Nathan Flynn (Doom Supplement)

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Nathan Flynn[edit]

Medium humanoid (human), neutral good


Armor Class 16 (security armor)
Hit Points 26 / 20 (2d10 + 6)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 17 (+3) 17 (+3) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Str +5, Con +5
Skills Athletics +5, Perception +3, (up to 4 unknown)
Tools (up to 4 unknown)
Proficiency Bonus +2
Senses passive Perception 13
Languages English, French (up to 4 unknown)
Challenge 2 (675 XP)


Pistol Discipline. Once on your turn, when you make an attack with a one-handed ranged weapon, you can make an additional attack with that weapon against the same target.

Marine Archetype: Leader. You are a squad leader. You can issue special commands to cordinate the attacks and movement of your fellow marines.

Fire Control

You can coordinate the fire of other marines. Issuing a command uses your bonus action. When you take this archetype at 2nd level, you know the following commands.

  • "Point Fire!" You mark one creature you can see. Ranged attacks rolls against the marked creature made by marines within 30 feet of you against that target have a +1 bonus. The bonus lasts until the start of your next turn.
  • "Suppressive Fire!" You designate an 10 ft. cube area. Until the start of your next turn, creatures in that area must pass a Wisdom saving throw in order to move as long as one ranged attack is made into that area. The base DC is 5. Add 1 to the DC for each ranged attack made against targets in the suppressed area, and add 5 for each burst fire centered on the suppressed area. Creatures that are immune to fear automatically succeed on the saving throw.

In addition, your marine rank at 2nd level becomes Lieutenant.

ACTIONS

Combat Shotgun, ball shot. Ranged Weapon Attack: +5 to hit, range 30/90., one creature. Hit:

  • 3d8 + 3 piercing damage (15 ft.)
  • 2d8 + 3 piercing damage (30 ft.)
  • 1d8 + 3 piercing damage (90 ft.); no disadvantage for attacking at long range.

Shots: O X X X X X X X

Reload Shotgun. Reload up to 8 rounds of ammunition, or a bonus action to reload up to 4 rounds of ammunition.

UAC Pistol. Ranged Weapon Attack: +5 to hit, range 50/150., one creature. Hit: 2d6 + 3 piercing damage.

Shots: O O O O O O O O O O X X

Rocket Launcher. Flynn fires a rocket at a point within 240 feet of him. Each creature within 10 feet of that point must make a DC 15 Dexterity (DC 10 if the target is more than 80 feet away) Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one.

Shots: O O


{{{3}}}
  • High Jump 6 ft., standing 3 ft., reach 9'
  • Long Jump 17 ft., standing 8 ft.
  • Push, Drag & Lift 510 lb.
  • Suffocation 4 minutes without air
  • Starvation 6 days without food

Gear[edit]

  • Payload: 60 lb.
  • Encumbered: 90 lb.
  • Heavily Encumbered: 180 lb.
  • Encumbrance Limit: 270 lb.
Item Weight
Security Armor 20 lb.
Combat Shotgun 7 lb + 1 lb.
Pistol 3 lb.
0 Shotgun Shells 0 lb.
2 pistol magazines 1 lb.
Rocket Launcher 11 lb.
2 RPG 1 lb.
Mysterious Device (attached to shotgun) X lb.
An encrypted memory chip that was in your pocket when you left the medical station.
2 medikits 8 lb
One dose of Telol (a truth serum) 2 lb
One dose of Cortexin (improves intelligence) 2 lb
A pack of 10 bliss pellets (anti-stress, erases past 1 hour of memory) 2 lb

=

= Description[edit]

  • Gender: Male
  • Age: By looks, around 28
  • Height: 6.0 ft.
  • Weight: 194 lb.
  • Hair: Black
  • Eyes: Green
  • Skin: Pale

Characteristic: Nathan Flynn is a strong, yet quick man who remembers little of his past. He is kind, especially to his comrades, but ruthless in battle.

Personality[edit]

Traits
  • I am plagued by confusing nightmares which leave me feeling anxious all day.
  • I am completely obsessed with keeping my belongings with me at all times.

Clue. A personalised piece of jewellery: a silver ring with inscriptions on the inside that seem to be names.

Ideals
  • Heart. Although I woke as a blank slate, my first act was to rescue a trapped animal. There must be inherent kindness in people, even if hidden deeply. (Good)
Bonds
  • I remember living in luxury – I must have a personal fortune or estate somewhere, and I'm going to find it!
Flaws
  • I'm overly suspicious of strangers – for all I know I might not a be a stranger to them, and why would they keep quiet about that?

Backstory[edit]

The first thing Nathan remembers with certainty is waking up in a medical facility, but before that, he hazily remembers a large house he can only describe falteringly, and people that seem strange and familiar all at once. Those memories seem distant, though he is confident he will find the truth. Though he remembers little of his past, he is very sure of his skill with weapons, and is willing to fight to prove this.



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