User talk:Marasmusine

From D&D Wiki

Jump to: navigation, search

Hello to you too Marasmusine, I apologize for doing that, I thought that I had changed the 'patience' power, but of course I did not. Otherwise, what other mistakes do you see in the Hobbicatt (4e Race)? Beside the terminology...Feel free to put it on the Hobbicatt (4e Race) page. 17:32, 14 December 2014 (EST)

Thanks, I put a few notes on the talk page. Marasmusine (talk) 10:56, 15 December 2014 (MST)

MSRD Cybernetics 4E Update[edit]

This is the list I plan on using:

  • Prosthetic Arm
  • Prosthetic Leg
  • Body Repair Weave
  • Fortified Skeleton
  • Internal Weapon Mount
  • Rage Implant
  • Prosthetic Enhancer
  • Data Archive
  • Psi Implant
  • Invisiwear
  • Identity Chip

ReavanKnight (talk) 11:23, 9 September 2014 (MDT)

Okay, I'll take a look. Are these to be used in a fantasy D&D campaign, or a futuristic campaign that uses the 4e rules? Marasmusine (talk) 00:43, 10 September 2014 (MDT)

Fantasy 08:26, 10 September 2014 (MDT)

Fantasy ReavanKnight (talk) 08:28, 10 September 2014 (MDT)

Looks like the best way to handle it would be to do what warforged components did, and use the magic items framework. That's the basic cash-for-benefit system. Probably also a ritual for installing the parts. I'll try writing something up. Marasmusine (talk) 01:08, 11 September 2014 (MDT)
quick prototype - Prosthetic Arm (4e Equipment) Marasmusine (talk) 01:56, 11 September 2014 (MDT)

This is perfect. Thanks --ReavanKnight (talk) 08:41, 11 September 2014 (MDT)

I'll work on the others, and the ritual, as soon as I can. Marasmusine (talk) 14:41, 11 September 2014 (MDT)

How are you doing on the Cybernetics? ReavanKnight (talk) 08:18, 19 September 2014 (MDT)

Hi, right now it's just Implant Cybernetic (4e Ritual), Prosthetic Arm (4e Equipment), Prosthetic Leg (4e Equipment). I will do some more this weekend. I need to put some notes down somewhere on creating cybernetics - another ritual probably - they can't be disenchanted like magic items, or taken off the PC. Sorry for the delay, time is tight. Marasmusine (talk) 13:20, 20 September 2014 (MDT)

I've been getting on mostly at school, so I won't always see updates the same day. ReavanKnight (talk) 10:05, 24 September 2014 (MDT)

Dragon Bow[edit]

  • Changed to Draconic instead of Dragon
  • Confused by your confusion.

Text on page:"Arcane Burst: Any time the Dragon Bow's target is denied it's dexterity bonus to armor, your arrow explodes in Arcane energy dealing 1d8 Force damage in a 10 foot radius"

Stub note: "Arcane Burst, arrow explodes when you are denied dexterity bonus to AC. Does this mean that the PCs arrows are constantly exploding while they are asleep?"

Why would you be your own target? and how could you target anyone when you're asleep? Though I do have to add 'on impact' for the sake of argument

  • Fort DC changed to 20 from 25, though at level 20 I don't believe that a DC of 25 is unthinkable
My brain omitted the word "target". The wording still needs to be improved. Perhaps "Once per round when you make an attack with a bow and hit a target that is denied its Dexterity bonus to AC, the arrow explodes dealing 1d8 force damage to creatures in a 10' radius." Marasmusine (talk) 07:18, 4 October 2014 (MDT)
I am assuming that you're saying that if the target does not dodge the arrow it creates and explosion dealing force damage. so perhaps it could be worded "If you miss the target with an attack made with this and the target does not apply dexterity bonus to AC, then the arrow explodes dealing 1D8 force damage to creatures within a 10 foot radius." although I would assume it would also explode if you did hit the target so it would have to be slightly different. --Aitharious (talk) 10:18, 4 October 2014 (MDT)
Regardless of if it triggers on a hit or a miss, at-will 10' radius blasts of force damage that hurts enemies without an attack roll or saving throw seems somewhat unbalanced. Marasmusine (talk) 11:36, 4 October 2014 (MDT)
Using your wording for the description, I agree the wording was a little off. Added "Creatures surrounding the target get a DC 15 reflex save for half damage."

Paramýth Campaign Setting[edit]

Hey Marasmusine. I was wondering if you could please take a look at my campaign setting, or what there is of it so far? I'm trying to get some opinions on it and maybe suggestions for what needs fleshing out. Thank you in advance! --Salasay Δ 19:32, 5 October 2014 (MDT)

Hi, one thing I look for in a campaign setting are story hooks, so I can straight away see when and where the campaign might take place, what the players might be doing, and how they might be working as a group. To me, that's more important than reams of history :) By extension, the next important thing to me are creatures, treasures and specific locations. Marasmusine (talk) 00:43, 6 October 2014 (MDT)

Rakshia 4e race[edit]

Hello again, I've been brainstorming some ideas for the Rakshia and was curious of your opinion. First and foremost I was curious if a feat based ranged weapon would be acceptable, it would have an amount of ammunition that would be allotted based on short and extended rest. take a minor action to prepare, and another to load, and so on. I was just wondering if it was an acceptable concept or if it seems like to much considering everything else the race has.
Secondly I was thinking about changing their origin from Natural to Aberrant, this is mainly because I feel like it fists there rapid morphology better, and I can make appropriate changes to the flavor texts as well.
Also I was hoping to get a look at the three paragon paths that I have for the Rakshia, I'm about 70% sure that they are OP. so I would like some opinions and criticism on them. --Aitharious (talk) 18:02, 14 October 2014 (MDT)
Sorry for the late reply. I'll take a look when I can. I've mostly been spending my time sorting out the 5e framework for the wiki, it's possible I'll be migrating from 4e permanently Marasmusine (talk) 12:03, 17 November 2014 (MST)
That's fine, I've really appreciated all the help you have given me so far and am very happy to have worked with you on the things I have posted. And I understand that doing all of these things for 5e is very time consuming and laboring so I'll let you do your thin, but if you ever feel like going back to some 4e stuff I'll gladly take your assistance. --Aitharious (talk) 21:17, 18 November 2014 (MST)

Dragon Class- Thanks[edit]

Thanks. It's a name i've been using on the internet for a long time. I've been reading a lot of the cool stuff on D&D wiki for a looong time and never edited anything until the Dragon because i'm actually using it in a persistent chat-based game and it badly needed to be cleaned up and clarified, and just revised to match standard dragons while still being a viable and reasonably-balanced PC class. I think i accomplished that without altering the creators original intent.

5e class features template[edit]

Could you make it so that empty features default to an em dash? It normally wouldn't be a big deal except that you practically have to memorize which levels grant an ability score increase, because those should be left blank in the template while the other lines should have a manual em dash.

Also, I think it would be reasonable to merge the hp and hd parameters, since hp at first level will never be a different number than the hit die. —Proton[talk] 12:47, 5 December 2014 (MST)

Okay, I think it's sorted, thank-you for the suggestions. Marasmusine (talk) 15:02, 6 December 2014 (MST)
Thanks! I also just realized that the sethp parameter is redundant, because it’s always the average hit die roll, rounded up (d6/d8/d10/d12 always correspond to 4/5/6/7). In the template, you could replace {{{sethp}}} with {{#expr: {{{hd}}}/2+1}}, which would perform the correct calculation.
I'm also trying to think of an elegant solution for having more columns in the class table. The warlock, for instance, has five extra columns, and I think the template should accommodate at least that. I also think spell slots would be best served with a single parameter that indicates what progression is used, and the template would fill it in automatically from there. I suspect something like spellcasting=full or =half or =third would work, but actually implementing it as wikicode would be really gross. I’ll see if I can whip up something that looks half-decent. —Proton[talk] 17:35, 6 December 2014 (MST)
User:Proton/Sandbox currently implements the sethp replacement and the spells per day table (currently demonstrated in the Sandbox). I’m now trying to figure out how to do the custom extra columns. In particular it’s really gross because the Player’s Handbook doesn’t consistently put the extra columns on the left or right of the Features column, which means we should make both options available. Although gross code, I know how it could be done, but the difficult part then becomes how to name parameters. I’d have to resort to things like extra1_20_left as the parameter for the first extra column on the left side at 20th level. I’ll think more on it. —Proton[talk] 18:20, 6 December 2014 (MST)
Such wizardry! I've changed the protection level on Template:5e Class Features so you can work on it directly if you wish. Marasmusine (talk) 01:06, 7 December 2014 (MST)
Appreciated :). I've implemented the extra columns now. I've arranged it so there's extra1, extra2, extra3, extra4, and extra5, each of which has a _name parameter and then _1, _2, _3, …, _20 parameters for each level. These appear on the right side by default, but the extrasonleft parameter can be set to 1, 2, 3, 4, or 5, putting that many columns on the left instead. It seemed like a good compromise that wouldn't make the code too abysmal. I edited the class preload page to include these changes. You can see a fresh example of the new template features on Witch (5e Class). —Proton[talk] 16:50, 7 December 2014 (MST)
Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors