Grisaire (5e Campaign Setting)
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A long time ago, at the beginning of the world, was the Primus deity. From the creator mind came to be twelve maker gods born of Primus' dreams. They saw their creator as a lazy and unworthy being. So whilst Primus slept, his brainchildren murdered him. From the corpse the maker gods fashioned the world of Grisaire. Taking Primus' bones and spirit, they crafted for themselves twelve divine arms so that none may oppose them, and they each were held in check. Using the last shreds of Primus' scraps, they created the beings to walk the earth, from humans, to elves, and many others. Content with themselves, they now sit upon their thrones watching Grisaire in leisure.
But this lax attitude has caused them to grow as lazy as they found Primus. Drunk on power, they merely watch as their creations commit evil deeds. Made from Primus, their sapient creations contained some of the bygone deity's rage, which made them capable of horrid things. But the twelve gods merely watch in amusement, content upon their thrones. Deep within the hearts of mortals now stirs a pooled animus that schemes and plots to destroy the thrones and the world.
It should be noted that Grisaire is not canonically in the same universe as The Forgotten Realms, Greyhawk, Ravenloft, Dragonlance, Eberron, Planescape, or any of the traditional campaign settings. By default it is considered separate from them. But of course this fact is subject to the will of the dungeon master using the setting.
Also take caution that a lot of this campaign setting is pure homebrew for flavor. You are free to use official content if you wish.
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Campaign Setting Information
World of Grisaire
Dungeon Master's Guide