User talk:Marasmusine

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I don't know any other way to ask.[edit]

Could you check out and give any advice you have? I'm relatively new to making classes but I think I did pretty well fixing this one up. --Capt Hooks (talk) 23:17, 14 August 2015 (MDT)

Made some huge changes since your last stop, if you or anyone else could give me a run down on your thoughts it would be great. --Capt Hooks (talk) 22:30, 21 August 2015 (MDT)

MSRD Cybernetics 4E Update[edit]

This is the list I plan on using:

  • Prosthetic Arm
  • Prosthetic Leg
  • Body Repair Weave
  • Fortified Skeleton
  • Internal Weapon Mount
  • Rage Implant
  • Prosthetic Enhancer
  • Data Archive
  • Psi Implant
  • Invisiwear
  • Identity Chip

ReavanKnight (talk) 11:23, 9 September 2014 (MDT)

Okay, I'll take a look. Are these to be used in a fantasy D&D campaign, or a futuristic campaign that uses the 4e rules? Marasmusine (talk) 00:43, 10 September 2014 (MDT)

Fantasy 08:26, 10 September 2014 (MDT)

Fantasy ReavanKnight (talk) 08:28, 10 September 2014 (MDT)

Looks like the best way to handle it would be to do what warforged components did, and use the magic items framework. That's the basic cash-for-benefit system. Probably also a ritual for installing the parts. I'll try writing something up. Marasmusine (talk) 01:08, 11 September 2014 (MDT)
quick prototype - Prosthetic Arm (4e Equipment) Marasmusine (talk) 01:56, 11 September 2014 (MDT)

This is perfect. Thanks --ReavanKnight (talk) 08:41, 11 September 2014 (MDT)

I'll work on the others, and the ritual, as soon as I can. Marasmusine (talk) 14:41, 11 September 2014 (MDT)

How are you doing on the Cybernetics? ReavanKnight (talk) 08:18, 19 September 2014 (MDT)

Hi, right now it's just Implant Cybernetic (4e Ritual), Prosthetic Arm (4e Equipment), Prosthetic Leg (4e Equipment). I will do some more this weekend. I need to put some notes down somewhere on creating cybernetics - another ritual probably - they can't be disenchanted like magic items, or taken off the PC. Sorry for the delay, time is tight. Marasmusine (talk) 13:20, 20 September 2014 (MDT)

I've been getting on mostly at school, so I won't always see updates the same day. ReavanKnight (talk) 10:05, 24 September 2014 (MDT)

Dragon Bow[edit]

  • Changed to Draconic instead of Dragon
  • Confused by your confusion.

Text on page:"Arcane Burst: Any time the Dragon Bow's target is denied it's dexterity bonus to armor, your arrow explodes in Arcane energy dealing 1d8 Force damage in a 10 foot radius"

Stub note: "Arcane Burst, arrow explodes when you are denied dexterity bonus to AC. Does this mean that the PCs arrows are constantly exploding while they are asleep?"

Why would you be your own target? and how could you target anyone when you're asleep? Though I do have to add 'on impact' for the sake of argument

  • Fort DC changed to 20 from 25, though at level 20 I don't believe that a DC of 25 is unthinkable
My brain omitted the word "target". The wording still needs to be improved. Perhaps "Once per round when you make an attack with a bow and hit a target that is denied its Dexterity bonus to AC, the arrow explodes dealing 1d8 force damage to creatures in a 10' radius." Marasmusine (talk) 07:18, 4 October 2014 (MDT)
I am assuming that you're saying that if the target does not dodge the arrow it creates and explosion dealing force damage. so perhaps it could be worded "If you miss the target with an attack made with this and the target does not apply dexterity bonus to AC, then the arrow explodes dealing 1D8 force damage to creatures within a 10 foot radius." although I would assume it would also explode if you did hit the target so it would have to be slightly different. --Aitharious (talk) 10:18, 4 October 2014 (MDT)
Regardless of if it triggers on a hit or a miss, at-will 10' radius blasts of force damage that hurts enemies without an attack roll or saving throw seems somewhat unbalanced. Marasmusine (talk) 11:36, 4 October 2014 (MDT)
Using your wording for the description, I agree the wording was a little off. Added "Creatures surrounding the target get a DC 15 reflex save for half damage."

Paramýth Campaign Setting[edit]

Hey Marasmusine. I was wondering if you could please take a look at my campaign setting, or what there is of it so far? I'm trying to get some opinions on it and maybe suggestions for what needs fleshing out. Thank you in advance! --Salasay Δ 19:32, 5 October 2014 (MDT)

Hi, one thing I look for in a campaign setting are story hooks, so I can straight away see when and where the campaign might take place, what the players might be doing, and how they might be working as a group. To me, that's more important than reams of history :) By extension, the next important thing to me are creatures, treasures and specific locations. Marasmusine (talk) 00:43, 6 October 2014 (MDT)
Maybe make a dedicated list of quest ideas or story hooks? Are there any parts of the setting that seem to you to be a good place to have a quest (ie parts and places in the reams of history you would find exploration of interesting)? --Salasay Δ 20:16, 15 April 2015 (MDT)
My feeling is that you could have a dedicated page (called "getting started" or "story hooks" or whatevs), and list one or two hooks for each theme of campaign a party might want to do, e.g. "Military", "Espionage", "Exploration", "Mystery", ...
Dipping into your History at random, there's a cohort hiding out in an abandoned supply depot / mine. They spend a long time creating a signal device. So there's opportunity there to work within military ranks, with cave exploration, brief patrols outside, and constructing a thing. After a year, they're told they can't be rescued, and there's all the stuff that follows. Marasmusine (talk) 01:52, 16 April 2015 (MDT)
I'll have to fiddle with the structure of Dragon Legion, because now it is a single class unit. I was also thinking a hook for a Call of Cthulhu style campaign with the Nameless Lake, and a mercenary group chasing Merek Ill'sa into Ravnira. --Salasay Δ 08:47, 17 April 2015 (MDT)

Fallen lands stuff[edit]

I know you've always been updating my 4e damage values to the most recent version and I know that's probably quite the pain for you, so I was wondering if you could send me a link or let me know what book it's so I can go and get it for myself and save us both a considerable amount of time. Thanks again :) --Aitharious (talk) 16:30, 17 January 2015 (MST)
Hi Aitharious :) Your friend is the Monster Manual 3 on a Business card [1]. Example: average at-will damage at level 5 is 8 + 5 = 13. That might be 2d6 + 6, or 2d10 + 2. Marasmusine (talk) 16:40, 17 January 2015 (MST)
Ok thanks a bunch this will really help out :) --Aitharious (talk) 12:52, 2 February 2015 (MST)
Another question to do with damage values, does the damage value only account for instantaneous damage or is delayed damage (IE. Save ends ongoing) also accounted for in the damage value? --Aitharious (talk) 19:42, 15 April 2015 (MDT)
I would just factor in the first round of ongoing damage (assume that the PCs will have saved or otherwise removed it by then). So a level 10 encounter power (22 to 27 av. damage) could be 2d8+8 and 10 ongoing damage Marasmusine (talk) 01:38, 16 April 2015 (MDT)
Another question as to how some things work on the Dandwiki, how do you use the feats list that is in the new race template? I've looked at it but I'm stumped. Thanks again for your assistance with everything. --Aitharious (talk) 12:52, 2 February 2015 (MST)
Sure! In the preload you should see:
{{4e Racial Feats List|name=<!-Your race->}}
Replace <!-Your race-> with the name of your race. When you make your feats, add a category at the bottom, like this:
[[Category:<!-Your race-> Feat]]
The feat list will then be populated automatically. Marasmusine (talk) 13:39, 2 February 2015 (MST)
Ok, thank you again for the consistent and awesome assistance! --Aitharious (talk) 17:10, 2 February 2015 (MST)
Hi again, I know that you've moved to work on 5e works within the Dandwiki. As such I was wondering if you knew of anyone else on the Dandwiki that would be willing to help me work on stat blocks, feats, and so on. This way you and other Admins / knowledgeable people that want to do 5e work can do that without me coming in for help with 4e stuff.
But on the main reason for this, I put together the level 35 Harbinger and I was hoping you could go over it, but it is quite large and I know will need balancing and changes so I understand if you're not inclined to take it on. and as always thank you again for all the help and treating me so well despite my lack of knowledge. --Aitharious (talk) 18:18, 3 February 2015 (MST)
Aitharious, I can help you to move from 4E to 5E. At least with the basic stuff. Azernath (talk) 21:50, 3 February 2015 (MST)
Thank you for the offer but I'm staying in 4e for the time being (mostly because I'm more comfortable with it and I feel that the ridged systems will work better for the things I'm working on), though I know I will be transferring most things over to 5e once I have more completed and more experience with both creating things and the general rules and works of 5e. --Aitharious (talk) 12:27, 4 February 2015 (MST)
hello again Marasmusine, I've finished making the edits current edits to the level 35 Harbinger and have also done some work on lower level harbingers. (most notable is moving the name of deceiving harbinger up as I'm planning on making 3 or four levels of them, though the lowest level is the same as it was before.) So I would greatly appreciate if you wouldn't mind taking a look at them, at your convenience. Thanks again --Aitharious (talk) 19:45, 17 March 2015 (MDT)
I don't understand "Stalker of the Damned". I would take out "Stalkers never Die", since it's not a thing that happens during combat (and it's certainly not "immediate" if it takes 1d8 hours) - the statblock should be as easy as possible for the DM to use and there's already a bewildering number of actions and traits. Just say what happens in the description. Marasmusine (talk) 01:44, 18 March 2015 (MDT)
Ok I've returned the "Stalker of the Damned" back to it's simpler state and moved the "stalkers never die" into the flavor text. And if you have any advice or idea's to make Nethirhem's stat blocks any less complex and more user friendly I'm more than willing to see what I can do to improve it. Thank you again for the help. --Aitharious (talk) 17:37, 18 March 2015 (MDT)
Quick incredibly random question, what damage types would you link to the elemental chaos? or are there any that you would say wouldn't belong to a purely elemental creature? --Aitharious (talk) 19:37, 11 April 2015 (MDT)
In a way, all the 4e damage types are elemental. For my living chaos I used acid and lightning, but any combination would be interesting (except maybe necrotic, radiant and psychic). Marasmusine (talk) 01:54, 12 April 2015 (MDT)
Hi Marasmusine just giving you a bit of an update on the Harbingers as it's summer now I'm planning on adding/finishing one or two harbingers a day, and once I've finished up all the harbingers I'll add in the proper lore checks for each. Once I'm completely done I'll make another post here to make things easier for you. --Aitharious (talk) 11:00, 4 July 2015 (MDT)
I'll do my best to check them when you give the signal.
By the way, if you have any 4e material relating to the theme of "magic weapons", let me know, as I need stuff for the magazine. Marasmusine (talk) 13:04, 4 July 2015 (MDT)
I'm assuming in the realm of homebrews for magic weapons yes? and would that include artifacts as well?--Aitharious (talk) 22:08, 4 July 2015 (MDT)
Will do
Hello again Marasmusine, I just finished a first draft of the Rakshia for 5th edition and was hoping you could take a quick look at for balance and such when it's convenient for you. Thanks again --Aitharious (talk) 21:14, 11 August 2015 (MDT)

Dragon Class- Thanks[edit]

Thanks. It's a name i've been using on the internet for a long time. I've been reading a lot of the cool stuff on D&D wiki for a looong time and never edited anything until the Dragon because i'm actually using it in a persistent chat-based game and it badly needed to be cleaned up and clarified, and just revised to match standard dragons while still being a viable and reasonably-balanced PC class. I think i accomplished that without altering the creators original intent.

5e class features template[edit]

Could you make it so that empty features default to an em dash? It normally wouldn't be a big deal except that you practically have to memorize which levels grant an ability score increase, because those should be left blank in the template while the other lines should have a manual em dash.

Also, I think it would be reasonable to merge the hp and hd parameters, since hp at first level will never be a different number than the hit die. —Proton[talk] 12:47, 5 December 2014 (MST)

Okay, I think it's sorted, thank-you for the suggestions. Marasmusine (talk) 15:02, 6 December 2014 (MST)
Thanks! I also just realized that the sethp parameter is redundant, because it’s always the average hit die roll, rounded up (d6/d8/d10/d12 always correspond to 4/5/6/7). In the template, you could replace {{{sethp}}} with {{#expr: {{{hd}}}/2+1}}, which would perform the correct calculation.
I'm also trying to think of an elegant solution for having more columns in the class table. The warlock, for instance, has five extra columns, and I think the template should accommodate at least that. I also think spell slots would be best served with a single parameter that indicates what progression is used, and the template would fill it in automatically from there. I suspect something like spellcasting=full or =half or =third would work, but actually implementing it as wikicode would be really gross. I’ll see if I can whip up something that looks half-decent. —Proton[talk] 17:35, 6 December 2014 (MST)
User:Proton/Sandbox currently implements the sethp replacement and the spells per day table (currently demonstrated in the Sandbox). I’m now trying to figure out how to do the custom extra columns. In particular it’s really gross because the Player’s Handbook doesn’t consistently put the extra columns on the left or right of the Features column, which means we should make both options available. Although gross code, I know how it could be done, but the difficult part then becomes how to name parameters. I’d have to resort to things like extra1_20_left as the parameter for the first extra column on the left side at 20th level. I’ll think more on it. —Proton[talk] 18:20, 6 December 2014 (MST)
Such wizardry! I've changed the protection level on Template:5e Class Features so you can work on it directly if you wish. Marasmusine (talk) 01:06, 7 December 2014 (MST)
Appreciated :). I've implemented the extra columns now. I've arranged it so there's extra1, extra2, extra3, extra4, and extra5, each of which has a _name parameter and then _1, _2, _3, …, _20 parameters for each level. These appear on the right side by default, but the extrasonleft parameter can be set to 1, 2, 3, 4, or 5, putting that many columns on the left instead. It seemed like a good compromise that wouldn't make the code too abysmal. I edited the class preload page to include these changes. You can see a fresh example of the new template features on Witch (5e Class). —Proton[talk] 16:50, 7 December 2014 (MST)

Hi Marasmusine, will you help with my race showing up on the 5e listings? I am having trouble with it showing up. The race is called Mind Leech (5e Version). -ColinGriswald


I just wanted to clarify that some pages do not need to have lots of information to not receive {{delete}}. Pages that are in effect "options" of DMs and player characters need not be deleted with little or no information (equipment, feats, skills, deities, etc). I have noticed that you deleted some Endhaven deities beforehand, and now are continuing with more CS-specific deity pages. Please do not delete these pages, since Endhaven is still around for example and these deities are necessary if one is to run an Endhaven campaign. In the case of LotR, many of the content pages are great pages (creatures, classes, etc), but the deities may not be necessary here. In any case the content pages should not be deleted (obviously). Let me know if you have any questions please! --Green Dragon (talk) 11:42, 1 January 2015 (MST)

Hi GD, Happy New Year. I'm deleting the LotR campaign pages that have no value, either because they are unchanged (or barely unchanged) from SRD (e.g. Halflings, LotR (3.5e Race)), or because they just contain information about the setting that is freely available anyway.
Which great pages (creatures, classes, etc) do you think should be kept? Marasmusine (talk) 01:10, 2 January 2015 (MST)
I did not double check if they were similar to SRD pages. Since that is the case then I am wrong, and please continue doing what you are doing. I do appreciate the deleted deities that have no serious reason behind their deific sphere's (e.g. "God of War" × 20 pages), but I do not know if campaigns should also get these deities deleted... I do appreciate your hard work and dedication in looking at pages' worth– it just makes me a little worried now and then. --Green Dragon (talk) 17:22, 2 January 2015 (MST)


Hey there, Marasmusine! I was hoping you could check out my Buff Master (renamed Enhancer) class again, I said more on the discussion page for it. Enhancer ( Talk) Rixel96 ( talk)

!!Crazyabe!!YES I AM BACK[edit]

Hay M can you take a look at my new race Lost Men (5e Race) and ask what happened to my campaign setting? --Crazyabe (talk) 18:45, 11 January 2015 (MST)

Hi Crazyabe. The Burnt Earth campaign was deleted last May. If I remember correctly (and judging by the entries I deleted) you were making these 4e pages without having read the 4e rulebooks. It's great that you're interested in making 5e pages, but have you read the Player's Handbook at least? Marasmusine (talk) 00:59, 12 January 2015 (MST)

New race for you to See --Crazyabe (talk) 16:23, 29 April 2015 (MDT)

5e Deities[edit]

Hey Marasmusine! I was wondering if you or someone else could remake the 5e Deities page so I can make one using the presets - after all, Jaenseth and her pantheon don't like to be kept waiting! Thanks! --OwenLeaf (talk) 18:40, 28 January 2015 (MST)

Done! Marasmusine (talk) 02:21, 29 January 2015 (MST)

5e armor template[edit]

Improvised Armor (5e Equipment) doesn't have a numerical value for its cost, so it displays "— gp" on its page due to the template code. I propose replacing the {{{cost}}} gp with {{{cost}}}{{#iferror:{{#expr:{{{cost}}}+1}}||<nowiki/> gp}}, which only adds the "gp" unit when the cost parameter is a number (incidentally, this also allows people to use things like "5 sp" without having it render as "5 sp gp"). —Proton[talk] 16:07, 1 February 2015 (MST)

Done, good call, thanks. Marasmusine (talk) 16:25, 1 February 2015 (MST)


Hi Marasmusine, i got a problem and i need help if you are free please call me in my user Talk, i would be greatful for everything and by the way Merry Christmas and a Happy New Year.  :) Azernath (talk) 22:30, 7 January 2015 (MST)
Thanks Marasmusine it is real good, now i just have to fill it with stuff. By the way i made a Discussion about Warfare Combat And New Large Battlefield System, if you have an idea about it just tell me or leave it there. :) Azernath (talk) 02:19, 8 January 2015 (MST)

Hi Marasmusine, i got a question to you, should i make the Wraith Knight class as a single path class like the 3.5e or a class with multiple paths similar to the 5e class? Azernath (talk) 13:21, 10 January 2015 (MST)

5e classes should have different archetypes to pick from. I advise looking at folklore and mythology to see if anything fits your concept. It could be that a "wraith knight" itself could be an archetype of a broader trope. Marasmusine (talk) 16:25, 10 January 2015 (MST)

Hi Marasmusine, I made a new Archetypes called Gladiator, Oath of Inquisition, Blademaster What do you think? Azernath (talk) 22:26, 24 February 2015 (MS

I'm still not sure where you're going with the blademaster, but I've left some feedback on the gladiator talk page. Marasmusine (talk) 01:30, 25 February 2015 (MST)

Hi Marasmusine, I have a question what do you think a Spellbreaker (5e Archetype) should be? a cleric, a fighter, a paladin, or a sorcerer? Azernath (talk) 10:32, 13 April 2015 (MDT)

Sounds like a ranger who has specialized in hunting wizards. Marasmusine (talk) 14:11, 13 April 2015 (MDT)

True, but I was thinking of a Sorcerer born as a spellbreaker because of the sorcery point can be used with a created ability to prevent spells.

P.S. I found a good reference to the Spellbreaker in Spellbreaker (3.5e Class). Azernath (talk) 18:39, 13 April 2015 (MDT)

Sorcerer archetypes represent sources of magic, so not sure what form this would take as an archetype. You could simply make a feat that adds new Metamagic options (counterspell etc) Marasmusine (talk) 01:26, 14 April 2015 (MDT)

I don't know how, so can you give me an example? Azernath (talk) 22:26, 14 April 2015 (MDT)

I'm thinking something like Spellbreaking Metamagic (5e Feat). Marasmusine (talk) 02:06, 15 April 2015 (MDT)

Hey Marasmusine, I got a question. How do we treat magical weapons on creatures? and what effect do they have on the Challenge Rate? The Creature is Pathiel (5e Creature). Azernath (talk) 01:58, 21 April 2015 (MDT)

It's in the DMG p. 281. Giving a creature magic weapons does not effect the CR. Marasmusine (talk) 02:08, 21 April 2015 (MDT)
But what about the damage bonuses? do I add them when calculate Challenge Rate? Azernath (talk) 21:02, 21 April 2015 (MDT)
Yep! Marasmusine (talk) 01:26, 22 April 2015 (MDT)
Thanks. Azernath (talk) 04:15, 22 April 2015 (MDT)

Hey Marasmusine, I made some changes in the Spellbreaker (5e Archetype), I know it is somewhat overpowered, but it is just a basic thing. Azernath (talk) 01:50, 1 May 2015 (MDT)

Dear Marasmusine, do great people think alike? or are we being robbed by Wizards of West Coast? Look at this and tell me what you think, they have a lot of the thing that we make here. :) Azernath (talk) 10:17, 12 May 2015 (MDT)

I think that an official minotaur and a storm sorcerer were inevitable! The minotaur is good in that it gives some "official" wording for natural weapons, and including the bond is interesting (I was thinking of doing something similar for by manticore race/class) Marasmusine (talk) 12:26, 12 May 2015 (MDT)

I got a problem with the Hammer of the Lightbringer (5e Equipment), it is an artifact but it is showed in the magical item. Can you help me? Azernath (talk) 17:40, 18 May 2015 (MDT)

I got a race that I need an experts eye for the Orc (5e Race), can you help? Azernath (talk) 02:29, 30 May 2015 (MDT)

I hate to disturb you once again, but I found out that the creatures Template doesn't have the choise to add Saving Throws to the creature. If I was able I would have fixed it, but I am not allowed, so can you help me? Azernath (talk) 11:41, 1 June 2015 (MDT)

A glaring omission indeed. Try now, use the field "|saves=". Marasmusine (talk) 16:42, 1 June 2015 (MDT)

I was wandering how input the Pack Tactics ability have one a monster CR like the Armored Ogre (5e Creature). Azernath (talk) 14:16, 13 July 2015 (MDT)

According to the DMG (did you check first? :) Pack Tactics (and I guess by extension anything that gives advantage on attack rolls quite often) increases the effective attack bonus by 1 when calculating offensive CR.
So for your armored ogre, the expected attack bonus is +6, and the effective attack bonus is +9 (+8 and +1 for pack tactics). This doesn't change the Offensive CR that we calculated before. Marasmusine (talk) 03:49, 14 July 2015 (MDT)

Hi Marasmusine, I need with calculating CR with these creatures: Armored Ogre (5e Creature), Young Phoenix (5e Creature), Shieldman (5e Creature), Enchanted Chain (5e Creature), and Armed Sentinel (5e Creature). The last two are for the D&D Wiki Magazine/Issue 2. Azernath (talk) 17:05, 3 August 2015 (MDT)

It will be a pleasure, I should have time tomorrow. Marasmusine (talk) 17:06, 3 August 2015 (MDT)

Sorry to annoy you, but I have trouble with the overlord spells known and I can't figure it out. Can you help me? Azernath (talk) 22:02, 20 August 2015 (MDT)

It seems that I keep annoy you with problems which I hate to do, but I have an Artifact that is counted as a magical weapon it is Gorehowl. It also have an interesting feature called Orcish Heritage that I want your I opinion with, not including that I almost finish with the Inquisitor class if you want to double check it. Azernath (talk) 11:13, 3 September 2015 (MDT)

I look forwards to looking at them, my main computer is away for repair at the moment, but I'll try and make time. Marasmusine (talk) 15:00, 3 September 2015 (MDT)

Lord Artificer[edit]

Hello Marasmusine! Thank you for helping move my Prestige Class Lord Artificer to the correct location. May I know how to do that? I have a few things that I need to create and sort to the proper location. Thank you!

Hi, you should be able to see a "move" tab above the page (after "history") Marasmusine (talk) 04:49, 20 February 2015 (MST)


Simply put, I like making things with your input. So, as such, I'm curious if you'd be interested in helping with this.--Kydo (talk) 08:42, 29 January 2015 (MST)

I'll take a look and comment on the talk page there! Marasmusine (talk) 09:02, 29 January 2015 (MST)

Just stopping by to say this is FREAKING AWESOME!--Kydo (talk) 13:55, 5 February 2015 (MST)

Suggestions for it are welcome! Marasmusine (talk) 13:57, 5 February 2015 (MST)

I am concerned that my less pragmatic and more abstract submissions have a tendency to induce debates. My lack of social grace doesn't help much. Is there any way I could submit these types of creations without causing a mess or misunderstanding? Some way of denoting that the creation is about playing with game rules directly, more than role playing. Different types of people play the game differently. My group spends a lot of time playing with the game itself, and I know we aren't the only ones out there. I'd like to share the things we've had fun with. Kydo (talk) 21:24, 14 May 2015 (MDT)

The way I see it, if something is suitable to be dropped into anyone's 5e campaign (from newbie DMs to veterans) then it can go into "gen pop". If something needs an unusual interpretation (or variation) of the rules or is otherwise expermiental then alternatives are making a Supplement, Variant Rule or just downright Other. With regards scissor sword, I think it's fine where it is, you're right in that the Light and Heavy tags aren't mutually exclusive, mechanically it's valid, but looks like people are going to struggle with it conceptually. I anticipate future WotC material that says "you can also do X with light/heavy weapons" that might further break the concept. But until then it's fine. At your option you can make a supplement ("Interesting Things To Do With Weapon Tags" or something - if you add [[Category:Supplement]] to the page it's not listed in 5e Weapons) Marasmusine (talk) 04:52, 15 May 2015 (MDT)
None of that quite matches up to what I'm doing though. There is no unusual rules interpretation, nor am I changing any rules or constructing a new gaming environment. The type of creation I'm talking about depends on different priorities: D&D as a game rather than an experience, setting, or story. It requires no special rules or unique interpretation, and is based on vanilla rules and content. It's the gamist player agenda as expressed by a DM. I'd also like to actually share my ideas; putting them in a category which prevents them from being displayed kind of acts against that. I had an idea on how I'd like to handle it here. Tell me what you think. Kydo (talk) 19:04, 18 May 2015 (MDT)

How does one make the generated lists of other pages from categories on those pages? I've been looking at the source and I can't quite figure out what it all means. How do you get information from a page, like name, weapon damage, etc. to display on another page? Is there a guide on how to properly make these lists, templates, and other such technical features? Kydo (talk) 09:20, 16 May 2015 (MDT)

There's no guide! Look at the source for 5e Weapons and copy the first table, adjusting the |category and |notcategory fields as appropriate (give your pages a category unique to your supplement). The line that gets information from a page is |include, you tell it what fields to get from what template. Marasmusine (talk) 01:31, 17 May 2015 (MDT)
Thanks.Kydo (talk) 19:04, 18 May 2015 (MDT)


Thank you for your help in balancing the prospector background. I really do aprreciate your help.


RE: Coding Help - thank you for the offer, Marasmusine. At the moment I'm borrowing code from established pages and editing it to fit (which is very useful for learning how it works), so I don't think I'm going to have too much trouble in the short term. Once I start messing around with the more complex formatting, however, I might take you up on that. It won't be any time soon, though. Rokoran (talk) 10:28, 4 January 2015 (MST)


Hello to you too Marasmusine, I apologize for doing that, I thought that I had changed the 'patience' power, but of course I did not. Otherwise, what other mistakes do you see in the Hobbicatt (4e Race)? Beside the terminology...Feel free to put it on the Hobbicatt (4e Race) page. 17:32, 14 December 2014 (EST)

Thanks, I put a few notes on the talk page. Marasmusine (talk) 10:56, 15 December 2014 (MST)


hello Marasmusine. I apologize but i ran into your weapon enhancement Reinforced (3.5e Equipment) and noticed it was empty. AT first i was going to note it for deletion, however the name sparked an idea and I ran with it. I completed the item but realized i had probably messed-up a work in progress. If you wish to change it please tell me and will post my work under another name. --Bakakaze (talk) 15:40, 27 December 2014 (MST)

That's wierd, I don't remember starting that or why! I don't really make 3.5e stuff. Maybe I was testing a new template. I like what you did with it though! Marasmusine (talk) 01:53, 28 December 2014 (MST)


Hi Mara. I had a question for you about image files. I've been using outside links for most of my images but recently I've found that you can upload files directly on the Wiki. I'm still new to this, so I don't know which introduction/tutorial covers this. Could you possibly point me in the right direction? Thanks! --Balthazar (talk) 19:27, 6 April 2015 (MDT)

In a nutshell: You can upload an image if you have the copyright holder's permission (as I did with the Crypt Thing image on the main page), or if the image has a copyleft license (such as Creative Commons), or if it is in the public domain. Download the image to your computer. Then you go to Special:Upload, use "browse" to select the file on your computer. In the "summary", say who the artist is and what the license is. Special:Upload also tells you how to include the image in an article. Hope that helps! Marasmusine (talk) 01:02, 7 April 2015 (MDT)

Thanks! --Balthazar (talk) 04:46, 7 April 2015 (MDT)

Are there any 5e rules on multiple limbs? I know there where some in 3.5 and 4 but I'm not entirely sure how to balance it in 5. For now I'm using the two weapon fighting rules (off hand weapons only, attacks after initial do not gain any modifiers unless negative) but I don't think that's enough to balance it... --Balthazar (talk) 06:50, 10 April 2015 (MDT)

It's always hard, since classes always assume that the race is humanoid. How many attacks should a four-armed monk get? The mind boggles. Should a four-armed fighter be allowed to wield two two-handed weapons? Yikes. I don't recall anything in 4e handling it particluarly well, but I was quite pleased with Quadrone for modrons. I will have a think about it and possibly get back to you. Marasmusine (talk) 15:52, 10 April 2015 (MDT)

Thanks. 4 attacks every turn regardless of adding modifiers or not seemed pretty insane. But at the same time I was drawn to it cause it does make really cool sounding races. Too bad cool doesn't always mean practical... Oh, I also started editing some of the races in the 5e "needs improvement" races. I still need to fill in the random height/weight table for the Elf Orc but besides that I tried to fix the formatting issues and missing background/flavor. Won't be perfect but hopefully more readable. I was wondering if I'm allowed to do that, esspessially if the authors don't respond to messages. Sorry for adding to the stack of questions I've seem to keep piling here. Thanks! --Balthazar (talk) 16:00, 10 April 2015 (MDT)

5e spell template[edit]

The portion of {{5e Spell}} that outputs, for example, “2nd-level transmutation” incorrectly uses an &ndash; (–) instead of a hyphen. My inner typographer would be happy if you could fix that ♥. —Proton[talk] 01:29, 17 April 2015 (MDT)

Thanks for catching that, I've fixed it, Marasmusine (talk) 01:59, 17 April 2015 (MDT)

just wondering...[edit]

But did you forget about This? --Crazyabe (talk) 21:48, 28 April 2015 (MDT)

Hi, yes, but I've basically moved on to 5e now. It does look like I fixed most of it last March, seems to be in a usable state. The description, encounter and lore needs improving. Marasmusine (talk) 00:53, 29 April 2015 (MDT)

Wow (relaunched)[edit]

Thanks for pointing that out about the images, I'm new to his kind of wiki's :).--Atesh (talk) 04:02, 2 May 2015 (MDT)

I see how it is[edit]

Going and locking pages originally authored by me so that I can no longer edit them :P

On a more serious note, I have been contemplating requesting administrator permissions for the purposes of code-monkeying (I've done this on a couple other wikis as well). Do you have any recommendations for the best way to go about this? —Proton[talk] 10:14, 11 May 2015 (MDT)

Aye, sorry, your creation has become more important than you :) Someone made an edit (that they did revert) but there's potential there to wreck a lot of pages. I would RfA you, but I'm a bit uncomfortable doing that immediately after the close of Azernath's RfA. You can RfA yourself or ask Green Dragon directly. Marasmusine (talk) 14:35, 11 May 2015 (MDT)

Sā Race[edit]


I had a question relating to my post on the Sā race in the 5e homebrew custom races section. You marked it as needing help with the wording, but in the past you have corrected my usage of different terms (HP, hit points, health points) to "health." Is this wrong? How should I refer to the number that represents how healthy a character is?

Also, I understand there is some confusion around the extra damage system, but I'm not sure how to word it such that it is apparent that you decide how many points of health[?] (if any) before making any attack rolls or casting any spells. I re-worked it a little bit, but I'm not sure how to be clearer about this. If you have any suggestions, please tell me. If not, however, I don't feel it's entirely fair to relegate the page to the "unfinished" section merely for this reason.

I'll reply on the talk page. Marasmusine (talk) 02:28, 12 May 2015 (MDT)

Publishing Question[edit]

What program are you using to put together Homebrew? --Calidore Chase (talk) 03:25, 5 June 2015 (MDT)

Word 2013. Marasmusine (talk) 12:25, 5 June 2015 (MDT)
Thanks! --Calidore Chase (talk) 02:50, 9 June 2015 (MDT)

Deleting Pages[edit]

You deleted multiple of my pages, right as I was reaching out and receiving permission from the right people. I got permission on at least half of them and the other half I am discussing with. But thanks for deleting, you know don't ask me anything

I did wait a few days after our discussion before I started removing them. This is quite generous considering I could have deleted them straight away without any warning.
Let's go through the images I deleted and you tell me which ones you got permission from.
File:Firroth.jpg, File:Deadlock2.jpg, File:Duke2.jpg - did you get permission from Wizards of the Coast?
File:Aurae.jpg - did you get permission from Joshua Guglielmo?
File:Racen.jpg - did you get permission from Paizo (or Jason Engle)?
File:Armored ogre.png - I replaced this with an external link to the Dragon Age wiki
File:Deadlock.jpg - did you get permission from Electronic Arts or LucasArts?
File:Duke.jpg - did you get permission from Nexon?
File:Savior.jpg - did you get permission from Hellstern?
File:Zinnath2.png - although the original image is under Creative Commons, we need permission to use this modified (i.e. cropped) image; or you can replace it with a copy of the original unmodified image.
For the half that you got permissions for, please provide for me the relevant communication and I'll reupload the image for you. Marasmusine (talk) 01:57, 21 June 2015 (MDT)
Since all of the pages were deleted (except one) I just decided to remove them from the campaign because I deleted the pictures off of my laptop already
Well, if you're sure, it's a shame if you've gone to the effort of getting permission. Anyway, for the new images you are uploading, don't forget to credit the artist and license its under. Marasmusine (talk) 01:34, 22 June 2015 (MDT)
I actually made these using Mando Maker.
That's fine, just add a link to the site then. Marasmusine (talk) 10:49, 22 June 2015 (MDT)

Thank you for fixing the Psionbolt spell page![edit]

I noticed that you fixed the name of a spell. Thanks! Silly me forgot to make a name before doing so, that's why it was called "Add Spell..."

For future reference, is it possible for me to change the name of a page I created, or does that require a special permission?

(I am finally getting around to adding the spells for the Psion class I added a while back.)

You should have a "move" tab above the page that will let you rename - for a normal user this will always leave a redirect behind, though (in this case the admin "delete & move" was better) Happy editing. Marasmusine (talk) 03:06, 24 June 2015 (MDT)
Thanks! The move tab might not be too bad, as I can leave a link to the new page in classes and races that I make in the future, which is what I will be doing for my Psion.

OGL Licensing and Pathfinder[edit]

Word up, my meaningful Marasmusine. I just read your issue on BD's talk page, an' noticed you wanted to delete File:Neothelid.jpg under copyright because it's from Pathfinder. As far as I done can make out, the Neolithid picture is from the Pathfinder Bestiary, which is published under OGL. As such, I was under the impression we could republish it o'er proper license notification, much like my dear PFSRD. Am I wrong in this understanding? --SgtLion (talk) 05:51, 15 July 2015 (MDT)

I took a closer look at the credits in the book, and it says (emphasis mine):
"Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.)"
Marasmusine (talk) 06:18, 15 July 2015 (MDT)
Cor blimey guv'na, adminnin' this place requires a cod 'n hammed lawyer's degree. Thanks for the quick update. --SgtLion (talk) 06:33, 15 July 2015 (MDT)
<bangs gavel> Case dismissed. Marasmusine (talk) 06:48, 15 July 2015 (MDT)

D&D Wiki Magazine Contributions[edit]

Mornin Marasmusine, Ixidor here. I'm really interested in your magazine! My contribution to this site mostly revolves around Dominaria, the campaign setting I've been creating and running for 13 years and wiki-ing for 3. I have some experience writing articles and more podcasting (, but nothing significant. I haven't read your magazines yet (as I'm at work) but I plan on it tonight. In any case, let me know if you need a staff writer or columnist! I can whip up a sample if you need, or we can talk philosophies. If you need me to cut teeth editing articles or helping out more with site cleanup I'll pay my dues there, I'm easy. In any case, I look foreword to talking to you about this. --Ixidor (talk) 11:09, 21 July 2015 (MDT)

I do need a staff writer or columnist! It will be easier to discuss once you've looked through issue 1, but generally speaking you can write anything you like that fits the theme of the issue. If you are intimate with 3.5e, that's a big help, because I drifted away from it as new editions came out - I need a sub-editor who can go through the 3.5e submissions and makes sure things like magic item creation costs are OK; and correcting common terminology/grammar errors.
On a personal note I'm always interested in podcasts. I used to listen to Radio Free Hommlet, The Tome, and Critical Hit. Currently I'm listening to The Adventure Zone. Can you hook me up with any more? Marasmusine (talk) 10:35, 21 July 2015 (MDT)
Hey! I got a chance to look through the Magazine and it's pretty slick. I'm absolutely intimate with 3.5e and I'll start taking a look through the articles y'all have pegged for this issue. Magic item creation isn't specifically my forte but I can check balance against like items, grammar, and formatting. I'll be more useful in depth on future subjects. Do you plan on incorporating more writing outside the wiki articles uploaded into the magazine? I love the compendium of new rules and items but opinion pieces, advice, or techniques from other gamers would be great! Which segues into podcasts haha. I was part of roll2confirm for the last 5 episodes or so before a wedding (buddy number 1), college (buddy number 2), and pilot training (me) got in the way for about a year or so. We're trying to re-light the flame but I'll ask Bud 1 if I can get the episodes for you. The old site is saved as a squarespace but not currently available except to him. --Ixidor (talk) 21:36, 21 July 2015 (MDT)
Our old episodes were about an hour long and we got a peak of 375 or so unique hits in a day on the old site. We're planning on shifting to an easier to digest 30 minute slate, and our comeback episode is probably going to be on "Building a Better Bad Guy". I'll keep you informed. --Ixidor (talk) 21:40, 21 July 2015 (MDT)
I can include any piece of writing that has a copyleft license. Marasmusine (talk) 01:07, 22 July 2015 (MDT)
Oh awesome! Well I'll keep that in mind for future magazines. I'll get to work on editing/sorting. 15:29, 22 July 2015 (MDT)

Fu'Ara Race[edit]

Hello, Marasmusine! I really must say thank you (and a huge sorry!) for helping me to fix up that huge blunder of a race I made. I'm not sure if it's any better as of now, having removed the "subraces" (thank you for confirming my doubts on these!) and fixed the rest where I could, but I really hope that it's worthy of your approval now. Please point out if there's any additional faults or inconsistencies that clash with the D&D, let alone 5e, rules and I'll try to rectify it as soon as I can. I'm not sure if the "base damage" effect makes sense now after adding additional notes to the Lore/Physical Description, and I'll just remove it if you find it more convenient, but I hope you didn't find my idea for a race too Mary Sue or bland. Thank you for all your hard work, and sorry for adding to that load! --Fablefang (talk) 06:38, 6 August 2015 (MDT)

Thanks Fablefang, I'll take a closer look ASAP. Marasmusine (talk) 10:56, 6 August 2015 (MDT)

Runepriest Class (Incorrect Formatting?)[edit]

I wrote the Runepriest class and it has an incorrect formatting label thing. I fixed up the spell names into italics. But any runes with durations have specified durations. Otherwise their effect is instantaneous (such as those dealing direct, one-time damage). Also the range and other specifics of the runecasting are specified in class features, such as runecasting, improved runecasting, and advanced runecasting (caster's space, then up to 30 feet).

If the format errors are now 'up to code', may the header thing be removed?

--D'Artagnan (talk) 21:33, 13 August 2015 (MDT)

Hi, thanks for improving the formatting. Class feature headers still need doing, I've done the first couple for you. As for durations, here's a secret. All those PHB spells that have a duration of "1 minute", that's code for the DM meaning "this spell lasts for one combat encounter" (since they shouldn't last longer than 10 rounds). For combat encounter purposes 2, 3 or 5 minutes are the same as 1 minute. Similarly, 10 minutes is shorthand for one "exploration turn". It's all to help the group focus on the narrative rather than round-counting. Marasmusine (talk) 00:53, 14 August 2015 (MDT)

--Cool, I got the hang of headers now. It took me a while, but thanks. And I like the bit about the durations. At tables I played at, game-to-real time has varied a lot, so I was slow to understand just how long an in-game minute is. I changed many of the rune's durations accordingly. Runes meant to last less than a lengthy encounter but longer than a round I made 30 seconds. For those I wanted to last longer than an exploration turn, they last an hour or so. --D'Artagnan (talk) 09:08, 14 August 2015 (MDT)

Oki doki. In my opinion anything that removes round-counting is good, I wonder if the more-than-1-round-but-less-than-one-full-encounter effects could expire on a die roll instead. Like each turn you roll d6 and the effect ends on a 5 or 6. This is similar to spells that end when a target eventually passes a saving throw. Marasmusine (talk) 09:41, 14 August 2015 (MDT)

--considering nothing else in 5e (as far as I know) follows a mechanic like this, it might be a bit wonky to implement, especially since it's already a new class as it is. --D'Artagnan (talk) 00:01, 17 August 2015 (MDT)

Well, it's a bit like a monster's recharge but you're rolling to see if an effects ends rather than recharges. This is within the philosophy of 5e which deliberately avoids durations of "2 rounds" or "3 rounds" (4e avoided this also). "2 rounds" doesn't break the game, but it does make me bristle when I see it :) Marasmusine (talk) 01:05, 17 August 2015 (MDT)

Why Does My Creation Suck?[edit]

So I must ask you, why try and delete my campaign setting when clearly it's a work in progress? I will try my best not to sound rude, but why be a jerk about it and basically mark my setting for deletion with the reasons basically concluding to "you and your whole imagination suck". I understand that is not what you said, but the explanation is very vague and reading that your setting is being proposed for deletion for the sole reason of someone not liking an unfinished world. I will admit that updates have not been frequent recently and my only excuse is that my computer went down months ago and could not connect to the internet with the machine. This leads to little updates because usually I update my setting from that very same computer which has a lot of finished and unfinished Notepad files that would be copy and pasted onto the site when my computer is fixed. Now I know you might be thinking;" If it's been broken for months why have you not fixed it by now?" Well truth be told I'm not a wealthy person. In fact I'm fairly poor. Only recently have I even had the ability to even think about fixing my computer. (Hopefully sometime soon I'll be ordering the part needed) and I'll be back to updating the setting. Now if there is any other reason aside from infrequent updates to delete my know, like my ideas suck. How about letting me know how to improve upon work and not shut me down? If you insist on deleting my world let me know and give me some time to bring a flash drive to my friends and back up my work so that I might store it elsewhere... But honestly just telling someone their creation sucks and no other explanation aside from its bland and unfinished (which is fairly clear... I understand there's not a lot of content, you know, due to the whole not being finished part). Again I apologize if I seem rude in any way, but reading what I took as "you and your world suck" without any signs of trying to assist me to help improve the setting is kind of a jerk move in my humble opinion.

Also, I apologize if this is kinda repetitious, it's late and I'm not exactly pleased.

Thank you for your time, -DismalDIRGE

  • I put the notification up after months of inactivity (January), and noticed it was started over 2 years ago and still had not enough content to be playable. So I was prepared that this was going to be its state.
  • My exact comment was "Very scrappy, with no history, geography, adventure; everything else is generic." "Scrappy" means there were lots of placeholders and redlinks. "Generic" means that I could not see a hook that distinguished the campaign. "no history, geography, adventure" is a factual statement. One less of these and I would have marked it as abandoned instead.
  • If you're back to work on it, that's great, you did the right thing in removing the notification, I look forward to seeing how the campaign improves.
  • I accept your apology. Marasmusine (talk) 01:31, 20 August 2015 (MDT)

Thank you for responding and explaining everything. Reading back on this I realize I may have sounded a little rash. I apologize again for that. I hope to get to work and posting content again within the next week or two as I now have an income sufficient enough to fix everything that needs to be fixed for my computer. I hope to continue working and re-working religion in the setting as many things have changed since the last time I was able to post. With that I hope that everything will look a little more fleshed out. Also with the updates to religion and the gods I can collect the notes I have for the history of Valshock and help fill the world out. If you have any suggestions as how to meet any requirements so as this whole situation can be less of an issue, I would be very eager to read up on how to do that since when I started creating the setting I was going in slightly blind but full of ambition. I remember I searched around on the site to get an idea of which direction I should take but any advice would be helpful.

Again, thank you for your time, -DismalDIRGE

A lot of campaigns have reams of history and geography and deities, but no hook (what is happening "on the ground" as it were). My advice is to include one or more of: 1) A couple of story hooks (e.g. the party are at such and such a place, these are the adventure opportunities and here's what's going on); 2) an adventure (even if it's a mini-adventure with three encounters); 3) even just a couple of example encounters; 4) What are the general themes of the campaign / why is it different to a vanilla D&D experience?
I hope that helps! Marasmusine (talk) 03:41, 21 August 2015 (MDT)
Oh in terms of adding the notes you have, just start adding the pages. Make sure "(Valshock Supplement)" is in the title, and "Category:Valshock SettingCategory:Supplement" is at the bottom. An alternate approach is to have the supplemental pages as sub-pages instead, which I tried at Rebelstar (4e Campaign Setting), the advantage is that at the top you always get a link back to the campaign page. Marasmusine (talk) 03:45, 21 August 2015 (MDT)

Hey Marasmusine, I plan on almost completely reworking the Valshock setting when it comes to what is viewable on the D&D wiki. In terms of a hook that might grab peoples attention and make everything a little different, what would you think about the world completely being ripped apart due to Aetherious (The mother goddess of my setting) being killed? I ask your opinion so as to see if that would be a good idea to start showing people that this setting is indeed different. This simple idea has opened up many ideas in terms of adventures not to mention how each faction deals with this struggle. If the idea of the world being literally ripped apart and the balance of power within the heavens being disrupted is not the type of hook you are suggesting, would you mind telling me what you'd like to see?


That sounds fine, you now have a theme of post-apocalypse. While I can't say how unique it might be (what exactly happened, in my head I'm imagining the goddess falling out of the sky and the impact rending the earth in twain) that's enough to be interesting. In terms of hooks you could for example in the character creation section you can ask players to think about how the event affected them (if it was recent), that then helps the DM craft the story. Marasmusine (talk) 02:36, 24 August 2015 (MDT)
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