5e Derivative Work Weapons

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This list of homebrew content includes nonmagical weapons that were made on D&D Wiki for 5e, but are derived from existing fiction outside of Dungeons & Dragons. Many of these weapons may feature advanced technology not seen in typical campaigns. This list excludes any pages with maintenance templates.

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Chainsaw, UAC 3d4 slashing 9 lb. Chained damage (4), reload (50 charges), heavy, two-handed
Hidden Blade 100 gp 1d4 Piercing 1 lb. Hidden, Light, Finesse, Special.
Kabong 1 gp 1d4 bludgeoning 5 lbs. Heavy, Special
Starcraft Plasma Charged Combat Knife 1d4 piercing 4 lb Light, finesse

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Miniature Explosive 4 gp 1d6 fire 3 lb. Thrown (30/50), Light, Special
Pistol, UAC 2d6 piercing 3 lb. Ammunition (range 50/150), reload (12 shots)
Shotgun, Combat 3d6 piercing 7 lb. Ammunition (range 30/90), two-handed
Unmaker 2d6 necrotic or more 4 lb. Ammunition (range 120/360), loading, special, two-handed
Wrist Bow 100 gp 1d4 piercing 3 lb. Ammunition (range 20 / 80), light, Reload (6), Short Burst (2), Glove

Martial Melee Weapons[edit]

Martial Melee Weapons Cost Damage Weight Properties
Ball and Chain 55 gp 1d8 bludgeoning 12 lb. Dire, heavy, versatile (1d10), thrown (range 20/60)
Chain-axe 3d8 slashing 8 lb Versitile (4d8)
Chainsword 4d6 slashing 4 lb. Ammunition, reload (30 strikes)
Energy Sword 3d12 force 3 lbs. light, Disarming, special (can use 10 times, then needs 2 hours of charging)
Feathered Edge 450 rp 1d6 slashing 1/4 lb. Finesse, Special
Feathered Spear 450 rp 1d6 piercing 1/2 lbs. Reach, Finesse, Special
Giant Door Shield 80 gp Special, see Blind Charge below 40 lb. Heavy, Two-Handed, Special
Heavy Chainsword 6d6 slashing 8 lb. Ammunition, Reload (20 strikes), Heavy, Two-Handed
Hidden Blade, Variant 75 gp 1d6 piercing 1 lb. Finesse, glove, hidden, light
Killling Edge 35 gp 1d8 slashing 4 lb. Special
Spike Grenade 2d8 fire, plus 1d8 slashing 4.25 pounds. thrown
Splitleaf Greatsword 25 gp 1d8 slashing 8 lb. Heavy, Reach, special, versatile (1d10)
Tail Attatchment 15 gp varies 10 lb Special (Must have a tail to use)
Umbrella of Pei 15 gp 1d8 slashing 3 lb. Two-handed, Special
Vibroblade - 2d8 slashing 8lbs. Light, finesse
War Fan 15 gp 1d8 slashing or bludgeoning 3 lb. Light, Finesse, Thrown (20/40), Returning

Martial Ranged Weapons[edit]

Martial Ranged Weapons Cost Damage Weight Properties
AIE-486H Heavy Machine Gun 60000 gp 2d8 piercing 20 lbs. Ammunition (range 60/250), reload (200 shots), heavy, two-handed
BR55 Battle Rifle 6000 gp 2d8 piercing 10 lbs. Ammunition (range 150/300), reload (36 shots), burst fire(3)
Blaster Launcher 15,000 gp 5d12 fire 3 lb. Heavy, ammunition (range 15/45), loading, two-handed
Bolt Pistol 3d8 piercing 5 lb. Ammunition (range 50/150), heavy, reload (10 shots)
Bolter 4d8 piercing 15 lb. Ammunition (range 80/240), heavy, reload (30 shots), short burst (2), two-handed.
Chaingun 2d8 piercing 14 lb. Ammunition (range 50/150), burst fire only, heavy, two-handed
Combi-bolter 5d6 piercing 25lb Ammunition (range 80/240), heavy, two-handed, reload (60 shots), short burst (4)
DC-15S Carbine Blaster - 1d8 Radiant 3 lbs. Ammunition (Range 100/300), Reload (100 shots), Special
Duplex Bow 90 gp 1d4 or 2d4 piercing 2 lb. Ammunition (range 20/60), two-handed, special
E-11 Blaster Rifle 3d8 piercing 6 lb. Ammunition (range 120/360), reload (100), two-handed
Element Gun 15 gp 3d6 fire/cold/lightning damage 1 lbs. Ammunition (30/120), light, reload (20 shots)
Gauss Cannon 5d10 Lightning 8 lb. Ammunition (range 120/360), two-handed, heavy
H-165 Forward Observer Module 25000 gp 20d6 fire damage / 20d6 bludgeoning 10 lbs. Special
Lasgun 50 3d4 radiant 12 lb. Ammunition (range 80/240), heavy, short burst (3), reload (30 shots), two-handed
M6C PDW 200 gp 1d8 piercing 10 lbs. Ammunition (range 60/150), reload (12 shots), light
M6 Grindell/Galilean Nonlinear Rifle 50000 gp 10d10 Radiant 45 lbs. Ammunition (range 150/200), Reload (4 shots), Heavy, Special
M6 Magnum Sidearm 3000 gp 2d6 piercing 10 lbs. Ammunition (range 60/150), reload (12 shots)
M7 SMG 200 gp 2d4 piercing 10 lbs. Ammunition (range 45/90), reload (60 shots), light
MA5C Assault Rifle 6000 gp 2d8 piercing 10 lbs. Ammunition (range 60/250), reload (32 shots), burst fire(4), two handed
Plasma Gun 2d10 lightning 8 lb. Alt-fire, ammunition (range 40/120), burst fire, reload (150 shots), two-handed
Precision Bolt Rifle 2d8 piercing 9 lb. Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed
Railgun 15 gp 3d12 3 lb. Heavy, Special, Ammunition (range 30/120), Siege, Loading
Revenant Missile Launcher 5d8 piercing 10 lb. Ammunition (range 120), heavy, reload (8 shots), special, shoulder mount
Rocket Launcher 5d6 piercing 11 lb. Ammunition (range 80/240), heavy, loading, special, two-handed
SPNKR Rocket Launcher 50000 gp 3d8 Fire 25 lbs. Ammunition (range 60/150), reload (2 shots), heavy
Shotgun, Super 3d8 piercing 4 lb. Ammunition (range 20/60), double barreled, two-handed
Sniper Rifle System 99C-Series 2 Anti-Matériel 3000 gp 3d8 piercing 10 lbs. Ammunition (range 150/300), reload (4 shots), heavy, two-handed
StarCraft Wrist Cannon 4d8 piercing 30 lb Ammunition (range 60/180), reload (5 shots)
Starcraft C-14 Rifle 4d6 piercing 50 lb Ammunition (range 80/240), heavy, two-handed, short burst (4), burst fire, reload (500 shots)
Starcraft Chain Gun 5d8 piercing 80 lb Ammunition (range 40/90), heavy, two-handed, short burst (5), reload (750 shots), special
Starcraft Hellfire Shotgun 2d6 piercing and 2d6 fire 10 lb. Ammunition (range 35/60), reload (10 shots), burst fire, two-handed, special
Starcraft Tier 1 C-140 Flamethrower 4d6 fire 27 lb. Ammunition (range 120/220), heavy, reload (5 shots), two-handed, special
Starcraft c-10 Rifle 4d8 piercing 20 lb Ammunition (range 140/480), heavy, two-handed, short burst (3), reload (15 shots)
Starcraft t2 Firestorm Flamethrower 5d6 fire 23 lb. Ammunition (range 60/110), heavy, reload (4 shot), two-handed, special
Starcraft t3 Hellfire Flamethrower 6d6 fire 27 lb. Ammunition (range 40/90), heavy, reload (3 shot), two-handed, special
Static Cannon Special 6 lb. Special (range 80/320), two-handed
Swallow Bow 500 rp 1d8 piercing 1 lbs. Ammunition (range 90/330), Two-Handed
Type-25 Directed Energy Pistol 6000 gp 2d6 lightning 10 lbs. (range 20/150), 1 handed, light, plasma cartridges
Type-25 Plasma Rifle 6000 gp 2d8 lightning 10 lbs. (range 60/250), one-handed, plasma cartridges
Type-33 Needler 200 gp 1 piercing 10 lbs. Ammunition (range 45/90), reload (20 shots), light
Type-33b Assault Cannon 50000 gp 3d12 Fire 25 lbs. Ammunition (range 60/150), reload (5 shots), one handed, heavy
Type-50 Beam Sniper 3000 gp 3d8 lightning 10 lbs. Ammunition (range 150/300), plasma cartridge, heavy, two-handed
Type-51 Carbine 6000 gp 2d8 piercing 10 lbs. Ammunition (range 150/300), 2 handed, plasma cartridges
Wrist Gun 2d6 Piercing 3 lb. Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special
Yautja Bow 2d6 Piercing 5 lb. Heavy, Two-Handed, Ammunition (range 200/800)

Ammunition[edit]

Ammunition Cost Weight
Alloy Flechette (4) 1 lb.
Energy Pack, UAC 2 lb.
Pistol Magazine, UAC 1 lb.
Power Cell, UAC 1/2 lb.
RPG, UAC 1 lb.
Rifle Bullets varies
Shotgun Shells (4)



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