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Hello, to leave me a new message, click on the "+" tab just above. Marasmusine (talk) 07:05, 5 June 2016 (MDT)
Hi Marasmusine, long time no talk. I have something that I want to share with you. It is just a few written discretion from the time one of my players wanted to play as an alchimest, and I want to see if it looks good. If you want to read it, please do answer. --Azernath (talk) 13:14, 9 February 2017 (MST)
- Well I don't know what to expect so just hit me with it. Marasmusine (talk) 13:40, 9 February 2017 (MST)
This feature describe how a character can create anything; however, the recpies are still unfinished. Also, the Magical Essense part is limited to either 5th, 6th, or 9th level spells. Take heed, I wrote this long ago.
Being an alchemist grant you the ability to create multiple types of alchemical concoctions that have different effects on the average body.
Creating potions require you to use a specified amount of materials that are described within the formulas themselves. Finding such materials can take some time for the most difficult of formulas.
You can create a number of potion and mixtures equal to your Intelligence modifier. Creating such potions take place during a long rest; however, you can create a single potion during a short rest.
Some potions and recipes require you to be a somewhat of a capable caster, and though you can’t cast spells, you do have a limit to how strong your magical essence you can imbued in a potion as depicted in the Magical Essence column of the Alchemist table. This also allow you to imbue certain magical effects that are equal to or less than your magical essence level.
As an alchemist, you can imbue certain spell effects inside a potion under certain conditions. First, you must have the spell itself written in your alchemy book before you can create such potion. Second, you must have a magical essence level equal to or higher than the level of the spell you are trying to plant in your potion. Third, you must mix the spell components in a bottle if possible after turning them to consumable components. Spells that require no material components can be imbued inside a bottle of simple water. Fourth, you must succeed an Intelligence (Arcane) check equal to 10 + the spell level to grant the bottle filled with components magical properties (You automatically succeed the check when imbuing a Cantrip in a potion). Spells like (blade ward, alter self, polymorph…etc) are the most common spells to use; however, the DM is the deciding factor on what spell can be imbued in a potion, a vial, or a flask.
The average person including the alchemist can have limited number of potions and concoctions running through their blood system equal to their Constitution modifier (minimum of 1). This is due to the toxic materials that certain potion might have that could have a terrible lasting effect on the user. A person who takes an extra potion over their limit must succeed a DC 12 + the number of potions consumed Constitution saving throw each turn or take Acid damage equal to 1d10 × the number of potions consumed.
The creature continues to take damage till it either take a long rest or consumes an antidote or an antitoxin of sort.
An alchemy book is where alchemists record the formulas and recipes of their own concoctions. You must referee to your alchemy book before being able to make a certain potion.
- Is it a class feature? Is it a replacement for the Crafting A Magic Item downtime activity? Marasmusine (talk) 02:22, 10 February 2017 (MST)
I just realised: how many times have we told users performing hasty conversions into 5e that 5e doesn't have "free actions" or "attacks of opportunity" or other bits of terminology from previous editions? Perhaps we should make a version of Kydo's guide to jargon for common mistakes. SirSprinkles (talk) 18:56, 9 February 2017 (MST)
- I covered some of it at Class Do's and Don'ts (5e Guideline)#Terminology and Mechanics from Older Editions], which is actually displayed when you create a new class, but I suppose no-one reads it. Marasmusine (talk) 02:17, 10 February 2017 (MST)
- No, its just mis-informed criticism. I recommend that if you read what someone posts, and you put a certain tone of voice into their post; re-read it with a different tone of voice/connotation. Is this post of mine trying to be difficult? It also has a lot of connotations. Back on topic, it is probably a heated discussion since there has been so much work into the Spelljammer ships, and for the most part someone who does this is trying to resolve a certain mechanic (which may or may not be part of Spelljammer). I would just wait and see what comes next into the setting, or give a detailed conversion formula. --Green Dragon (talk) 10:10, 10 February 2017 (MST)
- I think Azzdan was just a bit fustrated about the hard time I was giving him about the additions to the campaign. Marasmusine (talk) 11:01, 15 February 2017 (MST)
Rework on The Flesh
Hello, Mara. I was skimming through the recent changes and found the page The Flesh (5e Archetype) is proposed deletion. It was a messy one, but when I see a premise so promising just wasted like that, I could not help but decide to rework on this.
I will replace the proposal for deletion templace with wip template. Please let me know if there is something I should know.
- Thank-you for putting some time into fixing these. I will review them again at some point. Marasmusine (talk) 10:36, 10 February 2017 (MST)
Ok mara im beginning to form a Forgotten Realms-esque world and am looking for some suggestions on atmosphere and creatures that would be prominent in the world. In adittion to the core classes, im also allowing the PCs to use the Shadowcaster, Shadow Knight, and Shadowsoul (5e Class) classes. The story behind the world is that 1000 years ago there was a war with the Shadowfell that ripped a permanent portal between the worlds, and slowly over the centuries the shadowfell has crept into the material plane, allowing for shadow magic and empowered necromantic magic. Somewhat like Innistrad from Magic The Gathering. Bannanameds (talk) 09:19, 12 February 2017 (MST)
- Hello, I'm sorry, nothing springs to mind. I do like the idea of exploring places where the shadowfell meets other planes, but I'm not sure how long you can sustain descriptions of dark gloomy monsters and places. Also, https://www.penny-arcade.com/comic/2009/03/20 Marasmusine (talk) 01:58, 18 February 2017 (MST)
Time Lord Race
- I will try. I am not as active right now due to health issues. Marasmusine (talk) 10:58, 15 February 2017 (MST)
- Hope you feel better. Bannanameds (talk) 13:14, 15 February 2017 (MST)
- Thanks, will know more after blood tests etc. Marasmusine (talk) 13:19, 15 February 2017 (MST)
Is there a way to base a background on the inheritance of a magic item and have it be balanced? --220.127.116.11 17:33, 15 February 2017 (MST)
- A background is whatever you did before you were an adventurer. "Inherited a magic item" is a thing that happened to you, which isn't the same. The only thing I can think of is if the magic item defined who you were and then you lost the item. Marasmusine (talk) 02:09, 16 February 2017 (MST)
Needless to say the Human Puppet (5e_Class) was/is my first class I went about doing. You said the 1st level was very weak and after looking at it- it is. Any thoughts on how I can make this better..? P.S. -- gave up trying to insert a link to Human Puppet... Sorry... --Apollious (talk) 17:20, 17 February 2017 (MST)
- Hi Apollious, you put double square brackets around it: [[Human Puppet (5e_Class)]]
- I will have a think. Marasmusine (talk) 02:08, 18 February 2017 (MST)
Hey, Marasmusine. I recently reworked the Bottled Misery (5e Equipment) page. Is it less unbalanced now? (Also, the scrolling is getting quite unbearable; perhaps it's time for an archiving?) SirSprinkles (talk) 01:19, 18 February 2017 (MST)
- Seems to make more sense now. Is the "improvised weapon" normal for thrown bottles (oil, greek fire)? (The PHB is actually right next to me but I haven't had coffee yet) Marasmusine (talk) 01:52, 18 February 2017 (MST)
Is there a way to make Wild Magic (or it's source) a patron of warlocks? --Redrum 14:04, 18 February 2017 (MST)
- I believe that warlock patrons should be sentient, powerful but distant. Marasmusine (talk) 14:44, 18 February 2017 (MST)
Sorry, just tried to change some stuff that seemed off to me(based on my playing style an other sources) :-) wont change anything else :-)
Is it where i should write?
- Yep, no problem. Marasmusine (talk) 14:54, 18 February 2017 (MST)
- TBH the crab was probably okay. But I saw the goat at 10 gp, when it's already in the PHB at 1 gp. Marasmusine (talk) 14:55, 18 February 2017 (MST)
tbh i didnt even know this site was active, i have a very small amount of friends(3) who know and only one who can play this game; respect to all of the creators of this website(and game) :-) Oops editing error
I dont have all the books and manuals(except of the monster manual, i downloaded it) i kinda find everything on the net and improvise the rest. good to know that there are still functioning and changing sites like this one.
Marasmusine are you the creator of this website?
wow what is this font?
- Marasmusine isn't the creator of the website, that would be User:Green Dragon. SirSprinkles (talk) 15:12, 18 February 2017 (MST)
- You should buy the Player's Handbook (and probably the Dungeon Master's Guide) if you intend to create new content for this wiki. You can downloaded the basic rules at http://dnd.wizards.com/articles/features/basicrules for an introductory game. Marasmusine (talk) 13:27, 20 February 2017 (MST)
Variant Figurines of Wondrous Power
After seeing the 5e SRD talk:Figurine of Wondrous Power, I had an idea to create a page for additional figurines of wondrous power. What would a good title for the page be? My first idea was "Variant Figurines of Wondrous Power", but I feel it can be shortened a little. Any ideas? SirSprinkles (talk) 17:18, 18 February 2017 (MST)