Counter Charge (3.5e Feat)

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Counter Charge [General, Fighter]

You may step forward and meet a charging opponent, using his momentum to make your own attack more effective.
Prerequisite: Combat Reflexes
Benefit: You may declare a Counter Charge as a readied action against any opponent who charges you. The action is triggered the moment your opponent comes within 5’ of your reach. You take a 5’ step forward and make a single attack at your full base attack bonus. Your opponent suffers the -2 AC penalty for charging. On a successful attack you deal double damage. Stack this bonus damage with the weapon’s critical multiplier on a critical hit. While this shortens the distance your opponent has to charge, it does not alter the bonuses and penalties of the charge if the opponent moves less than 10’ because of your action.
Normal: Normally, you may only deal double damage against a charging opponent with weapons that may be set against charging foes.
Special: If for any reason you may not take the 5-foot step, you may not use this feat.
Author: OGC Source AEGF © OGC Source AEGF 2002   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
3.20 3.00 3.25 3.00 2.75 4.00

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    ->DnD Fighter Feats.
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