3.5e Weapon Summoner Feats

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Any feat designated as a weapon summoner feat can be selected as a weapon summoner's bonus feat. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites.

Weapon Summoner Bonus Feats
Name Prerequisite(s) Summary
Accurate Attack You can sacrifice one attack for greater accuracy on the next.
Acrobatic Attack You can use acrobatic maneuvers to get around an opponent's defenses.
Acrobatic Strike You may use your acrobatic skill to catch your enemy off guard.
Advanced Aerial Combat 3e Prerequisite Feat::Aerial Combat (3.5e Feat) You have become so effective in combat that you have learned to control a greater area in the battlefield.
Aerial Combat You are trained to fight while in flight.
Aerobatics You are at home in the air. You understand the properties of wind resistance and aerodynamics and how to optimize your situation in the air.
All-Out Attack You ability to shift your focus from defense to offense is greatly improved.
Alternate Strikes You may alternate attacks between two weapons.
Anything Goes Combat In your hands almost anything is a dangerous weapon
Anything Goes Long You can throw nearly anything - ale tankards, rocks, bags of coins - and make it hurt.
Attack Focus You may sacrifice mobility and attacks to increase your ability to hit.
Avoidance You do not provoke attacks of opportunity moving past opponents.
Axe Frenzy You can strike exceptionally fast with axes.
Axe Hurling You can throw any axe.
Back To Back You shield your allies' vulnerabilities in combat.
Back to Feet You are so strong that you can make it back to feet just by using you great Strength.
Back to Hand You are able to use one leg to push a fallen object from the ground up into you hand.
Batter Up! Take a baseball swing to trade accuracy for a better chance at a critical.
Battle Cry Your voice inspires greatness in battle.
Battle Leader Your banner or standard inspires your followers and cohorts in battle
Bleeding Critical Your strikes can cause someone to bleed to death.
Bonded Weapon You have used a single weapon so much that you have formed an almost spiritual bond with that specific weapon.
Brawn 3e Prerequisite Feat::Brute (3.5e Feat) You have improved your striking power.
Brute You have improved your striking strength.
Called Shot You do more damage with pinpoint attacks.
Chariot Archery 3e Prerequisite Feat::Charioteering (3.5e Feat) You are able to shoot while riding in a chariot.
Charioteering You have learned how to drive a chariot, and know how to use its full potential.
Charmed You lead a charmed existence.
Chill of the Grave Your undead presence horrifies the living.
Cleave Asunder Your Sunder attacks are usually more effective. You are trained in following through when you break an opponent's weapon or shield
Cleaving Rampage You charge forward cutting through all in your path.
Close Order Combat You are trained to fight in a close-order unit.
Combat Intimidation You are capable of intimidating others more easily in combat.
Combat Precision You can sacrifice power for accuracy.
Combat Presence Your skill at arms strikes fear into the hearts of your foes.
Combat Rotation You know to relieve warriors from melee combat by taking their place in the ranks.
Concerted Attack You are well trained in directing the efforts of others during a coordinated attack
Confident Strike Your attacks are so cool they won't miss; in your opinion.
Confounding Shot You may draw an enemies attention solely to you with a shot.
Controlled Charge You can still remain defensive when charging.
Counter Charge You may step forward and meet a charging opponent, using his momentum to make your own attack more effective.
Create Opportunity Just when you thought you were as slippery as slippery can be, here comes somebody just a little bit quicker.
Crossbow Dead-Eye You can target vitals and make a devastating, single attacks with a crossbow.
Cunning Dodge
Deft Lunge You are trained to take advantage of openings in an opponent's defenses
Dive-Bomb You are trained to attack at speed from above.
Down And Dirty Style You are the master of the cheap shot against fallen foes.
Energy Strike
Extra Additional Attacks Even the toughest foes cannot take that many blows.
Flashy Attack You are able to use an impressive display of prowess to catch your opponents off guard
Fleet-Footed Two-Weapon Fighting
Follow Up You can push through enemy lines to create a breach.
Frenzied Attack You may attack your foe with wild abandon, allowing you to rain many inaccurate blows upon them.
Gigantic Weapon You are proficient at wielding extremely large weapons.
Great Blow You can strike mighty blows with mighty weapons.
Greater Additional Attacks Additional attacks are more precise.
Greater Aerial Combat You have learned to use air and gravity to your own benefit.
Greater Critical Choose one type of weapon.
Greater Dive-Bomb You are trained to attack at speed from above, without your enemy having time to react.
Greater Feint Your can use a feint to get into a favorable attack position.
Greater Overrun You can overrun multiple targets.
Improved Additional Attacks Make additional attacks with higher accuracy.
Improved Dive-Bomb You have done Dive-Bombs some many times that you can now use them without losing sight of your enemy.
Improved Power Attack You can control the amount of power you put behind each of your strikes.
Improved Power Double Weapon 3e Prerequisite Feat::Power Double Weapon (3.5e Feat) You can inflict terrible blows with a double weapon.
Improved Ranked Fighting 3e Prerequisite Feat::Rank Fighting (3.5e Feat) When fighting in a rank with at least one ally who also possesses this feat, you can co-ordinate your attacks effectively and threaten your opponent's vital areas more easily.
Improved Weapon Finesse You've become more reliant on agility rather than strength when it comes to damage.
Martial Improvisation You can use anything you can carry as a light load as a weapon.
Master Feint Your are an expert at feinting your opponent.
Master Overrun
Mounted Overrun
Multihanded Weapon
Near and Far
Pack Attack
Pin Weapon
Pole Fighting
Power Double Weapon
Pull Blow
Quick Strike
Rank Fighting
Rapid Thrust
Reactive Stance
Reflex Set
Reverse Strike
Second Line Striker You are so skilled with you reach weapon that you can easily attack from the second line.
Smash Concentration
Spirited Dive
Swing-By Attack
Tactical Forfeit Give up attacks to add those BABs to your next single attack.
Threatened Reach
Tornado Attack
Triple Threat
Two-Handed Finesse Apply Weapon Finesse to one-handed weapons wielded with two hands.
Two-Handed Flurry
Two-Weapon Focus Two-weapon fighting is easier for you when fighting with two matching weapons.
Two-Weapon Harmony
Ultimate Cleave
Unbalancing Feint
Unerring Weapon You possess masterful control over your weapon and perform precise strikes with it.
Vexing Feint
Way of the Hare
Weapon Handling Your weapon of choice is easier to handle.
Weapon Juggle
Weapon Manipulation
Weapon Reliability
Weapon Tricks
Whirling Feint You can feint all opponents in your reach at once.
Wrap Shot
Wrenching Attack
Zen Swordsmanship Your take the art of swordsmanship with a serene and zen mind.
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