User talk:Marasmusine

From D&D Wiki

Jump to: navigation, search

Hello, to leave me a new message, click on the "+" tab just above. Marasmusine (talk) 07:05, 5 June 2016 (MDT)

Archive
Archives

Merging Pages[edit]

So, is there any way to merge pages on D&D wiki? I've seen it done on Wikipedia, but not here. In D&D Other, we have three pages that cover the same subject matter.

Is it possible to compile all of this information into just one page of adventure ideas and environments? ...Because it just looks kinda messy at the moment. All three of these pages are fairly old and haven't seen recent activity. --Kydo (talk) 00:49, 7 June 2016 (MDT)

As an admin you can delete the source page and then move the new one over it. Next, delete that page and then restore everything. Its a complex process that is not fun, but it is possible. --Green Dragon (talk) 06:27, 7 June 2016 (MDT)
There is a merge history special page in mediawiki 1.12 [1], can this be implemented? Marasmusine (talk) 07:11, 7 June 2016 (MDT)
Ooh let me get the permissions changed on that feature. We have it here but with 1.23.14 I cannot use it right now :S. --Green Dragon (talk) 07:39, 7 June 2016 (MDT)

Disclaimer?[edit]

Remember that disclaimer template I was contributing to? I was about to go use it and cannot find it any more. There's no record of it even existing in my watch list. Some of the sub-templates for it also seem to have disappeared. Am I just typing things in wrong? --Kydo (talk) 07:48, 10 June 2016 (MDT)

These? Template:Design Disclaimer Marasmusine (talk) 10:14, 10 June 2016 (MDT)
Yes. Thank you. I did find them myself. I don't know why they were showing up as blank pages in my searches. --Kydo (talk) 13:26, 10 June 2016 (MDT)
You're welcome. It could be because your search wasn't looking at the template namespace (which is the default). Marasmusine (talk) 13:28, 10 June 2016 (MDT)

Just looking for your quick opinion on something[edit]

I'm trying to work with the creator to help balance the Æsir (4e Race) and I was hoping you could quickly look over it so I could the opinion of someone who I know, knows what their doing. --Aitharious (talk) 08:37, 12 June 2016 (MDT)

current sketch version, small line shows roughly where someone 6' would be.
Hey Marasmusine I'm working on another race that incorporates extra reach in some manner, and was wondering if you'd be up for discussions on it (both for 4e and 5e) we can either have the chat here, on the races discussion page (haven't made the race yet) or on my discussion page if you want to keep the clutter on your's down. --Aitharious (talk) 11:24, 15 June 2016 (MDT)
Sure, just tell me here! Marasmusine (talk) 12:00, 15 June 2016 (MDT)
So, the basic idea was due to the races size (7'9"-9'3") they would have reach, originally it was just a flat reach but, I thought that was too strong so I made it for only at-wills. My one companion however created an at-will focused controller character that had a melee range of 3 and could slide a target 2 squares. So it's still very powerful. The next consideration was to make it an encounter power, but this makes it a really bad encounter power, (in addition I already have a power for the race). essentially I was hoping to get your thoughts on the reach and what you think is appropriate. (5e is harder to balance as there is no distinction between types of melee attacks) --Aitharious (talk) 19:47, 15 June 2016 (MDT)
You could make the reach limited to certain types of attack (for example, see Tentacles at Farspawn (4e Race)). Is the race Large, or just very tall? Marasmusine (talk) 00:22, 16 June 2016 (MDT)
The limiting it to Off-Hand or One-Handed could work well, and the race is not Large by mechanics, the monster variant would be a Large but that's just due to sheer size, they only weigh between 160-220lb since they are mostly hollow but they do carry a large silhouette, probably being slightly less or equally broad to a Goliath. --Aitharious (talk) 06:45, 16 June 2016 (MDT)
Upon creating the rest of the racial features (more important to the fluff and more interesting) the race comes to a 3.5 or 4 on the example scale you used previously, thus reach would bring it over the racial average by a considerable amount so it won't end up being a racial feature or power. However it could make for an interesting feat line or paragon path feature. Opinion? --Aitharious (talk) 14:16, 16 June 2016 (MDT)
Having trouble forming opinion. Maybe if I saw all of it. Marasmusine (talk) 14:25, 16 June 2016 (MDT)
Here are the Moldaren. --Aitharious (talk) 15:15, 16 June 2016 (MDT)
Ever Enduring and Hazardous Life are fairly minor, so I think giving them reach with one-handed weapons will be okay.
That regeneration though... can you use it after the encounter has finished to top back up to maximum hit points without having to take a rest or use healing surges? Marasmusine (talk) 16:05, 16 June 2016 (MDT)
There was another mechanic I was thinking for that. Something called a decaying regeneration, It slowly decays being lets say 5, then 4, then 3 and so on. so it limits the regeneration to a set amount but I could be used outside of combat currently yes. I'll make sure to change that while I'm updating it. A thought that just popped into mind I could make the regeneration temporary hit points that caps out at 2 or 3 times the creature con mod--Aitharious (talk) 17:01, 16 June 2016 (MDT)
Other options are: make it a daily power (and make it a level 2 racial utility power); or only have regeneration while you are bloodied. Marasmusine (talk) 00:25, 17 June 2016 (MDT)
I made it only while bloodied and added the requirement of a non-minion creature, thanks again for the help :) --Aitharious (talk) 05:52, 17 June 2016 (MDT)

Golem, Quicksilver Update[edit]

Typos happen, doesn't make too much a difference. Just don't want anyone to take it RAW and confuse it for something it isn't.

Abandoned Page Issue[edit]

So I dropped into the orphaned pages section and started working on recovering pages that had accidentally been left adrift. I stumbled across 1911 (5e Equipment), and despite seemingly having everything in place, it still does not appear on any weapons list. I don't understand what is missing. Any ideas? --Kydo (talk) 08:46, 14 June 2016 (MDT)

I can see it on 5e Weapons, right down at the bottom under "Incomplete Weapons" (because it has the needsbalance template). Not quite sure what to do with the 1911, it doesn't explain what it is. Is it supposed to be the USP M1911, who knows, doesn't scale with the DMG firearms. Marasmusine (talk) 09:28, 14 June 2016 (MDT)
Oh! There it is! Good! Yes, I have no idea what it's supposed to be either, but at least it can be accessed so people can figure that out. --Kydo (talk) 15:16, 14 June 2016 (MDT)

Missing Items[edit]

Hi Marasmusine, I hate to disturb your day, but I made a weapon called Throwing Star (5e Equipment) which doesn't show in the weapons list. Can you help me? Azernath (talk) 19:50, 15 June 2016 (MDT)

There was a typo, fixed now! Marasmusine (talk) 00:25, 16 June 2016 (MDT)
Thank you very much Marasmusine, I should pay more attention for such things. Azernath (talk) 01:11, 16 June 2016 (MDT)
Personal tools
Home of user-generated,
homebrew, pages!
d20M
pathfinder
admin area
Terms and Conditions for Non-Human Visitors