Talk:5e Homebrew

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Fiendish Help[edit]

I need some help, I have a mostly completed Duelist/Warlock character but I don't have a fiend for it. Description below Gender: Female Fiend type:Erynis or Succubus Title:Bringer of Cardinal Sin Other than this I haven't made anything. Please help! Shikeshi (talk)

I'm not quite sure what you're asking for. A monster statblock? Marasmusine (talk) 04:03, 25 February 2017 (MST)

Structural Completeness[edit]

I've just ordered the Player's Handbook, it's going to take a while to get to me, but in the meantime I'll look through some preview material and have a crack at some preloads and templates. Marasmusine 06:37, 18 August 2014 (MDT)

Great! I have started on the 5th edition's structure, but there is still a lot to be done with the preloads, subpages, categories, etc. The "5e" table is just thrown up on MediaWiki:Common.css for now, and needs to be improved greatly when it can be.
A few questions of mine remain too:
  • Are "archetype variants" even something that should be so prominant, or just shoved in "Character Options"? The same question remains with subraces.
  • What are the epic progressions like? Are they with the classes?
  • An index needs to be developed, with knowledge if "origins" and "keywords" are used, or rather "types" and "subtypes" (which I doubt since there are subraces).
  • What are epic spells like? Do they warrant their own section?
  • Are NPCs in with the creatures like in 4e, or separate again with "NPC classes"?
Lots still need to be fleshed out too. --Green Dragon (talk) 07:08, 18 August 2014 (MDT)
  • I'm not sure what a archetype variant is, but there are subraces presented with the race. If subraces are available, you have to pick a subrace (specific example: If you want to be a gnome, you have to choose a Forest Gnome or a Rock Gnome).
  • There's no epic anything in the PHB, just levels 1 to 20 (may have to wait for the DMG)
  • Races do not have origins, keywords, types or subtypes. So there aren't many indexing options.
  • I'm not sure how NPCs are handled yet. There are some monster statblocks, again I think we'll have to wait for the DMG for NPCs. Update: There are some NPCs in the DMG Basic rules. They are treated like monsters - there are no NPC classes.
One thing to note is that Backgrounds are now more important (I think compulsory). Rituals are spells. The menu options should be:
  • Races
  • Classes
  • Personality and Background
  • Equipment
  • Spells
  • Feats
Marasmusine (talk) 09:53, 18 August 2014 (MDT)
Yes, there are types but now tags instead of origins and keywords.
I wonder if instead of "epic" there is "legendary gameplay". The creatures seem to be going that route.
I think that it is good to keep "Character Options" since feats are a variant rule, in effect (unless they are different in the published PHB). Putting the backgrounds in Character Options makes sense too.
If there are Legendary Classes then it should be "Classes and Legendary Classes", I'll have to change that. Can you confirm if they are Legendary Classes?
Spells seems good to, and that needs to be changed as well. --Green Dragon (talk) 00:33, 19 August 2014 (MDT)
Backgrounds are as important as Race and Class now, it's where a PC gets proficiencies, starting equipment, and some other features. I'd like our menu to reflect the four steps you take to make a character, 1) Race, 2) Class, 3) Background, 4) Equipment. Marasmusine (talk) 00:52, 19 August 2014 (MDT)
Are you proposing that we split backgrounds away from character options? This could work.
Skills are also very important, since many class features now are oriented around a skill. As such, I imagine that many homebrew skills will be created to work with a new class feature.
I agree that 1) Race, 2) Class, 3) Background, 4) Equipment but then we need 5) Spells 6) Character Options and 7) Optimized Character Builds. --Green Dragon (talk) 01:18, 19 August 2014 (MDT)
Except for the 2) Class, since isn't "Classes and Legendary Classes" correct, or is it reasonable to leave it as "Progressions"?
Also should an emphasis be placed on "combat actions" somewhere here? I know that it fits into 5e Rules, but it could be better to emphasize it. Do you think that combat actions are pretty fleshed out, or it offers lots of room for variations? --Green Dragon (talk) 01:45, 19 August 2014 (MDT)
"Progressions" does future-proof us, but I don't know what progressions WoTC are planning beyond Classes. For the sake of simplicity and newcomer-friendliness, I would have the menu link as just "Classes", but it's your choice.
What kind of homebrew Combat Actions can we expect? Perhaps tripping, disarming, sundering... but I predict we'll see these in a future module. Marasmusine (talk) 03:52, 19 August 2014 (MDT)
That would make the most sense. I have changed it to just "Classes" and put the legendary list on their too.
I have also added combat actions to rules. --Green Dragon (talk) 03:33, 24 August 2014 (MDT)
Subraces are a property of races, and archetypes are a property of classes, they do not exist in isolation. A Gnome cannot choose "Hill Dwarf" as a subrace, nor can a Warrior choose the Bard's College of Lore at lvl3, for example. So, under races, there should be a section dedicated to homebrew subraces for official races, with each core race having its own wiki page where people can add subraces to the list, while whole-cloth races would just have subraces as part of their wiki entry. The same should be done for archetypes within class; each core class having a single page where new archetypes can be given their own entries on a single page, while new classes would have a section listing their archetypes. Because any individual feat is so small and simple, all homebrew feats could be put into a single page as well. Likewise, skills are typically given descriptions less than three sentences long, and are usually very broad in their application, making a whole page dedicated to each skill not only cumbersome, but also kind of aesthetically unappealing.--75.156.182.195 12:38, 30 September 2014 (MDT)

Should there not be a section somewhere for new Downtime Activities? Kydo (talk) 14:56, 8 May 2015 (MDT)

Bloodlines[edit]

I'm thinking of doing some bloodlines, I'm not sure what approach is best. Would people prefer to see Unearthed Arcana style levelled bloodlines, or we could use feats? Marasmusine (talk) 03:21, 24 July 2015 (MDT)

I'd recommend a setup similar to 3.5 chart that offers bonuses as the game progresses and the DM and player decide that they have reached a point in which they "unlock" the features of their bloodline. Overall I love the idea of bloodlines because they offer a "racial" set of bonuses that are too potent for a base race but are too general to assign to a class, feat, or archetype. It wasn't quite a Bloodline mechanic per-say, but we were in a low-loot styled game so the DM decided to give rewards to story and accomplishments in the form of abilities and features. Where do you feel a "features/abilities as loot" section could be placed? Kind of like pre-epic boons if you will.--Gr7mm Bobb (talk) 11:31, 19 January 2017 (MST)

Rate my Campaign[edit]

Hi, I made a campaign that I think is rather complete and I would like a rating for it. The link to the campaign is here: Runeterra (5e Campaign Setting) Make sure to read the page on how to rate a campaign Link to page here! before rating it unless you've read it already. --Aldwynadain (talk) 07:22, 7 January 2016 (MST)

Er... OK. I have to warn you though I'm not a big LOL fan. --Kydo (talk) 23:14, 8 January 2016 (MST)

Hey all!![edit]

First pass for hermetic mage incoming. As I work on this I am going to need tons of ideas for spell options. if anyone wants to jump in and help....creating a whole new magic system has not been easy :) Once I am done I will also be making something in optional rules for Hermetic casting as an option for wizards and i'll also make an archetype for sorcerers.Hades996 (talk) 08:03, 8 February 2016 (MST)

Hello, at some point I'll probably leave some feedback on the talk page, I tend to leave bullet-point lists of things that need rewording or reworking. Marasmusine (talk) 13:20, 8 February 2016 (MST)

question[edit]

who do i need to contact to see if someone can make me or help me make some legitimate playable races and classes for the local games? If i understood what is like, legal or whatever i would do it myself. I just dont know where to do that, or look for that...got to be some guide lines somewhere. I have seen some things here that i like however the local dm doesnt like some of the stuff i like...so i am trying to find a happy middle or something. Right now i am playing in the store, about 3 times a week. next up is the evil campaign and i am looking to change characters to something...more enjoyable and exploitative. I am going to spend some time looking and asking here....sorry if i get on peoples nerves...i havent played in a long time.

I can try to help out when I can; however, you must give an idea of a theme for me to help you. Azernath (talk) 10:07, 30 April 2016 (MDT)
I would recommend that you first talk to your DM and the other players. What are they willing to accept in their games? What type of options are they using for themselves? What type of game is being played? Is it a 6-player game with iconic characters, or a free form sandbox? Then, I would ask the DM to personally help you understand what he or she is willing to accept in the game, what choices does he or she leave for the players, and what are the sources being applied in your game? Finally, I would join the game as you are allowed to join and if something comes your fancy just let people know about it, and see where this takes you. If you need more advice just let me know. --Green Dragon (talk) 16:46, 30 April 2016 (MDT)
  • I have asked the dm, and he looks on the wiki pages and...something seems off like...he relates the overlord class as an anti paladin. I Disagree, as overlord is minion based...not anti paladin...I know im probably missing a point or something. He is new to dming. It has been a long time for me since i played as well so...i am looking for something that he can feel confident with and something that i will enjoy at the same time...When i ask him to look over the races/classes...it seems to bother him...as if i am doing something wrong so i am trying to find out something that he cant rebuttal and enjoy running a campaign for as i enjoy playing it. I sent a huge list of ideas to that M dude... Maramara....something a rather and he said he will help. I will send a copy to Azernath if i can figure out the email. Cause thats where i have everything written that i was considering. McAlester Gamerz Customer (talk) 14:12, 1 May 2016 (MDT)
I can hear you McAlester; however, next time if you want to reach me then just click on my talk page near my signature, and it will take you directly there.
If you got an idea that you want to create then simply tell me and I might be able to help. Azernath (talk) 16:03, 1 May 2016 (MDT)
Checked em out, but now i have to go to that evil campaign thing here in town. I liked them over all. McAlester Gamerz Customer (talk) 14:00, 3 May 2016 (MDT)
Hold, do you mean Kingdom Con in San Diego? Azernath (talk) 19:40, 4 May 2016 (MDT)

No...IN Mcalester...oklahoma....LOLMcAlester Gamerz Customer (talk) 22:01, 4 May 2016 (MDT)

I've been working on a guide for class creation... But it is not simple. Personally, as a DM, most of the pages on this wiki make me cringe from their overwhelming cliche'd cheeziness. Immaturity abounds in a sea of unfinished fanfiction and power-fantasy. There's too much being done without consideration or foresight by too many people, and there is too little oversight or cross-editing. For example, Summoner has undergone hundreds of edits by the same small group of users, who I have never seen anywhere else on the wiki. I had intended to try and work on it, but they change too much too fast all the time, and I deemed it a lost cause. Many pages are started, then immediately abandoned due to disinterest, and never finished. Heck, even I have a dozen or so pages that have never reached completion. Much of the material on this website has little to no playtesting behind it, and anyone with a firm grasp of the game's balance and mechanics can probably spot at least a few broken classes or races which are currently passing as "A-OK". --Kydo (talk) 06:36, 5 May 2016 (MDT)

I too have had the problems you mentioned; furthermore, I had races and classes that I left for a while to take care of other projects, and when I came back, I found the page have been changed by few named and mostly unnamed editors who did what they want with out giving any reason or a heads up that they will do so; however, I can't deny their right to do so because this is a free website and everyone voice matters equally, yet it would be nice if they just tell us what they have of an idea and state the intentions to the original authors just like McAlester Gamerz Customer, or at the very least have the decency to be a part of our community and make a user name, SO WE CAN KNOW THE BASTARDS WHO DID THIS TO OUR BABIES AND KICK LIVING HELL OUT OF THEM. ... inhale ... exhale ... inhale ... exhale .... Sorry for the out burst, but I have had this in me for a long time (He says half holding and half choking a bottle of water). :) Azernath (talk) 11:50, 5 May 2016 (MDT)
I agree with both of you even though, to a point you are at odds with each other, as I am mildly also. I dont mind cheesy fan fiction as long as it is used decently. Because it is the exploration in search for understanding of concepts and ideas the mind seeks to fulfill itself via the ego/id. Somethings are better left...not understood and forgotten, and some are there for temporary relief of daily stress. We can underestimate the power of silly to destress the human soul, mind and body. At the same time it makes me understand that people who abandon or haphazardly contribute are probably poor parents. Playtesting needs to happen and it needs to be unbiasly tested, soooo it needs review and use by others...therefore it needs to be completed, and chosen, so deleting something silly, etc...without consideration...defeats the purpose.

Again if we see one of these 'baby's' laying around, i will agree something needs to be done. Even if you dont like the addition, and you remove it, the contributor will feel the same way that the original poster feels if its altered/or removed...So BOTH need to wake up, get real and work together to raise that 'baby' to an actual playable class or race. So Azernath, unless i am mistaken, you had a sprite thing that had an abandoned or something template, and then someone added a subrace, then you got mad and deleted it, and then the contributor got bad at you for the very same thing you got mad at them for....so work together....restore and enjoy...seriously...I would be honored if someone took that much time to make a sub race or something, especially if they were not just a common person. Seriously. anyway...with that being said, please look at my user page and stuff and tell me what you think...work on something and tell me what you would like me to work on. or something. etc...cause i have more time than most of you i bet.

Err... Yes... Generally, being polite to each other is a good idea. (However bad at it I am) I was more commenting about the lack of community. There's a few of us who interact with each other a lot- some more because of actual responsibility, others because of some bizarre neurosis... But most of the "users" here just log in, make an edit or two, and vanish forever. That would be fine, I mean, it won't be for everyone, except that all-too-often, their single contribution is a new page with little thought or planning behind it. Often, it's a rehashing of another page that has already been completed- they didn't even take the time to look up if anyone else already created what they were looking for! I've deleted a surprising amount of vandalism, (usually in Spanish for some reason?) and have had to correct HEAPS of spelling issues. (Granted, I have been a source of a great deal of such errors) Many pages are little more than a title and a brief overview. We still have people making new content, but using terminology or rules from other editions. Tons of pages are incomplete, but not marked as such. Many pages are unbalanced, but not marked as such. Many pages are poorly written, confusing, or filled with grammatical and spelling errors, and again not marked as such. Now, going around and critiquing every single page is not only impractical- it can also be considered rude. After all, Azernath thinks of their ideas as "babies". More to the point, much of this, such as "brokenness" is extremely subjective. Many weapons that I designed have been identified as unbalanced. I still disagree with and resent this, but I am the distinct minority in that regard, so I must be wrong, at least in a technical sense. Attempting to systematically enforce testplaying and "balance" in everything on the site would just create more resentment, particularly toward whoever decided to take it upon themselves to fulfill such a role. The root of this problem is that nobody feels like sticking around. Nobody really plays each others stuff much, and there's just very little creative cross-pollination. If there were more active users, and people actually used each others stuff, there would be actual conversations outside of "Hey, your design goes outside of the theoretical guidelines proposed for this content by the developers". Heck, if more people actually even took the time to read each others stuff, that'd at least get more eyes out for grammar and spelling. As for the original question, McAlester, if you want any help on a project or page, I'd be happy to help. I'm not as active as I used to be- things aren't doing so well here in Alberta- but I like to participate when I have the time. --Kydo (talk) 17:07, 5 May 2016 (MDT)
exactly, however i am doing the best that i can. We are all hitting the nail on the head. Is the house done being built yet? I dont think so. We could all be hitting the same nail. Well feel free to look at my user page and take initiative. Also about grammar and spelling, that also is subjective due to where your born and even more importantly, WHEN you were born. Some things are spelled differently depending on your 'custome'. For example. McAlester Gamerz Customer (talk) 08:05, 6 May 2016 (MDT)

Dungeon or Game?[edit]

I disagree with the transition to refering to the Dungeon Master as a Game Master. DM has been the correct term for the game master of a D&D session for decades. Additionally, you can never get past the fact that "game-master" spoken aloud always sounds like "gay-master" which is offensive to pretty much everyone except people who think that is hilarious- like me. The use of that title outside of hobbyist company just perpetuates the stigma of D&D being socially deviant and subversive because of that- it randomly attributes sexual implications to the game which are not true. (DM does have similar connotations, but nowhere near as severe, because most people are at least aware of the title these days.) I would prefer the title "Game Master" be left to other games. D&D has its own word for the role. --Kydo (talk) 15:19, 28 June 2016 (MDT)

I also prefer DM for D&D, unsure why this was changed. I'm a GM when I play GURPS :) Marasmusine (talk) 15:54, 28 June 2016 (MDT)
I changed this because the 5e SRD:System Reference Document uses "GM" and this is how 5e is written. For example take a look at 5e SRD:Inspiration. If you would not mind asnwering me first if you had already considered this or not when you first posted these comments, I would appreciate that. --Green Dragon (talk) 06:10, 29 June 2016 (MDT)
You will have to forgive the confusion because the books use "DM", e.g. the DMG says "Some DMs forgo using inspiration..." (p. 240). Marasmusine (talk) 07:16, 29 June 2016 (MDT)
Why would I read the SRD if I have the core books? --Kydo (talk) 15:57, 29 June 2016 (MDT)
As with 3rd edition, the SRD is a reference for 3rd party publishers, not a reference for gamers, you can't play the game just using the SRD. It's WoTC saying "it's okay to print this material in your own OGL publications.
I'm guessing the use of "game master" is because WoTC have trademarked "Dungeon Master", and the SRD does not contain trademarks.
If Green Dragon wants to be compliant with respecting trademarks, then there's quite a lot that would need renaming. Marasmusine (talk) 16:14, 29 June 2016 (MDT)
Fair enough, we will just use the term "Dungeon Master" as a carry over from 3.5e SRD usage. Since we have carried over many formats and templates throughout editions, I think we can disregard this trademark situation fairly. --Green Dragon (talk) 09:57, 30 June 2016 (MDT)

Environment Count[edit]

Why does it say there are 21 items, but there's only 4 on the page? --Kydo (talk) 12:09, 1 October 2016 (MDT)

Could you be more specific? What page? Could you put it in an internal link please? --Psolkaiyn Tantaloss (talk) 20:20, 27 January 2017 (MST)

Whoops, nvm. I found it. Can't find the error though. --Psolkaiyn Tantaloss (talk) 10:33, 28 January 2017 (MST)

Yeah, I dunno what's causing it either. I've checked all the categories. Marasmusine (talk) 12:14, 28 January 2017 (MST)
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