Terry Williams (Doom Supplement)

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Terry Williams[edit]

Medium humanoid (Human), chaotic good


Armor Class 16 (security armor)
Hit Points 31 (31) (3d10 + 9)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+3) 16 (+3) 13 (+1) 9 (-1) 11 (+0)

Saving Throws Strength +4, Constitution +5
Skills Athletics +4, Acrobatics +5, Perception +1, Intimidation +2
Tools Vehicles (land)
Proficiency Bonus +2
Senses passive Perception 11
Languages English, German, Chinese
Challenge 2 (925 XP)


Medic. When you use a medikit or stimpack, the target regains an additional 1d8 hit points.

Marine Archetype: Badass. Life in a marine squad is a constant pissing contest in which individuals compete to prove their toughness, combat prowess and courage.

Badass Points (3 available from 3)

Starting at 2nd level you begin to develop a badass attitude, represented by a number of badass points. You have a number of badass points equal to 2 + half your marine level.

You can spend these points to fuel various badass features. When you spend a badass point, it is unavailable until you finish a short or long rest, at the end of which you regain all your badass points. You must spend at least 30 minutes of the rest making flippant remarks about your grave situation, pulling shrapnel from your wounds without wincing or otherwise vying for alpha position.

When you take this archetype at 2nd level, you gain two of the following badass features.

  • Just a Flesh Wound. When you suffer a critical hit you can spend 1 badass point to treat it as a normal hit.
  • Rocket Jump. You know how to ride the concussive forces of an explosion. When you need to make a Dexterity save against an explosive weapon such as a grenade or rocket, you can spend 1 badass point to use your reaction to jump 20 feet in any direction, including upwards. If you do so and succeed on the save, you only take a quarter damage from the explosion rather than half damage.

ACTIONS

Chainsaw. Ranged Weapon Attack: +5 to hit, range 5., one creature. Hit:

  • 3d4 + 2 slashing

Chained Damage. When you roll for damage with a chainsaw, pick up die results of 4 and roll them again, adding the new results to the damage total. Repeat this until all the damage die show a 3 or less. Each additional die rolled consumes an additional charge.

Shots: 34 / 50

Super Shotgun, ball shot. Ranged Weapon Attack: +5 to hit, range 20/60., one creature. Hit:

  • 3d8 + 3 piercing damage (10 ft.)
  • 2d8 + 3 piercing damage up to normal range.
  • 1d8 + 3 piercing damage at long range.; no disadvantage for attacking at long range.

Shots: X X

Reload Shotgun. You can use an action to reload up to 2 rounds of ammunition, or a bonus action to reload 1 round of ammunition.
Short Burst. You can discharge both barrels at once, expending 2 rounds of ammunition. If you successfully hit, you can reroll one of the damage die, accepting the new result.

UAC Pistol. Melee Weapon Attack: +5 to hit, range 50/150., one creature. Hit: 2d6 + 3 piercing damage.

Shots: O O O 0 0 0 0 0 0 0 0 0

Precision Bolt Rifle Ranged Weapon Attack: +5 to hit, range 80/240., one creature. Hit: 2d8 + 3 piercing damage. Expend 3 bullets instead of 1 to reroll up to 2 damage dice, replacing the old result with the new one.

Shots: 0


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Deviantart, by Lady-Scythe
  • High Jump 5 ft., standing 2 ft., reach 8'8"
  • Long Jump 14 ft., standing 7 ft.
  • Push, Drag & Lift 420 lb.
  • Suffocation 3 minutes without air
  • Starvation 5 days without food

Gear[edit]

Payload: 63 lb.

Encumbered: 70 lb.

Heavily Encumbered: 140 lb.

Encumbrance Limit: 210 lb.

Item Weight
Security Armor 20 lb
Super Shotgun 4 lb + 1 lb
Pistol 3 lb
Chainsaw 9 lb
precision bolt rifle 9 lb
2 cans of F-Max "the lightly sparkling fish drink" (counts as health bonuses). 2 lb
1 stimpacks 0.5 ½lb
A medikit 4 lb
20 Shotgun Shells 4 lb
3 Pistol Magazine 3 lb
10 un-clipped Rifle Bullets 0.5 ½ lb
A firefighter's badge denoting which city you serviced
a small burnt object you kept as a souvenir
signal whilstle


Personality[edit]

Terry Williams is a fairly normal UAC marine, but after looking at how he interacts with other UAC marines it becomes apparent that he treats them with his attitude. As a strong headed marine, Terry takes the driver seat in combat situations. However, if there are other humans who are in danger during combat, his first reaction is to help them. He may even drag the party into situations which they did not want to get involved into. The reward of helping innocent humans is so great for Terry, that if his party does not understand this he will lose his patience very quickly and easily. Terry has overcome his fear of all types of fires.

Traits
  • I can empathize easily with people in difficult situations.
  • I'm the first to advance into a dangerous room.
Ideals
  • Bravery. I could not have performed my duties without overcoming my natural fear of fire. (Any)
Bonds
  • My own home and family were destroyed in a fire.
Flaws
  • I easily lose patience when allies are incompetent.
Background Feature
City Warden

When you enter an installation or vehicle, you quickly notice the locations of fire exits, extinguishers and sprinklers. You know which type of extinguisher to use on what type of fire, and you can identify the likeliest places for fires to start (faulty electrical equipment, blocked machinery vents, split fuel, the presense of hydrochemical gas, etc).

Backstory[edit]

Terry was only a small boy when his house burnt to the ground. He cannot remember the exact details, but after feeling the heat on his face and fleeing with this family, he wanted to stop fires. So, he began his training as a firefighter for the UAC. One day, after forgetting much of his drive to be a firefighter, he came home to his family to find his mother crying uncontrollably. A little older now, he raised his voice from the door and asked his mother if she was crying because she thought he was only going to be a firefighter, but now he stated that he would take more of a fighters job. "Don't worry mother!" Terry's mother turned around to him, and screamed at the top of her shrill voice that his father died that morning in the fire at the warehouse where he worked. The whole place burned to the ground, and no one lived. Terry ran to his mother, hugged her, and told her that he remembered why he was going to be a firefighter.

When Terry was at the end of his learning and training work as a firefighter– the worst situation in his life hit him. He came home only to see his entire house burnt to the ground, with a few UAC soldiers savaging through the rubble. Crying out, Terry asked them what had happened and where his mother was. One of the soldiers answered him, and tried to comfort him. "Sorry, lad, but a fire right out of a nightmare started at your house. We came to try to rescue your mother, but it was too late. The flames were like nothing before, or someone or something set your house on fire. It must have been engulfed within minutes, without a way for us to get to you mum." Terry left right to the fire brigade, and informed them of his commitment to the UAC and also to researching all sorts of fires.



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