Wiki Gaming:Moons of Saturn

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> Doom (5e Campaign Setting)

The Moons of Saturn is a Doom campaign run by me (User:Marasmusine) for the fine folks at D&D Wiki.

I will be accepting 1 to 4 players. Make a marine. For background, pick soldier, urchin, sailor (replace vehicles (water) with vehicles (aerospace), criminal, or any homebrew background that will fit in a sci-fi setting.

When you post your actions, start with your character's name in bold. Don't use a header and don't sign the post (I trust you not to pose as someone else's character :)

Player Characters[edit]

The game is underway, but by all means people can still join in, it's trivial to write people in.

Pallas Station, ground level.

Marine Command Room[edit]


Ordos, Flynn, Williams hustle in and Stafford secures the door behind them. (50 XP for Williams and Stafford)

The command room is not large. In the center is a tactical desk, and some power is coming through intermittently: a hologram of the station and surrounding geography of Titan flickers on and off.

One screen on the wall displays the profile of your eel-hunting mission briefing which seems like a lifetime ago. The adjacent screen seems to have a new mission profile ready to play, emitting a soft "priority" alarm.

There are signs of struggle. Shell casings on the floor, a smashed computer terminal. The rec area and bunkroom is to the south, the armoury is the the south east.

Williams. "Wow Stafford, I sure am glad that you knew how to open the security door! Hopefully the monsters will forget about us soon. I am going to look for some new armor, would you guys mind helping me look?" Williams goes to the south east armory, and starts opening the lockers and chests looking for some new armor.

Stafford. "Okay, I'll help you look." Stafford goes with Williams.

DM. Because this is where Flynn and Williams live, you have an opportunity to describe what is in the rec room, and what your bunk and personal locker look like. (I'll get back to the armoury later today)

You open the chests and lockers and assess the inventory. Fireteam Alpha must already have taken some equipment, but there's still plenty here:

Stafford. Stafford's eyes light up at seeing the Hacking Tool and he quickly takes it. He also takes the Battle Damage Repair Kit and 4 shotgun shells. (Can we dual wield pistols?) He takes a Riot Shield as well. (not gonna use it yet, but still) Stafford also takes the Entrenching Tool, but realising how heavy all this stuff is, tosses away his wrench and his rope. "Hey, is anyone's armour damaged?"

(You need the True Grit marine training to dual wield; or the dual wielder feat)

Williams. I pick up the suit of security armor first, and bring it to my bunk. Where Williams sleeps is on one of the bunks along the wall, with his large chest for his personal gear from Earth at the head of his bunk, reaching up to the ceiling, and another large locker with his things for Saturn at the foot of his bunk. His red sheets are just like he left them before leaving for the eel hunting expedition. They are neatly folded, with his personal laptop placed on top of them. He was using his laptop before going hunting, and forgot to put it back into his chest. Williams puts his laptop back into the chest, takes off his armor and hangs it up in his locker. I go into the rec room with my towel, and use one of the showers there. Fresh and clean, Williams changes into his new set of armor. I take 3 stimpacks, and the rocket launcher.

Before joining the rest of Bravo, Williams leaves his mini fire-extinguisher on top of his bunk.

To Bravo, Williams asks them if they want to take a short rest here, and if any of them want a can of F-Max. I leave three cans of F-Max in the rec room, near the large couches. To Stafford, Williams informs him that his armor kit will be more useful if we run into problems getting the relic.

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