Pin Weapon (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL


Pin Weapon [General, Fighter]

This feat allows you to 'lock blades' with an opponent, reducing their ability to react

Prerequisite

Base attack bonus +3

Benefit

As a full-round action, you can strike an opponent's weapon in order to pin it. This works like a disarm but does not trigger an attack of opportunity. A successful pin causes both of you to be flat-footed as long as it is maintained.

Special

You can only use Pin Weapon unarmed if you have the Improved Unarmed Strike feat.

Example

Friar Tuck is rescuing some children from a castle dungeon when a guard blocks the way. Tuck pins his weapon, shouting for the children to run past. The guard cannot make any attacks of opportunity, being flat-footed.


--
Author: Carl Cramér © Carl Cramér 2001   This feat is from the NBoF, please see NBoF Credits.
Revised by the Netbook of Feats Review Board
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.20 4.50 4.50 5.00 4.00 3.00

Back to Dungeons and Dragons ->DnD Feats ->DnD General Feats.
    ->DnD Fighter Feats.

Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors