Geography (Grisaire Supplement)

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Grisaire is a near Pangaea type of world, save two slivers that are not connected to the primary landmass. The body of water is considered a single ocean, known as the Sleeping Wallow. This means some possible miscommunications when talking about direction, so you need to be specific about where you go over the same body of water. Instead of simply over the ocean, you should say something like "over the Wallow to" your destination. Three special whirlpools are known to be year-round in the ocean, with their locations shown on the map. They are said to connect to something within the planet itself, supposedly a dark secret... Enough about that though, onto the stuff that actually matters.

Nations of Grisaire[edit]

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The planet of Grisaire has primarily one large landmass, known as the Endix continent. It is flanked by two small island nations, and has extending peninsulas to the north and south. The rest of the surface is covered by the ocean. The deep north and south are largely uninhabited and infested with monsters and powerful beasts like dragons. Other than these two unclaimed areas, Grisaire has twelve nations established everywhere else. The planet itself is also notably not that big, being about equivalent to the size of the planet Mars.

Adum[edit]

Known as the deep forest nation, Adum is the frontier against the Frigid Wastes. Their nation is highly reverent of nature, drawing most of their livelihood from nature's bounty all around.

Notable Places[edit]

Capital: Salif is the capital of Adum. It is known for hosting a magnificent tree at the center, named the Heart Root, the tallest and oldest plant anywhere on the planet. In addition to having magical properties, the tree serves as a guardian system for the surrounding city.

Urrgarda: Also known as "The Giant's City," Urrgarda is a heavily fortified city at the forefront of the border before the Frigid Wastes. It was a settlement formerly built by giants and is now the predominant home of the antaeud, who are descendants of those founding giants. The ground here is very cold and hard, making it difficult to farm. The city has its own miniature sovereign family, who see the city as a gate to the unknown dangers of the Frigid Wastes. Their main area of trade relies on mercenary work and weapons. The city is highly guarded and outsiders are almost instantly noticed and closely watched.
Senzhilim: This city is considered the dead-end of Adum. It is the end of the country's main trade route. Fortified by walls, it also has access to the Northern Gulf via a small port just outside its limits. It is commonly a drop-off spot for supplies headed to Urrgarda. Decently populated, it has a population of rather reclusive people who are slow to turn and run. The climate here is not as cold as Urrgarda, but it is enough to make one's breath fog.

People[edit]

Society[edit]

Culture[edit]

Aerzale[edit]

Perhaps the second most industrialized country on Grisaire, Aerzale historically stood in opposition to Premius and its historic predecessor's advances. In modern day, Aerzale boasts highly coveted technology to develop flying apparatuses. In addition, it is known to be home to special grounds on which dragons dwell.

Notable Places[edit]

Capital: The city of Heaven's Hollow is the industrial center of the nation, as well as their brains. Their plans to innovate in air travel originated here, and they also have a good deal of military stationed in the area.

Drakfels:

People[edit]

Society[edit]

Culture[edit]

Doru Islands[edit]

Notable Places[edit]

Capital: These scattered islands designated Henzish as their capital. It is located on one of the more agricultural islands of Iwa-oh.

Cijel: This lush city is home to the cijelese people and occupies the entire island. After having been driven from the mainland, they sought refuge in one of the lushest islands in Doru. They remain a sovereign power under the Doru territorial kingdom and are very suspicious of anyone from the mainland. It is notable that they generally do not allow any forms of automated technology to enter their villages.

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Society[edit]

Culture[edit]

Edim[edit]

Notable Places[edit]

Capital: Located in the stone heart of the Endixian Desert, Masak is the crossing central of many trade routes that pass through the nation. As such, it is a luxurious heart of commerce, with the royal Edim-al Palace to top it all off.

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Engal[edit]

Notable Places[edit]

Capital: As a good deal of the nation's wealth comes from the mines, their capital Tupton is located at the ground breaking site of the first mine in the nation's history.

People[edit]

Society[edit]

Culture[edit]

Hagai[edit]

Notable Places[edit]

Capital: While most of the nation's population actually resides at the north of the island, Shibato, the capital, is located at the southern area.

People[edit]

Society[edit]

Culture[edit]

Igribus[edit]

Notable Places[edit]

Capital: Dansferth is the capital city of Igribus, located at the heart of the nation in the core of the grasslands.

People[edit]

Society[edit]

Culture[edit]

Kalim[edit]

Notable Places[edit]

Capital: Controlling much of the trading ports on the eastern Endixian coast, Kalim's capital, Dirgus, is located down the Dirgutian peninsula, being one of the most profitable trade sites in the world.

People[edit]

Society[edit]

Culture[edit]

Khaire[edit]

Notable Places[edit]

Capital: The enigmatic nation of Khaire is part desert, part island oasis. The capital of Zalifer is located in a spiritual location, with their primary house of law facing the Serpent's Maw an island away.

People[edit]

Society[edit]

Culture[edit]

Lozor[edit]

Notable Places[edit]

Capital: The diverse island nation of Lozor has their capital, Chankulo, located where their Tower of Peace is erected, along with the Tranquil Palace and Court of Serenity.

People[edit]

Society[edit]

Culture[edit]

Premius[edit]

Notable Places[edit]

Capital: Maqi Rex is the moving capital of Premius. It is an entirely artificial structure, built like a gigantic city on mechanical spider legs. This allows it to be mobile in times of strife. The versatility of Maqi Rex is believed to be integral to the rise of Premius as a world power. Its design was spearheaded by Griks Zalow just years after he joined the scientific research force. In 20 years, the entirety of Maqi Rex became a mobile construct, with the stat block of a living city.

Rabinswald: The Ravenwood is a dark forest full of leafless, black trees in the northeastern region of the kingdom. It was formerly a verdant strip of nature. During the rise of the empire in the March of Gears, the natural beauty of the nations Morkan, Eskain, and Tasnen was sacrificed to feed their military machine. The soil turned acrid and the wildlife faded, leaving a forest of black. The land has yet to recover from this, thus the current state of the wood.

Lowlach Region: South of the Regis Range is where two lakes touch, across which is Aerzale land. This area is home to small agricultural communities that have recently fallen on hard times as a result of industrial pollution upstream. They are notable for having eked a living dealing with horrible modified livestock. Many community leaders are puppets placed by the central heads in Maqi Rex. Most of the common folk here despise the central government for their negligible behavior.

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Society[edit]

Culture[edit]

Zesh[edit]

Notable Places[edit]

Capital: Having been threatened for the longest time by Premius and the threats from the Frigid Wastes oversea, the capital of Edensbarrow is supposedly one of the most fortified cities in the world.

People[edit]

Society[edit]

Culture[edit]

The Wastes[edit]

Frigid Wastes[edit]

The Barrens[edit]

Grisaire Navigation
Grisaire Campaign Settingv
Grisaire logo.png Players Guide Races, Backgrounds & Languages, Classes, Spells & Magic, Downtime Activities, Feats
World of Grisaire History, The World, Society, Cosmology, Religion
Dungeon Master's Guide About, Treasure, Bestiary, Tables, Help, Adventures, NPCS, Variant Rules
Soon the world's fate will be determined solely by the strong, and everything will be destroyed. How frightening, no?
Halik Farrad, Four Riders




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