 (MST)
hello again Marasmusine, I've finished making the edits current edits to the level 35 Harbinger and have also done some work on lower level harbingers. (most notable is moving the name of deceiving harbinger up as I'm planning on making 3 or four levels of them, though the lowest level is the same as it was before.) So I would greatly appreciate if you wouldn't mind taking a look at them, at your convenience. Thanks again --Aitharious (talk) 19:45, 17 March 2015 (MDT)
I don't understand "Stalker of the Damned". I would take out "Stalkers never Die", since it's not a thing that happens during combat (and it's certainly not "immediate" if it takes 1d8 hours) - the statblock should be as easy as possible for the DM to use and there's already a bewildering number of actions and traits. Just say what happens in the description. Marasmusine (talk) 01:44, 18 March 2015 (MDT)
Ok I've returned the "Stalker of the Damned" back to it's simpler state and moved the "stalkers never die" into the flavor text. And if you have any advice or idea's to make Nethirhem's stat blocks any less complex and more user friendly I'm more than willing to see what I can do to improve it. Thank you again for the help. --Aitharious (talk) 17:37, 18 March 2015 (MDT)
Quick incredibly random question, what damage types would you link to the elemental chaos? or are there any that you would say wouldn't belong to a purely elemental creature? --Aitharious (talk) 19:37, 11 April 2015 (MDT)
In a way, all the 4e damage types are elemental. For my living chaos I used acid and lightning, but any combination would be interesting (except maybe necrotic, radiant and psychic). Marasmusine (talk) 01:54, 12 April 2015 (MDT)

Dragon Class- Thanks[edit]

Thanks. It's a name i've been using on the internet for a long time. I've been reading a lot of the cool stuff on D&D wiki for a looong time and never edited anything until the Dragon because i'm actually using it in a persistent chat-based game and it badly needed to be cleaned up and clarified, and just revised to match standard dragons while still being a viable and reasonably-balanced PC class. I think i accomplished that without altering the creators original intent.

5e class features template[edit]

Could you make it so that empty features default to an em dash? It normally wouldn't be a big deal except that you practically have to memorize which levels grant an ability score increase, because those should be left blank in the template while the other lines should have a manual em dash.

Also, I think it would be reasonable to merge the hp and hd parameters, since hp at first level will never be a different number than the hit die. —Proton[talk] 12:47, 5 December 2014 (MST)

Okay, I think it's sorted, thank-you for the suggestions. Marasmusine (talk) 15:02, 6 December 2014 (MST)
Thanks! I also just realized that the sethp parameter is redundant, because it’s always the average hit die roll, rounded up (d6/d8/d10/d12 always correspond to 4/5/6/7). In the template, you could replace {{{sethp}}} with {{#expr: {{{hd}}}/2+1}}, which would perform the correct calculation.
I'm also trying to think of an elegant solution for having more columns in the class table. The warlock, for instance, has five extra columns, and I think the template should accommodate at least that. I also think spell slots would be best served with a single parameter that indicates what progression is used, and the template would fill it in automatically from there. I suspect something like spellcasting=full or =half or =third would work, but actually implementing it as wikicode would be really gross. I’ll see if I can whip up something that looks half-decent. —Proton[talk] 17:35, 6 December 2014 (MST)
User:Proton/Sandbox currently implements the sethp replacement and the spells per day table (currently demonstrated in the Sandbox). I’m now trying to figure out how to do the custom extra columns. In particular it’s really gross because the Player’s Handbook doesn’t consistently put the extra columns on the left or right of the Features column, which means we should make both options available. Although gross code, I know how it could be done, but the difficult part then becomes how to name parameters. I’d have to resort to things like extra1_20_left as the parameter for the first extra column on the left side at 20th level. I’ll think more on it. —Proton[talk] 18:20, 6 December 2014 (MST)
Such wizardry! I've changed the protection level on Template:5e Class Features so you can work on it directly if you wish. Marasmusine (talk) 01:06, 7 December 2014 (MST)
Appreciated :). I've implemented the extra columns now. I've arranged it so there's extra1, extra2, extra3, extra4, and extra5, each of which has a _name parameter and then _1, _2, _3, …, _20 parameters for each level. These appear on the right side by default, but the extrasonleft parameter can be set to 1, 2, 3, 4, or 5, putting that many columns on the left instead. It seemed like a good compromise that wouldn't make the code too abysmal. I edited the class preload page to include these changes. You can see a fresh example of the new template features on Witch (5e Class). —Proton[talk] 16:50, 7 December 2014 (MST)

Hi Marasmusine, will you help with my race showing up on the 5e listings? I am having trouble with it showing up. The race is called Mind Leech (5e Version). -ColinGriswald

Deletions[edit]

I just wanted to clarify that some pages do not need to have lots of information to not receive {{delete}}. Pages that are in effect "options" of DMs and player characters need not be deleted with little or no information (equipment, feats, skills, deities, etc). I have noticed that you deleted some Endhaven deities beforehand, and now are continuing with more CS-specific deity pages. Please do not delete these pages, since Endhaven is still around for example and these deities are necessary if one is to run an Endhaven campaign. In the case of LotR, many of the content pages are great pages (creatures, classes, etc), but the deities may not be necessary here. In any case the content pages should not be deleted (obviously). Let me know if you have any questions please! --Green Dragon (talk) 11:42, 1 January 2015 (MST)

Hi GD, Happy New Year. I'm deleting the LotR campaign pages that have no value, either because they are unchanged (or barely unchanged) from SRD (e.g. Halflings, LotR (3.5e Race)), or because they just contain information about the setting that is freely available anyway.
Which great pages (creatures, classes, etc) do you think should be kept? Marasmusine (talk) 01:10, 2 January 2015 (MST)
I did not double check if they were similar to SRD pages. Since that is the case then I am wrong, and please continue doing what you are doing. I do appreciate the deleted deities that have no serious reason behind their deific sphere's (e.g. "God of War" × 20 pages), but I do not know if campaigns should also get these deities deleted... I do appreciate your hard work and dedication in looking at pages' worth– it just makes me a little worried now and then. --Green Dragon (talk) 17:22, 2 January 2015 (MST)

Rixel96[edit]

Hey there, Marasmusine! I was hoping you could check out my Buff Master (renamed Enhancer) class again, I said more on the discussion page for it. Enhancer ( Talk) Rixel96 ( talk)

!!Crazyabe!!YES I AM BACK[edit]

Hay M can you take a look at my new race Lost Men (5e Race) and ask what happened to my campaign setting? --Crazyabe (talk) 18:45, 11 January 2015 (MST)

Hi Crazyabe. The Burnt Earth campaign was deleted last May. If I remember correctly (and judging by the entries I deleted) you were making these 4e pages without having read the 4e rulebooks. It's great that you're interested in making 5e pages, but have you read the Player's Handbook at least? Marasmusine (talk) 00:59, 12 January 2015 (MST)


5e Deities[edit]

Hey Marasmusine! I was wondering if you or someone else could remake the 5e Deities page so I can make one using the presets - after all, Jaenseth and her pantheon don't like to be kept waiting! Thanks! --OwenLeaf (talk) 18:40, 28 January 2015 (MST)

Done! Marasmusine (talk) 02:21, 29 January 2015 (MST)

5e armor template[edit]

Improvised Armor (5e Equipment) doesn't have a numerical value for its cost, so it displays "— gp" on its page due to the template code. I propose replacing the {{{cost}}} gp with {{{cost}}}{{#iferror:{{#expr:{{{cost}}}+1}}||<nowiki/> gp}}, which only adds the "gp" unit when the cost parameter is a number (incidentally, this also allows people to use things like "5 sp" without having it render as "5 sp gp"). —Proton[talk] 16:07, 1 February 2015 (MST)

Done, good call, thanks. Marasmusine (talk) 16:25, 1 February 2015 (MST)

Azernath[edit]

Hi Marasmusine, i got a problem and i need help if you are free please call me in my user Talk, i would be greatful for everything and by the way Merry Christmas and a Happy New Year.  :) Azernath (talk) 22:30, 7 January 2015 (MST)
Thanks Marasmusine it is real good, now i just have to fill it with stuff. By the way i made a Discussion about Warfare Combat And New Large Battlefield System, if you have an idea about it just tell me or leave it there. :) Azernath (talk) 02:19, 8 January 2015 (MST)

Hi Marasmusine, i got a question to you, should i make the Wraith Knight class as a single path class like the 3.5e or a class with multiple paths similar to the 5e class? Azernath (talk) 13:21, 10 January 2015 (MST)

5e classes should have different archetypes to pick from. I advise looking at folklore and mythology to see if anything fits your concept. It could be that a "wraith knight" itself could be an archetype of a broader trope. Marasmusine (talk) 16:25, 10 January 2015 (MST)

Hi Marasmusine, I made a new Archetypes called Gladiator, Oath of Inquisition, Blademaster What do you think? Azernath (talk) 22:26, 24 February 2015 (MS

I'm still not sure where you're going with the blademaster, but I've left some feedback on the gladiator talk page. Marasmusine (talk) 01:30, 25 February 2015 (MST)

Hi Marasmusine, I have a question what do you think a Spellbreaker (5e Archetype) should be? a cleric, a fighter, a paladin, or a sorcerer? Azernath (talk) 10:32, 13 April 2015 (MDT)

Sounds like a ranger who has specialized in hunting wizards. Marasmusine (talk) 14:11, 13 April 2015 (MDT)

True, but I was thinking of a Sorcerer born as a spellbreaker because of the sorcery point can be used with a created ability to prevent spells.

P.S. I found a good reference to the Spellbreaker in Spellbreaker (3.5e Class). Azernath (talk) 18:39, 13 April 2015 (MDT)

Sorcerer archetypes represent sources of magic, so not sure what form this would take as an archetype. You could simply make a feat that adds new Metamagic options (counterspell etc) Marasmusine (talk) 01:26, 14 April 2015 (MDT)

I don't know how, so can you give me an example? Azernath (talk) 22:26, 14 April 2015 (MDT)

I'm thinking something like Spellbreaking Metamagic (5e Feat). Marasmusine (talk) 02:06, 15 April 2015 (MDT)

Lord Artificer[edit]

Hello Marasmusine! Thank you for helping move my Prestige Class Lord Artificer to the correct location. May I know how to do that? I have a few things that I need to create and sort to the proper location. Thank you!

Hi, you should be able to see a "move" tab above the page (after "history") Marasmusine (talk) 04:49, 20 February 2015 (MST)

Chatter[edit]

Simply put, I like making things with your input. So, as such, I'm curious if you'd be interested in helping with this.--Kydo (talk) 08:42, 29 January 2015 (MST)

I'll take a look and comment on the talk page there! Marasmusine (talk) 09:02, 29 January 2015 (MST)

Just stopping by to say this is FREAKING AWESOME!--Kydo (talk) 13:55, 5 February 2015 (MST)

Suggestions for it are welcome! Marasmusine (talk) 13:57, 5 February 2015 (MST)

Prospector[edit]

Thank you for your help in balancing the prospector background. I really do aprreciate your help.

Rokoran[edit]

RE: Coding Help - thank you for the offer, Marasmusine. At the moment I'm borrowing code from established pages and editing it to fit (which is very useful for learning how it works), so I don't think I'm going to have too much trouble in the short term. Once I start messing around with the more complex formatting, however, I might take you up on that. It won't be any time soon, though. Rokoran (talk) 10:28, 4 January 2015 (MST)

Hobbicatt[edit]

Hello to you too Marasmusine, I apologize for doing that, I thought that I had changed the 'patience' power, but of course I did not. Otherwise, what other mistakes do you see in the Hobbicatt (4e Race)? Beside the terminology...Feel free to put it on the Hobbicatt (4e Race) page. 17:32, 14 December 2014 (EST)

Thanks, I put a few notes on the talk page. Marasmusine (talk) 10:56, 15 December 2014 (MST)

Bakakaze[edit]

hello Marasmusine. I apologize but i ran into your weapon enhancement Reinforced (3.5e Equipment) and noticed it was empty. AT first i was going to note it for deletion, however the name sparked an idea and I ran with it. I completed the item but realized i had probably messed-up a work in progress. If you wish to change it please tell me and will post my work under another name. --Bakakaze (talk) 15:40, 27 December 2014 (MST)

That's wierd, I don't remember starting that or why! I don't really make 3.5e stuff. Maybe I was testing a new template. I like what you did with it though! Marasmusine (talk) 01:53, 28 December 2014 (MST)

Balthazar[edit]

Hi Mara. I had a question for you about image files. I've been using outside links for most of my images but recently I've found that you can upload files directly on the Wiki. I'm still new to this, so I don't know which introduction/tutorial covers this. Could you possibly point me in the right direction? Thanks! --Balthazar (talk) 19:27, 6 April 2015 (MDT)

In a nutshell: You can upload an image if you have the copyright holder's permission (as I did with the Crypt Thing image on the main page), or if the image has a copyleft license (such as Creative Commons), or if it is in the public domain. Download the image to your computer. Then you go to Special:Upload, use "browse" to select the file on your computer. In the "summary", say who the artist is and what the license is. Special:Upload also tells you how to include the image in an article. Hope that helps! Marasmusine (talk) 01:02, 7 April 2015 (MDT)

Thanks! --Balthazar (talk) 04:46, 7 April 2015 (MDT)

Are there any 5e rules on multiple limbs? I know there where some in 3.5 and 4 but I'm not entirely sure how to balance it in 5. For now I'm using the two weapon fighting rules (off hand weapons only, attacks after initial do not gain any modifiers unless negative) but I don't think that's enough to balance it... --Balthazar (talk) 06:50, 10 April 2015 (MDT)

It's always hard, since classes always assume that the race is humanoid. How many attacks should a four-armed monk get? The mind boggles. Should a four-armed fighter be allowed to wield two two-handed weapons? Yikes. I don't recall anything in 4e handling it particluarly well, but I was quite pleased with Quadrone for modrons. I will have a think about it and possibly get back to you. Marasmusine (talk) 15:52, 10 April 2015 (MDT)

Thanks. 4 attacks every turn regardless of adding modifiers or not seemed pretty insane. But at the same time I was drawn to it cause it does make really cool sounding races. Too bad cool doesn't always mean practical... Oh, I also started editing some of the races in the 5e "needs improvement" races. I still need to fill in the random height/weight table for the Elf Orc but besides that I tried to fix the formatting issues and missing background/flavor. Won't be perfect but hopefully more readable. I was wondering if I'm allowed to do that, esspessially if the authors don't respond to messages. Sorry for adding to the stack of questions I've seem to keep piling here. Thanks! --Balthazar (talk) 16:00, 10 April 2015 (MDT)

5e spell template[edit]

The portion of {{5e Spell}} that outputs, for example, “2nd-level transmutation” incorrectly uses an &ndash; (–) instead of a hyphen. My inner typographer would be happy if you could fix that ♥. —Proton[talk] 01:29, 17 April 2015 (MDT)

Thanks for catching that, I've fixed it, Marasmusine (talk) 01:59, 17 April 2015 (MDT)
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