User talk:Marasmusine

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Hello, to leave me a new message, click on the "+" tab just above. Marasmusine (talk) 07:05, 5 June 2016 (MDT)

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Downtime Activities[edit]

I was planning on posting some of my home-made downtime activities- but I can't seem to find anywhere to put them! Am I just overlooking it, or do we actually not have a place for new downtime activities? (If we do not, it would probably be simplest to just add them as a variant rule category.) --Kydo (talk) 05:49, 14 July 2016 (MDT)

Yes, adding them to variant rules is the place for them now. If we start getting loads (which I don't envisage) we can make a proper index for them later. Marasmusine (talk) 01:28, 15 July 2016 (MDT)

Merging Pages[edit]

So, is there any way to merge pages on D&D wiki? I've seen it done on Wikipedia, but not here. In D&D Other, we have three pages that cover the same subject matter.

Is it possible to compile all of this information into just one page of adventure ideas and environments? ...Because it just looks kinda messy at the moment. All three of these pages are fairly old and haven't seen recent activity. --Kydo (talk) 00:49, 7 June 2016 (MDT)

As an admin you can delete the source page and then move the new one over it. Next, delete that page and then restore everything. Its a complex process that is not fun, but it is possible. --Green Dragon (talk) 06:27, 7 June 2016 (MDT)
There is a merge history special page in mediawiki 1.12 [1], can this be implemented? Marasmusine (talk) 07:11, 7 June 2016 (MDT)
Ooh let me get the permissions changed on that feature. We have it here but with 1.23.14 I cannot use it right now :S. --Green Dragon (talk) 07:39, 7 June 2016 (MDT)
Wow. Finally got around to trying that out. You're right, that is not fun. Mostly all it does is show that another page has been moved in, but it only includes that information, not any of the history of that page. Is that because I elected not to leave a redirect? Would the moved page's history still be attached to the redirect? Does it even matter? What happens to the content of the talk pages? --Kydo (talk) 11:59, 24 July 2016 (MDT)

Disclaimer?[edit]

Remember that disclaimer template I was contributing to? I was about to go use it and cannot find it any more. There's no record of it even existing in my watch list. Some of the sub-templates for it also seem to have disappeared. Am I just typing things in wrong? --Kydo (talk) 07:48, 10 June 2016 (MDT)

These? Template:Design Disclaimer Marasmusine (talk) 10:14, 10 June 2016 (MDT)
Yes. Thank you. I did find them myself. I don't know why they were showing up as blank pages in my searches. --Kydo (talk) 13:26, 10 June 2016 (MDT)
You're welcome. It could be because your search wasn't looking at the template namespace (which is the default). Marasmusine (talk) 13:28, 10 June 2016 (MDT)

Just looking for your quick opinion on something[edit]

I'm trying to work with the creator to help balance the Æsir (4e Race) and I was hoping you could quickly look over it so I could the opinion of someone who I know, knows what their doing. --Aitharious (talk) 08:37, 12 June 2016 (MDT)

current sketch version, small line shows roughly where someone 6' would be.
Hey Marasmusine I'm working on another race that incorporates extra reach in some manner, and was wondering if you'd be up for discussions on it (both for 4e and 5e) we can either have the chat here, on the races discussion page (haven't made the race yet) or on my discussion page if you want to keep the clutter on your's down. --Aitharious (talk) 11:24, 15 June 2016 (MDT)
Sure, just tell me here! Marasmusine (talk) 12:00, 15 June 2016 (MDT)
So, the basic idea was due to the races size (7'9"-9'3") they would have reach, originally it was just a flat reach but, I thought that was too strong so I made it for only at-wills. My one companion however created an at-will focused controller character that had a melee range of 3 and could slide a target 2 squares. So it's still very powerful. The next consideration was to make it an encounter power, but this makes it a really bad encounter power, (in addition I already have a power for the race). essentially I was hoping to get your thoughts on the reach and what you think is appropriate. (5e is harder to balance as there is no distinction between types of melee attacks) --Aitharious (talk) 19:47, 15 June 2016 (MDT)
You could make the reach limited to certain types of attack (for example, see Tentacles at Farspawn (4e Race)). Is the race Large, or just very tall? Marasmusine (talk) 00:22, 16 June 2016 (MDT)
The limiting it to Off-Hand or One-Handed could work well, and the race is not Large by mechanics, the monster variant would be a Large but that's just due to sheer size, they only weigh between 160-220lb since they are mostly hollow but they do carry a large silhouette, probably being slightly less or equally broad to a Goliath. --Aitharious (talk) 06:45, 16 June 2016 (MDT)
Upon creating the rest of the racial features (more important to the fluff and more interesting) the race comes to a 3.5 or 4 on the example scale you used previously, thus reach would bring it over the racial average by a considerable amount so it won't end up being a racial feature or power. However it could make for an interesting feat line or paragon path feature. Opinion? --Aitharious (talk) 14:16, 16 June 2016 (MDT)
Having trouble forming opinion. Maybe if I saw all of it. Marasmusine (talk) 14:25, 16 June 2016 (MDT)
Here are the Moldaren. --Aitharious (talk) 15:15, 16 June 2016 (MDT)
Ever Enduring and Hazardous Life are fairly minor, so I think giving them reach with one-handed weapons will be okay.
That regeneration though... can you use it after the encounter has finished to top back up to maximum hit points without having to take a rest or use healing surges? Marasmusine (talk) 16:05, 16 June 2016 (MDT)
There was another mechanic I was thinking for that. Something called a decaying regeneration, It slowly decays being lets say 5, then 4, then 3 and so on. so it limits the regeneration to a set amount but I could be used outside of combat currently yes. I'll make sure to change that while I'm updating it. A thought that just popped into mind I could make the regeneration temporary hit points that caps out at 2 or 3 times the creature con mod--Aitharious (talk) 17:01, 16 June 2016 (MDT)
Other options are: make it a daily power (and make it a level 2 racial utility power); or only have regeneration while you are bloodied. Marasmusine (talk) 00:25, 17 June 2016 (MDT)
I made it only while bloodied and added the requirement of a non-minion creature, thanks again for the help :) --Aitharious (talk) 05:52, 17 June 2016 (MDT)

Golem, Quicksilver Update[edit]

Typos happen, doesn't make too much a difference. Just don't want anyone to take it RAW and confuse it for something it isn't.

Abandoned Page Issue[edit]

So I dropped into the orphaned pages section and started working on recovering pages that had accidentally been left adrift. I stumbled across 1911 (5e Equipment), and despite seemingly having everything in place, it still does not appear on any weapons list. I don't understand what is missing. Any ideas? --Kydo (talk) 08:46, 14 June 2016 (MDT)

I can see it on 5e Weapons, right down at the bottom under "Incomplete Weapons" (because it has the needsbalance template). Not quite sure what to do with the 1911, it doesn't explain what it is. Is it supposed to be the USP M1911, who knows, doesn't scale with the DMG firearms. Marasmusine (talk) 09:28, 14 June 2016 (MDT)
Oh! There it is! Good! Yes, I have no idea what it's supposed to be either, but at least it can be accessed so people can figure that out. --Kydo (talk) 15:16, 14 June 2016 (MDT)

Missing Items[edit]

Hi Marasmusine, I hate to disturb your day, but I made a weapon called Throwing Star (5e Equipment) which doesn't show in the weapons list. Can you help me? Azernath (talk) 19:50, 15 June 2016 (MDT)

There was a typo, fixed now! Marasmusine (talk) 00:25, 16 June 2016 (MDT)
Thank you very much Marasmusine, I should pay more attention for such things. Azernath (talk) 01:11, 16 June 2016 (MDT)

Topic Limitation?[edit]

Hey, sorry to bother you about this, but I wasn't getting a response in the Admin Chat page.

For some reason, each page will only display 500 topic links, which wouldn't a problem if there were also something that would let me move on to the next page. For example, the page " http://www.dandwiki.com/wiki/All_Base_Classes " shows only the first 500 classes listed. This didn't use to be the case and there's no button or link that moves on to the next listing. Is it something on my end or is there something going on server-side? --Sage of Souls (talk) 16:40, 8 July 2016 (MDT)

It seems to be a limit of the dpl (dynamic page list) used on that page. It's different to the categories (e.g. there's a next button at Category:DnD). I'll look into it. Marasmusine (talk) 02:07, 9 July 2016 (MDT)
I recommend using 3.5e Base Classes instead anyway. "All Base Classes" is an indiscriminate list of homebrew and SRD classes, including pages that are incomplete or unbalanced. Marasmusine (talk) 02:10, 9 July 2016 (MDT)
Even that list stops at "Muscle Wizard", which, if I count, is probably the 500th topic in that listing. And even so, I like using the "All Base Classes" list because when one of my players asks me about whether or not it can be used, I usually finish it or balance it, myself, when talking with them about it. I don't normally put up a whole page about it or edit the current page, though. --Sage of Souls (talk) 20:16, 11 July 2016 (MDT)
Try Category:Base Class then. Marasmusine (talk) 05:22, 12 July 2016 (MDT)
That works. Thank you. --Sage of Souls (talk) 08:57, 12 July 2016 (MDT)

Full Exemption?[edit]

Hey, is there any way possible that I could get a full exemption from the CAPTCHA required for creating pages? I forget who I contacted to get exempted from the proof-of-work puzzle. I'm continuing to create many pages for the Swordmage, Variant 2 class's Incantation ability list, but for some reason, the program won't always accept the CAPTCHA I enter, even though it's the right one. This makes it difficult for me to create these pages and I'm not sure what to do in order to fix this. Let me know if there's anything I can do. I've been around for a little while now and hopefully have shown that I'm a simple contributor that's not creating pages maliciously. --Sage of Souls (talk) 15:59, 13 July 2016 (MDT)

Hello, I have forwarded your message to User:Blue Dragon who should be able to help. Marasmusine (talk) 02:28, 14 July 2016 (MDT)
Is User:Blue Dragon away? I haven't heard anything from him as of yet and he hasn't posted on his talk page in a while. --Sage of Souls (talk) 00:21, 21 July 2016 (MDT)
Hi Sage of Souls, you should now not have to perform the CAPTCHA. Please let me know if you continue to have any problems. Thanks, — Blue Dragon (talk) 07:26, 27 July 2016 (MDT)
Thank you very much! Time for me to get back to work now. --Sage of Souls (talk) 11:08, 27 July 2016 (MDT)

Three-revert rule[edit]

Do we have the Three-revert rule? If so, does obvious vandalism count? SirSprinkles (talk) 22:51, 14 July 2016 (MDT)

Wolf Walker[edit]

Hi I just saw that you left a message about my race (wolf Walker) being unbalance, I saw that you were right and I made some changes. Hopefully it's better but if not then can you give me tips on what I should do? This is my first race I have created.

Acknowledged, I will take a closer look ASAP. Marasmusine (talk) 02:02, 18 July 2016 (MDT)

Thanks for the suggestion, I made some changes again and hopefully it's better and if it's still overpowered than can you tell me what is making it overpowered? Lobo (talk)

Ok I made the changes again and hopefully this made the race balanced, have look and let me know what you think. Lobo (talk) 18:45 July 20, 2016 (CST)

About my Kenpachi Class[edit]

I am working on making repairs to the class now. I will be more specific to fit into your 'guideline'

Thanks, let me know when it is ready for review. Marasmusine (talk) 02:02, 18 July 2016 (MDT)

New Class Help[edit]

Hey Marasmusine,

I saw the Unearthed Arcana Ranger and thought it was a cool concept but lacked anything for levels beyond 5th. So I spent a couple days thinking about how it could be fleshed out and reworked into a full class. If you have the time there is a couple things I would like you to help me out with. If you are extremely busy, I understand and will be going over the stats with my group in the next couple of weeks anyway.

  • Getting the page to the right location. I'm not sure if it should be considered it's own class at this point or still a Ranger Variant. Additionally, it is probably incomplete so it may deserve to be in that section.
  • General rules, syntax, and wording issues. If you see anything that could be worded more appropriately, please let me know.
  • Last but not least, balancing. I tried to make it fun, but without having playtested it yet, I am unsure if anything needs to be scaled up or down. I would love your input as someone who tries to balance homebrew classes fairly often.

Heres the link: https://www.dandwiki.com/wiki/Spirit_Warden_(5e_Class)

I greatly appreciate any help you can provide. --NepperMint (talk) 18:23, 17 July 2016 (MDT)

Thanks, I'll take a look ASAP. Four review requests today! Marasmusine (talk) 02:03, 18 July 2016 (MDT)

Just a small question from GR1ZZLY[edit]

Heya. I realised you review all of my work 100% of the time, I want to hear your opinion in how good are my concepts,And how do I need to improve on stuff. I have alot of interesting ideas coming into my head 24/7 and I want to make them perfectly balanced and actually viable.

  • P.S. I really appreciate your criticism, it helps me alot with all of my work.

GR1ZZLY B34R (talk) 21:27, 17 July 2016 (MDT)

Thanks, I know sometimes I leave a lot of criticism on talk pages: that you want to improve the pages and not take it personally is to your credit.
I'll take another look at your works ASAP, might not be today.
By the way, if you ever want me to just rewrite a section, you just need to ask, perhaps seeing the differences will help you to better understand the 5e system (not that I'm calling myself an expert). Marasmusine (talk) 01:54, 18 July 2016 (MDT)

Consumer class[edit]

I was wondering if I could finish the work on the Consumer class since it seems to have been forgotten and I absolutely love the idea. I'm asking for approval so I don't upset anyone and I certainly wouldn't want to just come along and steal someones work. Enenra47

Go for it, it's the nature of a wiki. Marasmusine (talk) 01:12, 19 July 2016 (MDT)
Why would there be a Consumer Class? --Redrum 18:16, 20 July 2016 (MDT)
I think it is Consumer (5e Class). Yet another Kirby class. They never work out well. Marasmusine (talk) 07:33, 21 July 2016 (MDT)

I would have figured Consumer was another word for bum.--Redrum 18:24, 27 July 2016 (MDT)

What are you even talking about. Marasmusine (talk) 08:10, 28 July 2016 (MDT)
I think he meant that he thought that the Consumer class was basically just a Commoner class. Hence the word "bum".
I Can live with that. --Redrum 13:27, 30 July 2016 (MDT)

Does Kirby class mean One Trick Wonder? --Redrum 13:27, 30 July 2016 (MDT)

I mean classes or races that have a feature that let them adopt the traits of other characters or monsters. We have had actual Kirby (the Nintendo character) races for 4e and 3e, and various other "absorber this" and "morphing that" classes. Invariably they do not sufficiently control what traits become available to the player, no-one fixes them, then they get deleted. Marasmusine (talk) 16:34, 30 July 2016 (MDT)
*creeping your talk page* Really? That's such a shame! I've always thought the mime/blue mage type character was an interesting concept with huge potential! --Kydo (talk) 01:46, 31 July 2016 (MDT)
I agree interesting idea, but no-one can seem to get it right. My suggestion is to have a set list of traits that can be adopted (with variants depending on the type of creature), so that you don't end up with Pun-Pun levels of madness. Maybe I should put my money where my mouth is and make one. Marasmusine (talk) 01:55, 31 July 2016 (MDT)
Now I understand. --Redrum 18:22, 3 August 2016 (MDT)

Hello[edit]

I have been off and on this site since 2014 and I was just checking the history to a lot of the pages I've been involved in and I wanted to say thank you. You are constantly fixing tiny things I miss and are always pointing out things. I'm not the most dedicated person on here, but I've made a few contributions I'm proud of, and I've noticed you always helping out. So, thanks man.

Awww, shucks, thanks. Marasmusine (talk) 07:05, 19 July 2016 (MDT)

Thanks. I'm trying for mundane, but I don't know where to put all of the info

It seems quite excessive for a nonmagical weapon. Marasmusine (talk) 12:49, 22 July 2016 (MDT)

Knight of Bretonnia balancing issues[edit]

Hello, good sir!

I`m the author of Knight of Bretonnia (5e Class). I just finished some final touches and minor editing of the text, but I`m pretty new to DnD and I would be very grateful if you will check my work and tell me if everything is OK with it. Can I ask for your help? --MrWAAAGH (talk) 15:54, 22 July 2016 (MDT)

Hello MrWAAAGH, I will be happy to look at the class over the next few days. Marasmusine (talk) 00:56, 23 July 2016 (MDT)
Thanks a lot!--MrWAAAGH (talk) 03:01, 23 July 2016 (MDT)

Lady of the Lake copywright[edit]

Hi!

All the information in the article is taken from the "Warhammer - Bretonnia 9th Ed" codex, which is unofficial one, here`s the website: http://warhammerarmiesproject.blogspot.co.uk/2016/05/bretonnia-9th-ed-and-8th-ed-update-out.html

After the End of Times events there is no such a thing as Bretonnia and other things related to it, thus I don`t see a reason for any copywright problems. If there are any, can I simply put a disclaimer?--MrWAAAGH (talk) 07:21, 24 July 2016 (MDT)

If you took it from an unofficial project, I can tell you that they in turn copied it from the 5th edition Bretonnia army book. Marasmusine (talk) 08:10, 24 July 2016 (MDT)
I have now compared the two texts, and I can confirm that the text on the wiki page is exactly the text in the GW army book, which is still under copyright. Marasmusine (talk) 08:15, 24 July 2016 (MDT)
Okay, I`m sorry. So, the question is, can I just put a disclaimer and get on with it or should I rewrite the text?--MrWAAAGH (talk) 08:25, 24 July 2016 (MDT)
Sorry, you'll have to rewrite it in your own words. We can use text under copyleft licenses (provided the source is attributed and linked to), so you might be able to adapt some of the wikipedia page on the Arthurian version Marasmusine (talk) 10:04, 24 July 2016 (MDT)
(Swooping in from Talk:Knight of Bretonnia (5e Class)) I was actually just about to ask about this. What a coincidence! What about just placing a reference to the source, instead of linking to plagiarized text? Could he not, say, give "Lady of the Lake" as an example, then give a book and page number for the audience to reference, rather than copying plagiarized text to the wiki as a separate page as justification? Personally, I would prefer that over mucking about in the murky grey area of rewording IP as fan-work. Also, that kind of rework is kind of really redundant. The original developers already put a lot of work into describing those ideas the first time around, and I don't see how a restatement or paraphrasing could really add anything to such a developed setting. --Kydo (talk) 11:18, 24 July 2016 (MDT)

Steampunk(?)[edit]

Is there a way to use Alchemist's Fire as a fuel? --Redrum 13:31, 30 July 2016 (MDT)

I think that it is based on Greek Fire, which was formulated to be a flammable liquid that couldn't be extinguished by water. It depends what you want to fuel. You could use it as a dangerous fuel for a campfire. If you are wanting to fuel an engine (a steam engine) it would be quite inefficient (and dangerous). Marasmusine (talk) 02:03, 31 July 2016 (MDT)
I was thinking of an experimental steampowered armored stagecoach. --Redrum 18:24, 3 August 2016 (MDT)

Have you watched the John Wayne movie called The War Wagon. I'm trying to talk the head DM into an adventure based on the movie and wanted to give the title object a Steampunk twist. --Redrum 13:44, 6 August 2016 (MDT)

Well, it's up to your DM. Steampunk objects are a campaign-level decision. If it's a steam-powered vehicle, I would look at the earliest wood-fuelled steam engines. Marasmusine (talk) 14:16, 6 August 2016 (MDT)
The Head DM says no-go on wood as a steam engine fuel. She cited an obscure treaty signed at the end of the Guild Wars (also known as the Resource Wars) --Redrum 18:30, 17 August 2016 (MDT)
The main reason way I asked about Alchemist's Fire as a fuel is that there is a lot of "crazy" alchemists in the campaign. --Redrum 18:30, 17 August 2016 (MDT)
If it's the steam engine itself that she is disallowing, then it doesn't matter what the fuel is. If you want to turn heat into motion, that's the simplest way.
The only alternative I can think of is to use an explosive concoction to rocket a vehicle along. Marasmusine (talk) 13:50, 18 August 2016 (MDT)

It isn't the steam engine itself she is disallowing. It is wood as a fuel that is being disallowed. She said COAL-FUELLED steam engines have been used by Dwarves (and Gnomes) as a mining aid for 2000+ years, but most of them don't move. I'm trying to talk her into a vehicle steam engine. --Redrum 18:34, 24 August 2016 (MDT)

I don't like being a meanie[edit]

Hey Mara-smooth-sine, after just unfairly striking you for your careless HTML tags, help me out because I'm scaaaared I have an important question.
I stuck Talk:Intelligent Blademaster (3.5e Feat), Improved Blademaster Intellect (3.5e Feat) and Talk:Practical Magic (3.5e Feat) to delete/abandoned templates, because their core features seem real OP; Now the author's coming back and steadfastly defending them - I'm scared that the direction of our discussion is heading to the conclusion of brute force and unhappiness. I don't know if you have any magic tips or good ways to explain the non-viability of this guy's few feats.
Alternatively, maybe I'm entirely wrong, I guess; Do let me know if that's true. I just feel really bad even asserting to the guy that his feats may be unbalanced and asserting that he won't acknowledge it.
I guess as an admin for some years I should really have grown up by now. But that makes me feel even worse ;~; --SgtLion (talk) 15:42, 2 August 2016 (MDT)
I'll take a look at the feats and leave some feedback on the talk page. Depending on what the OP responds with, we can see if there's a way of balancing the feat or reinstating the deletion proposal. Marasmusine (talk) 01:21, 3 August 2016 (MDT)
Dang, those are good proposals; I feel ignorant as to the many categories of feats and saving articles as a whole. Thanks already for the help. --SgtLion (talk) 02:09, 3 August 2016 (MDT)

Way of the Zodiac[edit]

Hey. Way of the Zodiac (5e Archetype) isn't showing up on the list of archetypes. SirSprinkles (talk) 22:54, 4 August 2016 (MDT)

Thanks, fixed. Marasmusine (talk) 01:08, 5 August 2016 (MDT)

Sacrifice Gone Wrong[edit]

I noticed you deleted the "Sacrifice Gone Wrong" trait a while back; I had bookmarked it (despite that, yes, it was poorly balanced) as an overpowered ability to give one of my Big Bads. Is there any way to see the full page text? I'm making my own version of it (as a unique ability for a necromantic construct of mine), and I'd like to see the trait that inspired me in the first place.

Hello, it is temporarily back at Sacrifice Gone Wrong (3.5e Trait). Marasmusine (talk) 13:32, 5 August 2016 (MDT)
Lol at my feedback on the talk page. Marasmusine (talk) 13:34, 5 August 2016 (MDT)
Thanks! I'd forgotten how poorly worded it was. Yeesh. My new design fixes a lot of the flaws you pointed out in your feedback, mostly via clarification. I'm making a monster that slowly gains the positive feats and traits of every monster in the game, making him a ticking time bomb that the players pretty much have to defeat before he reaches critical mass, or he becomes basically invincible. Yes, it's overpowered, but it's for a unique Big Bad who is one of the potential world-enders in my campaign if he isn't stopped.TheBookwyrm (talk) 15:48, 5 August 2016 (CDT)

Raging Duelist (Dexterity Fighter) Edit[edit]

I went ahead and edited the class to fit to the standard stats. Thank you for pointing that little factor out to me. It is much appreciated.

Thanks for responding so quickly! Marasmusine (talk) 01:37, 8 August 2016 (MDT)

Request opinion[edit]

I made a video about roleplaying by gender, and I'm looking for people's opinions about it. Would you be willing to watch it and voice an opinion? (I feel the one audience member thus far was biased, in that he seemed happy to get a reply at all.) --Kydo (talk) 19:32, 11 August 2016 (MDT)

Request opinion[edit]

I made a video about roleplaying by gender, and I'm looking for people's opinions about it. Would you be willing to watch it and voice an opinion? (I feel the one audience member thus far was biased, in that he seemed happy to get a reply at all.) --Kydo (talk) 19:32, 11 August 2016 (MDT)

I will watch it once (not twice :) ), tonight. Marasmusine (talk) 01:29, 12 August 2016 (MDT)
I'm watching it now. I'm in an odd situation in that myself and my regular (long term) male gaming buddies have no problem playing female characters without immaturity. I alternate between male and female characters, and I have one friend who plays female characters most of the time. So it's weird to me that this is an issue. Marasmusine (talk) 14:40, 12 August 2016 (MDT)
Thank you! You bring a valuable alternative perspective to the discussion! Proof it has no reason to be a problem. I'm going to make a followup video where I get other gamers around me to voice their thoughts, and cap it off with a question about why it's weird for a player to play the opposite gender, but there is no such weirdness when the DM does so multiple times for their NPCs. What's the diff? --Kydo (talk) 21:09, 12 August 2016 (MDT)
I was thinking of bringing up the fact that I, as a DM, handle both NPCs of both genders, and again without much effort I (think I) have an even spread. I think I have one slight bias in that my downtrodden or hapless characters tend to be male - I don't know if this means I don't want to be seen as "punching down" onto female characters, or if just means I'm projecting myself into the game (an anti-Mary Sue :) ) Marasmusine (talk) 01:44, 13 August 2016 (MDT)
Actually, I've begun a series of interviews of other players and DMs about the subject. Would you be interested in such a thing, like over skype? I'm currently setting up a skype interview with the guy who ran the last game I played in, and I'm trying to get back into contact with the first (and worst) DM I ever played under as well. I already did one interview with the only player in my group who even cared about the topic. --Kydo (talk) 18:25, 13 August 2016 (MDT)
I'm afraid I must decline, I can't get into the reasons, nothing to do with you, but you can quote me on anything I've said on the matter. Marasmusine (talk) 01:04, 14 August 2016 (MDT)
Thank you. --Kydo (talk) 05:06, 14 August 2016 (MDT)

Salve-Maker[edit]

Hi, I don't mean to bother you or anything, but could you please take a look at this class again for me? I noticed that it needed some work, so I made an account and tried to fix it. Your comment on the talk page was the guideline I used while I worked on it. Did I miss anything? Here's a link to it. https://www.dandwiki.com/wiki/Salve-Maker_(5e_Class)Sevenblazes (talk) 17:00, 13 August 2016 (EDT)

5e Spelljammer[edit]

Does 5e have any rules on spelljammer ships? --Redrum 18:32, 17 August 2016 (MDT)

Nothing official. Marasmusine (talk) 02:46, 18 August 2016 (MDT)
When will there be something official (or at least homebrew)? --Redrum 18:24, 24 August 2016 (MDT)

Ammunition[edit]

Hi Marasmusine, I have noticed that users who want to make a certain type of ammunition get confused on whether adding it to the ammunition part with weapons, or simply with the adventuring gear. Any ideas on who to fix this? Azernath (talk) 02:37, 18 August 2016 (MDT)

It should be per the PHB, as adventuring gear. I'll take a look later. Marasmusine (talk) 02:45, 18 August 2016 (MDT)

More silly, silly ideas[edit]

Good morn', Good day, callooh callay, my dearest of Marasmusines. Sorry to dump more words.

I don't know how much you were around when it existed before, but back in the day, I remember Dandwiki having The Tavern, it was a handy little online widget for accessing an IRC channel where admins and dandwiki users could usually be found. It went offline I guess due to technical issues, and wasn't put back up for reasons of 'immaturity', as far as I can make out.

I want to propose putting this back up, but I like passing ideas by you before I talk to GD about it. And putting it on your talk page is definitely super secret from him (I guess you can jump in if you want, GD).

It could be real handy for confused users, for anyone looking for quick help, for collaborating on articles, improving community, the whole lot - I personally think it was the big creator of community engagement back in the day. There are a number of things we try to do on this wiki that the wiki format isn't good at addressing. I don't want to make it a duty of admins or whatever to be on there, (Though I'd certainly be, a fair bit). And I think important discussions should be banned, because a public talk record of those is good. But as a whole, I think it made a really good resource, and would do so again.

It's -real- easy to set an IRC (or whatever chat) client widget up, even have the channel hosted on some other free server. So there shouldn't be any technical issues behind it. A bot can handle some auto-moderation, and even things like dice rolls if we wanted it (Spoilers: I played DnD solely via IRC for 2 years). Not that it should become any sort of actual DnD playing thing - The tools could be handy though.

Yeah, I dunno, it makes sense to me, but there may be issues I've yet to think of properly; There usually are. Whaddya think? --SgtLion (talk) 07:42, 18 August 2016 (MDT)

Hi SgtLion, always nice to hear from you. I'm for it. I'm logged in a lot, so there's that, although I am usually distracted by children or housework. I'd rather an editor be able to ask me a question than to open up a big ol' ugly Discussion page or make a mess of a page. Marasmusine (talk) 13:56, 18 August 2016 (MDT)
I guess I will jump into this discussion. Just discuss with Blue Dragon the actual implementation from the technical side of putting it on the server, and then we can go from there (this was where the last discussion vis a vis left off too). Let me know once this has been at least remotely sorted through (hint: he will respond to emails much faster and better than his talk page probably). --Green Dragon (talk) 14:40, 18 August 2016 (MDT)
Huh. That discussion was enormously easier than I predicted. Neat.
I'll go talk to Blue Dragon~ --SgtLion (talk) 03:41, 19 August 2016 (MDT)

Possibly problemed article[edit]

Hi Mara-smoothskin, I'm thoroughly ashamed to say I don't know enough about 5e to know for sure, but I was told by a friend that Reincarnated Devil (5e Race) seems real unbalanced, as well as vague mechanics going on - My 3.5e eye says spell-like abilities, flight speed and ability score bonuses with no LA is red flags. Would you mind having a quick check? --SgtLion (talk) 05:37, 24 August 2016 (MDT)

Thanks, will do. It's more or less okay. Flight at 1st level is an issue. 5e doesn't have LA, so this can be fixed by having flight unlocked at a later level. Marasmusine (talk) 05:40, 24 August 2016 (MDT)
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